Predicting The 6 NEW Hypercharges

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Ай бұрын

tPredicting The 6 NEW Hypercharges
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Пікірлер: 911
@rohanelvysmigano8691 Ай бұрын
Some Hypercharge Idea’s I made Angelo : Charging Swamp Ability : When he is in his super He will charge his attack 30% faster -15% Damage -20% shield -5% speed Barley : Final Serving Ability : Barley’s Super will throw 10 bottles and they will all be thrown at the same time -10% damage -25% shield -10% speed Piper : Protective Landing Ability : When piper lands it will knockback all enemies near her landing area and all her attacks with slow down enemies for 1 second for 3 seconds -10% damage -20% shield -15% speed Gale : Snowstorm! Ability : Gale’s super will leave snow behind that slows the enemies and lasts 10 seconds -15% damage -15% shield -10% speed Frank : Heavy Hammer Ability : His super can’t be interrupted and after using his super all his attacks won’t have a delay time for 3 seconds -20% damage -10% shield -20% speed Emz: Party Zone Ability : Each Enemy in emz’s super will give her a 15% speed buff and reload buff -10% damage -20% shield -20% speed Please Like this took me 30 minutes🥲
@Alittlebitofeverythingoffical Ай бұрын
This is good stuff
@Alittlebitofeverythingoffical Ай бұрын
@The.EmeraldKing Ай бұрын
Piper hc: she lands on an enemy's face giving him the best time of his life, decreasing his hp by 50%
@z133xzx3 Ай бұрын
These would be some great ideas
@cjstoltzfus8298 Ай бұрын
@SunsEditz434 Ай бұрын
There's no way Angelo is getting a hypercharge without a major nerf. He is already an S tier brawler.
@mrds4545 Ай бұрын
Without a BUFF????
@kingillager Ай бұрын
I thonk he meant nerf
@tankenjoyer1891 Ай бұрын
I also read it buff at first 😂​@@mrds4545
@louiserathmill3472 Ай бұрын
Also piper aswell, she is already good enough😭
@yoyle224 Ай бұрын
It was leaked just check ray or spens newest vid
@pizu56 Ай бұрын
0:56 did u know that angelo can actually go over water😭
@On1_Master Ай бұрын
Everyone does?
@YouYou-sd2hx Ай бұрын
@@On1_Master nah nubz forgot lol
@Siddhisawsome Ай бұрын
@@YouYou-sd2hxööf lil pal
@imperioushearth5837 Ай бұрын
@@YouYou-sd2hx i also forget sometimes 😭😭
@simontrujillocortes5309 Ай бұрын
Wow you didn't
@ttysm729 Ай бұрын
Barleys hyper charge for sure gonna be that some kind of damage continues over for 3 secs. 😭 like a poison
@smoldash-e6r Ай бұрын
prob, im gonna max barley so i can the hypercharge pack
@ttysm729 Ай бұрын
@@smoldash-e6r save ur resources until we know who’s gonna be broken
@The.EmeraldKing Ай бұрын
Piper hc: she lands on an enemy's face and gives him the best time of his life, decreasing his hp by 50%
@pixiehunter5724 Ай бұрын
@@ttysm729*cough cough* angelo exists.
@SheIIfire Ай бұрын
@@The.EmeraldKing 🗣🔥💯‼️
@Rv8x Ай бұрын
In game files there's already strings for Lily, melodie's and L&L hyperchages, melodie instantly gain 3 notes after using her super, and Lily's super bounces around, there's no desc for L&L hyperchage.
