Рет қаралды 377
7th ever manual
This is level 13 on the skill standard which puts me as a level 13 multicobbed player (the second highest anyone has ever gone). This personally is dubious cause I don't think I am that good yet and this setup should not be that high the way I played it
I didn't bring pogos or catapults cause this setup can't handle them with manual play. The intended wavelengths for this setup is 6.57 | 7.52 | 6.57 | 7.52 | 6.57 which is impossible for manual play so the wavelengths are changed to around 6 | 8.5 | 6 | 8.5 | 6 which gives catapults over a second to fire and pogos become near impossible to deal with. Cause of this most manuals ban both of them and there is only one playing of this with maximum difficulty zombies ( • Pure 20 Cob TAS Soluti... )
The hardest part is by far the quad fodder to stop MJ's in the 8 second waves, you can't start foddering as soon as a wave starts cause gigas on row 1 can smash the fodder before the MJ can get stuck on it which makes the foddering even faster plus the PP afterwards has to be done quickly making it easy to misaim. Outside of that the DD cobs have to be pushed a bit further to the left and it's a bit more precise, cause the PPDD waves star later than usual PPDD waves. The cob wrap can also be a little tight but it's nothing crazy
Sequence: P5u, PPDD | ccccPPdd | PPDD | ccccPPdd | PPDD ( 6 | 8.5 | 6 | 8.5 | 6 )
Level 13 on the skill standard ( without pogos and catapults, I would put this as a level 11 personally but players with a slower hand speed will struggle immensely with this. With them I would say this is a level 13 cause of the added RNG elements )
Skill standard : www.bilibili.com/read/cv13788...
Messed up wave 9 really bad lmao