Quick Tutorial - Procedural Lava Terrain in Houdini

  Рет қаралды 10,909

Bizarre Self-Production

Bizarre Self-Production

Күн бұрын

Пікірлер: 19
@cg-school
@cg-school 2 ай бұрын
Interesting result and cool English ))
@vfxeriksen8694
@vfxeriksen8694 Жыл бұрын
Hey! I don't have the render shelf that you have. Do I need to download it somewhere? I'm super new to Houdini, I appreciate you putting this tutorial out there.
@BizarreSelfProduction
@BizarreSelfProduction Жыл бұрын
Hello, yes, if you want to use Renderman specifically, you can get a non-commercial version for free. Just follow the instructions: rmanwiki.pixar.com/display/RFH24/Installation+of+RenderMan+for+Houdini
@NathanTekaya
@NathanTekaya 4 ай бұрын
Those waves of blue squares when you use the IPR do not bother you ?
@NathanTekaya
@NathanTekaya 4 ай бұрын
Great tutorial btw !
@BizarreSelfProduction
@BizarreSelfProduction 4 ай бұрын
@@NathanTekaya you can hide bucket squares, if i'm not mistaken. Thanks.
@NathanTekaya
@NathanTekaya 4 ай бұрын
@@BizarreSelfProduction Oh ok !
@musayazar3069
@musayazar3069 Жыл бұрын
hello great lesson thanks. can you make a fluid version of lava? There are no lessons on this.
@BizarreSelfProduction
@BizarreSelfProduction Жыл бұрын
Heyo, unfortunately i don't specialize in simulations for houdini)
@Ali-pi6mn
@Ali-pi6mn 7 ай бұрын
Hey, Can we animate this to move like lava?? Thanks
@BizarreSelfProduction
@BizarreSelfProduction 7 ай бұрын
Heyo. You can potentially just animate noise offset, but it's probably not gonna move in a realistic way you would expect real lava to move. Might be enough for BG, but for hero shot you would definitely need a proper FX simulation.
@longways630
@longways630 Жыл бұрын
I dont have PXR tools , how can i set up for use it ?
@BizarreSelfProduction
@BizarreSelfProduction Жыл бұрын
You will need to install Renderman for Houdini: rmanwiki.pixar.com/display/RFH24/Installation+of+RenderMan+for+Houdini
@raimuhammaduzairfareed7628
@raimuhammaduzairfareed7628 Жыл бұрын
can we achieve this with karmaXPU
@BizarreSelfProduction
@BizarreSelfProduction Жыл бұрын
Sure. Just use MaterialX Standard Surface as your main shader. Although I still find those lacking in terms of functionality and quality, compared to native VEX based nodes.
@reelinspirations
@reelinspirations 9 ай бұрын
Love this tutorial, however, I'm having a challenge creating the texture in Redshift. Any tips on how I can make that work? Curvature isn't working well for me.
@BizarreSelfProduction
@BizarreSelfProduction 9 ай бұрын
Heyo, you can try using AO nodes: help.maxon.net/r3d/houdini/en-us/Default.htm#html/Ambient%252bOcclusion.html
@reelinspirations
@reelinspirations 9 ай бұрын
@@BizarreSelfProduction Thanks, so would that be using the AO node as a mask or 'material blend' to show the glow areas?
@BizarreSelfProduction
@BizarreSelfProduction 9 ай бұрын
@@reelinspirations yes, you can also mix it with the noise, so that it won't be too uniform.
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