Priority, spacing, clanging and rebound | Hitbox interaction in Super Smash Bros. Melee

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Melee Mechanics by Kadano

Melee Mechanics by Kadano

Күн бұрын

Пікірлер: 105
@Fizzi36
@Fizzi36 9 жыл бұрын
I love the way you present information Kadano. It is really obvious you put a lot of time in to make complex topics as understandable as possible. Super interesting video, thanks a ton!
@meleemechanics
@meleemechanics 9 жыл бұрын
That means a lot coming from you! Thanks.
@trtisme
@trtisme 9 жыл бұрын
Melee Mechanics by Kadano You also make the presentation very calming, aesthetically pleasing, and you label things adequately. Learning this game is frustrating enough without people sometimes making information more hard to access by not labeling content in a way newer players can find it easily, but I can't see that being an issue with any of your videos. And the fact that it has calming music and is generally pleasing to watch (though it is my opinion and obviously subjective) seems like it would make it less frustrating and intimidating for people learning. Just great work overall, you're a credit to our community.
@RascalTheChao
@RascalTheChao 9 жыл бұрын
Well, now I know why Marth's Dair always seemed unnaturally easy to sweetspot.
@300PIVOTMASTER
@300PIVOTMASTER 5 жыл бұрын
All of the little things that go into making this game the beauty that it is never cease to amaze me.
@achumani123
@achumani123 9 жыл бұрын
Oh my god, it's truly amazing to see how far a 14 year old game can be taken. As a veteran melee player and a fellow smasher, i'm proud to call this game my favorite, because of people like you, who never cease to amaze. Thank you for all your work.
@Rh1thmz
@Rh1thmz 8 жыл бұрын
all nujabes soundtrack what a legend
@frosure420
@frosure420 9 жыл бұрын
Gotta love the smooth nujabes music, in the background
@videogamesjohnson5160
@videogamesjohnson5160 9 жыл бұрын
you put so much work into these im so glad youre part of this community excellent video, and great content on r/ssbm too
@LyricalFluffer
@LyricalFluffer 9 жыл бұрын
Pay this man
@EvenMatchupGaming
@EvenMatchupGaming 9 жыл бұрын
These vids are an awesome resource for the scene, so good. Smash + Nujabes is a wonderful thing. - Joe
@kidd_kudu847
@kidd_kudu847 7 жыл бұрын
EvenMatchupGaming same here, the music is amazing
@Dragn7
@Dragn7 9 жыл бұрын
Excellent job on this, Kadano! Btw, I've had that SSBM Hitboxes spreadsheet for a long time, but never knew who made it. After seeing the author here I could finally go and rename the file to add that, haha.
@meleemechanics
@meleemechanics 9 жыл бұрын
Durgan yeah Toomai did an amazing job with this. And to think that he collected all of that manually …
@Buutaro
@Buutaro 9 жыл бұрын
Much respect for the Nujabes music choice!
@Sixsoul
@Sixsoul 9 жыл бұрын
Wow, amazing video my brotha! Thank you! I can definitely tell you've spent a good amount of quality time down in the lab.
@BorderlandSkylights
@BorderlandSkylights 9 жыл бұрын
Out of all the videos, guides, and explanations I've seen describing attack priority no one has done it as well as you have here.
@guardian8926
@guardian8926 8 жыл бұрын
Just as a little cool tidbit, when an attack clangs it produces a sound similar to metal. This sound is changed when two swords clash to sound like of course, swords clashing.
@caerulemusic
@caerulemusic 2 жыл бұрын
a video with nujabes is always a good video
@luciencelente4967
@luciencelente4967 9 жыл бұрын
Great stuff, diggin' the Nujabes music as well.
@Peanutz996
@Peanutz996 9 жыл бұрын
Overall this was very interesting, especially the fact that the non tipper (marth) hitboxes outprioritize the tipper. Never knew that!
@1664MajorRaikov
@1664MajorRaikov 9 жыл бұрын
nujabes? Kadano you never fail to impress. 10/10 video like always
@leomeror
@leomeror 8 жыл бұрын
stale moves/staleness explanation starts at 4:30
@Tachyon836
@Tachyon836 9 жыл бұрын
Very helpful! Thanks a ton, now to setup more frame traps! Also, gives me a new reason to never use Bowser against Marth.