@sandythesleepy Ай бұрын
@Wiggythemaster576 Ай бұрын
@only-chocolate Ай бұрын
@Greenboi7 Ай бұрын
@@only-chocolate every brawler will
@mrbrawl003 Ай бұрын
Imagine Piper hypercharge also drops bombs where she land 💀
@no-xi6zd Ай бұрын
or bombs drop along her flight. like a janet super
@TheYouTubescortman Ай бұрын
Piper hypercharge stons💀💀💀💀💀💀💀
@piotrgol2389 Ай бұрын
@@TheKZbinscortman i like that ;)
@danyshapes3873 Ай бұрын
That is actually my idea of what she will get, one of her major flaws is that she's too vulnerable when landing and people can just wait for you on the ground
@adriansratmeisters2187 Ай бұрын
Or they could make her hypercharge super be like Janet's super and pipers jump is increased and she drops bombs every couple of seconds
@asdasdudfhausdhf Ай бұрын
Piper hypercharge: her super spawns 4 tick heads
@griper00 Ай бұрын
Or she shoots the tick heads
@ethanpham5639 Ай бұрын
I was thinking of a second wave of bombs that spawned a little later and a little farther away from the center
@NubbitDoesStuff. Ай бұрын
And those heads are hypercharged
@specificocean4176 Ай бұрын
she also drops popcorn while in the air
@NubbitDoesStuff. Ай бұрын
@@specificocean4176 and those have a 3-second stun
@worktakestheW Ай бұрын
Here are my personal thoughts: Angelo: I think your idea is cool but since Angelo is currently an insane brawler already my idea would be pretty similar, but basically when he enters his super range his poison persists for 4-5 seconds once he leaves. It's kinda like it follows him around but he also has to backtrack so you gotta be pretty strategic with it. If this wasn't Angelo I think he would could also use a slight super range increase but it's Angelo so maybe that isn't necessary Barley: I think it'd be funny and also kinda unique if - since he's technically shooting alcohol and not molotov cocktails - what if his super made brawlers' controls swap. So like, if you swipe left your brawler goes right, and you get the idea. I think this wouldn't be too effective against pros but it could catch people off-guard enough for maybe your teammates to kill enemies hit. I have no idea for how long this should last, I'm thinking 3 seconds but I can't try this out sooo Piper: I have no idea lmao. Since she's a baker., maybe give her a speed boost after she uses her super. 33% is my thought Gale: I think his super could stun enemies hit and push allies. It brings back his old starpower and arsenal and since it's a HC most people won't bother trolling with it> Frank: My idea is for Frank's Super is this: Basically brawlers have an attack redical that shows their super aim (besides like Hank ig), I think he should have his normal super, but a slight extra attack, kinda like Fang's shoe that doesn't stun enemies but slow enemies by 33% so that he can hit them easier. Your idea of him slowing down when he uses his Super also sounds cool. Emz: My idea is for her super to slowly grow whilst its duration. Baically it starts 5-10% smaller and slowly grows up to 30-40%. hope you like these, i want them to not just be increases and reload n stuff so lmk what you think
@A-guy3 Ай бұрын
3:37 I fell like a good hypercharge for her would be the bombs follow her and whenever she lands bombs would be there as well so an assassin can’t follow her or jump/stun her since they’d be blown up 9:34 for her I feel like it could be sort of like Sandy’s hypercharge where any opponents inside of her super would not be able to shoot for a second or so, or it could be where instead of opponents not being able to shoot they’d be stunned for the same amount of time, one of those two
@ColdBlooded_Mayhem Ай бұрын
Other Hyper concepts: Angelo: All water adds poison effects during Hypercharge Piper: Gain 2 additional bombs on top of the bombs firing out slowing shrapnel Gale: Create a giant slowing area with his Super and turn any water it touches into ice (similar to Nubbz's idea) Barley: A Hypercharge Super will stay on the ground for 2 extra seconds and will burn enemies for the full super duration if they touch it Frank: Frank drags his hammer on the floor and flings up the ground with no delay. Also immune to CC during Hypercharge state (No delay is a pretty common concept, but I def think it's a good one) Emz: Idk, I ran out of ideas
@The.EmeraldKing Ай бұрын
Piper hc: she lands on an enemy's face giving him the best time of his life, decreasing his hp by 50%
@ColdBlooded_Mayhem Ай бұрын
@@The.EmeraldKing hot 🔥
@6stax837 Ай бұрын
Hey I thought of the same concept for Angelo ☺️
@ColdBlooded_Mayhem Ай бұрын
@@6stax837 Great minds think alike
@KamaniGames Ай бұрын
Angelo's hyper charge would only work on other Angelo's and eves though unless you mean that if he's over the water he gets poison shots
@newtrainer7993 Ай бұрын
Piper's HC could be that she has slow falling for her super trajectory for 5 sec and she can shoot when flying even over walls but the damage is reduced.
@Yillow.13. Ай бұрын
good idea
@elliotiantorno7383 Ай бұрын
Here is what I am predicting/want Emz- her super is now like her main attack where if an enemy stays in it, the damage increases but it’s toned down to like 15% of her main attack damage Piper- becomes like a mico ult and you can move where you want because it’s easy to predict where she will land Angelo- when in his ult zone, his main attack gains 50% charge Gale- his ult is the width of the map or it freezes the enemy like Lou Barley- his super leaves syrup on the brawlers and the next barley attack they get hit by gives them burning damage Frank- super time is cut to 1/4 it’s time and he gets a big speed buff
@Phonk_Footballer Ай бұрын
Angelo-welcome to the swamp now follows him around. Piper- If any opponent is in a 3 tile radius when she land she instantly jumps into another direction. Gale- His super now deals much more damage and slows down the opponents for 3 sec. Emz-In the area that her super is going there spawns poison clounds for 15 sec. Frank-During his hypercharge, the windup for his regular attack also jumps forward for 2 tiles. His super windup is also greatly reduced. Barley-His super throws out double ammount of bottles that also stack.
