Procedural Sponge Material (Blender Tutorial)

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Ryan King Art

Ryan King Art

Күн бұрын

Пікірлер: 185
@RyanKingArt
@RyanKingArt 2 жыл бұрын
Purchase the Project Files and Support the Channel: Patreon: www.patreon.com/posts/57450140 Gumroad: ryankingart.gumroad.com/l/KNROuS
@finn_hughmehh10
@finn_hughmehh10 2 жыл бұрын
I like the way you do things on Blender.
@RyanKingArt
@RyanKingArt 2 жыл бұрын
@@finn_hughmehh10 Thank you! 😃
@finn_hughmehh10
@finn_hughmehh10 2 жыл бұрын
@@RyanKingArt your welcome.
@Nstone53
@Nstone53 2 жыл бұрын
What did I do wrong? I've done this tutorial 4 times in the last month and I still end up the the same results. drive.google.com/drive/folders/1ua9ldrQATlP-XVotrLWGSVmuTSOwQ0zv?usp=sharing
@ZdotsZuzy
@ZdotsZuzy Жыл бұрын
Im not going to lie, i modified the values you provided but followed similar steps, and ended up making a Fantastic shader to use for a Cake Texture!
@RyanKingArt
@RyanKingArt Жыл бұрын
Very cool! 🎂
@VelvetCharm
@VelvetCharm Жыл бұрын
What exactly did you do to make it more like a cake texture? Can you post a screenshot of your node setup?
@Leukick
@Leukick 7 ай бұрын
That's exactly what I came to do LOL. There pretty much is no cake material on the whole internet
@666aisha7
@666aisha7 11 күн бұрын
@@Leukick +1 i copied all nodes exactly as him but my material way different, instead of holes it got relief, is not so bad but i want it exactly as in the video :/
@Leukick
@Leukick 10 күн бұрын
@@666aisha7 To get holes just invert the node that's causing the relief
@qubafootbag
@qubafootbag Жыл бұрын
Imagine trying to do animation with such material, in the animations subsurface is a rendering time killer.... neverthless, thank you for the nicely prepared tutorial
@RyanKingArt
@RyanKingArt Жыл бұрын
Yeah it does take a while to render.
@circuitsoldiers
@circuitsoldiers 2 жыл бұрын
Thank you so much for this. I used it in my cover art for The SpongeBob SquarePants Movie Rehydrated and it looks sooo awesome! 💛❤
@RyanKingArt
@RyanKingArt 2 жыл бұрын
Cool, thanks for watching!
@cdscissor
@cdscissor Жыл бұрын
Can you send a link? I'd love to see it!
@circuitsoldiers
@circuitsoldiers Жыл бұрын
@@cdscissor Yes, with pleasure! kzbin.info/aero/PL_iSQ3VjUuJqfIw65nnlKz1-0Bcw1TLhV
@isaac-alves
@isaac-alves 2 жыл бұрын
This is a very good tutorial showing a great sponge procedural method. Great use of layering to quickly preview shader nodes and fine tune results.
@RyanKingArt
@RyanKingArt 2 жыл бұрын
Thanks William!
@isamepython
@isamepython 2 жыл бұрын
Awesome! The best sponge tutorial i've seen :P
@RyanKingArt
@RyanKingArt 2 жыл бұрын
Thank you!
@isamepython
@isamepython 2 жыл бұрын
@@RyanKingArt And I was looking for one a couple months ago :P You’re welcome!
@LucasAlfare
@LucasAlfare Жыл бұрын
This guy is the master of Blender materials 🤓
@RyanKingArt
@RyanKingArt Жыл бұрын
thank you very much!
@ultranova3315
@ultranova3315 2 жыл бұрын
Great video Ryan , the render looks super cool :)
@RyanKingArt
@RyanKingArt 2 жыл бұрын
Thanks! Yeah, I like how it came out.
@gianlucautzeri6583
@gianlucautzeri6583 2 жыл бұрын
Great tutorial, I am glad to found it.
@RyanKingArt
@RyanKingArt 2 жыл бұрын
Thanks for watching!
@marinodi6936
@marinodi6936 6 ай бұрын
Great tutorial Ryan, this help me a lot. The final result looks wonderful!
@RyanKingArt
@RyanKingArt 6 ай бұрын
glad you like it!
@pixelmuncher
@pixelmuncher 2 жыл бұрын
I think there's no need to change the dicing rate differently on the sphere and cube, since it corresponds to the pixel size of the polygons after subdivision- meaning that at 1px, both objects will get subdivided enough so that their polygons are 1 pixel in size.