@SimnaibnSind
@SimnaibnSind 9 жыл бұрын
Melee Mechanics by Kadano Another one of those notable moves with an Article hitbox is Peach Bomber. Moves can easily be tested for this status by throwing them against a Ness thunder jacket after the thunder jacket has already hit the user of the move. The thunder jacket will clang/outprioritize any clangable move before it has hit the user of that move, but after it hits them it will only continue to block clangable Article hitbox moves.
@MewcePewpz
@MewcePewpz 7 жыл бұрын
Immensely helpful and well put-together. Great stuff, lads!
@Fray.gaming
@Fray.gaming 9 жыл бұрын
Nice music choice .. :D
@magnusm4
@magnusm4 7 жыл бұрын
Favorite this video. First in a long time where only the best videos goes for me. Perfect for my game development. N3K EN talked about sphere colliders over box colliders in efficiency but being more annoying to code so I want to know how other games handle meelee to make it good
@MACPCOSX7
@MACPCOSX7 9 жыл бұрын
Incredible editing and very helpful! Thanks! (And thanks for your CRT help on smash boards!)
@LeaGibson1
@LeaGibson1 9 жыл бұрын
Beautiful work brother Kadano!
@TheCrustiCroc
@TheCrustiCroc 8 жыл бұрын
Good video, really informative! RIP Nujabes.
@kirbyover9000
@kirbyover9000 9 жыл бұрын
Half of the reason I watch these are because of the music, gotta love Nujabes
@DOverton252
@DOverton252 9 жыл бұрын
shoutouts to the homie always using Nujabes. Much love.
@FishamanP
@FishamanP 9 жыл бұрын
Marth jab to help punish Falco invincible Side B recovery? Is this 30XX?
@meleemechanics
@meleemechanics 9 жыл бұрын
You can also use dsmash to kill instead if Falco is at ~>100%. The first hit protects, the second tippers. Obviously requires correct spacing. And Falco can vary his spacing by opting to do a backwards jump instead forward, making you hit the sourspot instead, so altogether it’s somewhat gimmicky. Still something to keep in mind though (at least in my opinion).
@Aerros
@Aerros 9 жыл бұрын
+FishamanP You can also jab with Ganondorf >.>;
@FishamanP
@FishamanP 9 жыл бұрын
Aerros I feel like that wouldn't give you enough time to reach Falco. Maybe jump over the Phantasm and waveland Ftilt?
@Aerros
@Aerros 9 жыл бұрын
Im just telling you what works in a given situation. For some reason, some Falco/Fox players think they can SideB right passed others unharmed -__-
@wahey8470
@wahey8470 8 жыл бұрын
I really enjoyed this video.
@ussgordoncaptain
@ussgordoncaptain 9 жыл бұрын
Hey when's the next one coming out? Clearing misconceptions about CC is important
@FortWhenTeaThyme
@FortWhenTeaThyme 9 жыл бұрын
So if I'm understanding this right, here's how it happens: The character with a port number closer to 1 has their id 0 hitbox checked against the opponent's ID 0 hitbox, then the opponent's ID 1 hitbox, etc? After that, the first player's ID 1 hitbox is checked against all the opponent's hitboxes in order again. If none of those clink, the player with port priority's ID 0 hitbox is checked against hurtboxes?
@sebastiengayraud4717
@sebastiengayraud4717 9 жыл бұрын
best poster on smashboards and youtube tho #1 #kadano
@emperorlelouch5696
@emperorlelouch5696 5 жыл бұрын
Wow, I'm now educated on this stuff. Time to do better in SSBU
@jasperscott7879
@jasperscott7879 9 жыл бұрын
This might be the subject of a new video, but why do Doraki Instant Walljumps happen? He told me its when you get a sweet spot on the ledge with your up-b it happens if you rubbed the wall before grabbing the ledge?
@super2thesam
@super2thesam 7 жыл бұрын
Can you explain what the deal is with projectiles and why Samus ones get eaten by needles and bairs and the like? I've always wondered why Samus gets the short end of the stick in this regard
@kneo12
@kneo12 10 ай бұрын
Holy shit this is gonna be so useful
@PAPASTAIN
@PAPASTAIN 9 жыл бұрын
all hail the jazzhop guides
@mike-gt8yo
@mike-gt8yo 5 жыл бұрын
how do you expect me to read when u got me jammin this hard
@composercarman
@composercarman 9 жыл бұрын
fantastic video! The music is very messy though, had to mute
@meleemechanics
@meleemechanics 9 жыл бұрын
Well, I can’t please everybody’s music taste, unfortunately. But as long as everyone who doesn’t like my music choice reacts like you and simply plays something else in the background, I don’t think it’s a problem. Was it too loud or simply not the kind of music you like? Watching it now, I think I should have put in a Fade-in effect over the first minute or so.
