Procedural Noise - UE4 Materials 101 - Episode 19

  Рет қаралды 46,901

Ben Cloward

Ben Cloward

Күн бұрын

Пікірлер: 49
@1_Man_Media
@1_Man_Media 4 жыл бұрын
This video really reminds me of when I was a kid in College in the 90s for software engineering. We actually studied the perlin algorithm from a math stance, never seen it from a graphics / performance stance before. Very cool and looking forward to the rest.
@jdpitt6
@jdpitt6 4 жыл бұрын
By far one of the best Tutorials on this on the net. Great job. Now to find the next one.
@hightechnician
@hightechnician Жыл бұрын
Ben, you are a treasure to the community. Thank you so much for your work!
@alexanderalikin1210
@alexanderalikin1210 4 жыл бұрын
This historical reference style is very useful, keep it up.
@fracturedfantasy
@fracturedfantasy 2 жыл бұрын
Forget the great tutorial series, I really appreciate the history lesson on Mr. Perlin. I've used perlin noise in the past in AE but never bothered to dig into the background. Very cool, and very deserving of the award. 🥇
@GeraldSnyman
@GeraldSnyman 2 жыл бұрын
I enjoyed the history too!
@zactyq
@zactyq 4 жыл бұрын
Hey Ben, you're a really great teacher! Appreciate the work you are doing
@yanhu
@yanhu 2 жыл бұрын
Thank you! No one teaches how to use the Noise before.
@EfeVural
@EfeVural 3 жыл бұрын
You saved my hours with this great video, Thank you very much
@n1lknarf
@n1lknarf 4 жыл бұрын
Thanks for tackling the material editor's nodes in this way.
@scott_chocolate
@scott_chocolate 4 жыл бұрын
Thanks for such a detailed and easy-to-follow explanation! Really appreciate the knowledge you're sharing here!
@lizlin6596
@lizlin6596 3 жыл бұрын
Super informative! Thanks for sharing all the knowledge❤️
@GeraldSnyman
@GeraldSnyman 2 жыл бұрын
Thanks for the great tutorial. You made me really interested in exploring the noise thing more :-) I was actually only interested in simulate the bumps in wall paint over plaster. I did that in Blender, but you opened a whole new venture in texturing. How can I forget what you opened up to me?
@OnigoroshiZero
@OnigoroshiZero 3 жыл бұрын
Amazing video, thank you.
@yassiraykhlf5981
@yassiraykhlf5981 4 жыл бұрын
Very informative thank you
@hightechnician
@hightechnician Жыл бұрын
Just one question: Why does scaling the position vector change the scale of the noise? The abs world pos node gives the absolute world position of each pixel as a vec 3, and the noise node takes this position and runs it through this formula you showed at the beginning? I'm sorry for asking, I should go through it myself, but I don't have the capacity to dig right now :)
@inFAMOUSgagimeister
@inFAMOUSgagimeister 4 жыл бұрын
amazing video! Thanks a lot!
@domenicobezuidenhout1587
@domenicobezuidenhout1587 Жыл бұрын
How would we go about converting that Material into a displacement map to put on a mesh?
@TheStrandedAlliance
@TheStrandedAlliance 2 жыл бұрын
I'm currently trying to do a carbonation effect with bubbles for liquid in a bottle. I managed to get nice bubble shapes with Voronoi noise, but I'm not sure how to control the amount of the bubbles....
@musoke65
@musoke65 3 жыл бұрын
I have no idea how to thank you!!!
@guillaumemercier3536
@guillaumemercier3536 Жыл бұрын
I am new to UE and I am looking to make a material feels like paint. Like a wall is painted in grey.
@ethanwasme4307
@ethanwasme4307 4 жыл бұрын
I always divide UV to scale since it's more intuitive to enter positive numbers to increase scale, is this ok to do?
@BenCloward
@BenCloward 4 жыл бұрын
Yep, that works great too!
@Jake-co7rt
@Jake-co7rt 3 жыл бұрын
Thanks for doing these vids. They are super-helpful! Is there a way to apply this noise-mapping to a procedural mesh as a heightmap? Maybe by referencing it from the construction script?
@damianm.8736
@damianm.8736 2 жыл бұрын
Hi, can it be used for User Interface materials?
@sanketvaria9734
@sanketvaria9734 2 жыл бұрын
Why not cache these patterns if they aren't going to change after being generated? Will reduce lot's of computation.
@BenCloward
@BenCloward 2 жыл бұрын
