probably one of the coolest projects done with Game Animation sample in Unreal engine 5.4 GASP + IK

  Рет қаралды 118,794

Crossfar

Crossfar

Күн бұрын

Пікірлер: 352
@nyawtism
@nyawtism 3 ай бұрын
you know bro doesn't fuck around when he ain't even connected to the internet he is LOCKED in
@Crossfar
@Crossfar 3 ай бұрын
@@nyawtism :))
@techgod-h7b
@techgod-h7b 2 ай бұрын
yuh
@HattoriStudios
@HattoriStudios 2 ай бұрын
That’s only way I was able to start my game. Check out my game I’m working on, it’s a open world ninja JRPG. Currently it’s just me working on it
@Levnt
@Levnt Ай бұрын
@@HattoriStudios Keep up the good work! I have one advice for you though, the User Interface needs more work but since it's early in development I'll let it slide haha.
@arian6565
@arian6565 Ай бұрын
fr
@RusskiyPoc
@RusskiyPoc 3 ай бұрын
Dude what a clean work!
@Crossfar
@Crossfar 3 ай бұрын
@@RusskiyPoc thanks.
@fahdalanzi3838
@fahdalanzi3838 3 ай бұрын
finally, someone with real talent sharing his work, good job mate that's really impressive
@Crossfar
@Crossfar 3 ай бұрын
@@fahdalanzi3838 thanks , I appreciate the kind words.
@YNOT4D
@YNOT4D 3 ай бұрын
Plenty with real talent. Just not you.
@Lameless
@Lameless 2 ай бұрын
Insulting saying people with real talent
@deviant3193
@deviant3193 2 ай бұрын
The way the character behaves/moves is also reminiscent of the older Infamous games. Great work.
@Crossfar
@Crossfar 2 ай бұрын
@@deviant3193 thanks wasn't intentional but I heard this twice in the comments now so it should be true! and that's awesome infamous was great
@RenatoAtaide-so1kg
@RenatoAtaide-so1kg 3 ай бұрын
Wow!! AAAA gameplay is here
@Crossfar
@Crossfar 3 ай бұрын
@@RenatoAtaide-so1kg 😂 thanks for the compliment , Glad you enjoyed the video.
@Raphael959
@Raphael959 3 ай бұрын
@@Crossfarpls give me shoutout
@KavOmidi-y8d
@KavOmidi-y8d 3 ай бұрын
Would love to see more from this project. Great work.
@Crossfar
@Crossfar 3 ай бұрын
thanks , will try to post more dev logs soon.
@shrm1x949
@shrm1x949 2 ай бұрын
These are very smooth and natural movements! Especially cool is that the controls become very responsive and the buttons are read quickly and the movements are clear
@Crossfar
@Crossfar 2 ай бұрын
@@shrm1x949 thank you for noticing those details... Yes the idea behind the controls mechanics was to make it feel like you have access to all your gear at all times. And the animations have gotten only better ever since this video, matter of fact a new update is coming this week showcasing the improvements and new features.
@DlambewuDaniel
@DlambewuDaniel 3 ай бұрын
This could be a deadpool game
@Crossfar
@Crossfar 3 ай бұрын
@@DlambewuDaniel nice idea yeah ...
@kywhy734
@kywhy734 3 ай бұрын
Immortality simulator with gore and a destructible environment sounds like on hell of a sandbox!
@nikz000
@nikz000 3 ай бұрын
Arms animations look very uncanny, though I think you did a very amazing job in the programming department, making all the weapons ON the character
@Crossfar
@Crossfar 3 ай бұрын
@@nikz000 I'm certainly glad to see the results were satisfactory.
@SAYRESS
@SAYRESS 3 ай бұрын
yeah, people dont move like that. when gun is on the left side of the body and he take it with his right hand by putting hand behind him :D
@krz9000
@krz9000 3 ай бұрын
Having motion captured grab anims selected via chooser and guided via ik to the holster would be ideal i guess
@Crossfar
@Crossfar 3 ай бұрын
@@krz9000 would be pretty great but think of how many extra anim assets would be added for all the holsters and in a MMO it could really drop the FPS, purely doing things with IK will lower the computing cost drastically. But for a single player definitely agree with you.
@Crossfar
@Crossfar 3 ай бұрын
@@SAYRESS well normally you would just draw from the same side, but when necessity calls for it people would bend over backwards to grab any weapon they must in a combat situation I think :)) so I didn't want to limit the players choices to Same side drawing only... That's why we have it
@mezzanine510
@mezzanine510 2 ай бұрын
Super interesting and cool! I am doing something very similar in my project - at first I was going to mash ALS/Lyra into it, but when I got going on it, IK ended up being THE way to go. You can do so much with it. I'm trying to build a plug-and-play (at least as close as I can) system with control rigs to modify the animations to be different styles and what not for different characters, all parameter-based.
@Crossfar
@Crossfar 2 ай бұрын
@@mezzanine510 awesome good luck with that sounds great
@DiLearner
@DiLearner 3 ай бұрын
wonderful job and that's true i prefer GASP+IK than GASP+ASL hope to see more adjustments
@Crossfar
@Crossfar 3 ай бұрын
thanks, I'm glad you enjoyed the content. there's a new dev-log coming this week. talking about new features.