@RyanKingArt
@RyanKingArt 2 жыл бұрын
Yeah, I subdivided them too high. 🙂
@werxstudio
@werxstudio Жыл бұрын
Great stuff! You 've created a solid database of these materials!
@RyanKingArt
@RyanKingArt Жыл бұрын
Thanks! And I have so many more materials planned for the future!
@werxstudio
@werxstudio Жыл бұрын
@@RyanKingArt I was working on a Cheeto material yesterday and came across your baked cheese tutorial. As it was the closest thing to a cheesy puff snack, I started following along, but then decided to support your work and bought it from your shop. It really helped me achieve what I was going for with a few tweaks here and there, so I wish you all the best with the channel.
@RyanKingArt
@RyanKingArt Жыл бұрын
@@werxstudio thank you so much!
@BlameAva
@BlameAva 2 жыл бұрын
Awesome tutorial, as always! Thank you so much. Hope you have a lovely weekend. And... 11 minutes? Oh dear, hahaha.
@RyanKingArt
@RyanKingArt 2 жыл бұрын
No, its 15 minutes. Thanks for watching! Have a good weekend. : )
@BlameAva
@BlameAva 2 жыл бұрын
@@RyanKingArt Oh, I meant it took 11 minutes to render. I think my PC would have died, haha.
@RyanKingArt
@RyanKingArt 2 жыл бұрын
@@BlameAva Oooh! yes, the Render times. Lol. 😀
@BlameAva
@BlameAva 2 жыл бұрын
@@RyanKingArt LOL, yes, my jaw dropped at that. I think I'll try this with some lower settings as I've already killed one PC this week. And just to make it clear, your tutorials are always the perfect length, no matter how long or short they are, you always make sure to explain things really well.
@RyanKingArt
@RyanKingArt 2 жыл бұрын
@@BlameAva Thank you! I appreciate it!
@mansikkapersikka1260
@mansikkapersikka1260 2 жыл бұрын
Thank you for your amazing tutorial!
@RyanKingArt
@RyanKingArt 2 жыл бұрын
You're very welcome!
@blenderstuffs
@blenderstuffs 2 жыл бұрын
Amazing 😍😍 but it's looking quite hard.
@RyanKingArt
@RyanKingArt 2 жыл бұрын
Yes, it is a bit dense. I tried using the principled volume shader, but I just didn't like the result.
@GreenTea-pd2mk
@GreenTea-pd2mk 2 жыл бұрын
Used this for a cake! Thanks!
@RyanKingArt
@RyanKingArt 2 жыл бұрын
Cool!
@Cyber_Kriss
@Cyber_Kriss 2 жыл бұрын
Wow, that's a nice result. 🤔
@RyanKingArt
@RyanKingArt 2 жыл бұрын
Thanks!
@amybogar6428
@amybogar6428 Жыл бұрын
HIII!! I love this tutorial but at 5:30, i didnt quite understand witch keys to press..... (for the voronoi texture) could you help me?
@kamiladylik5669
@kamiladylik5669 9 ай бұрын
Left ctrl + left shift + left mouse button :)
@igorhikka
@igorhikka 9 ай бұрын
@@kamiladylik5669 oh shh
@kidtoucher302
@kidtoucher302 2 жыл бұрын
Finally I can make some cake materials
@RyanKingArt
@RyanKingArt 2 жыл бұрын
Yep! 👍‍
@logikal3d
@logikal3d 2 жыл бұрын
Awesome stuff 👏
@RyanKingArt
@RyanKingArt 2 жыл бұрын
Thank you!
@gargenall8161
@gargenall8161 2 жыл бұрын
not really sure why but mine came out looking way different. It looks like a sponge alright, but more like it came from half life 2 or something. Very low quality in comparison. (edit) nvm i pretty much fixed it, my issue was that becuase i didnt apply the adaptive subdivision to the cube
@RyanKingArt
@RyanKingArt 2 жыл бұрын
Ahh ok. Glad you fixed the problem. Thanks for watching!
@mostafamersal2186
@mostafamersal2186 2 жыл бұрын
Very good tutorial , i think it can be little modified to be used as bithday cake 🎂 material 😉
@RyanKingArt
@RyanKingArt 2 жыл бұрын
Yeah, I bet it could. 😀 Thanks for watching!
