Buy the game here I get money - CODE: POTATOCIV Base Edition: gamesplanet.co... Deluxe Edition: gamesplanet.co... Founders Edition: gamesplanet.co...
Пікірлер: 252
@Thyrwyn3 күн бұрын
You can extend the ages. it is one of the options at game start. For those who don't know....
@parajay843 күн бұрын
........ well I know what I'm doing next playthrough.
@climax0503 күн бұрын
Its weird how they balanced it though. The first age is perfect, it starts slow and takes a long time, nearly 200 turns on epic speed in my first game, but the second age by contrast goes past in the blink of an eye, by the time you have a few settlements and a navy to patrol the new world the age is over. Maybe I just got unlucky since one of the AI in my game was making like 700 culture in the second age for some reason. The third age is about the same if not shorter again. It just really feels like there needs to be another age in between exploration and modern, some sort of Napoleonic or "age of empires/strife" or something. Its kinda jarring to just be settling your colonies in place and then coming back and having oil, rubber, railways and planes be on the board.
@augustusprincepsvictoria772 күн бұрын
this is what i wanted every rome playthrough. :P
@GODOFMAYHEM962 күн бұрын
Thanks for the info!
@OmniOmega-uz1ry3 күн бұрын
Even with the UI problems, I'm finding myself really, REALLY enjoying the game. Nothing I thought would be too disruptive was actually disruptive like crises or era transitions. Core gameplay is amazing, and that's why I'm confident the team can improve/fix the other issues.
@michaelmayhem3503 күн бұрын
I like the black UI a lot but that's because I play on an OLED 85in TV. That said sometimes it's hard to see what's highlighted. More I hate the tutorial pop-ups that sometimes you can ignore and sometimes you must click to close. I wish it had consistency. I've played a lot of civ but I don't want to turn them off until I know all the new mechanics
@davidfuller063 күн бұрын
i totally agree with that. i think they did all the things they won’t change really well. most of the things that feel unfinished have simple enough fixes.
@OnboardG13 күн бұрын
Absolutely. I'm playing Ashoka and going wide af. It's really fun!
@russelljacob79553 күн бұрын
I am not seeing this horrible UI people are talking about. Is like one person complained so everybody does?
@ForestBertrand3 күн бұрын
There is only one thing I don't like about age transitions. You lose all the special things of the age. Like losing all the codexies, and relics feels bad. I would rather you keep the ones you earned but have reduced effect. Or a different effect.
@pullrichplays73673 күн бұрын
Just finished watching your previous video with Romans and I am so happy to see this dropped!
@knochenonkel5513 күн бұрын
fyi Potato: you can progress your militaristic path quite easily by simply converting your settlements in the distant lands to your religion. You read it in the beginning but it seems you later forgot about it.
@webbowser88343 күн бұрын
Yeah, it was very funny watching him take over a solid half the continent because he never bothered to spread his religion in the distant land. He also slightly gimped himself by waiting so long to get shipbuilding. That being said he still utterly crushed it so whatever.
@IdontKnow-cj6dw2 күн бұрын
@@webbowser8834 i think this was his first game from like, a while ago. pre recorded content type shit
@grafibee79383 күн бұрын
Disliked my first game due to confusion. Then restarted with that little bit of experience and am now very much loving it. I think it takes more thought than 6, which I like, but that may be that nothing is second nature yet. The ages are interesting and great imo. Though in my attempts to understand mechanics I keep restarting rather than finishing a game yet. I love the commanders, which I thought I’d dislike. Love the visuals. The only thing the UI really requires is coloured borders around options and tiles or something similar My actual only real complaint is how esc to exit some screens but then not the independent cities dialogue screen….that sort of inconsistency is annoying
@FlandPark2 күн бұрын
I was really skeptical about the age transitions, but seeing how it works, I like it.
@guillesanchez97833 күн бұрын
Im from Valladolid and Its so funny every time you pronounce it
@ghostghillie.10 сағат бұрын
mexico or spain? I've only seen the mexican one. Nice town. Stayed the night there to visit Chichen Itza the following morning.
@sphaera25202 күн бұрын
It’s hilarious how potato plays Spain, a civ that’s arguably supposed to lean into culture (religion and relics) and economic (treasure fleets from colonies) legacies, and barely avoids a dark age in those specific legacies while getting golden ages in the other 2.