@Flybot.Dev088
@Flybot.Dev088 2 ай бұрын
So impressive i try too use uefn manikin but was too hard for 1 month learning unreal that was soo cool too see somone do this congrate and good work =)
@Crossfar
@Crossfar 2 ай бұрын
@@Flybot.Dev088 thanks , I'm glad you enjoyed it , and thanks for the compliments. 🍻 Cheers
@christopherfrancique9912
@christopherfrancique9912 18 күн бұрын
Cant wait for release . so many ideas. great work bro
@Crossfar
@Crossfar 18 күн бұрын
@@christopherfrancique9912 thanks , me too bro it's really starting to look brilliant even to myself :))
@equiaux
@equiaux 11 күн бұрын
6:58 bro nearly let this intrusive thoughts win😂
@xenaisu
@xenaisu 8 күн бұрын
You can tho x)
@patrikbaboumian
@patrikbaboumian 3 ай бұрын
Kheli khub! Like the logic behind the combat concept.
@Crossfar
@Crossfar 3 ай бұрын
thanks for the kind words, stay tuned there's still much more to come, and I'll announce more and more devlogs soon.
@Soheil2030
@Soheil2030 3 ай бұрын
اره داداش خیلی خوبه، شما هم بازی ساز هستی؟
@Deriko31
@Deriko31 Ай бұрын
1-3 person teams doing what big studios refuse to do because of greed; launching half done games. Congrats men! This looks so smooth.
@Crossfar
@Crossfar Ай бұрын
Cheers man
@junechevalier
@junechevalier 3 ай бұрын
This looks smooth af
@Crossfar
@Crossfar 3 ай бұрын
Thanks glad you liked it
@phantomabid
@phantomabid Ай бұрын
Hats off! This is so cool!
@Crossfar
@Crossfar Ай бұрын
thanks, cheers man! consider joining the discord
@mohammadf6464
@mohammadf6464 Ай бұрын
بناااازم حال کردم یه ایرونی با این کیفیت داره کار میکنه، ایول بهت. Keep going, buddy 💪🏻
@Crossfar
@Crossfar Ай бұрын
@@mohammadf6464 🍻🍻
@3sidedmelody
@3sidedmelody 3 ай бұрын
Very impressive, looks astonishing !!
@Crossfar
@Crossfar 3 ай бұрын
@@3sidedmelody thank you
@shonyub.3660
@shonyub.3660 3 ай бұрын
Espero ser tan bueno como tú hermano. Realmente siempre he sido team Unreal desde que era chico. En este momento estoy aprendiendo Blender pero en cuanto lo domine seguiré con Unreal. Sigue así hermano saludos desde Colombia.
@Crossfar
@Crossfar 3 ай бұрын
that's actually amazing brother, please give my best regards to all of Colombia! its a beautiful nation.
@BroWithTheFro
@BroWithTheFro 2 ай бұрын
This is a very cool system! Very interested in seeing this used in a game
@Crossfar
@Crossfar 2 ай бұрын
@@BroWithTheFro then stay tuned cuz soon you'll get good news from this channel
@thedarksoundguitarist7254
@thedarksoundguitarist7254 3 ай бұрын
really amazing work! Would love to see each and every step of it as a tutorial. Like, how to get this animation and how to get the key bindings to work. Being an animation and vfx student, these things would help a lot not only with assignments but personal works. great admirer, you get a subscribe for sure!
@Crossfar
@Crossfar 3 ай бұрын
@@thedarksoundguitarist7254 thanks for the sub, and the kind words. Consider joining our discord, if you had questions we always help each other out there.
@Destruct7493
@Destruct7493 2 ай бұрын
Good job! Keep up your work to make that masterpiece! 😁✊
@Crossfar
@Crossfar 2 ай бұрын
@@Destruct7493 thank you. I will, stay tuned if you liked it, cuz this week there's gonna be a crazy new update on the project... 🍻
@aryanchavan6053
@aryanchavan6053 2 ай бұрын
amazing work !!! keep it up buddy
@Crossfar
@Crossfar 2 ай бұрын
@@aryanchavan6053 thanks, cheers
@jaujud
@jaujud 2 ай бұрын
Super cool project! Regarding the rifle animations, I think it would be cool to limit the rotation to 90 degrees instead of current 180. For example when you have the rifle on the right side, aiming to the right currently looks kinda unnatural. What you could do is add an automatic shoulder swap when rotation passes certain threshold. That would make the animation look more natural and dynamic. But of course, there's a bunch of ways to improve everything and not enough time :)
@Crossfar
@Crossfar 2 ай бұрын
@@jaujud that's actually a very good observation thank you jaujud for your comment ... I might try it soon as I get some time
@PatrickVitelaYourAverageGamer
@PatrickVitelaYourAverageGamer 3 ай бұрын
i was hoping for this project or a tutorial of how you did this.
@Crossfar
@Crossfar 3 ай бұрын
hey thanks for letting me know, I'm going to put more emphasis on the code breakdown parts. so stay tuned there's more videos coming very soon.
@makxs4818
@makxs4818 3 ай бұрын
that stop in the wall jump kills the pace
@Crossfar
@Crossfar 3 ай бұрын
@@makxs4818 it's adjustable
@makxs4818
@makxs4818 3 ай бұрын
@@Crossfar ah, cool, love the modifications you made really looks like a Deadpool game
@RagersCorner
@RagersCorner 2 ай бұрын
Wow. I've been messing around a little bit with the GASP but this is impressive. It kinda gives me an Infamous vibe but turned up to 11 and looks much cleaner! Are you still working on it? And will the project be available to the public or is this more of a personal project? Im excited to see what else you can cram in haha great job man cheers
@Crossfar
@Crossfar 2 ай бұрын
Thanks a lot for the lovely comment. Rangers lead the way!!! 🍻 Yeah bro I'm working on it still under development, once it's done I will release it in multiple packages , interactions system, combat system, character customization with metahumans, are so far the things implemented , all replicated and super detailed IK+MOTION matching. All with the same method. Soon I should release a new video of all the new features added to this project. Cuz this one is actually barely half of the project as it today.