@user-tg9bm6vr2q
@user-tg9bm6vr2q 2 жыл бұрын
Thanks a lot for the good example!
@RyanKingArt
@RyanKingArt 2 жыл бұрын
You are welcome!
@DragaoNinja
@DragaoNinja 2 жыл бұрын
.Good!! Congratulations !
@RyanKingArt
@RyanKingArt 2 жыл бұрын
Thank you very much!
@goosel8955
@goosel8955 2 жыл бұрын
As always. Im here :) Thanks bud
@RyanKingArt
@RyanKingArt 2 жыл бұрын
Thank you for watching!
@ziadlayous5118
@ziadlayous5118 2 жыл бұрын
The tutorial is great so thanks for doing it, I usually purchase the blend file because it is sure worth it and to support the channel, however this time I will suggest (or demand) a pro file. Imagine if we want to use this material on a traditional kitchen sponge model, for the lower part, we just need to change the color mostly to a lighter yellow, but for the top green part a completely new sponge structure would be required. Ryan I suggest you keep the project file as it is but provide another pro version for both materials or even the kitchen sponge model itself with both materials for $2.00 or more that includes a group node with variable parameters to control the sponge material. The rule of 3D sales, provide templates that can give other users multiple choices when they are using them. Thanks
@RyanKingArt
@RyanKingArt 2 жыл бұрын
Thanks for the feedback. I will consider it. 👍‍
@pixel-ink
@pixel-ink Жыл бұрын
I don't get what I am missing. Went through this tut 3 times and mine don't look like yours. My cube faces looks caved in (from texture nodes) but the edge are there.
@DiegoFavre
@DiegoFavre 2 жыл бұрын
You are the Best...i was search make bread...but this it's ok for me...! ;)
@RyanKingArt
@RyanKingArt 2 жыл бұрын
Thanks for watching!
@mr.lunatic3157
@mr.lunatic3157 2 жыл бұрын
Thanks for the tutorials
@RyanKingArt
@RyanKingArt 2 жыл бұрын
You are welcome!
@yashgupta9581
@yashgupta9581 8 ай бұрын
Using Blender 4.0. Using the same settings and values as in the video but can't achieve the exact result. The holes seem more superficial instead of being real.
@W97
@W97 5 ай бұрын
same problem
@W97
@W97 5 ай бұрын
i forgot to change displasment to bump and displacement and that was the issue
@AglioOliooo
@AglioOliooo 3 ай бұрын
It's so helpful!! Thank you sooo much🥺
@RyanKingArt
@RyanKingArt 3 ай бұрын
Glad it helped!
@BurnEdOutOne
@BurnEdOutOne 2 жыл бұрын
Hmm..I don't have adaptive sampling as an option for the subdivision modifier. I'll update the comment if I figure out why. EDIT: I forgot to put the cycles type to 'experimental'.
@RyanKingArt
@RyanKingArt 2 жыл бұрын
Ahh ok. Glad you fixed the problem. : )
@gerafz6
@gerafz6 7 ай бұрын
Hello) help me pls. In blender 4.0 can't find subsurface color palette :(
@RandMpinkFilms
@RandMpinkFilms Жыл бұрын
So good! Much appreciated!!
@RyanKingArt
@RyanKingArt Жыл бұрын
thank you for watching!
@sugartivi2126
@sugartivi2126 2 жыл бұрын
This was a fantastic tutorial! awesome work! I was wondering - if i wanted to use this sponge texture to make cake it would work work really well except that the inside of the concave "bubbles" needs less roughness than the rest of the sponge surface. Is there a way to configure that too? thanks!
@RyanKingArt
@RyanKingArt 2 жыл бұрын
Yeah, you could use a mix RGB node, and mix the bubbles in with the roughness, to make it less rough in those parts.
@kiwifruit3d
@kiwifruit3d 2 жыл бұрын
Thank you 😊
@RyanKingArt
@RyanKingArt 2 жыл бұрын
You're welcome!
@KatlinSchirmer
@KatlinSchirmer 2 жыл бұрын
Super Tutorial dear,Hug!
@RyanKingArt
@RyanKingArt 2 жыл бұрын
Thank you!
@finn_hughmehh10
@finn_hughmehh10 2 жыл бұрын
Cool
@RyanKingArt
@RyanKingArt 2 жыл бұрын
Thank you!
