Quake III Arena mod test: Tried to run a game with 60 bots. Accidentally recreated the intro scene.

  Рет қаралды 3,888

Cats Overdrive

Cats Overdrive

9 ай бұрын

Best I did for VQ3A was to up the bot count to 30, any more than that and the game do the memory error. Tried in in ioquake last year, while it runs for a bit, but besides the lag, I often get weird collision and variable tracking errors.
Currently testing the source port "Quake3e", it runs smooth, creates a clean log in base dir., and doesn't add temp junk somewhere in my computer(unlike ioquake), and, get this; Tested, could handle 60 bots just fine. No lag spike, no malloc shenanigans, runs just as well as running a 20-player match on VQ3A.
So yeah, I really like 'Quake3e' now. They're not kidding when they said "reworked Zone memory allocator, no more out-of-memory errors".
Get Quake3e here: github.com/ec-/Quake3e
Music Used:
MegatonRainfall - • Megaton Rainfall OST -...
SystemShockRemake - • System Shock Remastere...
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#CannerZ45 #quake3arena #quakeiiiarena #modding #moddinggames

Пікірлер: 18
@MagnitudePerson
@MagnitudePerson 7 күн бұрын
This is AWESOME. We''re one step closer to a proper Quake 3 mission-based singleplayer campaign!
@CatsOverdrive
@CatsOverdrive 6 күн бұрын
As far as i know, there already is a mod that gives quake 3 some singleplayer campaign functions and capability...i think it's the Entity+ mod. Though what i also know, is that E+ requires maps specifically created for it. You cannot play it with VQ3A maps "out of the box" My aim with my mod is a sandbox, horde-mode arena style of game. The joy of just running around, killing lots of targets. And have it so that you can play it on most VQ3A compatible maps(mostly doesn't work with CTF maps though)
@gmodvin
@gmodvin 9 ай бұрын
Looks like this is the way the game is meant to be played.
@MagnitudePerson
@MagnitudePerson 7 күн бұрын
This is AWESOME. We''re one step closer to a proper Quake 3 mission-based singleplayer campaign!
@slyose6154
@slyose6154 9 ай бұрын
Haha this is epic!
@tothesciencemobile4707
@tothesciencemobile4707 21 сағат бұрын
Imagine this with the excessive mod 😮
@arhum1224
@arhum1224 9 ай бұрын
Rookie numbers, now double it!
@CatsOverdrive
@CatsOverdrive 9 ай бұрын
Tried it, tested by setting 'maxclients' to 128. But discovered that there's a hardcoded max limit of 64 players.
@petercampi2840
@petercampi2840 8 ай бұрын
@@CatsOverdrive Makes sense, that was the largest amount of players that Quake II could handle. Though, theoretically according to Carmack, Q2 could potentially handle 150 players with the right kind of map design.
@HyperNoiRe
@HyperNoiRe 2 ай бұрын
Quake Sandbox supports 256 bots
@CatsOverdrive
@CatsOverdrive 2 ай бұрын
Hmmm...will check that out.
@HyperNoiRe
@HyperNoiRe 8 күн бұрын
​@@CatsOverdrivei ported quake sandbox to mobile
@borealisaristocles4825
@borealisaristocles4825 7 ай бұрын
Id software si hiciera buenos juegos:
@MagnitudePerson
@MagnitudePerson 7 күн бұрын
This is AWESOME. We''re one step closer to a proper Quake 3 mission-based singleplayer campaign!
@bochok5694
@bochok5694 13 күн бұрын
Well... they stand still, so... kinda it's no working i guess
@CatsOverdrive
@CatsOverdrive 12 күн бұрын
Actually intentionally scripted them to act like so, as they're the most basic enemy archetype you can spawn in the map. There are other enemy types you can spawn, like an aggressive melee-only that always chase after you, or a boss-ish type demon enemy that has alot of health, and moves and fights just like a high tier Q3A bot. And others.
@Project-pr9nw
@Project-pr9nw 5 ай бұрын
cpu overdrive
@DICKBUTTPENISDRAGON
@DICKBUTTPENISDRAGON 9 ай бұрын
Quake Live still lives. Thank the gods for that at least. (But damn do I miss Quake Wars...)
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