@veldora2439 Ай бұрын
Are you making assumptions or it's leaked?
@Phonk_Footballer 25 күн бұрын
@@veldora2439 Im just speculating
@FastCandy_BS Ай бұрын
Did you know if you double tap this comment, it likes the comment?
@wojogaming9248 27 күн бұрын
Ayooo how
@KCC_Prod_ 24 күн бұрын
Yes I did know
@mckzik1983 15 күн бұрын
@Sundewplayse Ай бұрын
honestly a good one for barely is making his super have poison damage and making it more spread out. or replace one with instantly reload super if it hits someone
@ThatJellyMan Ай бұрын
My idea for Barley's hypercharge is making it spill. Like it spreads overtime but overtime it does less damage but covers a wider area which is very good for area control.
@ALittleFoxA Ай бұрын
My ideas: Angelo - His ultimate is bigger and also his teammates do poison damage while in the super (like Angelo does in his super) Barley - He throws one big puddle that deals 2x the damage of a normal one Piper - I don't know how to explain it, but just like El Primo's mutation + further Gale - His super creates a big tornado that sucks in anyone near it (it would look kinda like his gadget but bigger) and you almost can't escape it Frank - He is getting a rework, but he is still probably gonna stun with his super so, I think it will just be bigger radius Emz - Brawlers in her super deal -25% damage
@linxinity Ай бұрын
5:36 jojo reference
@ent6679 Ай бұрын
@babywizard9027 Ай бұрын
My idea for Frank's Hypercharge would be to keep the windup on his super, but let him move freely during the windup. This way, he still has the long windup, but he no longer has to stand still during it. This paired with the Hypercharge speed boost will make his super almost impossible to dodge, especially when paired with his gadget that makes him immune to CC.
@mooplayz Ай бұрын
Hypercharge ideas cause ive seen quiet a few (btw stat buffs are probably what supercell will do based on other hypercharges) Angelo: Poison tipped Angelo next attack retains poison effect even after leaving his hypercharged super 25% damage 5% shield 24% speed Barley: Call of the Molotovs Last call now sets enemies on fire 25% damage 5% shield 26% speed Piper: Taticalbrella Piper's super last 3 times longer and she is able to shoot midair 25% damage 5% shield 26% speed Gale: Gale force Gale's super creates an aera that immediately pushes back enemies if they step in it for 15 seconds 25% damage 5% shield 26% speed Frank: Ground shaker Franks's super creates an aera that slows and damages enemies inside for 15 seconds 5% damage 25% shield 25% speed Emz: Toxic chrisma Emz's super now poisons enemies 25% damage 5% shield 26% speed
@Inbarkitai Ай бұрын
For Angelo's they could make it so that not only his shots are getting poisonous, but all of his teammate's shots. I think this would be so sick
@Knarfpog Ай бұрын
That can be it was thinking same
@user-ci2nw3my9l Ай бұрын
Yes i was thinking about that too
@oop9751 Ай бұрын
So in showdown and duels it’s useless?
@angelachan1710 Ай бұрын
@@oop9751well at least it’s not a useless as pearls hypercharge in every game mode
@orionsmith3747 Ай бұрын
@K_doggBS Ай бұрын
0:05 according to Rey brawl talk is on Saturday June 22
@prittic Ай бұрын
Its always at the same time
@Le0nboy Ай бұрын
I think a good idea for barleys hypercharge is to not only make the super last lounger but also make it a slow area so its not easy to dodge
@thehibib Ай бұрын
I honestly think it would be interesting if piper's hyper allowed her to control her in air movement while supering (like Janet) while also giving her a bit more time in the air, which would also allow her to travel further. This probably isn't good enough though, so maybe there's another smaller buff to post-landing or bombs.
@TheOriginalStarwalker64 Ай бұрын
Piper HC will likely give her Stat buffs after she supers, just like Edgar's does
@michiel4190 Ай бұрын
what?! that makes no sense
@TheOriginalStarwalker64 Ай бұрын
@michiel4190 not the same stats obviously. Something like reload speed, projectile speed, or maybe even a slight homing effect. And they'd probably reduce her airtime because she's in the air for a while
@Jesterrrrr Ай бұрын
@eleftheriosrogkos9492 Ай бұрын
Love the video we want more reviews and videos like this!
