Share your updates of your cool projects in my discord discord.gg/4WpA8Ez7FD
@minipig780 Жыл бұрын
Hi I'm looking to use this in my project and I'm just wondering what software do you use for your maths and graph thingy well done on the video(btw i kinow im a little late to it)
@unluckypanda54482 жыл бұрын
*Watches too many rain world videos* "Hey, i should learn procedural animation!" *Watches this video* "Nope"
@ben256dev2 жыл бұрын
If it discourages you from making ineffective use of your time, then I consider that a win 💪
@unluckypanda54482 жыл бұрын
@@ben256dev i jumped from a rabbit hole right into another one... Now i'm watching how to make 2d games in unity :/
@ben256dev2 жыл бұрын
@@unluckypanda5448 If you get stuck, me and others in my discord would be willing to help
@unluckypanda54482 жыл бұрын
@@ben256dev i feel like starting out is the worst part. Ive been trying and giving up a lot, and i mean a LOT of times over and over for years now, first getting inspired and then having a blank unity project in front of me trying to figure out the most basic platformer controller ever and why the tutorial one doesnt work. I'll check out the server anyway, i will definetely find some useful info and recieve help from some people, so why not? :)
@jamiefrancescavalencia863410 ай бұрын
rain worl wawawawawawawawawawawwawa
@cecilia_vs_world Жыл бұрын
i'm a baby dev so i understood pretty much nothing, this was a great video.
@brazen35502 жыл бұрын
this video has made me gawk in awe
@lakewaltz Жыл бұрын
Plays rainworld, decides to learn Inverse kinematics because of rainworld, met with more rainworld. Cool
@larsmaas072 жыл бұрын
This is a perfect and simple explanation of procedural animations! I used this technique for my spider game. It was quite difficult. Also great video just 5 minutes but still so much information.
@ben256dev2 жыл бұрын
Thanks! I think the next method will be more straight forward in some ways.
@onerimeuse2 жыл бұрын
Holy sht. Such a complex thing, explained so concisely. I'm really new to game dev, and often need to watch a video a few times before I get it. But not here. (Don't worry, I'll still watch it a few times as I figure out how to implement this, I just mean you did an incredible job explaining it)
@lemonice2 жыл бұрын
4:20 of course you couldn't make procedural animation video without using Rain World OST
@xXMacielloXx2 жыл бұрын
420 😎
@quack29432 жыл бұрын
isn't that the threat music for outskirts?
@jackliberson2 жыл бұрын
@@quack2943 it is
@BenDover-we3to Жыл бұрын
Fr bro
@pixiri2111 ай бұрын
For anyone wondering, the v2::polar stuff is converting polar cords to cartesian cords, the first value is the angle the second is the radius. I got stumped on this for ages. Here's the code; func polar_to_cartesian(angle, radius): var x = radius * cos(angle) var y = radius * sin(angle) return Vector2(x, y)
@matthewexline65892 жыл бұрын
Dayum, I had to turn the play-speed down to .75x for this video, and the content was paced well and not slow at all. You really crammed a lot of great info into 5 minutes, and not a single ad! Great work man, thank you! One thing I couldn't seem to get over is that you started the video mid-word and an image fleeing from the screen and so I kept starting the video over looking intently at what it was I thought I was missing lol.
@ben256dev2 жыл бұрын
haha I cut out the first few seconds or so after I uploaded because I didnt like them as much. I think I had a long winded sentence about how I would educate the viewer based on some experience or research I had, but in hindsight I preferred to jump right into the meat of the video. The youtube editor was a little janky so I couldnt cut it right where I wanted. kinda wish I didnt cut it there but it is irreversable for the upload
@g.guerra20782 жыл бұрын
slow down brother you are giving me anxiety
@Necyar11 ай бұрын
Bob is Miros Bird confirmed?
@_marcinrakowski Жыл бұрын
Amazing presentation. Thank you for this.
@armemessser2 жыл бұрын
Interesting topic. Have not come across this before, but the approach makes sense. And the effects are pretty nice. To get it even better I guess one would have to add a y component. So that the feet don't go in a straight line to the LERP point, but rather in an arc.
@ben256dev2 жыл бұрын
That is a pretty good prediction of what the next method entails!
@dootiepatootie52092 жыл бұрын
Im not a game dev or anything but this stuff is so interesting
@yipperson2974 Жыл бұрын
4:38 wawawawawa
@bobsmithy31036 ай бұрын
4:01 is there a follow up video?
