POLYTOPIA Unit Tier List

  Рет қаралды 2,204

PolyChampions

PolyChampions

Күн бұрын

Пікірлер: 83
@reactionchamber
@reactionchamber Күн бұрын
These ads are too good, please keep them coming :D
@polychampions
@polychampions 20 сағат бұрын
Thanks. Glad you enjoy the fun ads :)
@NguyenNguyen-g9x
@NguyenNguyen-g9x 18 сағат бұрын
Truly a Cymanti moment: Two Special S-Tier Units. I hate these bugs. Nice video BTW :D
@polychampions
@polychampions 13 сағат бұрын
Yeah. Cymanti is very strong. Glad you like the video
@DanielYuan-cf2og
@DanielYuan-cf2og Күн бұрын
first unit tier list i've seen! also i may use more rammers for completely no reason at all :D (please don't steal my kneecaps Rammer LLC)
@polychampions
@polychampions 20 сағат бұрын
Rammer LLC is watching you
@roozywalkthrough
@roozywalkthrough Күн бұрын
In Polaris, I'd go with Ice Archer and Rider
@polychampions
@polychampions 20 сағат бұрын
Yeah, but most competitive players go for sleds with Polaris
@Mind-uz3kj
@Mind-uz3kj Күн бұрын
Crabs before: giants, but worse Crabs now: giants, but better
@polychampions
@polychampions 20 сағат бұрын
Yeah, Crabs got a big buff recently
@Dmitry-r8c
@Dmitry-r8c 22 сағат бұрын
Great guide! Lots of work done. I would suggest following amends: 1. Sword deserves up a tier. Similar to catapults and mmathematics - it is a decent end game unit that does unlock some city upgrades for you. 2. Both Kitons and hexapods should go into A tier. Hexapods specifically for being inferior to riders after roads in place and not being useful in end-game (unlike riders). And kitons is actually best hard counter to riders (which is S tier) - poinson makes it very hard to heal your riders. So you would usually want to use them in tandem. 3. Both Mooni and sled should go into same A tier. Yes - sleds are very strong, but the catch is - they do need ice and they can't make any. Without ice sleds are useless ( F tier). They always used in combination with moonies and usually you are forced to build way more moonies then sleds to spread/maintain ice as moonies die fast but sleds are re-usable. So polaris mid game is - mooni in all front cities and sleds in all back cities. 4. Move shark up a tier (to B). Sharks are mis-clasified cause you try to use them as rammers which they aren't. They should fill similar role as riders/archers fill on land - deliver punch in a week point. Since All aquarion units can go on water as is - they usually have no problem in establishing water front and sharks should be use to push front forward without retaliation. You can't just send them one at a time onto front line (like you would do with rammers). 5. Raichi should go into A tier mainly due to it verstility and ability to be boosted. It does trades ok with rammers/scouts but that is actually not it's goal.Cymanti doesn't want to engage in water battle and wants to convert it into land battle where they can use cheap units to pick your ships, Raichi achieves just that by exploding and creating algae - not to mention that if done within your borders - this gives you population in some cases making them decent way to grow your eco while actively defending. 6. This would be my personal opinion but I would move trident into C tier (if not F). With just 2 moves and 2.5 attack it is very hard for them to actually use their persist ability and luck of escape just makes it so that die next turn. There main utility would be for aquarion to push into land after water is secured (which in most cases imply that game is pretty much over)
@Shleorkshlonk
@Shleorkshlonk 21 сағат бұрын
#stoptheswordsmenabuse
@polychampions
@polychampions 20 сағат бұрын
Thanks for the long and thoughtful response. It was challenging making this list because so much is subjective
@matt4078
@matt4078 19 сағат бұрын
wow i didn't realize the cloak and dagger naming reference until watching this
@polychampions
@polychampions 13 сағат бұрын
Really? Cloak and dagger .... Glad you realized it
@matt4078
@matt4078 Сағат бұрын
@@polychampions I just never thought about them back to back, a bit new to the game still lol
@jonnyw819
@jonnyw819 11 сағат бұрын
Played this game like 7 years ago, remembered it today and found the name for it again. Searched it up on KZbin and am so happy to see it still has an active fan base!