Sometimes, reading from a texture is cheaper and sometimes doing the math is cheaper. GPUs are pretty fast at math, but it’s hard to tell if a texture sample will be cheaper than the procedurally generated version. Best way to know is to measure the performance. One downside of reading from the texture is that you can get tiling artifacts, whereas with the procedural version it’s infinite with no tiling.
@0DINN
@0DINN 2 жыл бұрын
I dont seem to have a node called "noise" when creating a material. Is this a different type of blueprint?
@BenCloward
@BenCloward 2 жыл бұрын
Huh, that's weird. I just type "noise" in the search box and it comes up. It's not a blueprint, though. It's a material.
@thewritingwriterof89
@thewritingwriterof89 4 жыл бұрын
Is it cheaper to use a texture sample (perhaps made in Substance Desginer) for noise or to use the noise nodes in Unreal? I suppose I could just check this myself by looking at the instruction count using either method, but I'm interested in your thoughts on this in general.
@BenCloward
@BenCloward 4 жыл бұрын
It's cheaper to use a texture sample, yes - but texture samples aren't 3D (usually), and they tile. That's the main difference. Procedural noise is in 3d space and it doesn't tile.
@thewritingwriterof89
@thewritingwriterof89 4 жыл бұрын
@@BenCloward ah, the non-tiling alone is worth the added expense in my opinion. Thanks for the reply! Great channel. Highly informative :)
@ElShotte
@ElShotte 3 жыл бұрын
Is there any way to adapt this to moving objects? As it is, I have it on an vehicle and whenever the vehicle moves, the pattern shifts.
@BenCloward
@BenCloward 3 жыл бұрын
Try sample the noise using the object space position instead of world space position.
@ElShotte
@ElShotte 3 жыл бұрын
@@BenCloward So instead of the "World Position" use "Object Position"? I would still like the material to be random for every different vehicle though?
@BenCloward
@BenCloward 3 жыл бұрын
How about using Object Space Position, but give the coordinates a random offset for each instance? I think that would work.
@ElShotte
@ElShotte 3 жыл бұрын
@@BenCloward I cannot. Unfortunately everything I do has to be within the material.
@stormolflak
@stormolflak 2 жыл бұрын
Thank you a lot
@mahmoudbagherimoghaddam640
@mahmoudbagherimoghaddam640 4 жыл бұрын
your videos are awesome and made me decide to shift from unity to unreal lately i was enjoying a lot with ray marching videos in unity i wanted to know is it simple in unreal to use ray marching techniques?i heard because of complex node system in ue4 custom shaders are harder to make and i think its not easy with nodes system to make raymarching shaders or volumetrics effects
@BenCloward
@BenCloward 4 жыл бұрын
Yes, you are correct. If you're writing shaders in HLSL or GLSL, you have a lot more flexibility and control - but it's also a lot more work. In the Unreal Material Editor, a lot of work is done for you already - the part that's inside the root node. But it also means you're not customizing that part. So in Unreal, you give up some control for some ease of use.
@Rivandu
@Rivandu 4 жыл бұрын
great explanation, but that music is making my head hurt
@BenCloward
@BenCloward 4 жыл бұрын
Thanks for the feedback. I'll avoid that music for future videos.
@dreamingacacia
@dreamingacacia 2 жыл бұрын
great informative video, sadly the bgm is a bit too distracting.
@BenCloward
@BenCloward 2 жыл бұрын
Thanks for the feedback. I toned it down in more recent videos.
@dreamingacacia
@dreamingacacia 2 жыл бұрын
@@BenCloward I'll check them out when I have opportunity.
@travisnguyen1475
@travisnguyen1475 3 жыл бұрын
Hi, could you make real wood procedural material in UE. In real world wood cutting will consist of wood ring and long grain. Thank
@JONminiminiME
@JONminiminiME 2 жыл бұрын
That music though :/
@PiterTraceurFA
@PiterTraceurFA 2 жыл бұрын
I swear to fucking god this engine is going the be the death of me. I write "absolute world position", there's no node like that. What the fuck. Guess what? You have to write "World position" to get a node that's called "absolute world position". Shit like this is driving me insane.
@BenCloward
@BenCloward 2 жыл бұрын
I agree - there are a lot of nodes with a mis-match between the required search term and the actual name of the node.
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