Master of Orion 2: Hipsters...FROM SPACE! - Ep 3

  Рет қаралды 14,363

quill18

quill18

Күн бұрын

Пікірлер: 68
@ChaotePD
@ChaotePD 2 жыл бұрын
"We're playing Masters of Orion 2. You've probably never heard of it" -The Hipsters
@Gaookami
@Gaookami 2 жыл бұрын
The background music stirs my nostalgia
@ultra7353
@ultra7353 2 жыл бұрын
I was watching your MOO2 lets learn series from 10 years ago and decided to look up on your channel,maybe youre still doing it. And you do! So happy to see you still playing it
@nono4805
@nono4805 2 жыл бұрын
The advantage of having the outpost on a planet that you may colonize is it will provide a marine barracks, when you do. If the morale boost is not useful to you, the troops should be. Remember they not only defend against an invasion, but allow you to make transport to invade.
@Fallub
@Fallub 2 жыл бұрын
Yay more MOO2. What a great throwback to my youth. Thanks Quill.
@JeremiahBostwick
@JeremiahBostwick 2 жыл бұрын
This is the only thing you're doing right now I care about! MORE MOO2! MORE MOO2! MORE M... Haha, in all seriousness I love this classic, and I'm trying to learn how to play it better since I'm a scrub (I actually bought a copy on GOG, just so I can also nostalgia play. I still suck though. 😢). I remember playing it well over 20 years ago and still totally sucking. I just may not be great at 4x games, despite really liking them. My brain has too hard of a time switching between the "Sim City" aspect to getting ready for War/Diplomacy/Intrigue. So I often just sit around and build/research and then get killed with very inefficient bases with every building on every colony/planet.
@Flammifleure
@Flammifleure 2 жыл бұрын
Ah, I feel you. xD
@ravneiv
@ravneiv 2 жыл бұрын
On my missile ships I always put fast missiles for both. The decoys are unmirved and maybe armoured. As long as they are fired after the heavy hitters they will be on top of the stack and the first the enemy ships try to intercept, easy to do just having them next in the weapon order. Missiles faster or launched farther forward than the rest are great for triggering pulsars. Doesn't really work on lightning fields however.
@rebaav
@rebaav 2 жыл бұрын
This was my favorite game for ages, so many ways to play.
@rocmage1366
@rocmage1366 2 жыл бұрын
MOO2! The best of all possible MOOs!
@voodoolilium
@voodoolilium 2 жыл бұрын
With the Homestar Runner theme, I thought you'd call the Battleship StrongBad
@Karthos1000
@Karthos1000 2 жыл бұрын
I always went missile boats split into 8 launchers with 2x missiles in each one so that I could target up to 8 separate ships with a handful of missiles each. Some alien races will rush out productions of battleships with Titanium armor, where any more than a few missiles aren't really needed, so you get the same problem that missiles used to have in Stellaris where you'd hit a single corvette with an apocalyptic number of missiles and waste huge amounts of damage on it.
@purplezart
@purplezart 2 жыл бұрын
you forgot to make your point-defense lasers 360°
@matthewfischer9983
@matthewfischer9983 2 жыл бұрын
I played this as a kid, and I struggled after having played the original MOO. It's great to watch now to see everything I missed understanding those years ago. Great game choice Quill!
@Kairax
@Kairax 2 жыл бұрын
Death ray in moo1 was AMAZING
@roberteltze4850
@roberteltze4850 2 жыл бұрын
I really like how your race in MOO1 completely altered how you play. Darlocks invested huge amounts in spying, Sakkra would send huge waves of invasion fleets without caring about them getting shot at, as long as a few made it through to attack there would be another invasion fleet next turn.
@matthewfischer9983
@matthewfischer9983 2 жыл бұрын
@@Kairax It really was. I would delay the end of games just to mess with AI races with my huge fleets.
@matthewfischer9983
@matthewfischer9983 2 жыл бұрын
@@roberteltze4850 Very True. I loved playing Klackons.
@roberteltze4850
@roberteltze4850 2 жыл бұрын
@@matthewfischer9983 that reminded me another feature of MOO1 was that each race had techs they were good at and techs they were bad at. Klackons were bad at fuel range techs and sometimes got a bit stuck with few star systems to expand to until they could get longer range but it just wouldn't come up on you research list.
@DuelScreen
@DuelScreen 2 жыл бұрын
Thank you for this series. I went back and watched your Let's Learn series on this game from several years back. Thanks for some good entertainment and a good lesson on how the game works.
@sulevturnpuu5491
@sulevturnpuu5491 2 жыл бұрын
Quill! Did You forget that You are low gravity species while You were speculating on the next research and studiously ignoring the Gravity Generator?
