Portal 2 hammer- Clean Test aesthetics tutorial

  Рет қаралды 12,586

Arachnaphob

Arachnaphob

Күн бұрын

Пікірлер: 72
@LinkingYellow
@LinkingYellow 10 жыл бұрын
Thanks for the tut. When I'm creating portal maps, I'm always just thinking of the logic and mechanics. These design tutorials are incredibly useful and I can tell they are making me a much better mapper.
@GeoDashTh3HexPr0
@GeoDashTh3HexPr0 10 жыл бұрын
Me: This is so cool! *Looks at time* * faints *
@Conman9310
@Conman9310 8 жыл бұрын
underrated tutorial, good job
@ReBrand417
@ReBrand417 5 жыл бұрын
Still waiting on that Wheatly tutorial
@Jackson-ub1uv
@Jackson-ub1uv 2 жыл бұрын
Same. I’ve just been winging it, though, and I think it’s been going well.
@Lunar-YT
@Lunar-YT 8 жыл бұрын
very clear and informative, great tutorial!
@PistonMiner
@PistonMiner 9 жыл бұрын
Little thing btw, to solve the door issue at 38:00, you can actually place a trigger directly in front of the door and use OnEndTouch to close the door. That way you dont have to do the 3 brushes and worry about portals.
@Arachnaphob
@Arachnaphob 9 жыл бұрын
+PistonMiner Problem with that is that you could walk back through the door and trap yourself in the pre-test lobby area thing.
@PistonMiner
@PistonMiner 9 жыл бұрын
+Arachnaphob True, but you can make the trigger extend past the door far enough it can't be closed if you really have to.
@rogers5887
@rogers5887 9 жыл бұрын
Thanks - really informative and clear! :)
@prorandomvids
@prorandomvids 10 жыл бұрын
Can't wait for overgrown
@thefanofspam
@thefanofspam 10 жыл бұрын
yiss
@tigermoth00
@tigermoth00 10 жыл бұрын
yes
@jacooobdavis
@jacooobdavis 10 жыл бұрын
Underground Style?
@kertchu
@kertchu 4 жыл бұрын
Art therapy style?
@igorseabra4
@igorseabra4 9 жыл бұрын
There's no real need to make a trigger that will close the exit door once you pass it. The exit elevator logic instance actually has one for that, so if you name the door @exit_door it will close automatically
@Wojciechgc
@Wojciechgc 3 жыл бұрын
20:26 my favourite part of video
@Arachnaphob
@Arachnaphob 9 жыл бұрын
Overgrown Tutorial is nearly here!
@frosti8787
@frosti8787 4 жыл бұрын
where are you :(
@quaternaryyy
@quaternaryyy 9 жыл бұрын
Oh, and ~55 minutes in - why not use the PTI light strip models? They're a lot easier to put in because they rest on top of the surface you stick them to, so you don't have to carve out all that nodraw behind them. Kinda like stickers. ...I think they have an issue with z-fighting when viewed from really far away, but the ones in the antechamber are close to you so I don't think it's an issue. right?
@bronkolie
@bronkolie 6 жыл бұрын
20:26 literally me
@jldcmom4
@jldcmom4 8 жыл бұрын
I've been tryin to use hammer lately, my maps look um...
@balkanio3383
@balkanio3383 Жыл бұрын
when i try to put login on a elevator shaft at 1:12 it replaces the whole thing
@RECHARGED77
@RECHARGED77 3 жыл бұрын
Im trying to get the elevator, i did what you did but when i pressed apply nothing happened
@Enigma781
@Enigma781 9 жыл бұрын
Legit the best tutorial for portal 2 themes (if not only). Any chance you could do an overgrown / destroyed tutorial?
@Arachnaphob
@Arachnaphob 9 жыл бұрын
YepYouKnowlt I am literally exporting the video as we speak :)
@Enigma781
@Enigma781 9 жыл бұрын
sweet :D
@asmylia9880
@asmylia9880 9 жыл бұрын
can you write down the most important things in the subscription, please? I can't see for example, what kind of music, nor what kind of different textures you used.
@OsbordPlunky
@OsbordPlunky 8 жыл бұрын
1:01 How do you make it so your models are fully coloured/textured? I have the the 3D model enabled but it's always this bland orange colour.
@Arachnaphob
@Arachnaphob 8 жыл бұрын
On your top toolbar go to instancing>View Instances>Show Normal
@OsbordPlunky
@OsbordPlunky 8 жыл бұрын
Arachnaphob Ah great thanks, fast response lol
@Jackson-ub1uv
@Jackson-ub1uv 9 жыл бұрын
Can you please put a link in the description for your Overgrown portal map?
@thefanofspam
@thefanofspam 10 жыл бұрын
And BTW I love Audacity ^_^
@mrfaker-xe2kf
@mrfaker-xe2kf 7 жыл бұрын
can someone give me the download link for the door instance? thanks
@MrGermandeutsch
@MrGermandeutsch 6 жыл бұрын
Many things in the Video were somewhat ... painful to watch. But you tried, and it was good.
@quaternaryyy
@quaternaryyy 9 жыл бұрын