@knochenonkel5513 күн бұрын
44:27 The ships CAN indeed pick up Goodie Huts from the coast 😊 see the torch symbol? Coastal raid does the trick.
@climax0503 күн бұрын
Adding onto this, they can also capture settlements, even if they're "ranged", unlike the previous title. They can't disperse independent peoples though which I can't tell if thats an oversight or intended because otherwise you could just sail around blowing up all the independent peoples when it makes more sense you would have to deploy at least a token military land unit to do so.
@LynxTank23 сағат бұрын
w h a t ._.
@BurnheadLP3 күн бұрын
Uploaded just in time. Tbh i love this because of the tieless discussion of who is the inheritor of rome.
@knochenonkel5513 күн бұрын
Holy Shit, 340 influence to befriend the city state :O I just played as Machiavelli and transitioned from Greece. So with all the Bonuses I had like 50-60 influence per turn already at the start of the Exploration Age and only had to pay 170 to befriend. It was super satisfying 😄
@MegaHuntress3 күн бұрын
game speed changes how much things cost. So its possible you were not playing at the same speed as the Potato man.
@someangel-shape67972 күн бұрын
@@MegaHuntressI think it’s because Machiavelli gets discounts towards befriend independent action.
@tidalview13 күн бұрын
He's so nice when its not live lmao
@vibetribe90293 күн бұрын
I played Rome and settled 3 towns on rivers, it unlocked a new civ for the next era and I thought that was cool
@robertpeacock8943 күн бұрын
Finally using rivers is the one thing I’m loving about this one.
@craigs78962 күн бұрын
I have to say the criticism of the UI is valalid.
@SangoProductions2133 күн бұрын
"It would be nice if Augustus would wear Spanish clothes. We're probably asking for a lot there." I mean... given that literal indie titles can do such a thing on less than half the price, from day one of the launch... Probably not asking much for a over-full-price release from a very experienced studio... We really have grown to accept expensive mediocrity.
@Crackability3 күн бұрын
You really needed to convert your distand lands cities, that gave military points too, kinda dissapointed you saw that then forgot about it, but I guess that extra bit of time from NOT getting it saved you from an economic dark age i guess
@danielserrao52762 күн бұрын
1:38:43 I want Machu PIKACHU as well! Hahahaha gotta catch them all.
@patrickdaly10883 күн бұрын
The age changes are super weird, while the default pacing does seem to be mismatched as far as effort-payoff rewards, that everything just gets basically wiped at the end wouldn't feel that much better if you actually got attached to your cities and builds, I think. I don't know if it's implementation, or core concept, but I'm not sold on age changes yet at all. I felt a lot better about how confused I was about the new tile system when you, a professional, said you also were having trouble understanding what the cities were doing, around 1:43:45 ish. The return on investment seems higher for all these tiles but it feels so weird still, idgi
@richyrich60993 күн бұрын
This is a major gripe I got as well. They need to make an empire map mode or something where I can properly see building yields cause otherwise its way too cluttered and confusing.
@sirsytham15883 күн бұрын
oh my god it’s so annoying how people just keep complaining about changes that objectively made the game better
@patrickdaly10883 күн бұрын
@@sirsytham1588 If you like it better, good for you! To call it objectively better is frankly insane, and you're behaving like an asshole about it. Ages lose the thread entirely on the progression aspect, you put a bunch of work in and that work is thrown away.
@john_titor1Күн бұрын
@@sirsytham1588 Probably because the changes are not "objectively" making the game better?
@czechmeoutbabe19972 күн бұрын
I feel like Potato is getting much much further into the game much faster and it's seems like it's because he doesn't have to move as many damn builders and military units
@BigPurpleCarrot2 күн бұрын
I like the towns and cities system I think it's an interesting decision to either make a settlement that feeds your cities or make it into a fully fledged city in its own right. I don't like that you can have a "town" that looks like a metropolis with a huge population. Conceivably larger than some of your cities. I think maybe their should be a pop cap and make the town bonuses better so they actually look like towns without removing the incentive to have them.