@christianorholzner7637 Ай бұрын
For angelo I think his ult will be bigger and slow enemies. Barleys could be that his ult is basically twice on the same spot. Piper could get some kind of ability that when she lands the enemies in a certain area around her will get some stun or damage. Or even another pair of bombs. For gale I can’t think of a better idea than yours. Franks could just be that he continues walking when you hypercharge ult. Emz hypercharge could heal teammates in the area or speed boost them.
@TUFC69 Ай бұрын
i can´t wait for the frank rework
@JaIenw Ай бұрын
Nice, you got them all right, here are my predictions for the hyperchargers. Angelo's super is bigger and doubles the damage of his super. Barleys hypercharger has double the amount of his super potions thrown form 5 to 10 his super radius is bigger. Pipers hypercharge when she uses her super and lands, it places 4 bombs down. Gales hypercharge gales super goes a little longer and pulls enemies back 6 tiles to and when it hits an opponent, they are slowed for 2 seconds. Franks hypercharge franks super goes a little longer and has a bigger radius, and it breaks unbreakable walls or stuns 1 second longer. Emz hypercharge now adds a poison mechanism where every time they get hit in the super, they also take 300 extra poison damage. Bo's hypercharge it was leaked also but hasn't come out yet. Bo's hypercharg, when Bo uses his hypercharge, the mines have a bigger radius and shoots four of them. Note nubbz3 please see this, it took me a hour. Edit can't seem to find the bo hypercharge leak sorry.
@basyaylabaskoy Ай бұрын
When Bo leak
@JaIenw Ай бұрын
​@@basyaylabaskoy I will try to find the brawl talk and tell you
@basyaylabaskoy Ай бұрын
@@JaIenw Alr thx. I appreciate the hard work you are going to do.
@JaIenw Ай бұрын
@basyaylabaskoy can't really seem to find the Bo hypercharge leak but I saw it on r/bs.
@basyaylabaskoy Ай бұрын
@@JaIenw oh Alr still thx for looking for it.
@Batman-kp2sn Ай бұрын
A REALLY fun idea for emz: the who,e map turns into her super, basically slowing everyone down and giving them the poison effect. This might be sick ngl
@SeraphineTopFan Ай бұрын
My ideas: Angelo : His attack charges faster and the arrows are already poisoned. Barley: The puddles deal damage more faster. Piper: Her shots navigate and when she shots a person a bomb spawns on them and stuns them for 0,5 s (happens once per hypercharge) Gale: If his super hits someone there are two effects depending on hitting a wall and not hitting : By wall: u get silenced for 0,5 s and stunned. No wall : slowed and silenced for 0, 5 s. Frank : His super goes in all directions (basically Grom mutation) Emz: When her supers hits someone it sends a cloud of the hairspray in their direction or per second clouds appear on the edges of the circle
@The_Dr_Fate Ай бұрын
u cant shoot while stunned
@garrettchun8776 Ай бұрын
Thanks u spoiled the video for me
@The_Dr_Fate Ай бұрын
@@garrettchun8776 wtf u talking about he didnt spoil anything
@HeiHK11 Ай бұрын
predictiom: Angelo: The Super will increase the charge of the aim Barely: The Potion will cause a toxic affect Piper: Piper will drop 3 turns of bombs Gale: The Super will instantly silent to targets for 5 seconds Frank: His Super can revieve himself and teammates Emz: When enemy touches the Super, they will get silent
@NcB_Devesh Ай бұрын
Emz one is broken
@Axolotales. Ай бұрын
I find it funny how they go from somewhat okay hypercharges to silencing for 5 seconds or reviving teammates
@ahahjannBnshshaagbab Ай бұрын
I don't think it would make sense for Frank to revive
@aaaaaaaaaaaaaaaaaaaaaaa935 Ай бұрын
ok so the frnak one is a doug super
@APG6 Ай бұрын
You just want these brawlers to be op dude. Emz would be way robot and same with frank because of showdown songs are you on abt with these ideas 💀
@EmjrRockz Ай бұрын
Nubbz you should play the game in "og" mode. Only play with launch brawlers, with gear and stuff that's the oldest possible. Think it'd be fun!
