I still remember the feeling of first leaving the plateau, excited for all the new items I would find, dungeons I would complete, characters to grow attached to... this is the most bland Zelda I've ever seen.
@Dave-rd6sp8 ай бұрын
You missed the #1 complaint I see about Breath of the Wild: it's missing item-based progression, which was the CORE mechanic of Zelda.
@jj4818 күн бұрын
Since Zelda 2, at least.
@Kohchu16 күн бұрын
@@jj48 Even the original Zelda kinda had this progression built in albeit to a lesser degree. Sure, you could do dungeons slightly out of order; but Level 4 requires the Raft from Level 3; Level 7 can't be entered without the Recorder from Level 5, and you can't kill Gohma or Ganon without the Bow from Level 1. Zelda 1 just mixes things up a bit, by having many unlockable items be nice side upgrades instead of mandatory items; which keeps you excited as to what you will find next. Not every item needs to be mandatory to progression, but the ones that are stand out more for that reason.
@coppermopper8 ай бұрын
It's the magic of hype. I think for many people the joy comes from being a part of an event that takes place on social media and not the game itself. And as soon as the hype goes away, reality gets more clear.
@omegamatsu2 жыл бұрын
The problem isn't actually breakable weapons, but they are a symptom of a larger issue. Zelda previous had both extrinsic and intrinsic reasons for players to explore, usually weighted more towards extrinsic. BOTW increased the amount of intrinsic reasons, but lost an even greater amount of extrinsic reasons as a trade off. The durability system was supposedly put in to have players utilize more of their arsenal. Fair point, but permanently losing items feels bad. An improvement would have been a smith that is available to repair certain mid to high tier weapons with resources so you feel like you are actually progressing. Which brings me to the other point: progression. The reason I love the Zelda and Metroid series is mainly the feeling of when you get a new major item and you now see previously untraversable areas in a new light. BOTW has almost none of that. You get all your runes as part of the tutorial, and beyond that, the only significant permanent upgrades to your character are health and stamina upgrades, armor upgrades, and champion abilities. No dungeon items that recontextualize combat, exploration or mobility at all really. What is my motivation for looting enemy camps and exploring new areas once I realize the reward for my efforts is fleeting anyway. Thats my main gripe.
@pressaTD2 жыл бұрын
You actually just explained in a very concise way, my problems with the game. A+ comment.
@jaysistar27112 жыл бұрын
Good points. Their new required features were not balanced against the (should have been) higher weighted previous game features that made it both "a Zelda game" and fun to play. It's a great feeling near the end of the game to see a "full" (not paged, unless there's a fixed number of pages) item screen for example.
@caioleite55792 жыл бұрын
The problem I have with itens in the older 3D Zelda games is that 90% of them arent fun to use, they only work as keys to be used in very specific situations. Like, what is the point of having a ton of itens if at the end of the day I will only the Master Sword and a shield? Maybe the bow too, but everything else is only useful in very specific situations. BOTW on the other hand gives a ton of weapon itens that are fun to use, I was very hyped when I got my first of those blue guardian swords that look like a lightsaber, and not because it would be a key to open certain arbitrary gates, but because it would be fun to smack enemies with it.
@Outside9982 жыл бұрын
If they wanted to make players utilize more of their arsenal, why not create enemies that can only be killed with a certain type of weapon? For example, heavily armored enemies or rock types need to be attacked with blunt weapons, enemies that have small areas for attack with arrows, and so on and so forth. That would force the player to use more weapons, and it would solve the enemy variety issue.
@Akalistos2 жыл бұрын
*_"The problem isn't actually breakable weapons, but they are a symptom of a larger issue."_* You forgot a few things here. *1: Open World Woes* - Like you said, BotW lack progression. There's a good dopamine rush you get when you complete a hard dungeons, figure out a complex puzzle or just manage one of seven McGuffin of Wisdom. In Breath of the Wild, you don't need anything. You can go directly to Ganon (if you break the game or get the runes) and just waltz in there. The items that might be helpful can be either acquired via Amiibo or you need to trek a semi-dead world. You can even kill him without one. If you thought that sailing the Hyrulian Sea was a borefest, it has nothing on BotW open world. There's billion challenge, sure, but they take a minute to complete, isn't satisfying and mostly not clever. You don't get your dopamine rush here. Worst of all, you don't sense that you are getting better, better equipped or just being ready to face Ganon. That's the problem with open world. Is all about size and quantity and not quality. *2: Discarded Legacy* - If you ask anyone above 14 year old to explain in as few words what the Legend of Zelda is about, everyone would tell you about A green clad Elf / Hylian hero. It's the basis. When I heard they wanted to see what make a Zelda tick by removing anything, the ICONIC tunic wouldn't even register in my mind. And yet, they did. You're give an blue shirt instead. The True tunic can only be unlocked via 100% the game which kinda defeat the whole thing. It should have been the other way around. Now, if you want your green hero in the game, you can always buy AMIIBO and save-scum until you got one of the legacy costume which will be inferior to the actual blue shirt. This sound weird but I know I'm not the only one. When the original concept for movie sonic dropped, a lot of old SEGA fan lost their collective shit until it was address. We care about how something we follow is portraited. It's also a scummy way to force amiibo down your collective throats. *3: Electric Powered Master Sword* - The Immortal sword of evil's bane that is essentially alive with the slumbering soul of a companions... need to recharge... to... function. Lore is important to a lot of people. That's why there were theories, timelines, point of reference and debate made about it. MATPAT of Game Theory's fame - or Infamy since he once stated that he get things wrong on purpose to make a better episode so often that TV TROPE is tracking the guy record - made millions upon millions out of the fan's love of lore. The dev could have done something lore wise but didn't bother which make the whole thing forced and stupid. Nah, You get nothing and we'll charge you for a unbreakable sword.
@amit_patel6542 жыл бұрын
What I hated about this game was the lack of mystery - something previous Zeldas did so well. Sure, it was exciting discovering a new area, or seeing how certain side quests played out, but that was about it. What made previous games exciting was the discovery of new unique items. In this game, they pretty much take that away from you. Anytime you completed a shrine, “dungeon”, or opened a new chest, you pretty much knew what you were getting - either another weapon you’ve seen or already have, another spirit orb, or some common item like rupees or something. Remember when opening certain chests in previous games were exciting?
@KennethSee Жыл бұрын
I enjoyed the mystery of how Link lost the 1st time against Ganon unfold.
@esmooth919 Жыл бұрын
At least I still looked forward to finding them, because those are valuable items nevertheless.
@amit_patel654 Жыл бұрын
They fixed my complaints in Tears of the Kingdom 😊
@Mungdaal304 Жыл бұрын
@@amit_patel654 only in the depths. Games still too shallow
@AMidgetWalrus Жыл бұрын
This. The lack of real loot, plus the lack of any real progression in weapons(endgame weapons break just as fast as earlygame weapons due to the enemies you fight being way thiccer) really just made it a flat experience to me. Glad to hear the sequel is better, I was genuinely disappointed when I heard weapon durability returns
@KitsuneYojimbo2 жыл бұрын
I think my main complaint, aside from weapon durability was the massive breach of lore that was the Hylian Shield being able to be broken.
@hanburgundy43172 жыл бұрын
My biggest beef was technology. Tech has always been used very sparingly in Zelda games - we might see one or two pieces of tech, or even a whole dungeon dedicated to it, but the rest of the world is medieval fantasy. Motorcycles and robots and smart phones are EVERYWHERE in BOTW, and the only dungeons are ALL exclusively technological. The main plot revolves around tech. You can't escape it, unless you JUST wander the world, as even most side quests lead to shrines. That said, I love the game lol. The tech is annoying and the plot is very shallow (they try and make it seem deep by hiding it behind lost memories), and I HATE the breakable weapons, and the lack of true dungeons is lame, and there aren't any legendary weapons aside from the Master Sword - but the rest of the game is beautiful and it's so fun to play.
@ImPersonNation2 жыл бұрын
@@hanburgundy4317 Finally a complaint that's actually viable. Been waiting for just someone to give me something other than 'it's just not how Zelda's supposed to be'.
@rgerber2 жыл бұрын
@@hanburgundy4317 wait what, motorcycles? smartphones? technology? That sounds more like Final Fantasy than Zelda. Yes, Zelda is supposed to be medieval/spirit/fantasy
@CanalDaLuise2 жыл бұрын
Well the Hylian Shield is nothing more than a normal Shield that you buy on OoT so... i think being able to break is ok
@RustyBud2 жыл бұрын
@@hanburgundy4317 this game was set 100 years in the future from when link went into slumber tho
@c.dracula Жыл бұрын
Only thing this video is missing is talking about how bad the story is Every Zelda game had me glued to the screen wanting to know what's next for the story. BOTW I couldn't care less, not a single part of that game made me care for anything
@mrhobs Жыл бұрын
You're forgetting perhaps the most important reason. Lack of emotionally compelling characters and story. (I did "only" put in 70 hours, barely accomplishing anything, so maybe all the good stuff is hidden in the next 70 hours...)
@jonathanwilliams127110 ай бұрын
I've spent several hundred hours in the game and can confirm there's almost none of this. Zelda and her father get some development through the memories and diary entries but it's nothing like the personality you see in most of the other games, nothing like Tatl, Midna, or (even if you hate her) Fi. The other side characters are barely more than a singular anime stereotype, and the other world NPCs have no characterization at all.
