vulcon is the counter to kri and vector, which are the counters of exo. thats the reason who win the game.
@Broockle5 ай бұрын
dang, i didn't know u can't spawn horizontally on that 4 player map.
@user-iu6sd8su3e5 ай бұрын
That’s a 2 player map
@Broockle5 ай бұрын
@@user-iu6sd8su3e i mean..... it's a 4 player map tho. 😆 I would argue semantics but I don't see the point in this case.
@user-iu6sd8su3e5 ай бұрын
@@Broockle there are no spawn points at the other corners. It’s a large two player map.
@Broockle5 ай бұрын
@@user-iu6sd8su3e Exactly it has 4 spawn points. Traditionally this was always called a 4player map. I get your point but also I'm not wrong.
@user-iu6sd8su3e5 ай бұрын
@@Broockle you are lol
@brendanw18675 ай бұрын
Nightmare is a very strong protoss player
@trumpwonBIGLY5 ай бұрын
Why , because some people have morals.
@marcusavey85295 ай бұрын
the more i see and play this game, the more i know deep down they got some of the legends from westwood studios working in there, we already know frank klepacki was hired in so it's hardly a stretch, people keep saying stormgate is a blend of warcraft and starcraft, i disagree, there is no warcraft elements here, no heroes, no items for heroes, or anything that made warcraft unique, no, this is clearly a mashup of starcraft and command & conquer, you are mining ithorium instead of tiberium, celestials use the classic c&c powerplant system, there are literal R5 rocket launchers in co-op play, infernals soundtrack is closer to red alert 2 then anything blizzard ever made, and this is an amazing thing, i hope to see more of, one thing i'm not appreciative of though, is that stormgate clearly has similar unit modeling and collision to c&c 3 kanes wrath, in blizzard games units clump together smoothly, in c&c games, units constantly try to just walk over and through eachother, it was terrible, and i see that same clunkiness here!