Q & A - All about WebXR

  Рет қаралды 1,700

SFHTML5

SFHTML5

Күн бұрын

Пікірлер: 4
@wholesalemonkeyfarm
@wholesalemonkeyfarm 3 жыл бұрын
Alll the way back to VRML, with SGI & Cosmo, the biggest issue that came up, and honestly seems to be there 20+ years later is the content creation, tools, etc. Of course back then there were other bigger walls like lack of bandwidth, lack of 3D hardware acceleration on a mass/consumer scale. But Cosmo Worlds DID in fact kick serious ass in terms of an authoring environment. Now that FB is getting a 'cheap' headset out with build in browser that supports WebXR, etc. I hope that maybe there will now be a prosumer-level authoring tool... Maybe Unreal Engine, being free can do it...?
@ynotbutcher1891
@ynotbutcher1891 5 жыл бұрын
early bird gets tha worm!!
@theeverydaycoder7251
@theeverydaycoder7251 4 жыл бұрын
exciting content
@FacadeMan
@FacadeMan 2 жыл бұрын
I'm surprised this video does not have that many views. Edit: not views, meant comments.
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