@mrhobs10 ай бұрын
@@jonathanwilliams1271 Hmm... kinda depressing. You get alot with BOTW, but at a pretty hefty cost for those of us who love feeling like we're part of an actual story... Keep the sandbox gameplay to Super Mario please... heh.
@MotoMechzorz2 жыл бұрын
It was the lack of interesting rewards that wore on me during my playthrough. The reward for exploration is almost exclusively the seed guys or a shrine. There's so few interesting things or locations to actually find, its all so samey.
@augisett2 жыл бұрын
Oh wow. This sums my feelings up exactly. I feel it’s missing a sense of progression and when a lot of rewards for shrines is just a breakable weapon, idk, why even play it?
@DanmakuFriedChicken2 жыл бұрын
this is absolutely my #1 complaint on this game. It plays into the durability system for me because I be like "hey i went all this way just to find a sword that will break in a few hits!...great"
@bobfaget100 Жыл бұрын
It's missing everything. Its a bland game all around but they sold it off as "unique"
@schnek8927 Жыл бұрын
@@bobfaget100 It really is just completely bland. Not a single aspect of the game is above mediocre, with most even being flat out bad... And it doesn't even look good! Am i the only one who sees it for the muddy and low-res blur that it is? Everyone keeps praising how beautiful it is, and here i am genuinely playing PS2 games that look ten times better... People just see fake grass in games and go "OMG GUD GRUFFICS!!!!1111". Anyway...
@TheGoldenAge7 Жыл бұрын
@@schnek8927 It was overrated in order to help sell the switch’s new hardware. Gaming journalist all lay in bed with these companies unless they feel locked out
@sharmac2504 Жыл бұрын
I feel like I'm just running around collecting mushrooms, nothing happens.
@TheChaosLupin2 жыл бұрын
Excellent work. Instead of the classic “you don’t like BOTW, you’re just wrong” you took the time to analyze why we some of us didn’t enjoy it at all and the result is “I loved it but I get why you didn’t like it”
@pressaTD2 жыл бұрын
Thanks, I tried to look at it as objectively as possible while still trying to keep it entertaining. Glad you enjoyed it.
@Buggaton2 жыл бұрын
None of the reviewers I watch called it a flawless masterpiece. Every single one pointed out the problems. Check out Joseph Anderson's BotW critique, even just the first five minutes.
@Jane-oz7pp Жыл бұрын
@City on a hill The fact that SoulsBornRing games are also actually difficult definitely helps. I'll replay a boss ten times if the fight is both hard and fun.
@Jane-oz7pp Жыл бұрын
@City on a hill That sounds oddly anti-semitic tbh
@Roflcrabs Жыл бұрын
@cityonahill8687 can you really call BOTW a classic if there's no reason to go back to it?
@jeremyhahn2478 Жыл бұрын
I've honestly never hated a video game until this one. I wanted my money back. Zelda was my favorite franchise in gaming, but this game ruined it for me. It was just too boring and unrewarding. It felt like Nintendo made no effort in the game other than the visuals. Also, Link really needs more of a personality in this day and age. I just can't get into a story with a main character that does not speak or emote in a real way. I don't get why Nintendo is willing to change the working parts of the formula that people enjoy, but refuses to acknowledge the parts that need updating. This game just sucked.
@jonathanwilliams127110 ай бұрын
I was willing to give it a try as long as it was a standalone gimmick. LoZ has often implemented gimmicks in its titles, some better, some worse. If I didn't like one entry, I knew there would be another in a year or two that I could get behind. But TotK took OVER SIX YEARS and is the exact same bland open world design as BotW and has thoroughly and completely destroyed my love for what was once my favorite series.
@GeddyRC6 ай бұрын
@@jonathanwilliams1271while it’s completely different in so many ways, my favorite franchise has switched from Zelda, to Ys. I really hope they change it up, they can’t pull a rabbit out of a hat three times. That seems to be the consensus too, people tolerated TotK but weren’t huge fans overall, I noticed a lot more complaints about Tears. Funnily enough they were the same complaints I had about BotW!
@KevZ7.Ай бұрын
@@GeddyRC actually the consensus is on TOTK's side, youtube and twitter opinions aren't the majority
@N12015Ай бұрын
You know what's worse? Link used to have personality. We saw him sad when Zelda got trapped in amber for millenia, excited for winning in the auction, Scared for ruto's marriage and angry at Midna's teasing. Facial expressions can tell a lot about someone, and in this case it tells us that the hero of the wild has the personality of a wood plank who doesn't feel anything for anyone, not even Zelda.
@Triforcebro Жыл бұрын
Hardcore fan here, as you can tell by the name I've had for years! The main complaint is the game is just boring. Sad to say that I fallen asleep while trying to wait for the rain to stop so I can climb or just the lack of music while sprinting for 2 seconds. The repeated puzzles and lack of character development is just sad and this game is not a Zelda game. Elden ring is more of a zelda game then breath of the wild and it's disappointing to say that
@Yussnan84.2 жыл бұрын
Why is no one talking about the empty world, the repetitive and boring side quests, the awful seed hunting and the worst and most anti climatic ending in the series? Those are the real issues with the game, not the weapons breaking after 4 hits.
@ZeldaplusSmallville2 жыл бұрын
Thank God someone said it. I've played Zelda since I was a wee boy and I didn't even care to finish BOTW on the first play-through. It didn't feel like a Zelda game at all. Felt like the developers took Zelda-like aspects and put them in a completely different game.
@Whocares158 Жыл бұрын
Agreed.
@nourata.5893 Жыл бұрын
FOR REAL
@qwirkt10 ай бұрын
Same. I didn’t mind weapon durability, but you spend most of your time in the most generic open world ever, characters are boring kids’ show characters with no depth (same issue since Skyward Sword), dungeons are bad, shrines are just generic minigames, bosses are all the same boss, combat is worse dark souls, and being able to fly AND climb everything makes all traversal the same. In either shrines, dungeons or the overworld you spend most of your time walking around (often repetitively just to re-do a puzzle). BotW was an uncreative mash-up of every game gimmick that was commercially successful at the time, with a Zelda skin. And the sequel doubled down on that (it’s a sandbox game with a Zelda skin). Majora’s Mask wasn’t even meant to be a Zelda game but managed to keep the feel better than these ones.
@jamesfranko15686 ай бұрын
it was the best zelda game by far tho
@ZeldaplusSmallville6 ай бұрын
@@jamesfranko1568 yeah, if you dont know what a zelda game is
@glitchy000 Жыл бұрын
For me it's: - Exploration is exciting until the realization of every secret has the same answer - Story exists where it should be either all in or all out - Systems punish instead of rewarding (durability, stamina) - Less is more, more is less
@TheDiamondSea2 жыл бұрын
There’s no proper reward for exploring or completing shrines, not only because of weapon durability but lack of weapon variety. And the shrines felt too disconnected from the overworld - just puzzles for the sake of having puzzles.
@edwardblackhanded3285 Жыл бұрын
Yes, and thats good. Why ppl always want a reward. I just playing for fun, and i love puzzles so i dont need motivation for doing this. Are u training in real life to get something? Or read book for a reward? No! U do it because u like it just doing it.
@obvioushieidude7668 Жыл бұрын
@@edwardblackhanded3285 Video games should NOT be like real life.
@edwardblackhanded3285 Жыл бұрын
@@obvioushieidude7668 where i said videogames should be like in rl?
@obvioushieidude7668 Жыл бұрын
@@edwardblackhanded3285 " Are u training in real life to get something? Or read book for a reward? No! U do it because u like it just doing it." Right here. Also you're wrong about the puzzles/shrines. They are mildly fun at first, but they get boring after awhile. Same with exploring. You explore this vast land with little to nothing in it, and get little to nothing out of it. There is no incentive to keep playing the game after beating the main quest. Speaking of the main quest, that is also lackluster.
@edwardblackhanded3285 Жыл бұрын
@@obvioushieidude7668 but i dont mean there that game need to be real, you overthinking. Lol. But its true, if you do something only for reward thats means you dont like it for real, and pushes yourself for doing it. Just skip it. I will do shrines and dungeons even if there will be no reward. Caz i like solve puzzles. And yeah they should make it harder, some was rly boring. Thats true.
@markherman1211 Жыл бұрын
I don't want to run around with a mullet in pajamas. I want a tunic and a hat. I need that tunic and hat to be green. I don't want to hunt for materials, I don't want to cook, I don't want vehicles at all and I don't give a s**t about outfits and cosmetics. All I want is Link and a classic, dungeon-filled quest with Zelda at the end. You can't "improve" perfection.
@GeddyRC6 ай бұрын
Amen brother. I took a day off work the day the Switch came out, intending on playing Zelda all day. I was already on the fence about the open world style but as a Zelda fan of 20+ years I figured why not. Played it for an hour and then went for a bike ride lol, didn’t pick it up again for a few days. I did like TotK a lot more, however. The mechanics were just so cool, but even they got boring when I discovered the “best” builds. AKA the hover bike. Made the Depths look more like a checklist since you could just infinitely cruise everywhere.
@Raylightsen5 ай бұрын
Aonuma is so dumb, that he cannot comprehend that.
@ImVoiddd4 ай бұрын
champion's tunic is tuff as hell bros trippin
@markherman12114 ай бұрын
@ImVoiddd Literally looks like a nightgown.