@polychampions
@polychampions 4 минут бұрын
Glad you found us. Enjoy
@Arsen592_Old
@Arsen592_Old Сағат бұрын
Cool video! I think tech tier list would also be neat
@samthestache8
@samthestache8 21 сағат бұрын
This video really highlights just how different my play style is from that of the author. I could not disagree more with probably 80% of these tier rankings.
@polychampions
@polychampions 20 сағат бұрын
Really. You disagree so much? Tell us more
@samthestache8
@samthestache8 19 сағат бұрын
@@polychampions Well, just to hit some of the highlights. You refer to swordsmen as "a unit you never really want to use" while they tend to comprise the backbone of my land forces. They hit hard and can survive multiple hits, dealing retribution damage all the while. A wall of advancing swordsmen is hard to counter (unless you're polaris). Further, you call the swordsman expensive, yet at only 5 stars, its the cheapest tier 3 unit, making it easier to amass a large force with. I don't know that they deserve S, but they're A in my opinion. Next, you put knights in A tier. Ever since knight's health was nerfed, I find that I basically never use them. I might have one hanging around for the lucky shot in a large battle, but most of the time I find they aren't worth the cost of the tech or the unit. Being able to one shot a chain of full health knights with another knight makes them pretty useless for most battles in my eyes (this logic also applies to why I prefer swordsmen, they can take the hit, prevent the chain, and then keep going). I certainly wouldn't put knights in F tier, they do have their uses, but for my own use case, maybe C? For archers, in a lot of games they are the first unit I go for. Their added reach lets them attack unscathed, increasing survivability and stretching out the 3 star investment even further. Mass a couple together and you're basically untouchable until the late game (bombers and knights). Easily S tier for me. By similar logic, I just can't put horsemen in S tier. Yes they can be useful in large numbers for a quick attack, but they can't hold territory and I find I tend to attack once, take half damage, and then I have to retreat and not use that unit again for at least two turns while it heals. That means I spent 3 stars (and one population) for one attack every 3 turns. Not a great investment in my mind. As such, I tend to rarely use horsemen and I'd put them in B tier. For bombers, you put them in C tier. I can't argue with anything you said about them, its all true. But I can't count how many games have been completely turned around from the sudden arrival of a few bombers on the coast. They have a lot of weaknesses, but their ability to shirt the tide so drastically means I have to put them in B tier. The only other thing I have to say about the regular naval tier is I'd flip rammer and scout. Scout is my go-to. Its fast, has high vision, and has a ranged attack so it can hit for free. I will tend to spam scouts probably more than I need to just because they are so versatile and useful. I tend to make rammers more sparingly, mostly for one off landing forces or capturing a coastal city (see my philosophy on horsemen vs archers to understand my logic and preferences here). For puffers. You call them useless and unwanted. Sounds like you aren't using them right. A puffer is just a catapult that has extra movement (and can be positioned to be safe from land forces). Further, the puffer lets you flood tiles and move your jellies onto land. It can do this from the backline instead of have to waste a frontline unit's action to flood the tile. Really, I've found the single best strategy to employ with new aquarion is a slowly advancing line of jellies supported by a backline of puffers. The puffers pick off anything not killed by the tentacles and allow the jellies to continue advancing. You had put them in F tier, I can't put them any lower than B tier, and the only reason they aren't A tier is because I concede that they are really expensive tech-wise. I will say, I pretty much agree with your special land unit and super unit tiers. Those were pretty much spot on in my opinion. And I will admit, all of this is based on my own personal play style and experience. I don't doubt that someone with a different play style will have different opinions on the units. I just found it interesting HOW different this tier list was to my own experience. (I now realize that I started this comment with "to hit some of the highlights" and then wrote a small book. I'm gonna leave it because its funny)
@swag.online
@swag.online Күн бұрын
You have good videos, thanks for making them.
@polychampions
@polychampions 20 сағат бұрын
Glad you like them!
@evanhsu8807
@evanhsu8807 15 сағат бұрын
The ads were so funny 😂😂😂
@polychampions
@polychampions 13 сағат бұрын
Thanks. Glad you enjoyed them :)
@DhoklaAboveVadapav
@DhoklaAboveVadapav Күн бұрын
Swords are meta though. Strong, bulky, swift and cheap. A perfect unit for me.
@polychampions
@polychampions 20 сағат бұрын
You think 5 stars is cheap?
