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@black_thunder_ai3 ай бұрын
Very good toturial thanks ❤
@halall_man_o8 ай бұрын
At 9:40 you could have used the reverse node instead of reverse from the end, in this way you would not have to use the Do-Once node.
@VercionGames8 ай бұрын
Thanks, thats a better way!
@LinlordLP2 ай бұрын
How can I make, that the Player has to press the button like 2 Seconds? It works for me with a single press, but I wanted to programm, that the Player presses for example 'F' for 2 Seconds and a progress bar shows up and when hes done, the door opens and the bar disappears.
@zeeshankhan-gw2lv6 ай бұрын
Thanks nice video brother
@amokjok6 ай бұрын
A lesson would be good...If you didn't get a door at the end that can't be cloned. As I understand it, we need to look for additional lessons on arrays.
@VercionGames6 ай бұрын
May be I didn't understood properly, but if there are many clones of doors (same actors) then you can use "Get actor of all class" node, which will return array, from where you can get any specific actor you want depending on your need of logic.
@ProfessorUkraine8 ай бұрын
i have a problem that i can press interact button anytime and i want to click it only when i near the lever
@VercionGames8 ай бұрын
That is why we are using Box Collision around the lever. Only open the door when you're overlapping that box.
@ProfessorUkraine8 ай бұрын
@@VercionGames thank you
@frzx_39 ай бұрын
does this work on unreal engine 5?
@VercionGames9 ай бұрын
Absolutely! the blueprint system is almost same in both.