@torresamine
@torresamine Ай бұрын
I would love to learn these stuff. Neat work well done.
@Crossfar
@Crossfar Ай бұрын
@@torresamine thank you so much. Just keep practicing you'll get there.
@O_Obsidious
@O_Obsidious 3 ай бұрын
I usually just use a system that loads any necessary weapon animations asynchrously when equipping, before applying the animations to a weapon state machine in the player abp. Works pretty well, can also load an aimoffset to use modularly, the engine handles that all pretty well :P
@Crossfar
@Crossfar 3 ай бұрын
@@O_Obsidious that's a very valid approach too and tested and proven... Reason I did things this way is lowering the amount of data required to be cached, and also the fact that choice of weapons and holster placement is given to players in my project ( which creates the need for hundreds of animations if using keyframing) so I needed to come up with a system that can handle every situation without any prefab animations.
@Crossfar
@Crossfar 3 ай бұрын
Oh wait you meant animations for the gun itself? Yeah I'm using the same approach for that too, it synchronizes with my fingers animations on each corresponding hand
@ネイ雪
@ネイ雪 2 ай бұрын
god damm the movement is insane
@Crossfar
@Crossfar 2 ай бұрын
thanks
@xxspecterxx
@xxspecterxx 3 ай бұрын
Looks really good. I’d tweak the arm animations a little bit. Ui looks amazing. Vault jump needs to be a little bit smoother
@Crossfar
@Crossfar 3 ай бұрын
@@xxspecterxx that's exactly what I was thinking too when I uploaded it
@xxspecterxx
@xxspecterxx 3 ай бұрын
@@Crossfar Im still learning, youre way better than i am!
@Crossfar
@Crossfar 3 ай бұрын
@@xxspecterxx your ideas are still very valid ... Plus, I was once just learning too... Keep at it
@xxspecterxx
@xxspecterxx 3 ай бұрын
@@Crossfar thanks!!!
@TomHarrisP
@TomHarrisP 2 ай бұрын
The last time I saw this level of animation quality was in Epic Games' own Paragon
@Crossfar
@Crossfar 2 ай бұрын
@@TomHarrisP wow that's a high praise, thanks 🙏
@darrenhing9906
@darrenhing9906 3 ай бұрын
Really amazing work! Would play the shit out of this haha
@Crossfar
@Crossfar 3 ай бұрын
@@darrenhing9906 I'm glad to hear you like it. Thanks for the lovely comment
@stormr
@stormr Ай бұрын
Is this an available project on patreon or anything? Or maybe a tutorial playlist? Its awesome!
@Crossfar
@Crossfar Ай бұрын
@@stormr thanks , it's development is almost finished I'm taking final tests and it will be released soon if you want to stay updated for when it's released I recommend joining our discord.
@suntzu6122
@suntzu6122 3 ай бұрын
Your swords are upside down :D
@Crossfar
@Crossfar 3 ай бұрын
@@suntzu6122 :)) yeah , it can be changed easily as the video suggests regardless of position or orientation of the holsters the animations will adapt
@Crossfar
@Crossfar 2 ай бұрын
@LonerHomie exactly , it's to test and showcase how it can be set to any situation and still work. Basically. Animations will work if it's upward , downwards sideways etc... regardless
@deotexh
@deotexh 3 ай бұрын
What, is that INSANE THING
@Crossfar
@Crossfar 3 ай бұрын
@@deotexh glad you liked it and oh btw there's a new update on it coming soon tomorrow. Don't miss it.
@TorQueMoD
@TorQueMoD Ай бұрын
This is seriously sweet! I thought you were going to be talking about someone else's project based on the title, but there's nothing wrong with tooting your own horn when it looks this good :) Now you just need to add a grapple hook and you've got a perfect Uncharted template :) Are you planning on putting this on the marketplace??
@Crossfar
@Crossfar Ай бұрын
@@TorQueMoD haha cheers man glad you liked it
@Kreytonchild
@Kreytonchild 3 ай бұрын
wow, this is amazing, new sub!!
@Crossfar
@Crossfar 3 ай бұрын
@@Kreytonchildthanks for the sub... Glad you enjoyed the video
@laviathenbaker6614
@laviathenbaker6614 3 ай бұрын
This is amazing. Especially the IK work. Are you planning on making the project downloadable so we can learn from it?
@Crossfar
@Crossfar 3 ай бұрын
@@laviathenbaker6614 once the project is fully matured I will make it available for others as well. Perhaps along tutorials.
@laviathenbaker6614
@laviathenbaker6614 3 ай бұрын
@Crossfar that would be fantastic! I've watched hundreds of tutorials and have never seen one that discusses using IK for loadouts. Thanks for the reply and I'm glued to my seat looking forward to your release and tutorials
@Aycr1th
@Aycr1th 3 ай бұрын
@@Crossfar Really looking forward to this!
@awcapproachwithcaution5655
@awcapproachwithcaution5655 2 ай бұрын
@@Crossfar You have3 a new subscriber, looking forward to your tutorials!
@nguyentai464
@nguyentai464 3 ай бұрын
Imagine playing with this animation in zombies apocalypse would be so cool and parkouring a round too 😮
@Crossfar
@Crossfar 3 ай бұрын
@@nguyentai464 it's actually a perfect system for a game like that yeah
@blaqueaddonnisgames
@blaqueaddonnisgames 3 ай бұрын
Do you do classes on IK Animation? Or plan to do videos on it? I am very interested in this technique.
@Crossfar
@Crossfar 3 ай бұрын
@@blaqueaddonnisgames if you wish to learn I can do private classes. You can learn all the concepts in one session... Contact me on discord and we can set up a class.