@DhoklaAboveVadapav
@DhoklaAboveVadapav 18 сағат бұрын
@@polychampions 5 stars is worth it
@williamrowe8387
@williamrowe8387 Сағат бұрын
They only ever seem good until you have to deal with archers, catapults and unit spam
@Realhawker
@Realhawker Күн бұрын
Mind Benders should be able to splash heal as they move. Like a juggernaut or auto-freeze
@polychampions
@polychampions 20 сағат бұрын
Yeah. Mind benders need a buff
@Nishantmakadiya
@Nishantmakadiya Күн бұрын
I tried to search this video yesterday and didn't found single one what a coincidence😅
@polychampions
@polychampions 20 сағат бұрын
Right. It wasn't published yesterday. It was out today
@Innofunni
@Innofunni Күн бұрын
21:31 Woah did he just get a centipede on turn 3?? This Innofunni guy is insane!!
@polychampions
@polychampions 20 сағат бұрын
Absolutely
@Wers11111
@Wers11111 20 сағат бұрын
woah that’s crazy, it’s almost as if they submitted the clip to be in the video for that exact reason!!!
@Wannybooi
@Wannybooi Күн бұрын
I disagree on the puffers. They are in a bad tech, true, but they are also aquarions most reliably way of dealing high damage. This makes them your best unit to use against high numbers of enemy super units (if you actually have them or course). In a late game situation with abundant stars, I will always have a few of them around. Bonus points for the fact that they can't be chained by knights.
@Dmitry-r8c
@Dmitry-r8c 23 сағат бұрын
Main issue with puffers - they aren't really meant for water battle and actually a way of Aquarion to push into land after you already secured water. So yes - they useful, but mostly to finish the game you already won.
@Wannybooi
@Wannybooi 22 сағат бұрын
@@Dmitry-r8c depends on the circumstances. On a lakes or Pangea map, you still need some solid power to force your way inland and a catapult that is out of knight range can be good for that. Against naval units, they are indeed quite vulnerable to being sniped but that isn't as much of an issues on puffers. After all, the unit used to snipe the puffer costs almost as much as the puffer itself. Look at it this way: they are a cheaper (only half the cost), squishier version of the bomber with higher damage but no splash. That still makes for a very solid unit. The only thing holding it back is its position in the tech tree which basically banishes it to only being used in Ffas or way too big maps
@polychampions
@polychampions 20 сағат бұрын
Thanks for sharing you opinion on puffers. Many players like that unit. It was challenging making this list because so much is subjective
@3652xxyy
@3652xxyy 16 сағат бұрын
Scuba is actually very powerful as it does not need port
@polychampions
@polychampions 13 сағат бұрын
True. Scuba are great. We didn't include the Aquarion special units in this list
@FrancisStoyles
@FrancisStoyles 56 минут бұрын
I personally would have put defenders lower and swordsman higher. As I found that defenders get in the way of your own units and are quite sluggish. I like swordsmen bacause of there attack. I also like (this may probably be unpopular) how they can be killed. This meens your not stuck with low health units that are taking up population space and don't do much damage. Great job on the video
@polychampions
@polychampions Минут бұрын
Yeah, swords have good attack and defense, but they are expensive Thanks for sharing you opinion on defenders and swordsmen. Many players have their favorite units. It was challenging making this list because so much is subjective
@jalkiruokayes2517
@jalkiruokayes2517 Күн бұрын
It would be really good for ice fortress if they had splash damage
@polychampions
@polychampions 20 сағат бұрын
So many things about the ice fortress could be better
@some1upyon
@some1upyon Күн бұрын
rip the aquarion amphibian
@polychampions
@polychampions 20 сағат бұрын
True. We didn't touch on most of the Aquarion units, like mermaids or amphibians. The new Aquarion units are tricky. We neglected most of the Aquarion "regular" units since they are hybrid dryland and naval units
@knightmare6619
@knightmare6619 Күн бұрын
i wish yall could upload more
@Wers11111
@Wers11111 Күн бұрын
A lot more goes into these videos than you think, editing takes a lot of time and so does writing scripts
@polychampions
@polychampions 20 сағат бұрын
Yup. We would like to make more too. Thanks for the encouragement
@croissant3274
@croissant3274 Күн бұрын
Where amphibians?
@polychampions
@polychampions 20 сағат бұрын
Good point. Amphibians are like riders, but on water. We neglected most of the Aquarion "regular" units since they are hybrid dryland and naval units.