@thischurchbasement7 ай бұрын
dang, well made
@umbranocturna63422 жыл бұрын
i will never use this, but great video
@RictorScale11 ай бұрын
This is great thank you
@michelecini760010 ай бұрын
Hey man is the next video on procedural animation still coming out? It’s a topic that’s not talked about enough… well, in depth enough at least
@infamoustony11 ай бұрын
Why the hell are you in mount Vesuvius
@AmirrezaGaming2 жыл бұрын
very good
@bunabyt32 жыл бұрын
I'm very concerned that I have to learn how to implement this stuff if I'm going to develop a Spore-like game.
@UnoriginalUsernameThe28 ай бұрын
Let’s be real who didn’t watch this because of rain world?
@SombreroMan7162 жыл бұрын
Amazing video! Even though I somehow understood all of that, I feel hat if you explained with some visuals representatives, the explanation would be easier to follow.
@equar6282 жыл бұрын
Only if this resource was out when Randall was doing his IK stuff for arcana
@Badsiner2 жыл бұрын
how do you make it so that when you have multiple softs in your soft roll; you arent interfereing with another soft like accidentally
@ben256dev2 жыл бұрын
sorry I dont know what a soft roll is. can you elaborate?
@cirno6358 Жыл бұрын
at 2:26 is it supposed to say if L1 + L2 < d?
@zakariyajeffali65205 ай бұрын
I’m planning on diving into maths in a couple of days (I planned a schedule that’s why) and so I wanted to know from you, the expert (just accept the compliment) : will I be able to do this kind of cool stuff by simply learning pure math ? I don’t intend on learning physics for now, so I just wanted to know if pure math (which could take me two years to kind of grasp) is all that I need, plus maybe knowing what certain concepts could be used for ? Thanks in advance.
@ben256dev5 ай бұрын
Yes, all you need is a pre-calc background, so maybe trigonometry. Actually, I never took trigonometry myself.
@huraqan37612 жыл бұрын
I'm confused about the condition "if elbow_angle_relative != elbow_angle_relative". Surely it could never be true, right? How does that work? What language is this :P (sorry for asking)
@ben256dev2 жыл бұрын
It's C++. In some cases like if you divide by zero, a variable's value becomes NaN (not a number) because zero division isnt possible. When this variable becomes NaN it breaks the whole system. I would much rather it be set to zero in such a case than have everything get messed up. To solve this we simply check if the variable is NaN, and if it is we set the value to zero. The way you do this in C++ is by checking if a variable is equal to itself, because a variable will always be equal to itself unless it's value is NaN.
@huraqan37612 жыл бұрын
@@ben256dev oh ok thanks!
@Theonewhoknows988 ай бұрын
i'm trying it to make organic animations for the enemies for my survival game, god damn i never tough it would be so fcking difficult to code a simple ankle
@Theonewhoknows988 ай бұрын
i just give up making everything by code so i just made the feet follow the target position and t]for the ankle i just used bones and joints
@rottinqfishz8 ай бұрын
i could recognize rain world music anywhere
@Meehawww Жыл бұрын
0:10 What's the point of elbow_direction_sign here?
@tiqosc180911 ай бұрын
because each ik can have two solotion, one infront and one in back
@lewisguapo Жыл бұрын
Why not add a perlin?
@MigWith7 ай бұрын
4:12 of course rain world song HAHA!
@EKUL342 жыл бұрын
You said you would solve all 3 issues in this video in the next video, will you still be doing that video?
@ben256dev2 жыл бұрын
Haha, maybe I spoke too soon when I made this video. The second video has been put off for a while. The system will solve these issues by using gait data to determine step timings (i.e. duty factors and step triggers), using sinusoidal curves to offset the y position during a step, and interpolating the x position using an interpolation curve whose first and second derivatives are both equal to zero during the start and end of steps. These three techniques used together will alleviate the three issues I mentioned.
@dylanpratt50812 жыл бұрын
this is a stupid question, but is the script at the beginning c#?
@ben256dev2 жыл бұрын
It's c++, but I've actually written this function once in c# and ported it over to c++ later. You'll just need to use the Math class and Vector2 class in something like Unity.
@dylanpratt50812 жыл бұрын
@@ben256dev thank you, your explanation is really easy to understand and is a life saver!
@thirdking76542 жыл бұрын
Bruh I just want to input what I learn to scratch but you already threw me in the fire
@asai5113 Жыл бұрын
Can I use this code in Mugen
@ben256dev Жыл бұрын
yes
@tochka832 Жыл бұрын
a bit too fast, but a great starting point into the topic
@antoniomuniz61182 ай бұрын
Sooo… I need to comeback to hight school to understand this?? 😞😞😞