@blaqueaddonnisgames
@blaqueaddonnisgames 3 ай бұрын
Thank you I will contact you when I am free !👍
@dylanberaza7944
@dylanberaza7944 3 ай бұрын
@@Crossfarvery interested in privates class I’ll contact u for sure
@Noizzed
@Noizzed 3 ай бұрын
Damn bro this looks smoother than GTA V ngl
@Crossfar
@Crossfar 3 ай бұрын
@@Noizzed :)) thanks
@motpanda.7555
@motpanda.7555 3 ай бұрын
Im a beginner here, maybe a stupid question, but may I ask but how do you add the measurement tag on the block? is it added auto or manuly? thank you!
@Crossfar
@Crossfar 3 ай бұрын
@@motpanda.7555 oh that's just something that comes with GASP, but , it's a 3d text component, that measures the block on event construct and sets it's text .
@motpanda.7555
@motpanda.7555 3 ай бұрын
@@Crossfar thank you♥️
@DenoMaister
@DenoMaister 3 ай бұрын
It looks really cool. If you know of any emerging game projects, let me know. I'd like to try composing music for video games.
@Crossfar
@Crossfar 3 ай бұрын
@@DenoMaister sure come to discord and send me your portfolio perhaps.
@IIslashII
@IIslashII 3 ай бұрын
I want this project so bad *-*
@Crossfar
@Crossfar 3 ай бұрын
@@IIslashII stay tuned in discord and KZbin channel, I'm going to announce it's release
@helixmoss9957
@helixmoss9957 3 ай бұрын
I dont know if you vibe with this idea or mod many other games, but would love to see this system somehow modded into another game that can support it, would be fun doing parkour and moving fast on a game that usually plays alot slower
@Crossfar
@Crossfar 3 ай бұрын
I'm gonna turn it into an OG game, but once it's out other devs will be free to mod it into anything they want too.
@AhLottaAntwan
@AhLottaAntwan 2 ай бұрын
I get infamous vibes from this
@Crossfar
@Crossfar 2 ай бұрын
@@AhLottaAntwan hmmm ... I don't know if I feel the same vibe but that's pretty cool if so... Infamous is a great game
@BlindingSun_
@BlindingSun_ 9 күн бұрын
Node challenge Gold : complete
@Crossfar
@Crossfar 8 күн бұрын
@@BlindingSun_ :))) the achievement screen just appeared in my IRL HUD , CHEERS BRO 🍻😁
@reazraza
@reazraza 2 ай бұрын
This could save assassin's creed
@Crossfar
@Crossfar 2 ай бұрын
AC needs saving?
@xRavenousAngelx
@xRavenousAngelx 3 ай бұрын
Can you do a tutorial on your combat, and holstering system
@Crossfar
@Crossfar 3 ай бұрын
It will end up being a very long tutorial , this video is from one month ago, and back then it was nearly 4 weeks into development so it's a huge project.
@xRavenousAngelx
@xRavenousAngelx 3 ай бұрын
I just think it’s perfect for my game. And I’ve got a good combat system going but this is soooo good. I would pay for a tutorial on this 14:01
@Crossfar
@Crossfar 3 ай бұрын
@@xRavenousAngelx I appreciate the lovely words of encouragement, yes I think a lot of people want to use it in their projects... I'm going to release the whole project, but be patient cuz I'm working alone on it, in my personal time. and it's going to need a little time. Before it's release ready.
@Crossfar
@Crossfar 3 ай бұрын
@@xRavenousAngelx after release I will start making videos for each part of the project , like how to add it to your own game, how to add more custom weapons options, it's all made very modular and very easy to expand on
@Crossfar
@Crossfar 3 ай бұрын
@@xRavenousAngelx but teaching people how to do it on their own step by step is not gonna be easy at all... It's gonna need at least 100 hours of videos, making those tutorials would take a ton of time and only slow down the development severely at this point. So until release I will only update the community on new features.
@thegamingvan
@thegamingvan 4 ай бұрын
Thats really cool! Thanks for sharing!
@Crossfar
@Crossfar 4 ай бұрын
glad you enjoyed the video
@dontgotomychannel9403
@dontgotomychannel9403 3 ай бұрын
can you do a full fledge in depth tutorial and explain how everything works ?? I would appreciate it
@Crossfar
@Crossfar 3 ай бұрын
@@dontgotomychannel9403 it will take a very long video series. So maybe not tomorrow but I will consider it.
@dontgotomychannel9403
@dontgotomychannel9403 3 ай бұрын
​@@Crossfar Thank you. I would really appreciate it
@alieditorss
@alieditorss 3 ай бұрын
Very cool movement and animation 😍 Are you going to teach us that in Tetureal?
@Crossfar
@Crossfar 3 ай бұрын
@@alieditorss Its probably going to need a big series , 10 videos or something... But I might try , if that's something people want
@alieditorss
@alieditorss 3 ай бұрын
@@Crossfar I think a lot of game developers They are looking for great animation like this for their games
@EternalRecurrence88
@EternalRecurrence88 3 ай бұрын
What have you changed to the camera? I am having so much trouble getting line trace with the way the camera is in a fresh template. Its nowhere near center.
@Crossfar
@Crossfar 3 ай бұрын
@@EternalRecurrence88 I changed almost everything with the camera slightly... Except the camera component and the spring-arm itself. Even update camera function is changed.