@kokoado2 күн бұрын
What would be nice is for you to be able to decide when to switch age, or at least choose to delay it for a bit. Have age switching tied to the player, not the board. Then you can finish what you want, but the longer you wait, the more disadvantaged you get from your opponents, and the longer you have to deal with the crisis.
@MrDanlancelot2 күн бұрын
The problem is that age switching is core to the game flow and balance. Needing to try and get as much as you can before the deadline hits is part of the challenge. It's also a balancing mechanic to help civs that are falling behind to catch up. If a player was doing very well, then extending the age would only help them further pull ahead; like if they had high Science or Culture and were racing ahead through the tech/civic tree, then they could get all the later unlocks/bonuses and then just farm Wildcard Points or from the final tech/civic. If you were doing well and then the crisis that affects happiness hits, if you can handle the happiness penalties then extending the age will just lead to all the opponent's cities rebelling and coming under your control (so extending the age just helps you snowball and become even more overpowered). There is a setting to change how quickly ages progress, and this works because you set it at the beginning of the game. The player getting to choose to extend the age when it's supposed to end would be so unbalanced, because they could extend if they're doing well and pull further ahead, or pull the plug and end it if they're not doing well and escape before they fall further behind
@Chick3nluvver3 күн бұрын
I really like the diplomacy and trade system, reminds me of beyond earth
@carlsoll8 сағат бұрын
We of the *Swirlies Faith* condone more CIV 7 Gameplay! Hip Hip *Potato!*
@vegheres3 күн бұрын
most extensiv civ 7 video seen yet! nice! gj!
@icezebra2 күн бұрын
Yo dog, it looks like it does tell you what buildings would be rebuilt over. It's on the left side when you're hovering over the tile.
@tomabbott29213 күн бұрын
Normans are cool, I’m sad they’re making us buy dlc for British isles civ.
@CoolBreeze12322 күн бұрын
It looks like when you hover over a tile it tells you what buildings are on that tile in the bottom of the tooltip box.
@MareSerenitis3 күн бұрын
Anyone else think the map generation looks kinda dull? It's 2 big just squares.
@neetfreek99213 күн бұрын
They already said they’re working on that and the ui in a dev update. So hopefully we get more map settings. The archipelago map is fun though
@realfeli63433 күн бұрын
To make a map look real It has to create that puzzle look due to the continental drift. It's 2025 and they still cannot do It?
@zion8973 күн бұрын
@@neetfreek9921 why is this a problem on a 70$ launch? the cope with this is unbelievable
@iAmCLPN3 күн бұрын
I'm so sad we don't have a earth map anymore I guess true start location wouldnt be able to be a thing but earth would be fun
@Jack_Gibby3 күн бұрын
Are we getting 2 hour episodes every playthrough?!
@AJ-ot8dq3 күн бұрын
I think everyone is making really good points about the UI and I completely agree for the most part. The gameplay is really fantastic I’m really enjoying it and I think it’s definitely improved and the saving grace of the release. I’m really happy Potato said what he did recently about the new way games are released and hope that additional improvements as well as some of the old features are rereleased (such as more menu customization options). I think the UI would improve drastically if they added a tooltip or whatever it was called in Old Age where you right click to learn more information about a hyperlinked subject. I’m not a programmer but that would be a huge addition and I think resolve a lot of my issues with the UI. Other than that though I agree the should probably add another age and there’s obviously things missing from previous editions that they should bring back (again in my opinion) but I like that the core of the gameplay functions so well and it feels like there are so many possible improvements and additions to build on what the game is today. I’m really excited to see what’s next and firaxis usually delivers when it comes to adding new patches/features (again in my opinion)
@axiomsofdominion-f3c3 күн бұрын
You will not be getting rich format tooltips in Civ 7 unless the full launch is a total disaster. Devs don't want them. They'd have to be forced into it by shareholders because of a player backlash.
@adamschwalm39342 күн бұрын
A bit late, but the red circle seems to mean that you need the rular and city.
@JJ_0283 күн бұрын
Im still in the camp that it should have been the same civ throughout the game with different leaders for each age, but we’ll see how this format pans out.
@matthewschouest9783 күн бұрын
I think it sort of logically makes more sense that way, but gameplay-wise it makes more sense to always be interacting with the same leader. Given how most diplomacy resets between ages it would be more confusing to figure out who your friend / enemy is now.
