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Introducing... The Landscape Material! Setting up a landscape can be a scary endeavour, and rightfully so - Landscapes will end up being the most complex material in your project since you need it to contain so many different layers to allow for artistic freedom when creating your game world.
Today we cover the basics of setting up a Landscape, the benefits of using Landscape Layer Blends, the different blend modes and their uses, and much more!
This is the introductory video to landscapes and will serve as a basis for the upcoming videos in the Landscape Miniseries. Hope you enjoy!
Note: You can ignore the node hiding behind the Texture Samples - it's a Prismatica-specific thing, but just imagine we're pulling a pin out of the RGB channel
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Computer Specs:
Ryzen 3900x 12-core CPU
MSI Geforce RTX 2080 Super
64GB Corsair RAM
One of those fancy nvme m.2 SSD's
Programs of choice:
Unreal Engine 4 - (Game Dev)
Blender 2.8 - (Animation and Modelling)
OBS - (Video/screen capture)
Davinci Resolve - (Video editing)
Adobe Photoshop - (Graphics and Texturing)
Quixel Mixer - (Texturing)
ProTools 11 - (Compositions and mixing)
OldSchool Runescape - (Chillax time)
Filmed using:
Sony A7s2 body
Sony 24-70mm f/2.8 GM lens
Yonguo YN360 LED's for colour
Yongnuo YN760 chip LED w/ Godox softbox for key
My lovely cats names are Boycat, Girlcat and Ladycat :)