@EternalRecurrence88
@EternalRecurrence88 3 ай бұрын
@@Crossfar do you think you could do a video from a fresh GASP and explain how to get a more usable line trace in a few scenarios? Focused and unfocused IA RMB/LB/L2… for interactions while that IA is inactive. I don’t have weapons implemented, but thats my next step. If i’m having problems with the trace from interactions, i’m sure it will be worse with the weapons. Also there are some functions i’m considering changing or removing all together. Mainly the MMB i don’t know the controller IA. Can you also elaborate on changes you have considered making to the GASP or horror stories you’ve might have had making such modifications to you project? How you might/have prevented those things?
@TimBorggrenDenmark
@TimBorggrenDenmark 3 ай бұрын
I love the the idea 100% ;) But damn animation, in some positions are fu..kd up:) hope the best for a end resualt
@Crossfar
@Crossfar 3 ай бұрын
@@TimBorggrenDenmark thanks , yes there will be lots of improvement, there has been some already, stay tuned for the next videos are coming soon will demonstrate the changes
@legenderry25
@legenderry25 3 ай бұрын
How does the movement hold up with network simulation?
@Crossfar
@Crossfar 3 ай бұрын
@@legenderry25 it holds pretty good with any pings lower than 300 ... To be honest I personally never worry about higher than that... Because Its no use no matter what you do... Replication will still hold up but the overall experience with 300+ Ms ping will be suffering... Because of irresponsive inputs. But that's a ping nothing can fix. They should contact the ISP not the devs in that case :))
@Maza-qw8pc
@Maza-qw8pc 2 ай бұрын
this is dope
@Crossfar
@Crossfar 2 ай бұрын
@@Maza-qw8pc thanks 👍 glad you liked it
@jamaalsineke2405
@jamaalsineke2405 3 ай бұрын
Hi Crossfar, awesome project. I have a quesion regarding GASP. I have yet to see someone using Motion Maching with theur own custom anim until today. How would I setup a stylized walk cycle and get Motion matching to work asfluidly as with the sample project?
@Crossfar
@Crossfar 3 ай бұрын
Hi , very good question. its not as complicated and scary as it looks like, the reason most people just use the GASP is that creating costume animations is time consuming perhaps. I would break it down to multiple steps as follows in the next comment.
@Crossfar
@Crossfar 3 ай бұрын
step 1: create all animations for every state in your walking and running cycle of motions. you would have to include all the transitions as well, a good way to know what is needed is to perhaps take a look at the list of animations in GASP. since it has a very diverse range of all the possible turns and motions that are easy to miss.
@Crossfar
@Crossfar 3 ай бұрын
step 2: create the chooser tables, which are the data bases of all your motions. which is the tricky part perhaps. this is where you need to set up your variables that will decide how to filter the database and select the right animation for the moment being.
@Crossfar
@Crossfar 3 ай бұрын
step 3 , come up with your states. for example crouched walking, standing running , standing walking etc...
@Crossfar
@Crossfar 3 ай бұрын
step 4, make sure that your variables on the chooser are set properly, and conditions also , otherwise the results can get messy. as the table needs to always pick on outcome at a time. or at least be very good at narrowing down to specific animations.
@blueflamefox2978
@blueflamefox2978 3 ай бұрын
hey man i am learning 3d character art and i would love to make my characters jump ,walk run around like this but i dont have any idea were to start or how to learn can you give me a direction of what should i do where should i start? because all i know is this is unreal engine😅
@Crossfar
@Crossfar 3 ай бұрын
@@blueflamefox2978 start by installing unreal engine 5.4, downloading game animation sample project from unreal Market place , and import your 3d models as fbx. Then ask the next questions you might have right here.
@Corrack
@Corrack 3 ай бұрын
Question about those animations. Is it possible to use them in fps game mode?
@Crossfar
@Crossfar 3 ай бұрын
Yes it is... But the gameplay system I designed with the 360 aim offset kinda feels better in a TPS system , BUT, there is no reason it shouldn't work in a fps also.
@graecus33
@graecus33 3 ай бұрын
For your animations, are you extending any premade animations?
@Crossfar
@Crossfar 3 ай бұрын
@@graecus33 no... although I am using a bunch of 1 frame poses that I manually keyframed for the Aim offsets... The rest is all inverse kinematics
@graecus33
@graecus33 3 ай бұрын
@@Crossfar ahhh okay it is looking a lot smoother than what I am working with xD keep it up!
@UV_Game_developer
@UV_Game_developer 3 ай бұрын
man that's really good how can we use this asset? can you share link ?
@Crossfar
@Crossfar 3 ай бұрын
@@UV_Game_developer it's early stage in development, coming soon... Stay tuned I will share both progress and release news in KZbin
@UV_Game_developer
@UV_Game_developer 3 ай бұрын
@@Crossfar thanks
@GAMEDEV_PRO
@GAMEDEV_PRO 3 ай бұрын
hey i am working on fps ik r&d and your system is seems really good, can it be work with fps too? I am thinking about merging your ik logic with my one and procedural anims, it can give good results i think. Do you gonna make a tutorial for it?
@Crossfar
@Crossfar 3 ай бұрын
it certainly can... but you would have to create the first person view yourself as I'm not planning on adding the FPS view. aside from that certain concepts are different when designing the controls and gameplay for FPS vs TPS, and this is built to be a full TPS experience, but for the most part, yes you can apply the same concepts to your FPS projects. but it would require you to make adjustments for sure , so in short, answer is "YES but not right out of the box"
@grapeguymc
@grapeguymc 3 ай бұрын
this is extremely impressive, is there a way to slow down the animation correctly so it looks more realistic?
@Crossfar
@Crossfar 3 ай бұрын
Yes there is
@ajitsinghyadav1725
@ajitsinghyadav1725 3 ай бұрын
Nice, its Available for Download ? Or Tutorials?