@CamoCraft1093 күн бұрын
I'm personally in the opposite camp. I feel like that would run into the same issue they were actively trying to avoid from Civ 6 wherein a civilization's unique buildings and units would only be relevant for a small portion of the game. If they kept the same civilization throughout every age, what would you do for a modern age Roman unit, for instance? You could have units tied to leaders instead, but it might seem odd tying something so culturally significant as their military to a single person.
@TheOneIng3 күн бұрын
I think transitions make more sense than USA in antiquity.
@ethantucker48063 күн бұрын
My first game was Augustus-Rome-Spain-Meiji Japan all were fun
@photinodecay3 күн бұрын
In Spanish Rome, Rubicon crosses you!
@detorrV23 күн бұрын
Im amazed that after so many hours plaing CivVI you still skip a syllabe in "Casa de contraTAción" XD
@나익명3 күн бұрын
Was it in civ6 as well?
@john_titor1Күн бұрын
@@나익명 yes.
@나익명Күн бұрын
@@john_titor1 thx friend
@gayforbrae56932 күн бұрын
honestly because the icons are so small gold and happiness are kinda hard to tell apart too just from watching on youtube at least instead of fullscreen idk maybe making positive happiness a green smiley face instead or having gold be several coins instead of just one like it didnt matter in civ5 because you never had tiles giving happiness but here im looking at this and idk if youre picking gold or happiness tiles because theyre both just tiny yellow circles
@jackmannschreck72612 сағат бұрын
The UI issues are definitely there but those seem like pretty easy fixes for the most part, the core of the game looks super entertaining and by god the map is absolutely gorgeous. Also combat looks so much more fun than in civ 6!
@CoxJul3 күн бұрын
FYI: You're literally looking at a picture of the White Tower whilst wondering what it is in the text. It still exists as part of the "Tower of London" (that's London, England just in case you're wondering) and was the Norman's seat of power in the 1080's; soon after they Conquered England in 1066.
@onegonearm2 күн бұрын
I think he more meant along the lines of what does it help when you build it.
@osirescaratchuk13322 күн бұрын
if you don't use the UI the game looks finished and ready to sell xd they have a lot to work on, from quality of life changes to major issues that are appearing, the map generation that someone mentioned as well, really dull, also the minimap and hotkeys... will keep watching potato play while waiting for the right time to play it myself lol
@mattsonnie29893 күн бұрын
Your mom is a policy slot Poetaytoe. You can kinda see how all of the UI issues built up over time when you watch these early plays. Cant say as i blame ya.
@BrianGivensYtube3 күн бұрын
So far much better than Civ 6. They improved on 80% of the issues they had in the last launch.
@knochenonkel5513 күн бұрын
After playing for a while I must say I really do I agree with all the UI critics. It didn't seem that bad watching other people play, but actually having to play it yourself is suuuper exhausting. My personal nemesis are the "+" signs in the Tech and Civic trees. You know, the nice passive bonuses you get. BUT THEY ALL LOOK THE SAME!! Why does "+1 on fishing boats" not get a fishing boat icon? It's just so tiresome...
@PierreLucSex3 күн бұрын
try vanilla ASCII "Dwarf Fortress" for a true Matrix experience
@lichh40543 күн бұрын
I agree, i didn't think it was that bad until I played it myself. As I got further into the game with more going on i realized how exhausting it is to understand what I'm looking at with the UI. The core gameplay is so so fun imo, there is so much room for growth too. Excited to see what this game turns into
@TheW8317 сағат бұрын
It feels like the game is complete but needs a lot of hashing out. Maybe 6 months of testing and fine tuning is in order.
@mikeloos40073 күн бұрын
To me this game feels very unfinished. I am a lover of Civ V and when Civ VI came out it felt different but I could understand how to play pretty rapidly in that first play through. Civ VII is so confusing with the major not minor UI issues and unclear path to finish challenges such as keeping your religious strength in a city to understanding how much damage your boats take. That's just a few examples of many. I think they rushed this out. It needs a few more months of development to be on par with the rest of the Civ line. To charge what they did for an obviously unfinished version is deeply disappointing. The only solace is that other experienced players such as potato are having the same game issues I just sugar coat less. For Firaxis to put this out like this shows contempt for the Civ community in my opinion.