@Victra
@Victra 9 жыл бұрын
Melee Mechanics by Kadano music was lovely. Takes a special person to not like nujabes. Keep up what you do Kadano.
@RWW124
@RWW124 9 жыл бұрын
I love the Nujabes
@Jaymalakajamal
@Jaymalakajamal 6 жыл бұрын
This is exactly what I’m tryna figure out in smash ultimate
@dchrisu
@dchrisu 9 жыл бұрын
nice nujabes type beats if it isnt nujabes, great facts thanks m8
@jimmadrig7327
@jimmadrig7327 9 жыл бұрын
Props on an awesome and informative video. Quick question since I can't seem to find the answer online anywhere: can anyone point me in the direction of the tool that allows you to see hitboxes, animation states, etc?
@meleemechanics
@meleemechanics 9 жыл бұрын
Jim madrig it’s already in Melee. It’s called develop mode and is accessible through the debug menu. To get into that, you can either use an AR or Gecko code, a modified DOL (game core file) or a pre-made .iso (for example Achilles’ 20XX hack pack). Which of these is best for you depends on which console you use and whether you like to keep Melee as vanilla as possible or not.
@Mutant2Keen
@Mutant2Keen 7 жыл бұрын
How is the backdash punish on falco easier? Since the backdash is inconsistent unless you have a really good controller
@privacywillmatter
@privacywillmatter 7 жыл бұрын
Less controller inputs.
@cross25011990
@cross25011990 7 жыл бұрын
pretty good work !
@rik6031
@rik6031 9 жыл бұрын
mmmmm That Nujabes track
@louispluspizza
@louispluspizza 4 жыл бұрын
Thanks but I wanna know what the colors mean for example red is damage, right?
@Athesies
@Athesies 3 жыл бұрын
Yeah theyre hiboxes that cause damage/knockback, yellow areas are portions of the characters that are vaulnerable to being hit
@billlllllllllllll
@billlllllllllllll 7 жыл бұрын
How do you enable hitboxes?
@KristaTheWolf
@KristaTheWolf 9 жыл бұрын
music is amazing
@davidl1112
@davidl1112 2 жыл бұрын
Any idea why when the Ganon and Marth f-smashes clank that Ganon’s rebound animation pushes him towards Marth instead of back? Timestamp: kzbin.info/www/bejne/g4DPgqljbrhksKc
@Kadano
@Kadano Жыл бұрын
Ganondorf's fsmash has innate horizontal movement, and when the attack is intercepted during those frames and transitions into rebound, the leftover momentum is carried over. It's a bit similar to boost grab. It's been a long time that I looked into this, but I expect that the rebound pushback is subtracted from the innate forward momentum, so if the fsmash forward delta is, say, 5, and the rebound pushback is 1, he still has a forward momentum speed of 4 left (that dissipates quickly as ground friction is applied).
@Kenny2100vn
@Kenny2100vn 9 жыл бұрын
Good work.
@imgamerful
@imgamerful 8 жыл бұрын
very informative video
@macpelle6022
@macpelle6022 9 жыл бұрын
This is very interesting :)
@alienturtle1946
@alienturtle1946 8 жыл бұрын
I've put off downloading the Toomai spreadsheet because it says 1.0 instead of 1.02. Is the difference of any concern?
@meleemechanics
@meleemechanics 8 жыл бұрын
The minor differences are all documented on ssbwiki.com.
@alienturtle1946
@alienturtle1946 8 жыл бұрын
Melee Mechanics by Kadano Thank you!
@raiku4275
@raiku4275 9 жыл бұрын
Well done
@Jijowu
@Jijowu 6 жыл бұрын
Can you do one about about Smash 4 mechanics?
@Jijowu
@Jijowu 6 жыл бұрын
And Ultimate when it comes out?