@Crossfar
@Crossfar 3 ай бұрын
@@ajitsinghyadav1725 coming soon
@semmikiller429
@semmikiller429 Ай бұрын
Where i can get this project ? Thanks 👍
@Crossfar
@Crossfar Ай бұрын
@@semmikiller429 working on it's release, stay tuned
@MaxStudioCG2023
@MaxStudioCG2023 3 ай бұрын
you are right about the ALS overlay .... the right /left foot causing some guns holding problems because you have to trick them to not look weird on the GAS left foot guy :)) ....but i still integrate it in my project =)))) ...il do my best to not look weird :D ...btw my guy is really loaded but seeying your guy load i feel like my guy is naked =))))))))))))))))))
@Crossfar
@Crossfar 3 ай бұрын
:))))) would love to see your work for sure. feel free to reach out in discord.
@AraleluYah
@AraleluYah 3 ай бұрын
Looks good..How is this handling multiplayer in a real world situation? Any lags etc? Anyone tested already?
@Crossfar
@Crossfar 3 ай бұрын
@@AraleluYah that's a good question which should be answered when I benchmark it.
@AraleluYah
@AraleluYah 3 ай бұрын
​@@Crossfar are you shearing the project for free or any price tag?
@Crossfar
@Crossfar 3 ай бұрын
@@AraleluYah it's only been in development for 4 weeks now. Once it's fixed up and mature I'll share it somehow
@Crossfar
@Crossfar 3 ай бұрын
@@AraleluYah stay tuned I'll post the progress here and news on how it's going
@yummzqi
@yummzqi 2 ай бұрын
lol ur sword upside down ma dude
@Crossfar
@Crossfar 2 ай бұрын
@@yummzqi yes it is, but animations still adapt to it either way and that's the point
@yummzqi
@yummzqi 2 ай бұрын
@@Crossfar haha yeah man thats cool, this is badass. Unity have something like this?
@sahashchakma9584
@sahashchakma9584 2 ай бұрын
Can i use your mechanism in my own game? Or it would be illegal
@Crossfar
@Crossfar 2 ай бұрын
If you can make it go for it 🍻 would love to see your approach to the same concept
@4xh9
@4xh9 2 ай бұрын
Very Nice
@Crossfar
@Crossfar 2 ай бұрын
@@4xh9 thanks
@4xh9
@4xh9 2 ай бұрын
​@@Crossfar oh i want ask u *.in Unity.* if i get ready animation from internet and use AvtarMask to apply animation and want stop one bone to control it with script how ? when I delete the Bone frame Animator still Holds Bone (:
@Crossfar
@Crossfar 2 ай бұрын
@@4xh9 step one: you delete unity and install unreal engine :))) No just kidding... kzbin.info/www/bejne/l5SwfGxpdpJ5ibssi=7Mg5oGm1SGZYZYfS Here check this series it might help with learning procedural animations in unity
@itzDrizzyyyman
@itzDrizzyyyman 3 ай бұрын
i actually watched half the video, do research on how the Game Thread conflicts with the animation thread and stop using control rig for complex gameplay mechanics apart from that was cool to watch!
@Crossfar
@Crossfar 3 ай бұрын
@@itzDrizzyyyman well thanks for the input
@Ghenjiro
@Ghenjiro 2 ай бұрын
Discord link not working
@Crossfar
@Crossfar 2 ай бұрын
@@Ghenjiro how is everyone else joining then?
@Crossfar
@Crossfar 2 ай бұрын
@@Ghenjiro I checked them they all work bro maybe your discord is bugged at the moment
@Crossfar
@Crossfar 2 ай бұрын
@@Ghenjiro discord.com/invite/R4e7XsvecH Here try this
@GorgeousPuree
@GorgeousPuree 2 ай бұрын
how many years of experience do you have??
@Crossfar
@Crossfar 2 ай бұрын
@@GorgeousPuree 12+ been at it since unreal 3
@EL_MALETAS
@EL_MALETAS 2 ай бұрын
Nice, "*proceds to rob it and make a far cry style game*"
@Crossfar
@Crossfar 2 ай бұрын
Would be a far cry style game that I would want to play ;)
@PatrykSzumski-w9j
@PatrykSzumski-w9j 3 ай бұрын
Tbh nice!
@Crossfar
@Crossfar 3 ай бұрын
@@PatrykSzumski-w9j tnx buddy glad you liked it
@PatrykSzumski-w9j
@PatrykSzumski-w9j 3 ай бұрын
@@Crossfar I recently started learning how to create computer games with UE5. Its hard. I learn blender and ue5 at the same time. how to deal with problems and lack of motivation? when did you start making a living from it?
@Crossfar
@Crossfar 3 ай бұрын
@@PatrykSzumski-w9j self decipline is everything, you gotta make yourself study everyday... And put things you've learnt into practice... And be patient it's gonna take a while to become what you want to be. Start with smaller projects, learn until you are ready to do something grand... And if you struggle with forcing yourself to study get a tutor maybe.
@hotlinefrenzy
@hotlinefrenzy 2 ай бұрын
Better than gta6 footage lmao
@Crossfar
@Crossfar 2 ай бұрын
@@hotlinefrenzy :))
@rshiyamohammadi7723
@rshiyamohammadi7723 3 ай бұрын
you can add roll after big jumps...
@Crossfar
@Crossfar 3 ай бұрын
@@rshiyamohammadi7723 yeah not a bad idea at all
@spittingame4241
@spittingame4241 3 ай бұрын
Since you're a teacher, maybe you can help me out. I don't know if you're familiar with Blender but... I rigged all my characters with AUTO RIG PRO. Not rigify. The characters have different elevation of the shoes (no shoes, boots, high heels etc). I would like to attach and remove the shoes with the rig of the character and animate them. I don't want to MAKE SEPARATE ANIMATIONS WITH DIFFERENT SHOES. The concept is like how they doing video games where you can customize your character and give them different clothes and SHOES Someone said "building and offset layer of Bones above the foot rig an animate those to shift the current rig between shoes." How do I achieve this?
