Nice. I used this for the collision detection the first time I had to build my own game engine. It significantly reduces the number of checks you need to do for a collision. EDIT: I write this before the use cases section haha! It works for errrrrthang you mentioned.
@ademord3 жыл бұрын
Great concise and organized video. Also loved you marked the separate regions in the video.
@tompat91662 жыл бұрын
Got it after 90 sec, excellent explanation. Thanks for the upload.
@gaming4fun4192 жыл бұрын
Still waiting for the future episodes ;)
@af.tatchell3 жыл бұрын
Great vid! Very clear and a good steer for my first nbody sim
@matthieumoinvaziri94083 жыл бұрын
It's a very good introduction with smart contextualisation ! Good job ! 👌
@310gowthamsagar511 ай бұрын
awesome content.
@lemonke81322 жыл бұрын
wow this video is great, subbed
@WellingtonCarvalhoJr11 ай бұрын
Awesome! Maybe a video about AABB Trees?
@parkerrex3 жыл бұрын
Nice one Gish. SUBBED.
@pixeldevlog3 жыл бұрын
Thanks, awesome video
@MDLeide5 ай бұрын
Nice video.
@neoBiteWave123 Жыл бұрын
ok good explanation i love it, but... how can i write the coding of the quadtree and octree. in essencial like a binary tree but every node has 4 nodes, ok but how can i write by the coding divide itself between 4 squares until of infinite only in the place where the random point is?
@browniris62892 жыл бұрын
interested in the GIS bit, but you havent uploaded any episode. Do you plan on making them?
@FlareGunDebate9 ай бұрын
I tried to store triangles in a quadtree and it was eh brutal. Any ideas on how to spatial partition a triangulation mesh?
@slamsaren2 жыл бұрын
@Kayle Thanks for a great video on a very interesting topic! I would love to see a video on Dual Contouring from you, if you are not familiar its very interesting even scraching the surface, its used as a technique to create meshes. Also if I may ask what is the background music? Regards M
@codyheiner36363 жыл бұрын
Quad/octrees vs kd-trees? What are the advantages of each, when do we choose one over the other?
@jonasschindler46283 жыл бұрын
As far as I understood it, kd-trees disect the underlying space in an arbitrary amount of partitions, thus k, whilst Quad/octrees are somewhat a subset of kd-trees, where the space is disected into exactly 4/8 partitions.
@codyheiner36363 жыл бұрын
@@jonasschindler4628 incorrect good sir
@jonasschindler46283 жыл бұрын
@@codyheiner3636 Ohh what's the difference then? Would you mind to explain? Kinda got interested now!
@codyheiner36363 жыл бұрын
@@jonasschindler4628 you should definitely check Wikipedia or some in depth videos for the details, but in summary: k-d trees oscillate between splitting by dimensions, e.g. split on x, then if still many points, split on y, and so on.. quad trees or octrees split on all dimensions simultaneously. And how they select the split location differs.