Avg search lol Ok but seriously - I'm about 20 minutes in right now, and have some little questions... a) Why is it bad to have a texture extend out into the void? b) Is it bad to have a texture (that isn't nodraw) ENTIRELY in the void (think "PTI maps imported into hammer", where the outside of them is covered in floor/wall textures.)
@asmylia9880
@asmylia9880 9 жыл бұрын
well, the game is slowing down and the capacity of the file is shrinking with every texture, that is not useful, btw with every un-useful texture, the file is growing without reason.
@PeeperSneeperInTheDeepers
@PeeperSneeperInTheDeepers 9 жыл бұрын
The elevator frame won't appear for me :/ (The one you put in at 0:46)
@Arachnaphob
@Arachnaphob 9 жыл бұрын
Russell Casad Most likely the map isn't saved or the elevator instance is missing. I don't know what would be the cause farther than that.
@PeeperSneeperInTheDeepers
@PeeperSneeperInTheDeepers 9 жыл бұрын
Arachnaphob I did what you said and it doesn't work :/ I even went to the exact file you were on, I wanted to make a 'overgrown' style and I was trying to lean from your 'clean' style tutorial, is there anywhere else I can find the file?
@PeeperSneeperInTheDeepers
@PeeperSneeperInTheDeepers 9 жыл бұрын
Russell Casad Oh, I fixed it, I saved and restarted hammer, That is my advice to anyone having the issue ^-^
@thefanofspam
@thefanofspam 10 жыл бұрын
YESH! FINALEH!!!! :D :D THANK YOUUUUU
@nctamid604
@nctamid604 7 жыл бұрын
what?! what did you even do for the trigger to open the door when you walk to it? I cant find anything about how I'm supposed to use a trigger.
@Peter-ft8nl
@Peter-ft8nl 7 жыл бұрын
use the brush tool with the trigger texture the double click on it and do ctrl=t. go to the top right and change it from a func_detail to a trigger_once.
@tigermoth00
@tigermoth00 10 жыл бұрын
Nice! Very helpful!
@greenhoodiecat
@greenhoodiecat 8 жыл бұрын
wheatley athstetics?
@ZapProd
@ZapProd 3 жыл бұрын
Da bean test chamber
@missingtextureman101
@missingtextureman101 8 жыл бұрын
how do you put your rotation on a grid?
@NanoBotSigma
@NanoBotSigma 6 жыл бұрын
Double click on the thing on the 2d view.
@chloe_gospinny
@chloe_gospinny 5 жыл бұрын
How do you select multiple objects at once?
@jswid2251
@jswid2251 5 жыл бұрын
kg22backup Crl+left mouse click
@jswid2251
@jswid2251 5 жыл бұрын
Hold Ctrl in for every click
@PeeperSneeperInTheDeepers
@PeeperSneeperInTheDeepers 7 жыл бұрын
forums.thinking.withportals.com/post108550.html#p108550 there is the new door frame download link
@callmeJackUK
@callmeJackUK 9 жыл бұрын
All of the models look yellow on mine?
@Arachnaphob
@Arachnaphob 9 жыл бұрын
+callmeJack Your model render distance is probably set too low. Go to tools>options>3D views, then increase the model render distance slider.
@MiniHQ
@MiniHQ 5 жыл бұрын
How do u rotate at 45 degree angle ?
@Jackson-ub1uv
@Jackson-ub1uv 2 жыл бұрын
Go to Tools -> Options -> 2D Views and tick the ‘rotate by 15 degrees’ setting.
@MiniHQ
@MiniHQ 2 жыл бұрын
@@Jackson-ub1uv figured this out 2 years ago but thanks !
@1123RYANJAMES
@1123RYANJAMES 9 жыл бұрын
Were u stoned? U made some sounds I make when stoned. LOL
@MilkMaster72
@MilkMaster72 9 жыл бұрын
how do i run the map
@Arachnaphob
@Arachnaphob 9 жыл бұрын
+Furry Zombie Puppy I would reccomend watching some basic hammer tutorials before watching these. However, to run the map, pressing F9 will bring up the compiler window, and from there it will let you choose your options for compiling+running the level.
@Blehh5678
@Blehh5678 8 жыл бұрын
Honestly why do people need hammer for this? The only reason I see for somebody to use hammer is if they wanted an overgrown/Wheatley/original complex puzzle idea. This looks like it can be made easily in the original in game editor, and certainly in less than one hour at that too
@milo-ep7tq
@milo-ep7tq 8 жыл бұрын
What if you wanted a diversity vent or something? Anyway, hammer is just more professional.
@Peter-ft8nl
@Peter-ft8nl 7 жыл бұрын
Hammer Is WAY more flexible than the PTI editor even the geometry here is impossible in PTI. Aldo this is made to be a base point not a end. i.e. His overgrown tutorial starts with this Plus PTI is badly optimised
@asmylia9880
@asmylia9880 7 жыл бұрын
jjt171 Also, PeTI is overusing textures. Even places you can't see/reach are filled unnessecary with textures, which makes the level itself very resource heavy. With hammer, you can just texture those things you actually see/reach and fill the rest with Nodraw, which actually takes 0 impact. You've got smaller files.
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