@finn_hughmehh10
@finn_hughmehh10 2 жыл бұрын
@@RyanKingArt your welcome
@KhOrganization
@KhOrganization 2 жыл бұрын
Not sure what's going on, I copied your node setup node for node, and even used the exact same values and HDRI but my sponge looks NOTHING like yours. Like it has holes and stuff, but mine looks all puffy, dry and protruding outwards while yours looks like squishable wet sponge that has holes cut out. Not sure why :p. I even used the same values for the colours and subsurface colour but even those look different. I'm going to retry it later and see if there's something I maybe missed or skipped, but I don't think I did. I've been struggling trying to figure this out for over an hour now lmao.
@RyanKingArt
@RyanKingArt 2 жыл бұрын
Hmm, maybe apply the scale of your object.
@WordSponge
@WordSponge Жыл бұрын
~Thanks for the video!
@RyanKingArt
@RyanKingArt Жыл бұрын
you're welcome!
@JesusSaves-007
@JesusSaves-007 2 жыл бұрын
Thank you for a great tutorial. Quick question, is it possible to copy and paste a modifier from one object to another?
@RyanKingArt
@RyanKingArt 2 жыл бұрын
Yes. Select all of the objects you want to copy to. Then, lastly, select the object with the modifiers. Then press control L, and click on, copy modifiers.
@JesusSaves-007
@JesusSaves-007 2 жыл бұрын
@@RyanKingArt Thank you Ryan 😊 I am starting to use Blender after a long time with 3DS Max and these videos are helping enormously. My only regret is that I should have tried it years ago...
@RyanKingArt
@RyanKingArt 2 жыл бұрын
@@JesusSaves-007 Thanks for watching!
@qbukhari
@qbukhari 2 жыл бұрын
Excellent Thank you
@RyanKingArt
@RyanKingArt 2 жыл бұрын
Thanks for watching!
@whocanstoptherain
@whocanstoptherain 2 жыл бұрын
Ryan, why don't you stick the same displace info into the bump node?
@RyanKingArt
@RyanKingArt 2 жыл бұрын
hmm, I don't know why. I just tried it, and the material looks ok. So you could do that if you want. 👍‍
@justin7649
@justin7649 2 жыл бұрын
cool gon make a spungg bab now
@RyanKingArt
@RyanKingArt 2 жыл бұрын
Cool, Lol. : )
@michaelrcolton
@michaelrcolton Жыл бұрын
Great tutorial, thanks! Is it just me or does every tutorial add the node wrangler add-on, then only use it once (in this case only adding two nodes, and then deleting one of them?) I've never seen it used to do anything but add the Texture Coordinate and Mapping nodes. What else is it good for?
@RyanKingArt
@RyanKingArt Жыл бұрын
you also use the node wrangler to preview the different nodees, by control + Shift + Selecting the nodes.
@blenderlover4884
@blenderlover4884 2 жыл бұрын
awesome
@RyanKingArt
@RyanKingArt 2 жыл бұрын
Thank you very much!
@com.zootub.HuyAC.1
@com.zootub.HuyAC.1 4 ай бұрын
Look like people came here because of cake texture, by the way i think you should make a cake in your birthday in both real life and blender
@RyanKingArt
@RyanKingArt 4 ай бұрын
cool idea!
@berkberberoglu1693
@berkberberoglu1693 Жыл бұрын
Olay!
@RyanKingArt
@RyanKingArt Жыл бұрын
thanks for watching : )
@velcro3105
@velcro3105 2 жыл бұрын
i did it exactly the same but didnt worked, it doesnot have much depth to it . bump node is like just cancelling the displacement
@RyanKingArt
@RyanKingArt 2 жыл бұрын
Hmm ok. When you remove the bump does it look better?
@velcro3105
@velcro3105 2 жыл бұрын
@@RyanKingArt i searched for it and enabled the displacement and bump settings, it worked
@RyanKingArt
@RyanKingArt 2 жыл бұрын
@@velcro3105 Ok good!
@Frostroomhead
@Frostroomhead 2 жыл бұрын
Nice!
@RyanKingArt
@RyanKingArt 2 жыл бұрын
Thank you 😀
@FlashySenap
@FlashySenap 2 жыл бұрын
I don't know if I did something wrong or if my blender is messed up (Using Blender 3.0). But almost all of these procedural tutorials I've had issues with the result not working properly. Using your settings and displacement it doesn't displace proper and it still acts more like a bump, despite having cycles and experimental on. (In other videos Duplicating anything in the node editor mess them up and won't show the combined data at times).