@Crossfar
@Crossfar 3 ай бұрын
@@spittingame4241 1- import your character skeletal mesh to blender. 2- model your shoe in a seperate object 3- offset it right so it's correct around your characters feet 4- rig it to your characters skeleton. 5- keep the shoes and skeleton and delete the character mesh. You got yourself a shoe that can be put on any character while deriving animations from the same Skeleton.
@spittingame4241
@spittingame4241 3 ай бұрын
@@Crossfar thank you for the advice and the instructions 😊
@bluelotuscoding
@bluelotuscoding 3 ай бұрын
Where can i find this?
@Crossfar
@Crossfar 3 ай бұрын
@@bluelotuscoding it will be released soon, I will keep you all notified of new features in this channel, and also I will announce the release of the project here and in discord, stay tuned.
@gstreetgames2530
@gstreetgames2530 3 ай бұрын
Destroying the components over and over again? What about memory management and garbage collection? Seems an odd solution. That and some of the equip/unequip looks a bit wonky. And that event graph... Consider components and functions to clean that mess up. How big is the character in memory? Other than those things, it looks amazing. Are you planning on selling this or just using it internally? How long have you worked on it to get it to this stage, and what do you want to improve or add? Consider a rewrite in C++ too, it would be a lot more performant. If you disagree, run a dedicated server for 48 hours with 2 active testers on there and then get back to me!
@Crossfar
@Crossfar 3 ай бұрын
@@gstreetgames2530 3 to 4 weeks so far. It's not as often as you think , its as often as players perform actions. Like equip. and reload. Definitely worth doing as the variables will be garbage with Values assigned 90% of times otherwise. I agree on certain frames things still gets jumpy, that's what I meant by making fine tuning to it over next few weeks. C++ and blueprint are not too far in performance nowadays as opposed to the beginning of UE4. to think of it every BP node is a C++ CODE SNIPPET itself. so in order to keep the workflow fast and scalable it is worth sticking to blueprint nowadays. But that's just my preference, using CPP only for costume nodes and plugins, using BP for the overall gameplay since it can get large and detailed. I really really appreciate sharing the thoughts like this, please consider to do reach out on discord, would like to meet you for sure.
@Phoe2gen
@Phoe2gen 3 ай бұрын
My inner demon: Update your windows!
@Crossfar
@Crossfar 3 ай бұрын
you need Jesus bro! he will save you from windows demons...
@Jogeshonroof
@Jogeshonroof 3 ай бұрын
When will you release the game?
@Crossfar
@Crossfar 3 ай бұрын
@@Jogeshonroof it's only been in development for 4 weeks... Stay tuned I will announce more soon as it becomes ...
@KavOmidi
@KavOmidi 4 ай бұрын
hell yeah!
@Crossfar
@Crossfar 3 ай бұрын
cheers
@redanomp
@redanomp 2 ай бұрын
how to download this project?
@Crossfar
@Crossfar 2 ай бұрын
@@redanomp not released yet, still developing, stay tuned
@shmorgiborgi9519
@shmorgiborgi9519 2 ай бұрын
Is this expensive towards perf.
@Crossfar
@Crossfar 2 ай бұрын
@@shmorgiborgi9519 as a matter of fact it's far less expensive towards performance than key framed animations. Nearly 100 times less expensive
@Crossfar
@Crossfar 2 ай бұрын
@@shmorgiborgi9519 imagine how many actual 3 seconds animations were needed to do all those holsterings, now it's replaced by 2 vector variables and a rotator. Instead of hundreds of key frames per each bone, each having a rotator and a location and a scale ... So way way more optimized approach to use procedural animations
@Crossfar
@Crossfar 2 ай бұрын
@@shmorgiborgi9519 downside is it won't be as detailed as a keyframed animation. But as you can see we are one month in development and already getting pretty close to a lifelike result. And it will only get better and better
@beesechurger1
@beesechurger1 3 ай бұрын
I feel like there should be some more recoil when the character shoots the gun
@Crossfar
@Crossfar 3 ай бұрын
@@beesechurger1 recoil is also adjustable with a variable in this project.
@beesechurger1
@beesechurger1 3 ай бұрын
@@Crossfaryeah probably very easy to adjust, the only other issue i saw was the arm glitching to the side while wall running and climbing, great work tho 😮
@Crossfar
@Crossfar 3 ай бұрын
@@beesechurger1 that one is not easy to adjust and I'm working on it to completely remove the glitchy arm issues
@DARK-eb4xu
@DARK-eb4xu 3 ай бұрын
Amm but how you create this
@Crossfar
@Crossfar 3 ай бұрын
@@DARK-eb4xu through Focus, commitment and sheer willpower.
@DARK-eb4xu
@DARK-eb4xu 3 ай бұрын
@@Crossfar If I do these steps, I will be able to succeed too.
@Crossfar
@Crossfar 3 ай бұрын
@@DARK-eb4xu yes pretty much
@DARK-eb4xu
@DARK-eb4xu 3 ай бұрын
@@Crossfar All thanks and respect to you
@Crossfar
@Crossfar 3 ай бұрын
@@DARK-eb4xu cheers
@JustRallax
@JustRallax 12 күн бұрын
Very impressive but at the same time this is not that special nowadays it’s what you do with the gameplay or how unique you make your systems, because as of now this looks like the same movement system in lethal company or dying light. This would have been revolutionary a couple years ago but this stuff is starting to be built into game engines at this point.