@AntiSocialPinecone Ай бұрын
I kinda want pipers to cause a shockwave thing on landing to knock back enemies. Others could be: angelo poison silences. Barley slows. Gale creates an area like lous super. Frank is immune to everything during super windup. Emz grants a 25% shield to allies in the radius and herself
@user-ez5jb7bd3s Ай бұрын
Something I thought of for piper is before tue bombs explode it like pulls enemy’s in mind of like Tara’s Blackhole then when she lands it knocks back anyone near her
@LEGEND_YT-di5ii Ай бұрын
my ideas angelo: u can throw a bigger super like lou anywhere on the map and every teammate will get the poision buff or each poision attack hit while in the poision area will decrease the super meter which has been charged. piper: upon piper's landing the nearby enemies will get stunned for 4 sec. frank: his super will demolish all of the enemy's ammo and super charge. gale: after an enemy gets hit by his super ,for 10 sec the enemy's star power and gagdet will not work emz: ammo of enemies in her super will depelete. It will take 1.5sec to depelete 1 bar of ammo. Barley: His super will deal poision damage like willow. this could be broken so the stats could be changed to make the hyper charge more balanced. I hope u like mu ideas 😊.
@chansey31xd93 Ай бұрын
4 second stun would be soooo broken
@peperulez2087 Ай бұрын
angelos hc is probably going to increase the size of super
@ReinCuh Ай бұрын
Some ideas for the hypercharges, Angelo’s super follows him at the same pace he normally walks. Barley’s super adds 4 more flaming projectiles that burn 3 ticks. Emz’s super gets larger when an enemy is in there by like 30% and stuns them. Frank’s super delay no longer happens and the range is 100% longer. Gale’s super adds that snow effect for 4.5 seconds. Piper’s super adds little projectiles that do 500 damage.
@Rex3.0DE Ай бұрын
They could make- - it impossible to leave emzes super area so she can just kidnapp brawler -piper pull enemies to the spot she supered from -barley´s super slow enemies -angelos super throwable, about the range of lue´s super -frank smash his hamer straight into the ground making a stun circle -gale´s super give a frostbite effect or slow enemies for a few seconds
@abdullahhadeel6343 Ай бұрын
Angelos hyper charge would probobly make him extra zesty which will kill every brawler from cringe😂😂😂😂🥹
@brokenglass-ph1yc Ай бұрын
Same with kit with his voice lines
@The_Dr_Fate Ай бұрын
​@@brokenglass-ph1ycmeow meow *m e o w*
@DerFan-dv7dy Ай бұрын
Nubbz not predicting he just went to Reddit
@jeremiegagnon2002 Ай бұрын
What i would like to see from Barley's HC is that if enemies even take one tick of damage, they will take the full damage overtime (like poison effect) even if they leave the area. It would not make him deal more damage but just guarantee that damage
@jesusalvarado7927 Ай бұрын
Angelo:swamps,everywhere:when ult used angelo will always have poison on the arrow(remember poison is nerfed and even nerf it more) Barley:fiery drink: the ult now if it hits starts people on fire and gets 4 seconds of fire(416dps) Piper:gift for stalkers(I did not know any name to put): piper when falls of ult throws another 4 bombs. Gale:cold snowfall:the ult know slows enemies Frank:rage:frank's ult know goes 50% faster and after it all attacks go 25% faster(does not stack) Emz:internet superstar:people on emz ult will now do 10% less damage(maybe more) I did not see the video at all maybe some are way to close to a nubbz idea
@non9398 Ай бұрын
Piper should go invisible when she supers
@dustscoundrel708 Ай бұрын
OR Flaming bombs in the hypercharge of piper
@user-xk1pb1bt9h Ай бұрын
0:59 oh yeah (satisfying)
@ENM1S1K Ай бұрын
Angelo: Super follows him Barley: larger super Piper: More grenades at the end of jump Gale: Freezes the enemy for a couple seconds Frank: larger super (width wise) Emz: Slowly increase the size of super Tell me how you guys think about this
@xaius4348 Ай бұрын
I think it'd be cool if Barley hypercharged super made it heal teammates (as well as damage enemies like normal). Piper idea: she drops more bombs while in the air. (Sorta like Janet) Angelo...: Super zone increases attack charge speed Frank! Super hit entire map, get rekt. Gale: hitting allies gives them a speed boost Emz: Reduces damage of affected enemies.
