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From the Roguelike Celebration: roguelike.club
The creator of Brogue will talk about emergent storytelling in roguelikes. How can each play of a procedurally generated game feel distinct and memorable to a veteran player? And how can a single player game reward both skill and creativity? Brian will discuss specific gameplay elements and game design techniques to maximize the number of unique player experiences per unit of game content. Brian grew up playing the original Rogue. He taught himself to code by developing Brogue to be the roguelike that he always wanted to play.