@ImVoiddd4 ай бұрын
@@markherman1211 ur just saying that cuz its somthing new and that bothers u, we not talking abt how most green tunics just look like a less creepy peter pan 💀
@eetuthereindeer66712 жыл бұрын
The weapon durability system felt nasty. I understood it at the beginning of the game when you fought with sticks and wooden clubs but after getting some real smithed weapons they still break in a fight. You can't really be happy about a new cool weapon you found because 30 hits and its gone. I guess that does help weapon variety thought so you don't just end up using 2 weapons but it still feels weird
@isodoubIet2 жыл бұрын
To me it really hindered weapon variety because I kept using bombs instead of those sharpened pringles the game likes to give you. And I know I'm not the only one because I have a highly upvoted comment on another video where I say basically this.
@glitchy000 Жыл бұрын
There's a reason most of us skipped the Giant's Knife and Razor Sword.
@lordhellstrande2763 Жыл бұрын
Weapon durability can and has been done right alongside a ton of weapon variety. The difference is BotW pretty much forces weapon variety rather than letting the player think "I want to use this for a change"
@hiphopefx Жыл бұрын
It causes me to use more common weapons, and horde my better weapons, so I’m rarely ever just out there using all the best gear that I possibly can. And when I’m actually using the weapon I actually want to be using, it breaks cause I’m having fun using the hell out of it.
@DerezzedMan Жыл бұрын
In 99% of games you fight with the same weapons throughout the whole game and that’s cool
@zaPPixcubinG Жыл бұрын
A few months ago I thought botw wasn’t a good Zelda game Now I’m starting to think botw is just a bad game in general
@Roflcrabs Жыл бұрын
Glad to hear it. Too used to hearing "didn't like it at first but then got really into it and now my place is filled with Korok plushies!"
@pitshoster4019 ай бұрын
Yeah I can't agree with people who say "its a good game, just not a good Zelda game". I think its a bad game in general and its absolutely dogshit as a Zelda game.
@chemicalbeef31286 ай бұрын
@@pitshoster401it's not a bad game just because you suck at it. Maybe get good?
@pitshoster4016 ай бұрын
@@chemicalbeef3128 what a stupid thing to say lmao
@anibalhyrulesantihero70212 ай бұрын
@@pitshoster401Get good
@KolkYT Жыл бұрын
I'm one of the folks that just didn't like the new direction of the series that BotW brought to the table, and there are a few things I'd personally want to bring up. First and foremost, the plot, lore, story, and so on. Without some small degree of linearity, any attempt to execute those things as well as they were in prior Zelda games will simply fall apart. You just can't tell a story with a beginning, rising action, climax, and ending without a chosen order of events. Also, in terms of gameplay, there was a fundamental change here that isn't brought up very often. In prior Zelda games, you progress with various unique and fun items. The tools you need to solve the puzzles you immediately work with will change as the game progresses. This helps keep the gameplay novel and exciting. In BotW, you're basically given all the systems from the start, and they don't change or evolve really. I personally felt that once you understood the combat system and all of your abilities in the first 20-30 shrines, the rest of the game just felt repetitive. Almost like a chore. Finally, I just feel that a somewhat linear game has potential for more love and polish than a giant open world. The devs know where you'll mostly be and what you'll be doing, so they can focus their attention there. I just don't feel the open world style game is a good fit for this series, or at least, putting it as positively as humanly possible, BotW has shown the *immense* "potential for growth" in that respect lol.
@InfinityDz11 ай бұрын
I do like BotW and TotK as video games. What I don't like about them is that they're trying to replace my most beloved gaming series of all time. They might bear the same title and the same characters, but after beating 13 Zelda games of the prior ones, I won't be fooled by these impostors.
@anibalhyrulesantihero70212 ай бұрын
Imagine calling everything you don't like imposter 😂
@aneasteregg8171 Жыл бұрын
You know, if it were just some game I don't like that others love, that would be whatever. One of many, I'd just shrug it off as "not for me". But the fact it is part of a series I absolutely love, while making huge changes that massively detract from the experience for me? That's what makes feel a sense of vitriol for it. Because, in all probability, it's killed off the classic 3D Zelda formula. Why would Nintendo bother going back when they're making more money than ever with the new style?
@jonathanwilliams127110 ай бұрын
That's what makes this my most disliked game ever. On its own merits, it's a fun time, while flawed it's still at least a 7/10. But the fact that this is all we'll see for a loooong time (likely decades), and that development for these takes more time than can ever be justified (SIX years for $70 DLC), that's why I despise it. I'm just done with Zelda until they get tired of this bland system.
@B4reDown3 ай бұрын
Yeah, when the next game comes out in 5 years we will have 13 years of “git gud” zelda. Will have spent hundreds on hd remakes and rereleases of past zeldas, and the only new zelda will be soulslike zeldas with terrible gimmicks, then when they change from that playstyle it won’t do well because the botw and totk guys won’t play it because “iTs tOo lInEaR” so nobody is going to be happy and they’ll just continue pumping out remakes and making botw clones as “new content.” Lets not pretend that botw or totk have a story either, this super contrived “I knew you in battle one hundred years ago, meet the other dead ghosts who also know so much about you but will never actually say or do anything while we drip feed you 1/10 of a conversation in flashback form” is not good.
@justinbaier22 күн бұрын
I think what's really funny about the dungeon complaint is that 7 of the 13 dungeons in A Link to the Past don't qualify as proper dungeons according to the item progression metric.
@MarshallTheArtist2 жыл бұрын
My biggest frustration with the game was the difficult control scheme, especially the automatic climbing whenever Link touches a wall.
@TheDiamondSea Жыл бұрын
Yeah my main issue is the combat system, which everyone else seems to love but I find very clunky and unintuitive.
@glitchy000 Жыл бұрын
@@TheDiamondSea Not to mention hitting enemies makes a sort of squishy noise and they have next to no reaction. Critical hits feel good but are usually the result of breaking your weapon :/
@iliveinapuddle986 Жыл бұрын
@@TheDiamondSea I didn't like the combat system either, I could kind of get the lock-on and dodge mechanic but I could never get the timings right. Plus the weapons breaking meant that I kept having to stop mid-fight and switch to a different weapon and it broke the flow for me.
@someeggplant8 ай бұрын
Those were my major issues as well. Link wouldn't stop climbing, and the buttons were mapped unintuitively to the controller. Wouldn't be an issue if they let me map my own controller.
@javierdaniel14296 ай бұрын
Exactly - I couldn't get past the Magnesis shrine and that overtly complicated control set-up, I gave up after getting killed too many times by the octorok. I went back to Wind Waker, BOTW doesn't feel like a Zelda game at all.
@Brandypop Жыл бұрын
I gave up on this game when I found an open world boss, broke all of my weapons, got the boss to about 5% before dying, and when I respawned, ALL of my weapons were still broken and the boss was at full HP, meaning I had to backtrack to get a weapon and stock up again. I wanna play Zelda not a survival game. Breath of the Wild is a good game, but for me at least, and again, I cannot stress enough that it's FOR ME, it's not a good Zelda game.
@javierdaniel14296 ай бұрын
I played Zelda 1 when I was 5 in 1988; then Zelda 2 a year later, I still remember loving those two games and never forgetting the ability to explore within the simplicity of both the combat and storyline. "Danger in the land - gather weapons, explore, and defeat said danger." Done, loved it, still do. Zoom ahead almost 20 years later and I am living on my own, decided to play Wind Waker on GC and found my favorite Zelda game of all time. Again - great story, exceptional combat techniques, and a very beautifully drawn/designed world. I played BOTW for 20 minutes and when I reached/found the Magnesis temple, I just gave up. I kept trying to figure out the controls, kept getting it wrong, couldn't find my way out. Got killed over and over again by the octorok, and decided there was no point in continuing. That and the lack of any weaponry in the beginning (and that's not even saying anything about the durability garbage now applicable), and this isn't a Zelda game for me. I hate it.
@MarzipanCat.4 ай бұрын
Hello fellow WW fan :) so nice to see you find your love for ww as an adult. No, it's not just nostalgia, the game is just amazing! What was youe favorite part?
@ImVoiddd4 ай бұрын
sounds like you just had skill issue and blamed it on the game 💀
@samusramin3 ай бұрын
you sound like a whiny baby who mad that they made something different and cant handle that
@williamferdon3088 Жыл бұрын
The weapon fragility was part of the awkward inventory system, which was the bigger problem. Combat getting interrupted by the need to equip another weapon by entering and exiting a menu.
@firenze6478 Жыл бұрын
These mechanics really only work in actual survival games where resources actually need to be managed and not where your handed everything in excess and especially not in a series that used to be about Link’s progression.
@jonathanwilliams127110 ай бұрын
One of the biggest things for me is progression. Zelda has always been a metroidvania to some extent, with items unlocking different parts of the world. Imagine playing a Metroid game where you get all the powers, suits, and abilities in the tutorial and just wander around abandoned labs. You would feel betrayed as the consumer, and that's why a lot of old fans moved away from the franchise.
@alansmithee62733 ай бұрын
Great analogy with Metroid. I thought the plateau was great as a metroidvania. So I felt pretty betrayed by the rest of the game.
@daltons465 Жыл бұрын
Nothing about this game has ever seemed interesting or fun so I never touched it.
@LostHorizons0 Жыл бұрын
A dogshit gacha animie weeb game ? Yeah I don’t think so lol
@kippcharles31812 жыл бұрын
Not having the hookshot in botw was such a missed opportunity. Imagine being able to hookshot up a mountain side, and then starting the climb. It would probably be the most useful the item has ever been The Gale Boomerang would also fit in perfectly with the game's physics. Hopefully they bring back traditional dungeons and dungeon items in botw2
@ImPersonNation2 жыл бұрын
The gale boomerang, I'm getting a mental image of two things. 1: Spin attacking with a two hander to slowly lift up, and float a bit when/if the bar hits zero. 2: One handed spin attack causing a Revali's Gale of sorts (of course way less powerful) that you can ride with the glider.