I hope that Frank's hypercharge will make him a better brawler🙂
@eat457 Ай бұрын
He's getting reworked
Still I hope he becomes better
@Yillow.13. Ай бұрын
ems hyper idea: 1: For every enemy that comes into her supper, 3 seconds (idk how many seconds would be good) are added to her supper timer. 2: for every enemy that enters her supper, her supper increases by 20% (when they leave again, it becomes smaller again). seconds
@user-ow2cs7fb5l Ай бұрын
I had a stroke reading this
@ciucupv1326 Ай бұрын
Angelo: Gets his super area increased by 25%/30% Piper:[#1 Idea] When piper uses her super to jump far away she leaves a trail of bombs (like Fang leaving some popcorn behind him) [#2 Idea] Piper bombs have a larger explosion and also stun enemies hit by them for 1 second Gale: His super will leave a trail of snow that slows enemies by 25% (example: very fast->fast) and the trail of snow will stay there for 6 seconds Emz:[#1 Idea] Her super range is increased by 20% [#2 Idea] every teammate in her super will get a healed(450 hp every 1 second) and enemies will get a poison effect(95 damage with 3 ticks, the longer they stay in the super the ticks will increase 3>6>9>12>15) Frank: His super will have increased range (10%) and will slow enemies (or stun longer??) Barley:[#1 Idea] His super will throw 2 more bottles ( 5->7) and every single bottle will deal its damage(standing between 2 splashes will deal damage at the same time (power 9 barley=1440x2) [#2 Idea]His super will slow or poison the enemy when they stand on the puddle(poison damage=150 5 ticks) If Nubbz sees this, please say Hi and your opinion on my ideas :))😁🔥 or just heart my comment P.S. i didnt watch your video while i wrote this so...yea,your gale idea is better where he leaves ice like Lou because there is a starpower that slows when you hit😅
@TheoKlou Ай бұрын
Why Angelo 😭😭
@Windygust-lm2fh Ай бұрын
Franks hypercharge was leaked 2 brawl talks ago
@lezoulu Ай бұрын
My idea for piper is that when you are at the high point of your jump piper launches small bombs at the landing point (that deals 66% of the normal bombs)
@TheFrozenGeode Ай бұрын
I think piper hypercharge should be to where her bombs also appear around whereshe will land to knock back enemies
@Officalwaleed Ай бұрын
@MuhammadUmer-lp1sv Ай бұрын
Rebork rebork rebork!!
@zhooks. Ай бұрын
@martinsminka1772 Ай бұрын
I bet brawl stars will make a op hypercharge for piper or angelo
@JLhelucinatonALT Ай бұрын
@bennyandfriends9419 Ай бұрын
my idea for 6 hypercharges 1. angelos hypercharge is his super is bringing the posion a bit large 2. barley's hypercharge is he can throw like 8 bottles and make enemies slow 3. pipers hypercharge is that if she used the super if she drop 5 or 6 bombs 4. gale's hypercharges is he used the super is push enemies and freezes or punt snow to slow enemies 5. frank's hypercharge is make enemies slow and break the wall's 6. emz hypercharge is make enemies silent or maybe make the super huge were ganna see when the brawl talk coming june 22
@thewoodensword4592 Ай бұрын
Angelo’s hypercharge could be like an amber gadget in a way, where it places the super then a trail of it follows you around.
@Motifs_s Ай бұрын
Piper Hypercharge gonna be so GOOD 🔥🔥🔥🔥🔥 edit: why in the desc does it say tPredicting typo
@SamLamm21 25 күн бұрын
Pin 📌 U predicted the hypercharge!!!
@oshiorenuaabubakar1020 Ай бұрын
what if piper would drop bombs at both her jumping and landing point, i think that'll be cool for the hypercharge idea and of course the jumped will be delayed mid way to drop the bombs and the bombs and the landing location will have bigger radius and knockbacks so that brawlers will be wary around her hypercharge ( edited, please nubbz and brawl stars should see this)
@RushilRushil-xq6dv Ай бұрын
My idea on emz is actually emz super will cast 6 sec so in her hypercharge she will push her enimies inside her super for every 2 sec just like her gadget or gene 1st gadget like if u use her super starit away on enimies she will push her 3 times per super
@abdullahhadeel6343 Ай бұрын
@no-xi6zd Ай бұрын
grrr teaming so bad omggg
@need2change2024 Ай бұрын
1 like = 1 pull up
@Showdo_releam Ай бұрын
@Ace-xz6tq Ай бұрын
@_._luckylucky_._ Ай бұрын
@user-gq1vz2iq4z Ай бұрын
I think a fun idea for angelos hypercharge that when in the radius of the swamp the arrows he fire will leave a trail of swamp that lingers depending on how long you were charging his attack
@simondavidras4738 Ай бұрын
I think it would be very cool if Angelo's hypercharge made it so his super grows in size exponentially the longer it stays on the ground! Sure, it's just a bigger super and definitely not as good as a moving super... But it actually has some depth, since you want to be in the super, you want it to be big. But an instant bigger circle is just too bland, if it grows, you can adapt to it and make better use out of it