@Crosleyq3 күн бұрын
"I love that I am accusing other civs of a dick move when I am planning an invasion of another player" - welcome to the core tenet of Western civilisation 😅
@john_titor1Күн бұрын
Not just western, lol. That's basically just humanity.
@liberalideas82243 күн бұрын
2:15:03 I get that resources can be a bit awkward at first, but I disagree that it is two steps forward, three steps back when compared to mirco'g civ 6's civilians simply because the resources are on a single screen and are only moved when a new resource is made available. I might give you two steps forward, one back, but I do think it brings a ton of depth while transforming some of that micro management into macro management of your civ. So...I'd personally argue that it is a solid single step forward with no shame in the game. And no, I am not fan boy defending the game as it does have a severe issue with lack of information via the UI. I just think moving the fiddley bits to a single screen that looks at the whole of the empire together is a solid innovation in the franchise.
@cujo273 күн бұрын
The UI issues are pretty jarring but I’m loving the overall gameplay
@janelleloree3953 күн бұрын
V-eye-yuh-doe-leed
@mikeschmidt92983 күн бұрын
Nice! I just finished watching the Roman game! 😂
@handyandysautomotiveservic21183 күн бұрын
the AI needs a buff lmao, playing deity civ 7 has made me realize i love the early war grind in deity civ 6 even tho i had to re roll 50 turns in sometimes.
@remcovanhartevelt588Күн бұрын
Normans special units ignore zone of control, like snipe their legatus from half the map away😅
@silverholde12303 күн бұрын
Just finish my first play as Augustus. And my second Civ is Spain. I did a rush to Distant land colonization. At the end of the Age my Gold went to +20 to +900 real quick 😂 So when I play as Prussia in the Modern Age with that lot of Gold. Oh boy all hell break lose 😂
@elmtre33 күн бұрын
I’m so excited to see the last age of this
@senasenpai2 күн бұрын
Augustus of Siam would be dope
@asarteawiki38023 күн бұрын
8:46 Does anybody know why the video freaks out here?
@heritortheory62013 күн бұрын
It looks like either a software glitch or a low bitrate error, tough to tell without knowing the setup the editor used, but these things do happen. My guess is that the editor was working on another project while compressing this one. That kind of load on even a good computer can make the editing software freak out for a second.
@Tchnfrq3 күн бұрын
im about to finish my first game, and so far i love it, but before launch ive heard nothing good about the ui and now that ive experienced it id say i didnt hear enough bad about it. not only does it look like shit its also an endless easter egg hunt for information. but everything else major ive liked so far, i enjoy the changed gameplay and i really like that firaxis fully support the steamdeck.
@aguyfromnz5372 күн бұрын
almost everything about this age just feels so awkward
@natejones8133 күн бұрын
My guess is that the developers are baking out full animations of wonder building construction a la civ6 that will delight us in future updates
@rainbowsix9419 сағат бұрын
I think that the religion mechanic is broken the only relics I got where from either narrative events or through the culture tree having a ton of fun with civ 7 even with its problems
@zzSHOTGUNzz3 күн бұрын
So does anyone know how to stop the AI converting my cities non stop? SO annoting, this is worse then the UI. Having to spam missionaries all the time just to convert back, then rince and repeat. Any tips?
@webbowser88343 күн бұрын
Have you tried warfare?
@TheOneIng3 күн бұрын
The historically accurate way
@batuhanbal50453 күн бұрын
I liked the game, but constantly following checkpoints, not being able to influence the construction times of buildings, and doing treasure fleet fetch quests make the gameplay feel a bit monotonous.
@johnr577915 сағат бұрын
The religious gameplay is definitely lack luster and I hope it gets improved in the future
@aguyfromnz5373 күн бұрын
do the other civs on the other continent actually "exist" in the previous age? or are they spawned in at the start of the exploration age? to me seems to be the later cause of how much empty land there is
@ZedB02 күн бұрын
Same choices for a similar setup
@LordBoZman3 күн бұрын
Hey there so I noticed after watching the video. I'm sure you probably already figured that out since you had a few runs in, but those who didn't see it. When he overbuilds a district there is a down arrow over the building being replaced.
