Hands down the best video I've encountered explaining inventory systems in an understandable way. I keep on watching tutorials and they get overwhelming halfway. The way you break it down and explain it is really helpful!
@Munsonplayz Жыл бұрын
Even now in 2023 when Unity may seem hard, this helps me out so so so much and I'm glad I stumbled upon your channel. Thank You So Much Eren!
@baguette1014 Жыл бұрын
Holy Moley, even though this is the first video , this has been the most informative video I have watched in a while.
@tomoyaokazaki21388 ай бұрын
I've been searching for Inventory Tutorials and none of them have worked. But this one has the same exact outcome for me as it showed in your video. I hope it stays that way for the second half of your video :D gonna watch it now, thank you! And for the record, your choice of coding in the scripts felt a lot more fun than the other tutorials! Keep it up! Simple and fun to play with, and best of all, I had NO issues whatsoever for once!
@NightRunStudio2 жыл бұрын
Love this video! So helpful, with really clear instructions. I love how you explain each line as you go. I've dabbled in Scriptable Objects before, but this is the first time I've really actually understood how they work. Thanks so much!
@ErenCode2 жыл бұрын
Glad it was helpful! :D
@topher-two-four6 ай бұрын
Your explanations are very helpful, and your humor is amazing. Thank you for this tutorial series!
@klipseracer Жыл бұрын
Hey man I have watched a number of videos and many are overly drawn out. I subscribed to you based on this video to support you, I think you did a good job, straight to the point and I'll be using this. Thanks, keep it up.
@LostGameDev Жыл бұрын
This is so well put together and explained!
@petermoss73872 жыл бұрын
Why doesn’t this have more views this is great
@ReykPlay3 жыл бұрын
great video, continue with this series I will look forward to...
@ErenCode3 жыл бұрын
More to come!
@bramwolters13937 ай бұрын
This is one of the best videos on the internet. but i do have 1 issue. this error keeps popping up and i dont know how to fix it: Assets\Inventory\ItemClass.cs(5,23): error CS0263: Partial declarations of 'ItemClass' must not specify different base classes
@trbrynee2 жыл бұрын
followed same exact instructions, getting 17 errors and after creating folder there's no "Item" XD wonder what went wrong (until 15:24) Some aren't recognizable too like: when I call "Sprite" Writing public abstract ToolClass GetTool(); in ItemClass.cs Using Unity 2021.3.13f1
@MrbeanGaming2 жыл бұрын
Just had to read up on why you did what you did after watching, but then it made sense. so nice vid heh
@ErenCode2 жыл бұрын
appreciate it! :D
@akhilldhilipkumarkalaiyara160110 ай бұрын
Due to the way the classes work, could you make a armor class, and make a seperate armor "inventory", and make it only accept armorclasses?
@marcomauri96732 жыл бұрын
On 8:49 you can simply press "Alt+enter" and it will autoComplete what is missing! :)
@ErenCode2 жыл бұрын
I try to minimise the use of shortcuts in tutorials to make it easier to follow along! :D
@Sovereing20277 ай бұрын
"Quack!?" The best part.
@_buffer3 жыл бұрын
YES!
@ImBoyCryWolf Жыл бұрын
Hey, how do the "GetEtc { return this;}" functions get implemented? So far I don't understand the necessity of that function yet!
@ROCKSMASHER2 ай бұрын
This is helpful thanks
@rediculai25842 жыл бұрын
can u explain what 10:45 - 11:30 does im not use to all these words thrown at me at once
@cast5439 Жыл бұрын
hey i don't get any of the errors your talking about ? is that good.
@5of2 ай бұрын
is this system have save?
@ErenCode2 ай бұрын
Currently no, but it should work with the save system I have a separate video on!
@5of2 ай бұрын
@@ErenCode Can you make a video explaining how to add a save system? It will be a treasure for the developers and will make the series perfect Thank you for your help!🤍
@mesutyavuzx3 жыл бұрын
Eren bey çok akıcı İngilizce konuşuyorsunuz ve eğitici videolarınız çok iyi. Başarılarınızın devamını dilerim, takipteyiz. 🙏
@ErenCode3 жыл бұрын
Tessekurler! Ben Avustralya da dogudum ve orada yasiyorum, o yuzden ingilizcem daha iyi xD
@mesutyavuzx3 жыл бұрын
@@ErenCode Biz Türkiye'de garibanız 😂
@mesutyavuzx3 жыл бұрын
@@ErenCode Lütfen Envanter sisteminin Save ve Load olayını kesinlikle yapın. Birçok tutorial'da bu yok. 🙏
@ErenCode3 жыл бұрын
@@mesutyavuzx olur!
@moritzjantzen86122 жыл бұрын
how can i change the duability ore level in the text?
@ErenCode2 жыл бұрын
Not sure I fully understand your question, could you explain in a little more detail? :D
@moritzjantzen86122 жыл бұрын
@@ErenCode I want to know how to e.g. on a pickaxe, the durability per hit is reduced by 1
@moritzjantzen86122 жыл бұрын
@@ErenCode or another example. If someone wants to enter a name for his old ones, for example, he wants to change the name of his captive animal
@ErenCode2 жыл бұрын
@@moritzjantzen8612 all the data specific to a tool, can be stored on the tool class itself, just make sure you create an instance of that scriptable object in your inventory. In practice its not to hard, a few quick google searches will point you in the right direction once you understand how scriptable objects work. The hard part is gonna be understanding inheritence and virtual classes etc. It can be a bit confusing at first its quite an advanced programming topic but i promise once you get it, you'll realise its actually quite simple :D and as always, the discord server is open if you have any questions or need help! :D
@moritzjantzen86122 жыл бұрын
@@ErenCode Ah ok Thanks
@ВасилийМигулин-т1й2 жыл бұрын
Equipment system and buff stats?
@nullname683 жыл бұрын
Thanks
@khaelus_dev Жыл бұрын
why you dont use IBeginDragHandler, IDragHandler, IEndDragHandler in your tutorial?
@ErenCode Жыл бұрын
there's always a better implementation out there! Feel free to use it in your own implementation :D
@gameDev_Pat2 жыл бұрын
The problem I'm having with using scriptable object for Inventory is that, how do I give items to the user while the game is being played? For example, if a user clears a dungeon and I want to give a random item. But I can't refer to the specific scriptable object. I think I will be able to refer to it if I create some sort of script and attach all scriptable object inside but I don't know if that is the right way to do.
@ErenCode2 жыл бұрын
You can create run time instances of scriptable objects with randomised parameter or variables using a constructor. A scriptable object is just like any other class, in fact you also could create a whole scriptable object asset via code if you wanted to as well, scriptable objects have a tonne of functionality and are super expandable. But an alternative to them would be to use json files to define items, either or would work, completely up to you and your work flow! :D
@gameDev_Pat2 жыл бұрын
@@ErenCode Oh I did not know that :o, I wasn't able to find and tutorial on youtube for such use yet but maybe I should go to documentation? But anyway thank you!
@codered_dev22 жыл бұрын
continue this series
@ErenCode2 жыл бұрын
its not over! :D
@sanamoawed95223 жыл бұрын
Ui toolkit tutorial?
@tobiasveith48383 жыл бұрын
I would appreciate a video about mob spawning / ai. Or a water tutorial
@ErenCode3 жыл бұрын
Coming soon!
@obuqwe2 жыл бұрын
uh yeah ive got 60 errors in doing something wrong help
@Panopticon2072 жыл бұрын
thx
@Goeki_42 жыл бұрын
bro ur tutorials are very nice and i really enjoyed it. But be more confident :D