Proc gen & gameplay - Brian Walker

  Рет қаралды 10,692

Roguelike Celebration

Roguelike Celebration

Күн бұрын

From the Roguelike Celebration: roguelike.club
The creator of Brogue will talk about emergent storytelling in roguelikes. How can each play of a procedurally generated game feel distinct and memorable to a veteran player? And how can a single player game reward both skill and creativity? Brian will discuss specific gameplay elements and game design techniques to maximize the number of unique player experiences per unit of game content. Brian grew up playing the original Rogue. He taught himself to code by developing Brogue to be the roguelike that he always wanted to play.

Пікірлер: 16
@cipherpunk7409
@cipherpunk7409 3 жыл бұрын
I could listen to Brian talk about roguelike design forever.
@battlemode
@battlemode 7 жыл бұрын
An exceptionally intelligent young developer. This is pure gold :)
@BakedChocoChips
@BakedChocoChips Жыл бұрын
The item based progression system reminds me a lot of the deck building games that are really popular these days, like slay the spire. Very interesting!
@108Legacy
@108Legacy 5 жыл бұрын
What a legend
@callunas
@callunas 7 жыл бұрын
I think I've just been convinced to play Brogue :)
@battlemode
@battlemode 7 жыл бұрын
Do it, in my opinion one of the finest game designs in existence.
@davidpike766
@davidpike766 5 жыл бұрын
clever lad.
@andrewduhan
@andrewduhan 7 жыл бұрын
Great talk, thanks Brian for sharing (and for brogue!).
@TaraRaeDev
@TaraRaeDev 7 жыл бұрын
Awesome talk! Working on a character action game with procedural elements and this is really helping me focus! Thanks so much!
@takemywordforit4128
@takemywordforit4128 3 жыл бұрын
Got to ask Pender (Brian Walker) a few questions today! Made my night.
@cristiancam5251
@cristiancam5251 3 жыл бұрын
How did you contact him?
@takemywordforit4128
@takemywordforit4128 3 жыл бұрын
@@cristiancam5251 i didn't. He just popped into the rougelikes discord one day inbthe brogue section and I got to ask my question.
@lologoldstein2371
@lologoldstein2371 7 жыл бұрын
thanks for this great talk. brogue is my favorite game. I'm confused about one point: how is a round distribution of gas euclidean? being round in that grid means diagonal movements get you out faster than straight movements. it would be euclidean if it were a square.
@nightyonetwothree
@nightyonetwothree Жыл бұрын
for me character classes kills real diversity of play in games. For example, battle brothers have no hard-coded classes while new xcom series are build on classes - resulting in battle brothers have more diversity in building your roster with different roles and some unique plays for different players. Same as POE having different characters' origins yet same talent-tree (just start at different nodes on it) have much higher diversity in progression and endgame builds than diablo2/3 which. Also lots of rpg-like game (wow/d3/d&d games for example) not only provide unique experience for different classes, but also just cut some gameplay mechanics into chunks and prevent some classes to access them - it really annoys me. So i agree with Brian a lot - let your journey build your character, his strengths, let his (yours) behaviour to determine his class.
@Numenorean921
@Numenorean921 4 жыл бұрын
I think there's a drawback to this approach in that the player can't roll a new character with a specific playstyle in mind IMO, an experienced player should be able to find the items they want for their character without complete random chance involved.
@verlandes1
@verlandes1 4 жыл бұрын
I don't thing Brogue is that kind of game - it is in fact one of it's many strength. Sure I am always on the lookout for items that constitutes my favourite class (beastmaster), but more often than not I'll have to roll with what the seeds give me. And that's great, my most successful runs have been with builds I weren't prepared for!
Dungeon Crawl: Stone Soup - Nicholas Feinberg
27:23
Roguelike Celebration
Рет қаралды 9 М.
24 Years of ADOM in 24 Minutes - Thomas Biskup
28:14
Roguelike Celebration
Рет қаралды 12 М.
ПРОВЕРИЛ АРБУЗЫ #shorts
00:34
Паша Осадчий
Рет қаралды 7 МЛН
Nastya and SeanDoesMagic
00:16
Nastya
Рет қаралды 38 МЛН
Gym belt !! 😂😂  @kauermotta
00:10
Tibo InShape
Рет қаралды 17 МЛН
World’s Largest Jello Pool
01:00
Mark Rober
Рет қаралды 101 МЛН
Brian Walker - Procedural level design in Brogue and beyond
32:47
Roguelike Celebration
Рет қаралды 51 М.
Brian Bucklew - AI in Qud and Sproggiwood
35:01
International Roguelike Developer Conference
Рет қаралды 9 М.
Procedurally Generating History in Caves of Qud
30:43
Jim Shepard - Storytelling, World Building, and You
31:40
Roguelike Celebration
Рет қаралды 8 М.
I'm Starting A Revolution
10:30
Bryan Johnson
Рет қаралды 110 М.
IRDC US 2015 - Brian Bucklew, Data-Driven Engines of Qud and Sproggiwood
27:10
ПРОВЕРИЛ АРБУЗЫ #shorts
00:34
Паша Осадчий
Рет қаралды 7 МЛН