@xilenator Ай бұрын
ok bet lmao
@oskarholmgren8035 Ай бұрын
Teaming is cringe👎
@timmesmits Ай бұрын
@timmesmits Ай бұрын
U learnd
@_._luckylucky_._ Ай бұрын
@synergism6234 average kiddo thinking teaming is fun and fair:
@Rubikecube-team10 Ай бұрын
Team you CRINGE 👇👎
@geniusmoin3314 Ай бұрын
Why do people team in solo when they can click duo and team all they want
@SpaceCowboy_WHH Ай бұрын
Piper should be that when she lands, there's a large radius explosion that doesn't do damage but knocks back and slows enemies. That way, they can't wait for her to land
@Gezraf Ай бұрын
Dissolving Fumes: What if Emz's hypercharge would decrease damage done by enemies inside her super by 30%? (Emz's main weakness is someone getting close to her, so reducing their damage is intuitive, and this makes sense as Emz literally uses an hair spray)
@ravifkhan1970 Ай бұрын
@noomiez Ай бұрын
@alexandruvasile4460 Ай бұрын
My ideas: Angelo:Welcome to the Swamp has 20% more area and poisonous arrows slow enemies down for 2 seconds Piper:Aerial bombings:Piper now drops bombs on the landing spot(easy and simple!) Barley:Molotov cocktails:Enemies caught in Barley s Super will catch on fire and take damage overtime after the effect of the super ends(2 or 3 ticks) Emz:Party Crasher:For every brawler inside her Super,EMZ recovers 15%of her ammo Frank:Well he will get reworked so idk Gale:Arctic storm:Gale s super fires 2 waves of snow at the enemies and after that they get a 20% damage reduction for the next 1.5 seconds
@Jacob-Jack Ай бұрын
my guess about Piper is maybe something giving her more opportunity to go wild after landing so, either steal Edgar's Outburst HC, create a zone upon landing that provides additional defense or something else
@tigerluo3584 Ай бұрын
I think a cool idea for piper hyper charge would for it to teleport you to where you aim instead of just floating there
@tzx0912 Ай бұрын
my hypercharge ideas are Angelo: the hypercharge is like ambers other gadget where whenever he walks his super will follow barley: barleys hypercharge will make his super do a slowing effect to enemies who walk over piper: pipers hypercharge could be a passive that has shrapnel bullets or her super would stun enemies gale: his super will slow and debuff enemies who get caught in his super frank: frank jumps in the air and slams down and does a full aoe shockwave emz: all enemies inside of emz super will take 50% more dmg
@poingboingofc Ай бұрын
Angelo that came 3 months ago: HYPERCHARGE Mortis that is here since the beginning of the game: who is he?
@__.d4nitoo.__ Ай бұрын
For piper maybe it could be the main attack is reversed: closer you are, the more damage you deal or make her attacks longer range and a bit of curve or when u miss a shot u get some ammo back
@hrnkomaN Ай бұрын
for gale i think that when he attack (and hit) its gonna push his enemies back
@morganjarow4034 Ай бұрын
i think a cool hyper for piper could be that her jump is faster, think edgar jump or angelo jump speed but still same range and super (plus the default added damage, speed and resistance) that way she could land faster and take advantage of her damage boost
@RickySticky-rr6wf Ай бұрын
me personally i thought of gales hyper charge as his super pushes people it would destroy the buildings the opponents got pushed into, and maybe a 2.5 second slow.
@Alr-Gaming Ай бұрын
I think they should make Angelo’s hyper charge make his super like Emz so when he hyper charges then uses super, the super where there is poison will move around with him and will increase in size by 40% and his super will make you circle around like Jacky’s super if you go in his super area and u won’t be able to attack unless you have a gadget/starpower that stops stuns and you wont circulate around Angelo but you will be poisoned and speed increase 15% and damage increases 25% buff increases 5% shield
@user-cm4mb4uk4j Ай бұрын
A idea for piper is her main bombs split into 3 little bombs woth a smaller radius and half the dmg
@BSLyles Ай бұрын
An idea I had for emz is enemies caught in her super aren’t able to leave the super radius until the super ends
@Max_32V Ай бұрын
piper should be able to get a mini janet super kinda effect except for droppingbombs all the time, so that you can control where you fly... thought this was interesting:)
@maxmacfarland8439 Ай бұрын
I was thinking something similar, where she does a peach parasol down over longer time than it currently is and can shoot during that time!