@robertpeacock8943 күн бұрын
For Steamdeck verified it doesn’t run that well. Although if it would recognize the graphics boost that would probably help. Luckily the Asus Rog Ally runs it quite well.
@alexsnewhandle3 күн бұрын
it doesn't run well in general, Boes said he had lag with a 4080 and a 13th Gen i7
@robertpeacock8943 күн бұрын
yeah it needs to be optimized. I’m incredibly curious how it plays on the OG Switch, cause that things weaker than a discount smart phone.
@猪武者3 күн бұрын
Hmm, Charlemagne was king of the Franks, it's sort of weird that the Normans are unlocked from him. But I guess they're thinking, they are both European "barbarian" (excuse the term, it's what Romans called people who didn't speak Latin) peoples that had their biggest kingdoms after the fall of Rome, and this is as close as they can get with it.
@gayforbrae56932 күн бұрын
yea the fortifications making one big loop is cool but i kinda hate how rigidly they stick to the hexagon idk having it just be the exact outline of the tile instead of smoothed like how civ5 borders were is kinda cringe
@dreamsnake22220 сағат бұрын
darn, PotatoMc, how do i play this videos at a 1/3 of a speed? you are so fast talker ;) and you (/bows) explain so much in so short a time, my brain just buuuuuurns
@mrtrex17483 күн бұрын
First. I litteraly went too your page after finish the video and was like awman went too the homepage and looked for something then found this :)!
@나익명3 күн бұрын
Do the blue circles represent free district slots on urban tiles?
@jacobwiens6593 күн бұрын
Dot he permanent bonuses from narrative events actually persist across the ages? I with the UI was more clear about what bonuses you get in the next ages.
@alexsnewhandle3 күн бұрын
there's a tab under Unlocks that shows you the benefits you got that carry over and I don't think there was a single narrative event there, but it was only a quick peek so who knows
@AJA804VA3 күн бұрын
Yeah the cities are definitely too sprawly for my liking
@maelstrumyes35953 күн бұрын
the Donjon quite similar to AoE2 DE's Sicilians instead of a Chevaler its a Serjeant
@davidkelvon79363 күн бұрын
I agree, the ages are too short. I think at least a third of the players should have to resolve the crisis in their nation after age progress reaches 100%. Once that’s been done the age should change in ten turns giving everyone the opportunity to resolve the crisis. Maybe give a wild card legacy point for doing so.
@gayforbrae56933 күн бұрын
Man i was kinda hoping civ7 would be humankind but finished But it kinda seems like they just took some of the mechanics and made them worse Like what’s the point in changing civ if you literally have two options that’s not really a choice the Game might as well just Pick for you
@alexanderernst71263 күн бұрын
Really embracing the conquistador legacy lolol
@joshbuckley23563 күн бұрын
Thought they said shipbuilding creates treasure fleets?
@TheW8317 сағат бұрын
The plague thing seems like an annoying chore. You shouldn't have to make physicians. Building a hospital or something should be the max amount of input. It should reduce your town or city's production/food/etc by a percentage for a time at worst.
@iCarousel3 күн бұрын
Personally I don't think I can get over the civilization switching. As soon as a mod is released that locks you into a civ I'm downloading it lmao. I understand that it's part of the change to break up each era into its own mini-game so to speak. and there are obviously many great regions historically that have undergone multiple cultural conversions. But I've just never felt attached to the leaders, I always felt attached to the culture in guiding the direction of my gameplay. I mean the game is called Civilization, not World Leaders.
@SommBuddy13 күн бұрын
I find it to be absolute nonsense too! Nothing makes me feel like I wasted 3 hours of my life than having the age transition right before I was about to achieve victory conditions. Historically, didn't these civilizations rise and fall from events and not just oh hey it's 2200 BCE, extinct
@BigDeanEnergyGaming3 күн бұрын
If it wasn't such a rip off of humanity I wouldn't mind it so much. But it seems like they just took their idea and not really sure why.
@GotUrRain3 күн бұрын
THIS. Hesitant to get the game for this exact reason.
@richyrich60993 күн бұрын
I don't mind it but I do wish they gave you the option to remain as your civilization if you choose to do so, provided you mitigate the crisis maybe.
