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In this tutorial Manuel discusses a way to distribute water droplets on the surface of another object to make it appear wet and fresh.
00:30 Describing the base scene
02:15 Building the droplet setup
04:30 Setting pscale on the droplets
10:00 Theory: The double cross product
13:30 Implementing the move along surface node
17:30 Correcting for scale
22:20 Flattening the droplets
24:30 VDB Workflow
28:30 Moving the droplets into the surface
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Project File:
www.entagma.com/downloads/Mod...