Check out my Patreon for all my scene files, textures, or just to support this channel :) www.patreon.com/fabienescudero
@shie41342 жыл бұрын
The best tyflow KZbinr !! 😫
@fabienescudero2 жыл бұрын
Ahah thanks
@Consciousnessbin Жыл бұрын
Fantastic! You’re the best Fabien! 👌🏼👏🏼 Thanks
@amandineoli42 жыл бұрын
Woahhh amazing has always
@krzysztofbogdanowicz45432 жыл бұрын
Super cool !
@kamruzzaman89922 жыл бұрын
awesome...
@andreoliveira96073 ай бұрын
Amazing tutorial!!! But, my Max is crashing when I press render button in the "collecting TMs" step. Anyone have a tip to solve this issue?
@user-er9ji6ub2p2 жыл бұрын
Very nice!!
@saschi8x42 жыл бұрын
Thx for this, Fabien! One question: Your renders are very nice and clean. How long did you render this and on what machine? Thx for reply😀
@fabienescudero2 жыл бұрын
Hi. Generally I am between 2/5 min per frame. So it depend of the project but I think I'm on one night to one day for a render. I have a rtx 2080. Ryzen 3800x
@saschi8x42 жыл бұрын
@@fabienescudero Thx a lot , Fabien for your insight :-) Asked for some comparisons. I'm on a 2080 too, but GPU Render on Vray is not as fast and stable as i wish, step most of the time to the cpu one ...
@atasafarzadeh71102 жыл бұрын
Is there a way to render this animation which was made by Tyflow using Unreal Engine? (A combination of Tyflow and Unreal Engine.) as always prefect.
@fabienescudero2 жыл бұрын
Yeah if think it's possible. I will try to do it and I will make a tuts
@atasafarzadeh71102 жыл бұрын
@@fabienescudero Due to UE's real-time animation capabilities, presenting Tyflow's output would be logical. It would be great if it worked this soon! TNX, As one of the top ty flow channels.
@Jhill-3d Жыл бұрын
Any tips on getting the nice rough edges you have on the inside chunks?
@fabienescudero Жыл бұрын
It's explain well on a bonus tutorial on my patreon but in 2 words it's : subdivide operator and displace operator forthe Inside chunks with a different Id
@BumpMO2 жыл бұрын
Tell me, please, why your balloon falls and collapses smoothly, and mine explodes and splinters fly apart?
@fabienescudero2 жыл бұрын
If you use PhysX shape it should fall like I did and of course create your sphere near to the ground.
@krzysztofbogdanowicz45432 жыл бұрын
In Tyflow Physx options you have "deafult gravity" option set to -1cm. It is not enough, set it to -20cm and debris will fall down.
@3rdDim3nsn3D2 жыл бұрын
Hey Fabien, first of all very nice tutorial! thanks for this - i have one question : How would i go about sticking the corresponding textures of the Fractured object( in my case a rock from megascans)? i know that if you turn the mesh into VDB the UVs are gone but is there a way to bring them back? thanks in advance!
@sadykova_3d Жыл бұрын
Hello! did you find the answer?
@3rdDim3nsn3D Жыл бұрын
@@sadykova_3d hi there! Unfortunately not.
@fabienescudero Жыл бұрын
Hello, So I can't explain you in detail because it's available as a bonus tutorial on Patreon but basically you can configure uvw with vdb modify
@3rdDim3nsn3D Жыл бұрын
@@fabienescudero ah thanks fabien! Now i know how i can achieve that. Thanks man