@aidn8490 Ай бұрын
Imagine if they make Angelo's super be like a trail that follows him Just like amber's super
@NeedPancakes Ай бұрын
Angelo’s super could be bigger and as well as poisoning with attacks it slows people Barley could poison with his attack Piper could stun with her bombs Gale could make his super bigger and break walls Frank could pull enemies towards him with his super and stun when the players come towards him Emz could stun everyone in her circle when she uses her super for a few seconds
@bobucman4247 Ай бұрын
Idea for Emz hypercharge: Emz’s super has increased radius and such, but it also leaves a cloud of gas for like 5 seconds in the area that the super was used. The gas will not move but it would be great for hot zone and other things
@6stax837 Ай бұрын
I feel like with angelo what would be cool is that he spawns like the water tile underneath him when he uses his super or when he supers on water the whole water becomes the swamp thing,smth to do with his trait would be cool
@ryansadler1049 Ай бұрын
You could block out entrances though for maps though so i feel like it wouldnt work
@6stax837 Ай бұрын
@@ryansadler1049 yh probably the one where he turns existing water into swamp for duration of super seems more balanced ig 👍
@jonathanboni933 Ай бұрын
My idea for Pipers Hypercharge is that bombs fall out of her when she jumps and additionally when she lands,it makes sense to her gameplay and surviveabillity
@otf_LNJ Ай бұрын
i think for barleys hypercharge is that his super can slow down enemies when inside of it so that it'll do more damage kinda like spikes mythic gear
@name_l4ss23 Ай бұрын
Remember me as one of the 7 barley mains before his HC since there is a good chance he'll be really broken and suddenly everyone plays him
@parav9170 Ай бұрын
What I think Angelo: super follows him/becomes invis in super Barley: super is focussed on 1 big and 4 small areas which stack damage Piper: piper slams into the ground and has more bomb damage Gale: when his super hits a wall it would leave them frosted in place so they can’t move for 5 seconds unless they’re attacked Frank: Frank now uses his hammer to make a all round earthquake Emz: super is now invisible to enemy’s and also inside bushes
@GMTAE29 29 күн бұрын
maybe Angelo would be that when he's inside his super his shots would poison the enemy and when he leaves the circle he has a trail of poison for 2 seconds or sum
@phyto8255 Ай бұрын
I have ideas for Hypercharges for these brawlers: I'll go in Alphabetical order Angelo: Angelo is already a Top 3 brawler in the current meta so to not make the Hypercharge so broken, I'd say I'll give Angelo's super a 100% bigger radius. Yeah thats it. Barley: I like your idea of bringing back the old Barley super but I feel that's too simple. So I propose that Barley's Hypercharge be that he constantly throws bottles every 0.015 seconds when he activates his super during his Hypercharge Period. I find it broken but also funny. Emz: Out of all the brawlers on tne list, Emz is the most boring to play. So to continue that trend, I'd give her a bigger radius for her super and maybe a lingering effect where her super will linger at the area the duration finished for about 1.5 seconds dealing 360 damage per second. Frank: Not being able to be interrupted seems broken and boring so I propose 2 ideas. 1. Frank immediately smashes him hammer onto the grouns, stunning enemies for double the duration. 2. Frank's super now stuns in all directions but takes 1 second longer to wind up. If Frank is interrupted mid super, he will not lose his super. Gale: I like your idea of a Lou super as the after effect for Gale's Hypercharge. I present my idea... When Gale uses his Hypercharged super, its traps enemies that were hit by it inside an ice statue for 5 seconds. There, they cannot do anything but watch as Gale does damage to them. However, stunned enemies take 80% less damage during this period as they are stuck in an ice statue. If for instance, Gale or his teamamtes do not attack the enmies, the statue(s) will melt over time and will free the enemies after they suffer a slow effect for 2 seconds. Piper: Now, I hate Piper with all my heart. I suck at Piper but my enemiee are gods at her. But so as to not be biased, I present my idea... When in the air, Piper drops bombs when starting to fly and when she lands. Piper will gain a damage reduction shield for 2 seconds after landing. The best part, she can attack in the air but the attacks deal 50% less damage at all ranges. Thank you for reading..if you did read through all of it.
@yeetyboigottem Ай бұрын
2:30 i love how this bull is just the perfect example brawler
@Raptorn_ Ай бұрын
gale's hyphercharge should be his super but it's like a circle that pushes out around him with the same range just all around you and it should also be like ice on the place that he used it on for the enemies
@jere1372 Ай бұрын
Angelo: when inside the super area he shoots 2 arrows instead of 1 Barley: his super leaves 3 more puddles and the puddles are a lot bigger Piper: she drops bombs mid-air (3x2 bombs) Gale: his super leaves ice on the path (pretty much same as your idea) Frank: every enemy also gets pulled closer to Frank Emz: enemies near her super get pulled closer
@nothing0empty996 Ай бұрын
5:32 "Daryl's old roll, gone, so there's never been anything quite like it." T^T as a chuck main this hurts personally.
@gamerek9546 Ай бұрын
Emz's hypercharge could maybe decrease damage/mute enemies in it's range or maybe even make them take more damage
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