Thanks so much for making this series available!. Very much appreciated. I don't think I would have been able to figure out this process without it.
@mmmSandwiches Жыл бұрын
So happy to see you making CC tutorials Michael! Love your teaching style. I’ve learned a ton about ZBrush from you.
@renanfabricio3d11 ай бұрын
Man, thank you so much for this series. I'm definitely going to apply those knownledges to the character i'm creating now and make a bunch of cool poses.
@meditatingmunky3824Ай бұрын
Hey Michael, do you know if there's a way to create an Accurig skeleton with multiple arms (4 arms instead of 2)?
@justincase7773 Жыл бұрын
Hey Mike! dude you are crushing it on this series!! I've been looking into CC since your first video and I have been doing some reading on their site. I wanted to ask is it possible for me to create my own character and use CC hair system for my own character I sculpt in Zbrush. So far I see I can do my own Zbrush characters and use CC for everything else I would like to streamline, just missing the hair.
@MichaelPavlovich Жыл бұрын
Totally, that's exactly what I'll be checking out next - keep your eyes peeled, but let me see if I can track down some links for you!
@justincase7773 Жыл бұрын
@@MichaelPavlovich Awesome! I will definitely continue following. Thanks!
@tomoyaogawa4485 Жыл бұрын
Oh wow this posing tool is just mind blowing! Thanks for awesome video as always ! I have a question. Does this plugin work with zbrush 2022 or does it only work with 2023 or higher?? Thanks in advance.
@Gecko_YouTube Жыл бұрын
* Compatible with Pixologic ZBrush 2021, Maxon ZBrush 2023.x_Betax, Maxon ZBrush 2022 and above.
@artmosphereID9 ай бұрын
i have an issue. I have a character initialized from CC, then I bring it to zbrush, then I doing some pose in CC and then try to "Send Current Pose to Zbrush Pose Tools". But it always failed, the zbrush keep telling me "the topology of the mesh has changed". How to solve this?
@artmosphereID9 ай бұрын
i think i know the problem.. its because i separate the tearduck and eyelashes when GoZ to zbrush. Thats why the zbrush think topology is different, because if we export posed model from CC with "send current pose to zbrush pose tools", it doesnt have option to separate eyelashes and tearline