@RyanKingArt
@RyanKingArt 2 жыл бұрын
Did you go to the material settings, and tell the material to use the displacement? I change that setting at: 2:45
@FlashySenap
@FlashySenap 2 жыл бұрын
@@RyanKingArt Oooooh, yeah that was the issue. Thank you for that extremely quick response ^^ It seems to work now. tho I did apply the scale and rotation so just have to tinker with scale now :P Tho I still there might be a bug in my Blender. Tried that carbon Fiber from CG masters and for some reason duplicating anything made them break so I was certain at first that duplicating the nodes had broken things, glad it wasn't the case this time ^^ Thanks again, love ur content! ^^
@glencandle1772
@glencandle1772 Жыл бұрын
Very helpful thanks. Curious why you used a denoise node in the compositor as opposed to enabling it in cycles? Does it work better in the compositor?
@RyanKingArt
@RyanKingArt Жыл бұрын
I find that it denoises faster in the compositor.
@polinae8976
@polinae8976 2 жыл бұрын
Cool lesson, but I cant make a round holes in model(( dnt understand why ( pls help
@RyanKingArt
@RyanKingArt 2 жыл бұрын
Are you using the Cycles Render Engine? The displacement won't work in Blender Eevee. Also, make sure you turned on all the settings I go over at the beginning, like Experimental Mode, and Displacement and bump data.
@pixelricebowl
@pixelricebowl 2 жыл бұрын
Great tutorial. I want to try this out this weekend.
@RyanKingArt
@RyanKingArt 2 жыл бұрын
Cool! Hope you enjoy it.
@666aisha7
@666aisha7 11 күн бұрын
My mesh did look different and i just realized that it was the normals of my mesh were flipped for some reason :/
@MrRac2010
@MrRac2010 Жыл бұрын
Vaaaaamos carajo con la esponja😂
@anjalibagla9124
@anjalibagla9124 Жыл бұрын
Could you please create a tutorial for a procedural white bread material? Haven't been able to crack it myself and didn't find a procedural method tutorial either. Thought this sponge material could work but it doesn't 😞more because there are no see through holes like a bread would 🥺
@RyanKingArt
@RyanKingArt Жыл бұрын
Thanks for the tutorial request 👍‍
@sophial7261
@sophial7261 Жыл бұрын
putting voronoi texture into color ramp to base color will have a blackish shading no matter how I change the colors in color ramp around. do you know why that is? :(
@blue-pineapple
@blue-pineapple 2 жыл бұрын
Thanks for an awesome and easy tutorial. One question, is there a way to make the holes never overlap with one another?
@RyanKingArt
@RyanKingArt 2 жыл бұрын
yes, turn down the voronoi randomness a little. that will help. then use the color ramp after the voronoi, to make the dots sharper and more contrasty, and that will make them smaller, so there not overlapping.
@PistaKralovic
@PistaKralovic Жыл бұрын
bought this material from gumpad but whenever I open it in latest blender the blender crashes for me
@RyanKingArt
@RyanKingArt Жыл бұрын
Hmm, as far as I know that's just a bug with Blender, and isn't something that I can fix. Maybe try appending the material data into another blender file.
@waltera.p.a.5598
@waltera.p.a.5598 11 ай бұрын
THNKS!
@RyanKingArt
@RyanKingArt 11 ай бұрын
thank you for watching!
@RantaTurbo
@RantaTurbo Жыл бұрын
I have a problem with this: when I am doing it with preview everything works fine. But when I try to render it, I get an error about CUDA launch and sometimes about "Launch exceeded in ..." something of a memory pointer.
@RyanKingArt
@RyanKingArt Жыл бұрын
hmm maybe use less detail on the subsurf modifier.
@akramudinofficial4965
@akramudinofficial4965 Жыл бұрын
Awesome...
@RyanKingArt
@RyanKingArt Жыл бұрын
thanks!
@uwewirringa6533
@uwewirringa6533 Жыл бұрын
Great tutorial! Helps me visualizing my work! Thank you very much!
@RyanKingArt
@RyanKingArt Жыл бұрын
thanks for watching!
@saipranavk6666
@saipranavk6666 2 жыл бұрын
Is Hdri haven changed to poly haven am I correct
@RyanKingArt
@RyanKingArt 2 жыл бұрын
Yes. They changed the website name from HDRI Haven to Poly Haven.
@rhomis
@rhomis 2 жыл бұрын
I need to make a slice of store bought bread....
@RyanKingArt
@RyanKingArt 2 жыл бұрын
Cool. I'd like to make some procedural bread sometime.