@Mitjitsu2 жыл бұрын
You get a special ability which helps you with that.
@kippcharles31812 жыл бұрын
@@Mitjitsu No reason why they can't coexist. The hookshot could be used for smaller cliffs so you can save Revali's Gale for later
@Mitjitsu2 жыл бұрын
@@kippcharles3181 Given you can climb just about any surface in the the game the hookshot wouldn't have added that much.
@drummasteraj Жыл бұрын
The hook shot would’ve ruined the stamina system. Sure it charged urbosas ability to different tiers but that would be it, plus gliding and swimming. If you get the Zora armor though swimming is irrelevant.
@jonathanwilliams127110 ай бұрын
I really don't understand the love people have for exploration. I wish I could get as into it as them but the more I adventured, the more I realized how repetitive everything was. "Oh, there are trees here. Oh look, there are trees there too... wow, a mountain! I haven't seen that before..." it started to feel like the entire thing was randomly computer generated, and I'm honestly not convinced that's not the case.
@EnileVideos6 ай бұрын
They do this to increase the playtime, in the past the games were shorter but more fun than today's games That's why the game industry is falling apart
@KevZ7.Ай бұрын
implying the world of BOTW could be "randomly computer generated" is so disrespectful to the devs omg, gamers really don't deserve to get the games they want and thank god that's what happening to these zelda fans
@JustinR150 Жыл бұрын
Why is it so non linear??? I have to walk everywhere. Enemies one hit ko me… like where is the progression??
@gringomoderfoquer82872 жыл бұрын
I don't think enemy variety is much of a preference thing. I'm confident no one would complain if there was more unique enemies
@phoenixreborn7579 Жыл бұрын
The thing I like about Zelda isn't just the dungeons, but also the rewards you get from the dungeons and how you can use them to interact with the world in new ways. You use these items to discover and unlock new areas. Breath of the Wild, beyond the plateau, has no such thing. You're only rewarded with heart pieces or bag upgrades. This makes the world feel rather empty and it discourages exploration substantially.
@Jane-oz7pp Жыл бұрын
My absolute rage when I spent half an hour climbing a cliff to find... yet another fucking korok.
@saricubra2867 Жыл бұрын
@@Jane-oz7pp That makes it a bad Action-Adventure game.
@FlyingMonkey208 Жыл бұрын
I completely agree, this is exactly how i feel about BOTW.
@rpgfanatic97199 ай бұрын
This is why legends Arceus is a better game without even trying, and Arceus is a bad game too.
@alansmithee62733 ай бұрын
Bag upgrades that only exist to lessen the negative impact of another BOTW system, weapon durability.
@jinyboi Жыл бұрын
The real problem with this game is the lack of a sense of mystery. Exploration was fun for the first few hours but things became stale but everything you do leads to a shrine or a korok seed
@dablindscooter19737 ай бұрын
its the best selling zelda game but has lower reviews than almost every other 3d zelda
@cruiz387 Жыл бұрын
Pretty much why I couldn’t get through it. I don’t hate it, but I just couldn’t find enough enjoyment in it to keep me invested. I’ll go back one day, but the lack of progression through dungeons was my biggest gripe.
@danielfonville1840 Жыл бұрын
Damn man, I'm sorry you didn't enjoy it I don't know why I like it so much I always come back to it.
@shinnkun3730 Жыл бұрын
@@danielfonville1840 My main prob in this game is the storytelling and dungeons, For real dungeons in this game is freaking trash , its so easy compare to prev game like tp and ww. Prev title i get stuck and call it a day, with this one its so easy figured it out.
@sarahsherratt6242 Жыл бұрын
To be honest I never finished either. It was dragging too much for me. Those dungeons felt so hollow for me. I didn't want to just go to the castle and just storm it, although I tried. It needed to be built up in story to make it worthwhile for me
@HilariousReveal Жыл бұрын
The main reason for disliking botw and by extension totk is the lack of rewards for exploration. If the main gimmick of the game is exploring, but the rewards for said exploration is incredibly uninteresting, then what is even the point?
@rrsidentfrickhoe Жыл бұрын
It's because a lot of zelda fans find exploring fun
@HilariousReveal Жыл бұрын
@@rrsidentfrickhoe what's fun about it?
@rrsidentfrickhoe Жыл бұрын
@@HilariousReveal 🤣you don't like exploring and call yourself a zelda fan
@rrsidentfrickhoe Жыл бұрын
@@HilariousReveal good exploration is my reward
@HilariousReveal Жыл бұрын
@@rrsidentfrickhoe I never called myself a zelda fan and I didn't say anything about not liking exploring. I said that the rewards for exploring is lackluster at best. How is it "good exploration" if there's no reward? That's just walking around...
@murmirr11 ай бұрын
one thing that really bothers me now that tears is out. the world is just there to look pretty, and hasn't improved at all. no ruins cleaned up, hell, even the great plateau's ENTRANCE is still blocked! thats right outside of central hyrule, that should've been cleaned up by the time totk happens??? this doesnt feel like a repopulated society trying to rebuild their kingdom. at all. they even made zelda say an EXCUSE for them. "ever since the calamity the castle has fallen into neglect" yeah, the devs just didnt want to add onto the castle. they could've had you explored new areas when broken in the sky, but no. we cant have that. its the same world that they just added onto, instead of making the surface DIFFERENT than the last game. not to mention the depths is fucking empty and is only there for amiibo items and refighting bosses. the sky is also empty. they made the terrain different in the main towns/cities for the regional phenomena, but it goes right back to how it was in breath of the wild after completion. its sad.
@rgerber2 жыл бұрын
The kind of strict linearity and still having a sense of exploration. Each time you unlock a new are or get a item or action that suddenly makes sense and continuosly opens up the world is so rewarding. Everything kind of comes together. Thats what makes Zelda what it is. A beautifuly crafted construction where everything has it's purpose (maybe not the many grottos in OOT or way too much Rupees, or the bow you rarely even use and all the other stuff... but yeah)
@schnek8927 Жыл бұрын
- "Each time you unlock a new are or get a item or action that suddenly makes sense and continuosly opens up the world is so rewarding. Everything kind of comes together. Thats what makes Zelda what it is." This is actually very important, and is something i feel even people who really like zelda games seem to overlook a lot. Seeing how your new items interact with and unlock new parts of the world is such a wonderfull aspect of zelda, and it's something the latest games are kind of missing... Even Twilight Princess, one of my favourites, doesn't do a great job at this. I love Phantom hourglass for this very reason. It's sense of progression with items is unrivalled in my opinion. Both in the new ways you can interact with the world, and how the new items are used in temples. (Especially the temple of the ocean king. I really don't get why so many people hate it, it's fantastic)
@spunchii134 Жыл бұрын
I also hate the boring empty map, the lack of rewards from exploring, the repetitive shrines, the insanely low stamina and how you need more then a full bar fur it to be useful. The lack of an overworld music (random piano key presses is not good enough to be looped for hours. I am also not the biggest fan of elemental effects, such as heat and cold. I find it annoying to have to carry extra armor just for that. Also there are from what i can think of, two items that can break. First is the big goron sword in Ocarina of time, and the second one is the wooden shield from various games that will burn up if you get hit by fire or fall in lava.
@alansmithee62733 ай бұрын
I went back to Twilight Princess and OOT after BOTW, and the overworld music in Hyrule Field blew me away.
@OliGaming-d1u Жыл бұрын
I used to say that Breath of the Wild is a bad Zelda but a good game but I'm replaying it now to get ready for Tears of the Kingdom and I realise that no, it's not even a good game at all. Too boring, too repeatitive, barely any music, story or interesting characters, no real dungeon, no enemy variety, the constant rain and did I already mention: BORING? It's the most sleep inducing video game I have played in ages, including grinding in turn-based RPGs. In the last 12 months, I have replayed half of the series, 2D AND 3D and even if I have beaten all of those games 3 to at least 10 times each in the past, I have had a blast with ALL of them again, not even feeling series fatigue after playing so many with very little breaks in between them. Then comes BotW. I'm having a hard time playing for more than 20 minutes daily before wanting to shut it down and call it quits. I am now really worried for Tears of the Kingdom and the future of the series as a whole.
@AK12king Жыл бұрын
It’s the gameplay mechanics for me. WAY TOO convoluted.
@coppermopper8 ай бұрын
Haha, I like the empirically approach of your video.But there is so much more lacking in Breath of the Wild, that makes the game a disappointing experience for me.
@amsxXxevo82 жыл бұрын
My biggest complaint is being such a massive world, it lacked flushed out dungeons. Like, its huge open world and it had less that dungeons than "oot" and the technology of that day. I feel they added all the shrines to fill it in. I mean, skyrim has sooo mush to do in the world. Sooo much dungeons. It really lacked there for me. I would have been ok with the breaking system if they had it where you could find ingredients to make a repair kits on the go. Compared to other games with breaking systems that the weapons break slower, they could have tuned them with an update.
@lpfan44912 жыл бұрын
What I don't like is that they felt the need to pad out the world with fillershrines. The shine of rewards-type of shrines is just worthless. Sure, they are harder to get to or involve a quest, but it's still so incredibly bootleg. It's like they couldn't think of any clever challenges anymore, so they just said "here you go, you earned it...maybe."
