Progress on my pixel platformer Pixelunky (Godot Engine)

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Yatchan's After Five Gamedev

2 жыл бұрын

During the last couple of days I've designed new levels, added new enemies, water and spikes hazards, as well as treasure chests and health bonuses. I also created basic particle effects, a rudimentary HUD, and a transition screen upon death. Still a lot to do, but getting into shape.
Graphics: Retro Lines by VEXED (except for the treasure chest and heart), Acknowledge font by Brian Kent.
At around 0:15 it's not teleportation, just a bad cut :)

Пікірлер: 2
@Lukifah
@Lukifah 2 жыл бұрын
te vi en fb, se ve genial, tienes alto entendimiento del genero
@afterfivegamedev
@afterfivegamedev 2 жыл бұрын
Gracias :)
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