@Shaggy-er1xb
@Shaggy-er1xb 23 сағат бұрын
Sleds are good but they shouldnt be relied on as a spammable unit, riders with polarism are very effective bevause they get insane movement on ice and land. Sleds are terrible units on land while riders and knights with polarism excel on both
@polychampions
@polychampions 20 сағат бұрын
Yes. Sleds are good in ice, that's why we put them as a "naval" unit. They are not good on drylands
@Shaggy-er1xb
@Shaggy-er1xb 20 сағат бұрын
Ohhh Idk why I missed that it was in the naval part, that makes sense!
@theocourtin1047
@theocourtin1047 4 сағат бұрын
I disagry with aquarion unit's tier : tridents are worst than sharks and puffer, it deals no dommage and is too expensive in a useless tech tree, you never get value out of persist, sharks are not worth 8 stars i agree (maybe they should cost only 7 idk) but they are still good support units that can quickly join fight if you have the stars to spend, also at some point you'll always need marine life either to get jelly, either to go on deep water, puffer are not so useless, since they are kinda the only range unit that aquarion can use (archers are usually too slow, tridents stink) and if you play on continent, you can have some good forest spot. So for me tridents are F tier and you never want them, puffer are C tier and sharks B tier .
@ilno
@ilno Күн бұрын
Would amphibious units like Swordsmaid and Mermaid included in naval units? Or they just have the same tier as the drylands normal tribe units?
@Wers11111
@Wers11111 Күн бұрын
Yes
@polychampions
@polychampions 20 сағат бұрын
The new Aquarion units are tricky. We neglected most of the Aquarion "regular" units since they are hybrid dryland and naval units
@redshift739
@redshift739 13 сағат бұрын
How come you call all land units "dryland units" and assume they're being used on dryland maps when thats just one of many map types?
@polychampions
@polychampions 13 сағат бұрын
Its because we categorized the units by either units that go on land or naval units that go on water
@user-j.c
@user-j.c 2 сағат бұрын
脳死騎士がいっちゃんつええ
@theocourtin1047
@theocourtin1047 5 сағат бұрын
Didn't you guys forgot amphibians?
@polychampions
@polychampions 4 минут бұрын
Good point. Amphibians are like riders, but on water. We neglected most of the Aquarion "regular" units since they are hybrid dryland and naval units.
@johngreen2468
@johngreen2468 Сағат бұрын
not sure this kind of list really makes sense; its like you made tier list for chess; but most of all the units are really good in some context and are necessary to be used; and this kind of list suggest that some units are bad and shouldn't be used; I especially disagree on raft which is great as an "option" to threat building bomber and for cheap exploration and dragon which is clearly the strongest unit in the game (so it should not be on the same level as other A tier special units)
@polychampions
@polychampions 17 секунд бұрын
True. Context is important. Map type, number of opponents, map size and other factors in the game have an impact It was challenging making this list because so much is subjective
@mysticcr8tor773
@mysticcr8tor773 15 сағат бұрын
XD I always laugh when I see my game get used in these videos
@polychampions
@polychampions 13 сағат бұрын
You are infamous :)
@AngusCraddock-n3n
@AngusCraddock-n3n Күн бұрын
Rider sweep
@polychampions
@polychampions 20 сағат бұрын
Rider roads are even better
@corbineckhoff
@corbineckhoff 20 сағат бұрын
Why am I in b tier B TIER! I deserve better.
@polychampions
@polychampions 19 сағат бұрын
First you need to be better :) Thanks for watching!
@ondrasvoboda4512
@ondrasvoboda4512 Сағат бұрын
I feel like archer are not that great tbh.
@polychampions
@polychampions Минут бұрын
You don't like archers? Why? So much of this list is subjective
@crashedpixelatedgames1814
@crashedpixelatedgames1814 Күн бұрын
I'm sorry but it's Sha-Man not Shay-Man!!
@theqoulyv
@theqoulyv Күн бұрын
You're so right! Thank you brother!
@crashedpixelatedgames1814
@crashedpixelatedgames1814 Күн бұрын
@@theqoulyv no problem my friend😉
@polychampions
@polychampions 20 сағат бұрын
Thanks for your feedback. Maybe how one says "shaman" is a dialect or regional thing. Google says either is an acceptable pronunciation
@That_Yarn
@That_Yarn Күн бұрын
Hi e
@polychampions
@polychampions 20 сағат бұрын
Hi
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