@benabaxter3 күн бұрын
Civ 6 basically had civilizations switching if your bonuses came on too late. The main difference is that instead of switching out from something that was useful, you switched from utterly useless to suddenly being able to do something other than generic actions.
@hitomisalazar40733 күн бұрын
The opening minutes is one of my favorite thing in strategy games, gameplay wise. When you legitimately sweat an option because both/multiple are really good and you really like them. As opposed to sweating it out because everything sucks and you want just a particular flavor of suck instead. Or worse, when there is a "no freakin' duh!" option that you'll pick every time because it's so much better than the others. Millennia for example has that latter option where like, the Explorers National Spirit is just so hugely superior to anything else to pick. But legitimately going "Oh, Normans would be really good for my situation... oh and so is Spain! Which one?!" is a lovely bit. Well favorite thing that isn't some insane idea that only appeals to me that isn't gameplay wise. As I'll sit there going something like "I was Roman, now I'm Mongolian... what would a Roman-Mongolian Hybrid cuisine be like?" which is a question that oddly sticks with me at times.
@Savno1383 күн бұрын
Aww, no Byzantine or Papal States option to transition from Rome. Hopefully in the future
@ajcoopa3 күн бұрын
Yeah, for me, Rome should split to either the HRE or Byzantium, then those split for the next age (Germany or Italy, Turkey or Greece) for example. Then you can still make the same decisions at the age splits about how to refocus your civilisation.
@Jack_Gibby3 күн бұрын
20:07 nice cog
@WooBino.3 күн бұрын
Is there a huge Earth map on launch?
@sultinhernandes8814Күн бұрын
Valladolid is pronounced Vayadoleed btw
@joshherrera8550Күн бұрын
I’ve heard people say the UI was designed for console. Ummm no. The game would be more efficient if I could just drag a mouse, instead of repeatedly pushing buttons.
@john_titor1Күн бұрын
I definitely agree that the ages seem to happen too fast. In prior civs, changing eras too fast was a little annoying, but no where near as disruptive. And you basically had to bum rush science in order to do it. And if you were the one leading the charge, it felt good. You were rewarded. In this, it seems ages go too fast by default, and nearly everything you do contributes to it happening even faster. And, it's almost punishing in a way, since if you lead the charge, you don't really get much of a reward, but instead, give everyone else a catchup, and kinda wipe the slate clean. Makes a lot of the early game feel too inconsequential. More mistake tolerant, perhaps, but also less meaningful. Plus, in a lobby with a lot of good players, half of the gameplay will be nearly meaningless until the final era, and you will speed up even further. I'm not really too sure what the fix to this problem is, though, as just extending time between ages seems more like a band-aid than a fix, since I feel like the age system itself is just a bit too disruptive. Additionally, I too, dislike the timer and how much anxiety it gives you. It really does give the same feeling as the game ending, that nothing here on out matters. In contrast, in Civ VI, when you were close to the end of an era, you did get some anxiety, but ultimately, era score wasn't too powerful or disruptive. You kinda just kept playing... Did it suck to hit a dark age? yeah, but at least you still got a bit of a catch up mechanic in the next era with an easier to obtain era score goal and the possibility of a heroic age, but the game mostly continues as normal. Though, you also wanted to couch your era score a little in prep for the next era, which wasn't always so fun. So I guess there was that. The good things I will say about the new system are that I really like the bonuses for doing different milestones WAY more than golden eras in Civ VI. Getting those juicy bonuses and attribute points feels very rewarding, and really makes you want to expand your gameplay style more than in previous civs. I.e., instead of picking a science Civ, and going all in on science the whole game, ignoring basically everything else, (usually fairly optimal) and just doing catchup with the other aspects with your better science to back you, in Civ VII, the milestone bonuses really encourage you to spread the love a little. Maybe dip into religion a bit for an era, or maybe focus on the economy/trade, so that you can squeeze out a few milestone bonuses and attribute points. Plus, with the end of the age, you can pick a new civ and pivot into a completely different playstyle and win condition if you feel like it, with basically no setback. Meaning yet again, instead of sticking to that one playstyle the whole game, like in previous civs, in VII, you get a more mixed and varied playstyle each game, which i really feel opens the game up, and increases the viable strategies you can take. For example, in prior civ games, it was usually pretty obvious what optimal decisions and plays were, on the whole, and playing the same civ and win condition didn't really change how you played from game to game. If you picked korea, in civ 6, you kinda knew from the start what the playbook was going to be until the very end. But now, in VII, it isn't so obvious. Maybe a strong expansion civ to start you off, then in the next age, pivot into science? Or Maybe a strong religious game first? Who knows? That's something I really like. But at the same time, I also miss that sense of nationalistic pride you had sticking to a single civ in prior games, knowing what your identity was. It feels weird starting as like Rome, and then all of a sudden you are Japan? Overall, while I still have reservations about mixing civs each era, I really like the idea of diversifying playstyle inside of a game a whole lot. I also remain skeptical about ages doing a soft reset, as they seemingly progress too fast to feel consequential.