@jonathanwilliams127110 ай бұрын
I feel like Skyrim also handled durability relatively well through enchanting. Your weapons never break, but the enchantments on them run out and some items have unique enchantments. Additionally, many enemies have vulnerabilities to specific types of enchantments. For example if I'm fighting mages, I'll switch to a sword that drains magicka, whereas if I'm fighting off undead I'll use Dawnbreaker. And the best part is that the enchantments can be RECHARGED, meaning it never feels like I'm wasting a good weapon on a weak enemy.
@nappa13812 жыл бұрын
I personally wish that BOTW had a weapon degradation system similar to the one found in Fallout 3 and New Vegas. It would allow players to still keep weapons they're really fond of, giving them the opportunity to repair them with the appropriate materials, while also giving incentive to gather and use other weapons when their favorites inevitably degrade. The equipment in BOTW just feels too disposable, and it feels even worse when you find a weapon with really good bonus stats, because you know it won't last.
@yourehereforthatarentyou2 жыл бұрын
i really fucking love the drill spears in this game but there’s so few of them it’s not even worth looking for any to use bc i know they’ll be gone before i know it
@I_SuperHiro_I2 жыл бұрын
No weapon degradation. It’s NOT Zelda.
@mountainmgtow54217 ай бұрын
Breakable weapons is NEVER fun! What the hell was Nintendo thinking?!
@M4rioL2 жыл бұрын
This channel is going to blow up. Guaranteed. You’re doing everything right my dudes
@pressaTD2 жыл бұрын
Don’t worry, remember you when we have a million subs!!
@phyllojoe53462 жыл бұрын
@@pressaTD I just found you guys and was super surprised of few you had! High production quality
@psychedelicartistry Жыл бұрын
A fourth category you could've explored is lack of music variety/epic music. The music felt really meh in BoTW. Imagine going to Lon Lon Ranch remains and hearing the epic Malon's Theme or having a Sandship or Stone Tower Temple sounding track in the desert Camel, a water temple or great bay temple theme for the elephant, a fire temple/lanayru mines theme for the lizard and a city in the sky style theme for the Bird. Imagine if the dungeons were massive, as well. Hell, they could've hired like 5 more level designers specifically for the main dungeons, and turned them into puzzle box icons unrivaled by any Zelda game. I will give BotW a break, though, considering it was more of an experimentation game to see what worked and what didn't. Throwing a bunch of ideas at the wall and having a 97 meta critic score is still pretty impressive. I heard the new TotK has like seven dungeons in it, so I'm stoked to finally start playing it today. I know, though, that if I ever become a game dev, I can create a concept similar to the rotating parts of a dungeon and turn it into an epic puzzle box like the water temple. I have very good spatial awareness and do abstract artwork/write/photography so I'm very creative. Ideas like that, even though lacking in BotW, at the very least helped bring new ideas to the table.
@Sr.D Жыл бұрын
I hate botw and for what I'm hearing totk it's more of the same shit, they are just not Zelda games, botw it's boring, no dungeons, no cool bosses, the weapon durability... Hateful, thank god I can Replay old Zelda games when I want some good.
@Road_to_Dawn6 ай бұрын
I grew up playing Zelda almost as long as I can remember. I’d played all of them before BotW and beaten almost every one of them. One thing I see people saying is that BotW is just going back to the roots of the series, to the very first Zelda and making it 3D. It’s really not. I’ve beaten the original game. It was open-world, but portions of the world were blocked off and could be bypassed by acquiring permanent new pieces of equipment that you could often find in dungeons, giving you a consistent sense of progression as you unlocked more and more and were given more and more abilities as the game went on. BotW doesn’t really do that at all.
@pitshoster4016 ай бұрын
That always been bs gaslighting perpetuated by people who have never actually played Zelda 1, which includes Aonuma.
@jj4818 күн бұрын
You're thinking of Zelda 2. Zelda 1 didn't really have parts of the overworld blocked off except a couple raft spots. The ladder gave you a couple shortcuts, I guess, but didn't really open up new parts of the map.
@Road_to_Dawn18 күн бұрын
@@jj48 Those raft spots are exactly what I’m talking about. Some of the dungeons you could do out of order, but one of the ones you can’t is the 4th dungeon, which you need the raft to reach, which is found in the 3rd. Another quick example is the 7th dungeon, which you can’t reach unless you have the recorder, which you find in the 5th. And then you can’t go into the final dungeon at all until you’ve beaten all 8 regular dungeons, because you need the complete Triforce.
@jj4818 күн бұрын
@@Road_to_Dawn That's some dungeons or parts of dungeons being locked off, though, not the overworld.
@Road_to_Dawn18 күн бұрын
@@jj48 They’re dungeon entrances but they’re still screens on the overworld, and it’s still more than BotW blocks off. But there’s more than that though, as you said, because there’s another raft spot that takes you to another screen where there’s an old man in a fake dungeon that offers you a potion or a heart container. And while it isn’t an entire screen, the ladder is still required to get a heart container out in the water. My point is that in BotW, outside of the tutorial when you acquire the runes, at no other point in the game are you blocked off from anything until after acquiring an item or weapon that is required for progression. It might be more difficult, but it’s fully intended to allow the player to go straight to the final boss without visiting a single divine beast or anything. You get everything you need at the beginning, whereas in Zelda 1, you actually need to go out and find specific tools and complete every dungeon in order to progress the game.
@rwdplz1 Жыл бұрын
I've been playing and beating Zelda games since 1987, I just played BotW for the first time today for an hour - and I hated it. Dull, boring, uninspired, tedious, it feels like a Zelda-themed game. Started looking around, and it looks like the game is just polarizing AF. The breaking weapons is just the worst part of the game.
@Roflcrabs Жыл бұрын
It's such a sad realization. Gonna assume you have at least 10 years on me, I grew up with Ocarina of Time and I played every entry at some point. Obviously we have our favorites and least favorites but at the very least each entry was a fun time and offered a satisfying journey in my opinion. Botw though.. besides the weapons breaking I did enjoy the first few hours in the honeymoon phase. Zelda games being bad just didn't compute for me but after about 20 hours I hated the game. I really tried but the content repeats to a disgusting degree. What I'm saying is you hated it after an hour.. you should play it out of morbid curiosity just to see how bad it gets. Outside of like 5 bosses and 8 NPCs every asset in the game is recycled and reused to pad out gameplay time and milk it for what it's worth. It is breathtakingly insulting and the fact that people have completed it and come away satisfied makes me weep for humantiy.
@Ianmar1 Жыл бұрын
@@RoflcrabsThe people who enjoy it have very short attention spans, and are in need of constant distraction. ADHD is on the rise. I miss the delayed gratification of the previous entries.
@chemicalbeef31286 ай бұрын
@Roflcrabs "oh no, people aren't as bitter as me and like different things! I therefore fear for humanity because I'm a narcissist and everything has to be how I want it to be"
@chemicalbeef31286 ай бұрын
@Ianmar1 potentially the stupidest conclusion on this thread of incels.
@anibalhyrulesantihero70212 ай бұрын
What the hell is with these comments?!
@theonewhowrotethis56812 жыл бұрын
Giant's Knife from OoT and Razor Sword from MM are decent comparisons for durability. Giant's Knife has a durability of 8 while Razor Sword has a durability of 100. Both weapons can be reforged into better weapons (Giant's Knife -> Biggoron's Sword and Razor Sword -> Gilded Sword, respectively), so I'd make the argument that BotW really should've allowed you to reforge weapons into equal or better weapons once they break. Thanks for making this video!
@pressaTD2 жыл бұрын
That’s a really good point, I totally forgot about both those weapons and even wind waker has those weapons you can pick up from enemies… looks like I messed up :/ lol glad you enjoyed the video though
@lpfan44912 жыл бұрын
Honestly, the comparison is still a bit scuffed. The Giant's Knive is meant to be a jokeweapon and a scam. It actually doesn't even interact with the Biggoron Sword at all(So one cannot really talk about reforging here, one simply does not need one for the other). And the Razor Sword is barely even used by players because it is always preferable to upgrade it to the stronger weapon. Ironically, I actually feel as though the deku sticks are the most logical comparison because their system is kinda the same except inversed, they break after a single hit each but one can have a stack of them for a certain amount of uses with double damage(Which imo is better balanced in the context of OOT's Damage-to-HP ratio, but that's another topic) and longer range. And that actually sorta unvails the true issue with Botw's system. Having breakable weapons as a resource in a game like this works better when there is a weaker true unbreakable(Like the kokiri sword) to fall back on. The mastersword is unavailable for as long as the player doesn't find it/Can't pull it and it is not a true unbreakable outside of the final boss(The long cooldown-timer basically disables it for the rest of a fight if it breaks).
@JohnnyFromVirginia2 жыл бұрын
That’s the thing I wanted. If there were weapons I was really jazzed about, I should’ve been able to forge them to make them more durable, more deadly, more effective etc. sort of like Skyrim but dumbed down.
@Jeremy-yp8eh2 жыл бұрын
There's also the destructibility of the Deku shield in OoT and shield destructibility in Skyward Sword
@glitchy000 Жыл бұрын
Low investment = breakable. High investment = unbreakable.