@Dacrocom
@Dacrocom 9 ай бұрын
why don't I have MIXRGB?
@RyanKingArt
@RyanKingArt 9 ай бұрын
in the new blender update they changed the mixrgb, to the mix color node. so just use the mix color node instead.
@fusion1203
@fusion1203 Жыл бұрын
5:50 I thought the highest detail a noise texture can have is 15 not 16
@RyanKingArt
@RyanKingArt Жыл бұрын
yes, but they changed that in a new Blender update. It used to be 16, but now its 15.
@fusion1203
@fusion1203 Жыл бұрын
@@RyanKingArt ohhh ok. I was confused because this was also the only tutorial I have seen from you were you typed in the number for the detail instead of moving the slider up because for some things in blender you can type a number to be higher then you put scroll up the slider too.
@kroses13
@kroses13 Жыл бұрын
Can this method be applicable to imported obj models ?
@RyanKingArt
@RyanKingArt Жыл бұрын
I don't think so, because its not actual geometry. Its just the material that's making it look like a sponge.
@ogrefolktales9124
@ogrefolktales9124 2 жыл бұрын
which version of blender are you using
@RyanKingArt
@RyanKingArt 2 жыл бұрын
Version 2.93. I haven't updated to the latest one yet, because the video editor has some bugs and glitches.
@ogrefolktales9124
@ogrefolktales9124 2 жыл бұрын
thanks for replying I'm using the one-off of steam and hasn't been going so well. I'm not sure that makes any difference
@RyanKingArt
@RyanKingArt 2 жыл бұрын
@@ogrefolktales9124 Hmm, yeah I don't know. Never used Blender on Steam before.
@marjhuncantago9476
@marjhuncantago9476 9 ай бұрын
it doesn't work on Eevee?
@RyanKingArt
@RyanKingArt 9 ай бұрын
yeah displacements don't work in eevee
@marjhuncantago9476
@marjhuncantago9476 9 ай бұрын
@@RyanKingArt so how do i make it work in Eevee?
@syndrigasti5059
@syndrigasti5059 Жыл бұрын
5:37 куда вы нажали?
@user-fc7rj8zd3g
@user-fc7rj8zd3g 2 жыл бұрын
Use it to make a realistic Sponge Bob
@RyanKingArt
@RyanKingArt 2 жыл бұрын
thanks for the idea. : )
@finn_hughmehh10
@finn_hughmehh10 2 жыл бұрын
I made a Discord server about you that I could talk to you about tomorrow or something.
@RyanKingArt
@RyanKingArt 2 жыл бұрын
Sorry, I'm not interested in joining a Discord server.
@finn_hughmehh10
@finn_hughmehh10 2 жыл бұрын
@@RyanKingArt That’s ok, I was just wondering.
@jonathan.j6090
@jonathan.j6090 2 жыл бұрын
man said 11 minutes with a real GPU my cheap ass HP Laptop is gonna die
@RyanKingArt
@RyanKingArt 2 жыл бұрын
Oh.
@dulegolubovic9898
@dulegolubovic9898 2 жыл бұрын
with 3.0 looks like a cake
@RyanKingArt
@RyanKingArt 2 жыл бұрын
It should look exactly the same in Blender 3.0.
@dulegolubovic9898
@dulegolubovic9898 2 жыл бұрын
@@RyanKingArt 3.0 No adaptive subdivision .
@RyanKingArt
@RyanKingArt 2 жыл бұрын
@@dulegolubovic9898 Make sure your using Cycles Render, and set the feature type to experimental. I go over all of that in the tutorial, so make sure to watch the entire thing.
@dulegolubovic9898
@dulegolubovic9898 2 жыл бұрын
@@RyanKingArt Thanks a lot
@carlosrivadulla8903
@carlosrivadulla8903 2 жыл бұрын
u just lost the opportunity to make a bob sponge tut
@RyanKingArt
@RyanKingArt 2 жыл бұрын
Lol! Yeah 🙂
@neilmarshall5087
@neilmarshall5087 2 жыл бұрын
Its a shame you do not mention the displacement modifier as an eevee alternative. You are needlessly leaving viewers with a knowledge gap.
@RyanKingArt
@RyanKingArt 2 жыл бұрын
Your right, I should have mentioned that. Sorry about that, and thanks for the feedback.
@neilmarshall5087
@neilmarshall5087 2 жыл бұрын
@@RyanKingArt No problem mate. The comment section always fills in the gaps. One of the joys of the blender community.
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