@ClassA_Brian3 күн бұрын
Valladolid is pronunced Via-doll-id
@panzram466213 сағат бұрын
Valladolid is pronounced like bai-ah-doh-lee
@gayforbrae56932 күн бұрын
its kinda crazy how bad the ui is though like if this was some first 4x game from an unknown studio then itd be understandable but for the biggest 4x devs to manage to fuck up this badly is almost impressive like did they not have any playtesters or something
@ajcoopa3 күн бұрын
I think i see what they were trying to do, with the Age Transitions, and a chance to reset your focus does make sense... but to clothe that with a whole different civilisation seems so forced. Historically, it sort of vaguely makes sense, but the civilisation you evolve to should have some sort of sensible linear progression from a historical perspective... On the other hand, that potentially makes the game too linear... I like the general idea, but the execution seems a bit off.
@danpitzer7653 күн бұрын
I do like the game so far, but I noticed something big. The way the devs talked about it, when the age ended, it would be almost like starting a new game, except you'd have your first city with /some/ things left. But the way it actually works, it just changes your civ bonuses, and you have to build over all your old non-ageless buildings. I kinda wish the way I expected was the way it went. Would be nice if there was a real shakeup at age change, rather than it being easy for a steamrolling ancient civ's 'followup' to just keep the steamroll going.
@kokoado2 күн бұрын
1:42:57 Going from -48 gold per turn to +600 just from merging units feels so goofy.
@SourceOfBeingКүн бұрын
It wasn't from merging units. He took a narrative event that sacrificed one turn of gold.
@sonicbluestang3 күн бұрын
Please, anyone, has anyone been able to find a way to launch this game? I've been trying since it went live. It will not launch. I've done every tip I've read from people experiencing the same thing. Steam starts to launch, the game window never opens, and then it stops and asks if i want to play. I put in a support ticket, and still no help. My pc is up to spec. I just don't understand
@sebastianpatriksson78143 күн бұрын
This game feels like it stole a lot of its content from Humankind
@caspertrog10462 күн бұрын
Then again, you could argue Humankind draws very heavily on previous Civ games. It's almost like people take ideas from each other and then try to improve on it? If only there was a word for that ... hmmm ... Ever heard of the concept of "innovation"?
@TrueTrueTrue223 күн бұрын
Potato, just wanted to let you know if you have not tried him… the cultural/trade xerxes is absolutely, completely, totally busted. You have to keep up with your trade routes, but it’s a constant very steady flow of culture and gold. And then that culture and gold stacks with his other bonus, I was getting 1500 culture on some turns come the modern age and was able to blitz the culture victory while dominating economically the whole game, both xerxes are a blast to play.
@EiHoMa093 күн бұрын
I hope no one from Valalalaloid gets offended 🤣
@briangarciareyes56793 күн бұрын
@@EiHoMa09 I'm spanish and i can't stop laughing 🤣🤣🤣
@natejones8133 күн бұрын
If the UI is judged in terms of legibility versus civ6, I would give the developers of the new version kudos. Appreciate the banners under the leader avatars. Perhaps they could add user adjustment parameters for the opacity percentage on all of the dark grey menu and tooltip backgrounds, or opacity for any background color of choice? Trying to read some of the small print with terrible color combinations like red on dark blue wasn't great on civ6. I'm predicting that the new color scheme might be more comfortable over long hours of one-more-turning though.