@Crossfar
@Crossfar 12 күн бұрын
@@JustRallax yeah I'm sure you can make all the mechanics on your own as well. Nothing too crazy about it buddy ... 😉
@JustRallax
@JustRallax 12 күн бұрын
⁠@@CrossfarI already have, you did not invent anything in this video. I said it was impressive because of the amount of outputs u have incorporated.
@Crossfar
@Crossfar 12 күн бұрын
​@@JustRallax words are cheap bro, at least share videos of your work first. but yeah if your project is just able to do GASP in multiplayer, thats just GASP 5.5 dude. when you made all the IK based drawing on each hand seperately, made it universal for every type of holster people can add to character, created a metahuman character customization system , added all the interactions we have, made it all work in multiplayer too , and also made it possible to draw different types of weapons in each hand , and made and designed an inventory system that wont require pressing more than 2 buttons to access all your items , and gave the player control over each hand seperately... then I'll be impressed ... :D just saying I can do that, any 5 year old can claim he's god himself ... plus I don't claim to be anything special my brother , everyone can do all I did given they know how to code for real.
@JustRallax
@JustRallax 11 күн бұрын
@@Crossfar for a channel with 1.6k subs you have a ego, your not gonna get far. Have fun throwing together janky systems. Hope u enjoyed ur 10 seconds of fame
@hippoo6388
@hippoo6388 2 ай бұрын
کارت درسته داداش
@Crossfar
@Crossfar 2 ай бұрын
@@hippoo6388 🍻
@Tensh0O-i1c
@Tensh0O-i1c 2 ай бұрын
Insane man please by my sensei
@Crossfar
@Crossfar 2 ай бұрын
Haha thanks
@soikotsarkar7863
@soikotsarkar7863 3 ай бұрын
is this project file free??? how can i get this?
@Crossfar
@Crossfar 3 ай бұрын
@@soikotsarkar7863 it's not released yet, still under development. I will keep updating the community in this channel, stay tuned.
@funnyman3bmgo62
@funnyman3bmgo62 3 ай бұрын
TLOU vibe✨️
@Crossfar
@Crossfar 3 ай бұрын
@@funnyman3bmgo62 🍻
@Zinzinnovich
@Zinzinnovich 3 ай бұрын
now we will see a thousand copycat of Assassin Cread
@Crossfar
@Crossfar 3 ай бұрын
@@Zinzinnovich lol good one
@Rafaelcraftero
@Rafaelcraftero 3 ай бұрын
It feels very clunky to me, I prefer to create a character controller and the animations just work as a visual representation of the controller state, although sometimes it's much more complex.
@Crossfar
@Crossfar 3 ай бұрын
well no one can deny the old school methods are still applicable and perfectly good too... motion matching is definitely the next big thing as opposed to state machines that's all... and clunky parts with the IK jitters are fixable , and I figured how to make it less clunky by making IK paths more reliable , which is what I'm doing next...
@MahlaOmidi-u7l
@MahlaOmidi-u7l 3 ай бұрын
amazimg
@Crossfar
@Crossfar 3 ай бұрын
thanks , glad you liked it
@venomishere799
@venomishere799 Ай бұрын
CAN U SHARE THIS PROJECT??
@Crossfar
@Crossfar Ай бұрын
Yeah I recommend joining our discord to stay updated with the project news , it will be ready to release soon
@pranjalbhattacharjee5601
@pranjalbhattacharjee5601 3 ай бұрын
You are not testing with network lag enabled......the replication will most probably break as soon as there is network lag and packet loss......you can't do replicated movement in blueprints you need to either do it through a custom character movement component or through the gameplay ability system.
@Crossfar
@Crossfar 3 ай бұрын
yes , or... does it!? :D
@Crossfar
@Crossfar 3 ай бұрын
if done proper , you can do replicated movement with blueprint. just have to know your replication A,B,Cs down to its details. and yes I know there's a 20$ plugin that handles movement and fixes it the easier way... but I prefer to do things my way...
@pranjalbhattacharjee5601
@pranjalbhattacharjee5601 3 ай бұрын
@@Crossfar No the engine doesn't have the ability to handle replicated movement in blueprints just test it yourself.....enable network emulation and set network lag to 500 ms and set packet loss to 10%. You will start playing your montages twice per input but if you do it through the character movement component it will continue to work smoothly with the same settings
@Crossfar
@Crossfar 3 ай бұрын
​@@pranjalbhattacharjee5601 ok firstly thanks for bringing it up, it was a good idea to test. I just did some tests and here's my report of it... everything actually works with 300-500ms ping, and 10% packet loss, except the fact that latency that high is an unplayable experience when inputs are lagged out way too much , there's just no way to enjoy it , but as far as animations and IK goes I designed it to work regardless of ping and turns out it does. 50-150ms ping even with a 5% or 10% packet loss , is a very smooth experience which is the average global ping.(with a higher packet loss than average) under 300ms I would still call pretty playable... although not ideal. but over 300 is just too slow for winning any games as you would be nearly 1 second behind of your input... that's the ping no one can fix except Jesus... but yeah I've seen much worst AAA games. thanks for bringing it up again, it was a great idea to take some tests.
@pranjalbhattacharjee5601
@pranjalbhattacharjee5601 3 ай бұрын
@@Crossfar yeah but while testing it's a good idea to test with extreme conditions.....I thought sprinting and traversal would break but if it's working then it's great I don't know how though. For all client projects I had to use the character movement component because it has network prediction and combined moves and stuff....but if it's working for you maybe do a tutorial ??
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