@glitchy000 Жыл бұрын
The issue with weapon durability is a psychological one. I don't know if engaging in combat will get me a solid return on my investment. If I expend durability on a tough enemy camp, I may still not be rewarded with equal or better quality weapons. Not engaging is the pragmatic choice. OR, I could abuse shock weaponry to force enemies to drop their weapons and ice weaponry to maximize damage to optimize results and minimize losses. This means at least 50% of the battle is in menus. Breakable weapons also can put the player in a no-win situation where the enemies can attack without weapons, but Link cannot except with low-damage bombs or environmental hazards that are also destructible or may not be present at all. Combined with the combat feeling like hitting a pile of wet rags outside of critical hits, combat isn't fun and isn't worth engaging with.
@warcatbattalion7 ай бұрын
The game is empty repetitive and boring. Simple as.
@jonathanwilliams127110 ай бұрын
These three are probably the MOST complained about Zelda elements, but there are actually a couple others that are almost as complained about: - Music: There is almost no music at all when exploring, the few times you hear it are in towns or cutscenes, and most of the real songs in BotW don't hold up against the other titles. This was a huge killing point for me and made it feel soulless. - Story: The NPCs have almost no personality besides a few of the secondary characters, and most of the "personality" that is present is just one-note anime stereotypes (Paya is the shy girl who likes the main character but won't say it, Urbosa is the stoic warrior, Mipha is the kind cleric, Impa is the elderly sage). There are a few standouts like Sidon but even he didn't really compare to Tatl, Midna, or even Darunia. The side quests are +90% fetch quests with no story at all. Meanwhile the main quest is no more than: "Hyrule failed to defend itself 100 years ago and lots of people died. Link must now try again." - Progression: Zelda has always had progression through the entire game, with items acting like not just situational weapons but also "keys" to "locks" through the game (ex. megaton hammer for rocks, fire arrows for ice blockades). For better or worse, at its core it's more of a Metroidvania than an open world game. BotW gives you nearly *_EVERYTHING_* within the first 30 minutes. You can enhance the abilities, HP count, and stamina, but it's not "new". The only thing that was marginally new was the armor sets, and they mainly just made Link look different though a few had unique minor buffs. Opening chests very quickly lost their magic when you knew what you would find 99% of the time would be something you've already found before. Of course with most complaints there's a lot of subjectiveness that makes some people tolerate the problems but that's another reason why lots of Zelda fans were disappointed.
@thug0071984 Жыл бұрын
I hated this fucking game and I'm a Zelda nerd
@saricubra2867 Жыл бұрын
For me BOTW is an abomination on par with the Star Wars sequel trilogy. It never happened or is not canon.
@rrsidentfrickhoe Жыл бұрын
All zelda nerds besides me hate this game apparently.
@TumblrCats24 күн бұрын
@@rrsidentfrickhoe Because OG's know what they're talking about
@yourheroes5874 Жыл бұрын
My honest opinion, for me the whole world feels barren sometimes. Leaving a town, landmark, ruins. There isn’t really much of anything but trees, fields, and water. Nothing screams hey explore here. The game heavily relied on quest and repetitive dungeons to get people
@kyordannydelvalle523 Жыл бұрын
How people rightfully scrutinized repetitive sidequests from ubisoft, bethesda but are too forgiving for botw and totk boring and repetitive sidequests that unlike other open world, at least they give you story, information of the world or the npc are interesting to talk to whereas botw and totk they are generic trope that all their character amount to is asking link for the most basic things when they can do it themselves.
@igormachado21942 жыл бұрын
A lot of the complaints I have about this game are never adressed anywhere. Personally, I found it exausting how for every single upgrade you can buy you need materials. God, do I hate stopping whatever quest I'm engaged in to look for God knows how many ancient gagoos and monster bits so I can finally buy a sword or an upgrade I need. Also, sometimes you go to great lenghts to accomplish a subquest only for the reward to be very disappointing. This kind of thing made me stop doing these kinds of tasks later in the game. Another thing that bothered me - and this was specifically me, a person who mostly dislikes open world games, but is a huge Zelda fan - is how, even though you can complete the game in any order you want, trying do so before you complete at least 40 shrines is a bad idea, seeing as how some of the enemies can wipe out 7 hearts in a single attack. Adding to that the fact that over the course of a "mainline quest" ALL of your weapons will break and you'll end up using clubs by the end of it and it really makes me nostalgic for the linearity of the regular Zelda games, where the level of challenge is adapted to your progress in the game.
@officialdazer Жыл бұрын
You're right, he wrongly turned the huge number of problems with this game into 3 things unfairly and made an arbitrary check list instead of actually critiquing the game at its core.
@Antonio-is2cn Жыл бұрын
"Are we playing a Zelda game or Minecraft?"
@kuzuthunder1964 Жыл бұрын
Not just in Zelda, 22 unique enemies in honestly unbelievable for an AAA open world game
@Ianmar1 Жыл бұрын
I recall that there were twenty eight species of enemies which does not color or elemantal variants, nor the movesets granted by the three weapon classes. Nintendo could have pretended that a silver bokoblin was different from a red bokoblin just as many AAA studios reskin their spongier bandits and had this number close to one hundred. The issue as I see it is that the enemy diversity is just not interesting: flurry rush is too effective for crowd control, it is too easy to isolate enemies for 1v1, and the stunlock mechanic is too effective in 1v1. No one bothers to diversify their strategies to match the diversity of enemies .
@thebreakdown962 жыл бұрын
The other thing I didnt really like was kind of the lack of boss fights, those are some of the most epic and memorable parts of each Zelda game. Also there's kind of a feeling of loneliness in the game the towns and npcs not being nearly as funny, memorable or reoccurring as other Zelda titles. For example the way you always run into tingle in other titles or even the pirates in Wind waker, even the boat is a character that talks to you, not to mention the allies you pick up to help you out along the way like Medli etc. or even Navi who's always by your side in Ocarina of time. We all have "Hey Listen!" burned into our minds from when we were kids. There's nothing really like that in Botw, it feels like kinda of an empty barely populated world.
@nickhippen28502 жыл бұрын
I mean, the game does technically take place after the apocalypse. Would be kind of weird if there were huge cities everywhere.
@thebreakdown96 Жыл бұрын
@@nickhippen2850 you don't really need huge cities just good reoccurring characters. Bro or just someone! no tingle, No Navi, no talking boat buddy, u just spend all your time killing the same goblins or getting drenched and sliding down the sides of mountains
@stefanlynch3210 Жыл бұрын
@@thebreakdown96 they had beetle and that's about it. But I do agree.
@DemiCape Жыл бұрын
@@thebreakdown96There was the bird guy that plays an instrument everywhere, I found him interesting, so breath of the wild do have some characters that are like that.
@jonathanwilliams127110 ай бұрын
@@DemiCape But Kass is not a companion. Sure you see him for eight shrines and sometimes at stables, but that's not remotely the same thing, and with how big the world is, those sightings end up a terribly small amount of the play time.
@davidlenz7817 Жыл бұрын
Also as a of Zelda fan I had to wait forever for this game to come out it was so highly anticipated that it made it very disappointing for me
@Soradus2 жыл бұрын
I just wish BOTW had REAL dungeons in the open world area. They could have also had unbreakable unique items that make world travel easier or faster, or even more fun! I love BOTW, I just wish it had a more Zelda aspect to it.
@dvsdez6 ай бұрын
Master sword only unbreakable weapon unfortunately
@theaarongarcia Жыл бұрын
I tried to play this game. I tried to play this game 4 different times, and I can't get passed 3 hours playing. It's soooooooo boring. You explore and explore and all you fine is another boring shrine. I don't get why people love this game so much.
@kyordannydelvalle523 Жыл бұрын
They treat zelda botw and zelda totk as they invented something new when really it is your typical open world game with boring sidequessts that most of them are sidequests, solving boring puzzles that a child can solve and non existent story or barely enemy variety in this game. I still can't fathom why people think this game is the pinnacle of open world games
@pitshoster4019 ай бұрын
Its because for most Nintendo fans this is their first open world game ever pretty much.
@SilverSpireZ2 жыл бұрын
Weapon durability and the lack of proper dungeons were a huge turnoff, and are why I have struggled to even make significant progress in the game after multiple attempts. Admittedly, I’m not a huge fan of the series, but I have played several Zelda games before. And the most gripping part of those games were the dungeons and the feeling of progression you get from them. Breath of the Wild lacks both of those for me, especially when your only rewards are several dozen mini-shrines that end super quickly, weapons that I don’t want to use because they’ll break after a couple minutes, and Korok Seeds that pad out the runtime. I’m a fan of something like Metroid because it always feels like you’re progressing towards something, and you’re always finding new tools that can help you on your journey; thus, you have a reason to explore every nook and cranny of the world. It doesn’t matter how big your world is to me. If it’s not fun to explore, why bother? I get why so many people love it, but I just don’t. I always heard from my friends that are fans that what people love the most about BotW is that it completely changes the Zelda formula, and what people hate the most about BotW is that it completely changes the Zelda formula. And that seems to ring true the more time passes. If TotK manages to fix progression and weapon durability, then it’ll likely be much more appealing to me and several others.
@Ianmar1 Жыл бұрын
I missed the delayed gratification of struggling with a puzzle and wondering what kind of tool I might need to solve it. "Go anywhere, do anything" seems to work best for people with ADHD in need of constant distraction.
@TumblrCats24 күн бұрын
I have ADHD and I actually really prefer the old linear games of Zelda. Grew up playing Oot, Majoras Mask, WW, TP and the ones after. And the linear progression always kept me interested enough to 1. See how the story progresses because it was so good and 2. Finding and choosing the time when I want to explore really made me appreciate exploring more. In Botw exploring was way less fun to me because it is always given to you. You don't earn your time to explore, therefore cherishing it less in my case.