@Peanutz996
@Peanutz996 9 жыл бұрын
Oh wow, so this is why I always clang when trying to (marth) dtilt falco out of the middle of his phantasm?
@meleemechanics
@meleemechanics 9 жыл бұрын
Peanutz996 If he had ledge intangibility, yes. If he had not, you timed the dtilt too late.
@Peanutz996
@Peanutz996 9 жыл бұрын
Melee Mechanics by Kadano So when you're too late (no intangibility) you clang with his "artifact hitboxes"?
@meleemechanics
@meleemechanics 9 жыл бұрын
Peanutz996 Yes. When you look closely at 11:24, you see that his hitbox lags behind his hurtbox. When you time it too late, his hurtbox has already moved past you, but the hitbox is still in front of you.
@Peanutz996
@Peanutz996 9 жыл бұрын
Melee Mechanics by Kadano oh yeah, that's really cool, thank you!
@MaachoNaacho
@MaachoNaacho 9 жыл бұрын
Yoo peanutz Kreygasm
@karibola
@karibola 9 жыл бұрын
How do you determine the number of ReboundStop frames?
@meleemechanics
@meleemechanics 9 жыл бұрын
I … counted them.
@karibola
@karibola 9 жыл бұрын
Melee Mechanics by Kadano :/. I mean, what methodology does the game use to determine the number of reboundstop frames?
@meleemechanics
@meleemechanics 9 жыл бұрын
Ah, that’s what you mean, didn’t get you at first. It’s calculated just like normal hitlag.
@flwns_
@flwns_ 9 жыл бұрын
enlightening
@anonymous-zy2ol
@anonymous-zy2ol 9 жыл бұрын
This could sorta apply to any smash bros right??
@meleemechanics
@meleemechanics 9 жыл бұрын
anonymous Sort of, yes. The exact formulas and hitbox properties are most probably different in the other titles, though.
@sweetblazincronic9
@sweetblazincronic9 9 жыл бұрын
NUJABES KREYGASM
@XMagusX
@XMagusX 8 жыл бұрын
Wow, some one has my nickname too...
@TiberiousNeruda
@TiberiousNeruda 8 жыл бұрын
I kinda take issue with the usage of "disjointed" in this context. Simply having a hitting area bigger than the receiving area doesn't make a move disjointed, in fact that's pretty much true of *all* fighting game moves... it's having hitting areas where there aren't any hittable ones that makes an attack truly disjointed (Marth's sword in the first example, for instance, but not Fox's fist.). It's this true disjointing that makes sword-wielders so ridiculously advantaged in all the Smash games. Combine that with a general lack of recovery for most moves in Smash, and then you might understand why we got annoyed with "yet another sword-wielding FE character" in Smash 4.
@ReanimareX
@ReanimareX 8 жыл бұрын
'cept Marth in Smash 4. dem butterknifes tho
@geozzii
@geozzii 9 жыл бұрын
dat nujabes
@Overthought7
@Overthought7 5 жыл бұрын
Christ, why did the game designers make such a complicated priority system?
@derriclowe179
@derriclowe179 8 жыл бұрын
NUJABES!
@navi-charlotte
@navi-charlotte 9 жыл бұрын
Next time someone tells me that video games are for dumb people, I am going to show them this video. So much science happening here.
@Noipros
@Noipros 6 жыл бұрын
Finally !! Now I understand why I hate this shitty game !! What a nightmare of work... Really impressive ! Thanks a lot !
@cgyh68748
@cgyh68748 5 жыл бұрын
wow
@Applesmaush
@Applesmaush 9 жыл бұрын
Clang? You mean, clank?@.@
@meleemechanics
@meleemechanics 9 жыл бұрын
There is no one reference for which term to use. So far, I’ve read “clang”, “clank”, “clink”, “clash” and “ping”. All of these have dictionary definitions that seem appropriate. “Clang” is what is used by Toomai, the main contributor to everything good on ssbwiki.com, so I went with that. Magus uses “clank”, though, so it was really hard to decide between these two.
@Applesmaush
@Applesmaush 9 жыл бұрын
I didn't know "clang" was a real word until just now. I just thought that someone was making up some unnecessary Melee jargon when saying clank would work fine. lol
@floyd8444
@floyd8444 9 жыл бұрын
Nujabes (:
@mrsluigi9478
@mrsluigi9478 8 жыл бұрын
1:08 This is why i hate marth
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