@Xile1799 ай бұрын
I played botw once, thought it was cool but i would never replay it again. I dont understand all the hype and praise it gets. Totk was the first mainline zelda game I skipped. Would rather replay any other zelda game before playing botw again
@firenze6478 Жыл бұрын
The problem with weapon durability isn’t that they break too often. It’s that it’s a pointless constant nuisance that only matters in trial of the sword where you are actually limited but takes away from weapons feeling like actual rewards for progress with no benefit in return since you are never stressed for weapons excess in extremely rare scenarios . It’s literally the same mechanics that made people hate paper mario sticker star It’s li
@isymfs4 ай бұрын
I think the fact that you can encounter more than 15 enemies in a mere 20 minutes of gameplay gives validity to the durability claim
@user-rf2tn8mk3f2 ай бұрын
and the fact that the enemies always seem to attack you and give chase when your trying to do something important. They all attack in groups too.
@bathmessengers8 ай бұрын
i hate it. Every task you have to do in the game sucks. Every single thing. The enemies are terrible. The combat doesn’t even feel good. The dialogue is absolutely terrible. the horse riding is terrible. Im devastated really, because I really did want to like it and I was excited to play it. The music is the only really good thing. The graphics are great. the first divine beast i went to was the zora ruta beast, and this design was horrible. Why is it this stupid stone thing? Why are the enemies so bad. Why does every shrine suck? The puzzles are the most boring and unsatisfying thing i’ve ever seen. What the hell really is this? the zoras looked incredibly weird. You have no rupees so you cant buy anything ever. What the hell do you do with these ancient springs and gears and crap? Why is everything robots and stuff? this was just all around one shitty thing after another. only did the zora area and tried to get to the forest to get the sword, and already I almost want to quit.
@EnileVideos6 ай бұрын
This game is boring, I started playing it and when I discovered that my job is discover shrines for improve health and stamina and seeds for storage and ot will take all my time in the game with repeat the process I quit the game, even Genshin Impact seems more fun in gameplay if you exclude the boring story narrative And the weapons that make your fights not fun by the durability system this kills the all joy They can make the map smaller with more content and a modern rpg system with crafting weapons and armors , that was better than this game .
@ravenfirepheonix Жыл бұрын
Love Zelda but this game is not for me. Neither is Tears of The Kingdom. It’s even boring to watch a KZbin play through.
@richardstilettos4202 жыл бұрын
I really like these videos where you go in depth as to what people don't like about games instead of just saying "I'm right, you're wrong!" I have never played BOTW. After hearing about the weapon degradation system, I was immediately uninterested. My friends tried to tell me that it doesn't hinder the experience, but weapon degradation always reminds me of Silent Hill Origins.
@pressaTD2 жыл бұрын
Yeah I feel like the weapon system is a big turn off for a lot of people. In practice it’s not as bad as it seems but I can see how it’s a deal breaker for a lot of people.
@TheChaosLupin2 жыл бұрын
Weapon degradation was what made me quit the game
@williamgunderson73652 жыл бұрын
@@pressaTD it basically was for me in the end, even though I’ve been a huge Zelda fan since I played OOT on the N64 as a five year old. Ocarina and Wind Waker made the franchise for me and were a huge part of my childhood.
@SoupyMittens2 жыл бұрын
the weapon system is fine, it just makes it so that you cant just get some god weapon and use it for the rest of the game
@SoupyMittens2 жыл бұрын
@@shadow4040 Its not really a Zelda game, but its probably my favorite game of all time. The original Zelda formula needs a bit of a break
@Big_Dai Жыл бұрын
I will never understand a human that gave BotW anything above a 7, or a very generous 8! It's so obvious, in fact, why the game does not deserve all the 10/10s it got.. and anyone who did should not be reviewing games. Period.
@jarynn8156 Жыл бұрын
Eh, it sucks as a Zelda game but as an open world game it is well made, possibly the best in the genre.
@LostHorizons0 Жыл бұрын
@@jarynn8156 “the best in the genre” what a joke.
@jarynn8156 Жыл бұрын
@@LostHorizons0 It is typically regarded as one of the best open world games out there. You might not like open world games, which is entirely fair (I personally can't stand them, and, by extension, do not like BotW) but it is a well made game in the genre and is largely regarded as the gold standard.
@LostHorizons0 Жыл бұрын
@@jarynn8156 my favorite game is morrowind. I love open world games ones that have lore / immersion and life to them. Botw is a dead open world with nothing in it. If this is the “golden standard” going forward I’m sad to see the future of games. All botw is just Skyrim in third person with zero immersion dogshit combat and a dead world and being forced to play as a little twink.
@jarynn8156 Жыл бұрын
@@LostHorizons0 Well, you are in the minority. Most people absolutely adore Breath of the Wild and a lot of open world games have been using it as a template. And while you might think the combat is bad, personally I'd say the swordplay is the game's one true strong suite. But hey, different strokes for different folks
@mattb6522 Жыл бұрын
I don't hate Breath of the Wild, but it is more that I'm just not really into open world games and wanted a more traditional Zelda experience. The thing I liked about previous Zelda games is the moment-to-moment action that kept the pace of the game moving. I just always enjoyed the traditional Zelda formula with exploring dungeons, getting item and defeating big bad boss. I appreciate Nintendo doing something new with the series, but I just hope that they don't completely abandon "traditional" Zelda games. I did enjoy the Link's Awakening remake, so I would love to see them make a new traditional Zelda that can run alongside the open world Zelda games. Just give Zelda fans more options to play the games they like.
@brandonbaggaley23175 ай бұрын
There is also making Link feel like Zelda’s janitor, not Hyrule’s Hero when compared to the other games story wise. The events of BotW’s story happens primarily in the memories, making the events happening in the gameplay clean up from the memories and the final act of the story combined. In the other games, the story progresses as you play and watch Link grow from an average person to Hyrule’s Hero as a character, not just power level.
@jamespuso16272 жыл бұрын
Like you said at the end, it's a matter of preference, but in a pretty big way. Breath of the Wild is a very different kind of game from prior 3D Zelda games and liking those doesn't mean you're going to like it and some of us don't. I wouldn't say I hate Breath of the Wild but there's just nothing about it I particularly like.
@TheLeetCasualGamer2 жыл бұрын
Two brief things that I don't like about BOTW Part of a Zelda game for me is having some limit on what you can do from the lack of tools you carry at the start. It makes it feel like you're finding things to conquer the land further. BOTW feels too free to a point of lacking incentive to progress. Repetitive rewards. Since everything is a shrine or camp, what's giving me the urge to explore the world. Just do all the easy shrines and get the same reward. Anyway, nice to hear a more neutral voice on this address things we don't like. It's just a lot more pleasant then a lot of areas on this topic.
@BlaizeTheDragon Жыл бұрын
It's why I liked skyward swords upgradeable tools. It made all chests exciting because, who knows, it could have a material you need to make the beetle or something better. Now I fully respect the sheika slate can be upgraded but it's more or less just a trip to the woods and back and it's only a cooldown upgrade for the most part.
@michaelrooze278 Жыл бұрын
I've been playing Zelda games for 30 years. Breath of the wild is not even top 3
@KingRaatz10 ай бұрын
For me, it in the BOTTOM 3. Next to TotK and Zelda 2.
@philsurtees2 жыл бұрын
I *HATE* oxygen. The way it enters my lungs when I breathe in; the way it travels around in my bloodstream; the way it keeps me alive. I wish oxygen didn't exist...
@jbrink1789 Жыл бұрын
I grew up playing Zelda on NES and I also played ocarina of time the breath of the wild is just awful I absolutely can't stand it
@Readmit2 жыл бұрын
Swimming sucks in this game too, and the Zora tunic does nothing to help. You still drown with it on as long as you run out of stamina. There's also no hookshot and you can't slice while running like in TP. Also, you have to use two different buttons to drop and throw items.
@costelinha18672 жыл бұрын
To be fair, swimming sucks in pretty much any zelda game I played that isn't Majora's mask for the n64. I don't want Normal Swimming, I want ZORA swimming.
@Readmit2 жыл бұрын
@@costelinha1867 No swimming is worse than breath of the wild, and people consider it to be the best Zelda ever made. I can’t stand this game. It has major flaws with the controls, and falling down after you get hit and having to wait a few seconds to get up is not realistic, it’s just annoying.
@kobudo Жыл бұрын
The problem isn’t that a good weapon breaks after defeating two dozen lizalfos or whatever. The problem is that after defeating those random overworld enemies, you’re going to wind up trading that one good weapon for maybe ten awful weapons. The game punishes you for going out and exploring the overworld map for no good reason. A decent fight with a lynel or two will result in a completely different weapons inventory, and maybe a few less shields to choose from. It’s really a trash system where even good items are just… eventual trash.
@Eek1323 ай бұрын
Funny thing is, before Breath Of The Wild released, people complained that Zelda dungeons were too repetitive (eg find an item that helps complete dungeon), but now people want to go back to old dungeons?
@Road_to_Dawn18 күн бұрын
I never had that complaint, but at the same time, there’s a difference between changing the typical dungeon formula and throwing it away altogether. I think Link Between Worlds had a great middle ground that had proper dungeons with puzzles and required equipment to progress, but you could do most of them in any order and you didn’t find most of the equipment in the dungeons.
@laurancestreet18747 ай бұрын
I never understood why Rupies were so freaking rare in the game despite being necessary to get at least decent gear, which will later break anyway😂 Plus the cold and hot weather system was annoying and made me literally throw the cartridge out my window
@Jane-oz7pp Жыл бұрын
As a franchise fan, who actually bought the game twice, nope, I absolutely the fuck do not love it. I hate it. It is one of maybe three games that bored me to the point that I will never give it another go. After the first time I thought I had just been blinded by the difference from older titles, and thought I'd give it another go... and hated it even more. It's not even a full game, it's a fucking tech demo masquerading as a Zelda game.
@roundninja2 жыл бұрын
You could compare BotW to a popular non-Zelda game with weapon durability, such as Dark Souls or World of Warcraft. My estimate is that compared to those, the weapons break too fast. If you ask me, the very existence of weapon durability in Zelda may be a bad idea, because it undermines the sense of joy in exploration and discovery, and makes combat more unpleasant.
@alansmithee62733 ай бұрын
It absolutely undermines the sense of joy in exploration, since whatever "reward" you got is just gonna break after a few fights. And yeah, combat never feels worth it. I don't want to break a few weapons, just for the chance of getting some new weapons that'll break soon after.
@JuStPaBe7 ай бұрын
Empty map with same enemies repeating and nothing to discover just shrines. OVERRATED AF
@Corndog522 жыл бұрын
my problem with the title is that everything feels far away from eachother just for the sake of a world that feels 'open', i get the idea but i don't feel like it adds any true depth to the title.. not that i'd want all of the dungeons to be stacked in a row, but it was definitely a world i wasn't as excited to explore as some other more compact worlds
@Raylightsen5 ай бұрын
No no no, you are not taking it the way it truly is. Here: 1- The dungeons are mediocre in botw 2- There are not progress items in botw (such as the hookshot, etc) 3- The durability system SUCKS. It was not necessary in a zelda game. 4- Link defense is insanely low and/or enemies are insanely overpowered. 5- The rain weather system. 6- The stamina system (yes, that is an issue in skyward sword too). 7- The story is mediocre at best. 8- No sense of progress. Everything is too open for the worst. 9- The map is absurdly huge full of nothing and takes ages to traverse from one place to the other. For the 3rd point, the issue is NOT that "weapons breaks fast", the true issue is that "weapons breaks".5- The rain weather system.
@narrator-bf4 ай бұрын
ok i can agree with the numbers 1, 2, 5, 7, but everything else like the weapons breaking is really Not a problem, just pick up the enemy's weapons and i don't want to sound mean but number 4 is laterally a skill issue, thats it, and ' sigh ' the stamina..., they make you upgrade the stamina for a reason, and the map being huge and full of nothing is a bold claim, i wonder how many side quests and area's you've explored and finished, and it taking ages to go from one place to another is probably the worst argument of all because well...just teleport, and if you don't have a way point then grab a horse, those fellas are fast i can tell you that much. ( sorry if this sounded mean or anything, just i had to say something )
@Raylightsen4 ай бұрын
@@narrator-bf Simple, i never said i have problems with it, i mentioned it because is a bad game design, artificial difficulty the point 4. The stamina has no place in the zelda franchise. No defense for that awful mechanic. Neither the nonsensical weapon breaking. The map is full of useless finds, so is full of nothing. No piece of hearts or something really worthy to see or find. The fact you mentioned the teleport makes my statement even stronger. Think about it. The horse... those weak and slow things, not like epona from twilight who is a real horse with horse power.
@narrator-bf4 ай бұрын
@@Raylightsen eh, well, i'll just shut up.
@exist_to_resist74142 жыл бұрын
Funny thing about the weapon endurance system is that they break way more often than let's say a game like dark souls where your weapons deteriorate at a much les annoying pace and you can actually repair them. BOTW has a system clearly inferior to other games with a weapon durability system.
@zackkelley2940 Жыл бұрын
See also Elderscrolls Morrowind and Fallout New Vegas for durability systems that are reasonably balanced and well done. The durability of weapons in BOTW is so low as to be nonsensical. Even the humble soup ladle should be able to take out more than a single Bokoglin. Then you have metal weapons that should be able to take out a small army before they should give out (Especially since most of the enemies you'll be fighting aren't... wearing... armor). Quadruple the durability of the BOTW weapons and you might at least be somewhere in the ballpark of reasonable.
@Ragekolb Жыл бұрын
"Let's start at the beginning... Ocarina of Time." I'm sorry what?
@jarynn8156 Жыл бұрын
The first two Zelda games are irrelevant. They are almost 40 years old. Which means anyone younger than 50 probably didn't play them when they were relevant. And their formula was dramatically different than the formula that ALTTP established that came to define the formula for both home console and handheld Zelda games up to the release of Skyward Sword and a Link Between Worlds.
@LostHorizons0 Жыл бұрын
@@jarynn8156ok zoomer I’m 41. The first game I finished myself in complete was Zelda 1 in kindergarten speak for yourself. I tried those dogshit 3d games years later all pieces of sh*t.
@jarynn8156 Жыл бұрын
@@LostHorizons0 Because nothing beats getting thrown into an empty field with zero indication of where to go. And nothing beats a game design that literally requires the use of the printed manual to find items because the game has no mechanism for telling you that a wall is bomb-able or a tree is burn-able so instead they put a map of all the secrets inside the box.
@LostHorizons0 Жыл бұрын
@@jarynn8156 because nothing beats walking around an empty open world with nothing in it with paper thin weapons that break in 2 hits and dogshit puzzle shrines. I beat Zelda 1 at 7 years old. If I can do it than maybe you are just dumb … as an adult we didn’t have the internet back than or a Manuel. We used our brains. As I said ok zoomer.
@BarcelonaMove Жыл бұрын
I watched one of your videos because the KZbin algorithm said so, but maaaaan I've found gold in a 6150 subscriptors channel. Great job!
@Mediocremiimakings Жыл бұрын
My problems: -weapon durability -Rain -Blood Moon -Keo Ruug Shrine -Barely passes as a Zelda game. (Lack of dungeons) -Bokoblins when they swing the spear around in circles -Secret of the Snowy Peaks (vague instructions) -Only being able to use Amiibo once a day -Hestu’s Gift -Mipha’s Grace cooldown (25 min) while the others being about 10. -Enemy Repetition -Lynels -Some enemies being able to know who is behind the majora mask -Boomerangs not coming back sometimes -Apparatus shrines -Minor, Modest, Major Tests of Strength, NEEDS ENEMY VARIETIES. -Yigas coming out of nowhere (LAY DOWN YOUR LIFE 🥷) -Lynel in the final trial -TBH, it’s too realistic for me :( -Skywatchers -Shields breaking after a failed parry attempt from a guardian laser -Malice -Finally finding a mineable rock, only to have it have amber in it instead of flint (ok that one is a bit specific) -Link making noises every time he swings his sword -Daruk’s Protection not being wanted when shielding (YES I KNOW YOU CAN TURN IT OFF!!!) -The obscene amount of Koroks you look for 🖐️😔🔫 don’t @ me…
@delahaye_artworks43772 жыл бұрын
I don't hate the game, but yeah, it's the one I like the least. Open world as a genre is something that's flooding the maket these days, so it's sad to see it take over franchises that were good withount it. You can argue that zelda was aways pretty open even since it's first NES release. But it wasn't the focus and the areas weren't so prepostuosly big that made them boring to traverse. And yes, the themed dungeons did help making the atmosphere feel unique from one another, so looking at the same assets most of the time in breath of the wild was a moodkiller for me.
@prophismusic Жыл бұрын
weapons braking. the single giant piece of poop on a zelda cake. way to ruin a franchise. someone else needs to start making real zelda games
@BlackBeltGamers88 Жыл бұрын
It isn't a Zelda game. Link was a tool wielding puzzle solver. Now he gets magical powers and the ability of superglue... The combat and bosses are turned into input sequences that require little to no skill and have no climax. There exists no dungeons, no temples, no sense of satisfaction, just a giant list of trivial mediocre tasks worse than that of DK64. Every little thing that can be done in BOTW or TOTK for that matter are so small in scale that they feel like they were put there solely because they knew the world was barren and void to begin with. Weapon durability was my main problem with BOTW and I still played the game with some enjoyment. TOTK however, I didn't really enjoy any of my experience with it. It was tolerable enough to finish solely because of the glitches and exploits that were in the game that allowed me to speed up the sluggish nature the game set out to force you to slog through.
@rrsidentfrickhoe Жыл бұрын
I think it's a better zelda than the other 3d ones.
@ELdonutking-11115 ай бұрын
With weapon durability, I started skyward sword this year and really hated the low shield durability. It felt like I was having to restock shields every 3 seconds
@VGA3222 жыл бұрын
I'm definitely in the camp of saying BotW isn't a proper Zelda game. I didn't mind breakable weapons, but I do have the mindset that Dungeons (If you can even call them that) are often baren and rather boring. The other issue is that because you get all of your puzzle solving abilities at the very start of the game the rest of the game has to be relatively on par difficulty wise and that leads to feeling like you really aren't making any progress in difficulty at all. However, I hands down believe that BotW has one of the best overworlds as far as exploration goes. Every time I play the game I love exploring the overworld. It's just when you get into what is supposed to be the Zelda content it starts to not feel great for me. Was nice to hear someone actually break all this down instead of just blast people who didn't enjoy the game the same way they did. Thanks for the content!