@kitgautier1658
@kitgautier1658 2 жыл бұрын
If I remember correctly, if you colonize a planet that has an outpost of yours on it, the colony will start with a marine barracks.
@Mastikator
@Mastikator 2 жыл бұрын
This series is a surprise but a welcome one to be sure
@mateuszwesoowski9583
@mateuszwesoowski9583 2 жыл бұрын
Ships should be named according to size: Tall, Grande, Venti.
@jaybea365
@jaybea365 2 жыл бұрын
Never discount any alien race. The last game I played the freaking Gnolam, took Orion, and avalanched through the galaxy, killing every other alien race, and taking 2/3's of the systems in the galaxy. Luckily I had established an early game trade agreement with them, so they just left me alone to hunker in my corner of the galaxy and out-tech them.
@Ashalmawia
@Ashalmawia 2 жыл бұрын
9:30 you're playing much better than me, so I definitely may be wrong, but I feel like you might be focusing on the wrong part of the buyout. I've never thought much about the cost conversion rate, because to me what matters way more is the cost VS the number of turns saved. you are completely fine spending 84BC to save 1 turn, but won't spend 230BC to save 6 turns? that doesn't make sense to me.
@SSJ3Vegito
@SSJ3Vegito Жыл бұрын
Just research construction to deep core miner and autobuy all construction types. After that point you should be able to build lower cost items in 1-2 turns until maybe 200 or 250 production cost items.
@lamora6298
@lamora6298 2 жыл бұрын
Getting Mentox is always so overpowered. He would already be amazing without Autolab but with it you can basically colonise anywhere and it will be worth it.
@Scapestoat
@Scapestoat 2 жыл бұрын
22:30 Outpost matters, because you get a free barracks when you colonize an outpost. (Gosh this memory is old!) That matters more if you're a Dictatorship, as the barracks gets rid of the morale malus for them.
@TheMisteraska
@TheMisteraska 2 жыл бұрын
loving this series man
@WulfgarOpenthroat
@WulfgarOpenthroat 2 жыл бұрын
I suppose Hide can be useful late game, because there *is* a limit to how many spies you can have assigned to defense or to any one alien empire. It's not a small limit, but it's there.
@jaybea365
@jaybea365 2 жыл бұрын
Missiles, really? I have only ever used them when I had space left over. Gauss weapons and Torpedo's, with PD lasers(not that they seem to do much of anything) Hide lets spies mostly remain undetected while still gathering info about the race(such as what techs they have)
@davidmills1520
@davidmills1520 2 жыл бұрын
Missles are a really powerful trick. You can consistently win on impossible because of them. There is a time when they get outdated, but early on they can change everything.
@Scapestoat
@Scapestoat 2 жыл бұрын
@@davidmills1520 I seem to recall doing early missiles x2 and mass driver auto-firing PD a lot. Even if you don't win the battle, you still kill some ships and then retreat.
@LordHeartNight
@LordHeartNight 2 жыл бұрын
Hide for spy’s decreases the chances of being caught by 30, you do this do you can spy on what tech the enemy has without a them trying to get that one useless tech the enemy MIGHT have
@henrythewhite
@henrythewhite 2 жыл бұрын
I'm loving this MoO2, and looking forward to more :)
@rido77
@rido77 2 жыл бұрын
yes, was waiting for this one
@voodoolilium
@voodoolilium 2 жыл бұрын
I had a game once where I managed to keep up/out tech the AI by stealing all their techs haha. I was very pleased with myself :P Darloks were more fun than I anticipated.
@CapnCoCo1
@CapnCoCo1 2 жыл бұрын
I need more MOO!
@demonac
@demonac 2 жыл бұрын
I feel like your Hipster ships should be things like Goatees, Vynil, and types of hat. Maybe upgrade to Artisanal =P
@demonac
@demonac 2 жыл бұрын
26:13 isn't Elerians building transports LITERALLY an AI fail? Like, if they're telepathic, the AI should be hardcoded NOT to build transports since they just push a button to conquer the planet instead of messy ground combat? Only reason you'd ever use them is to shore up your own defensive troops (which I THINK you can do in Moo2, but if so it's such an edge case the AI would never do it wisely anyway)
@roberteltze4850
@roberteltze4850 2 жыл бұрын
You need at least cruiser size ships to use telepathy to conquer a planet. I've had early wars where cruisers took to long to build so you would have to use destroyers and invade.
@Arghore
@Arghore 2 жыл бұрын
Naming the ships after extra fluffy variants of latte seem appropriate ?
@KhanUlric
@KhanUlric 2 жыл бұрын
Huzzah! More of this and quickly!
@Nightshade1212525
@Nightshade1212525 2 жыл бұрын
Wanted to correct something I said on an earlier video: Quill is right, there's no need for Marine Barracks (other than, well, to have marines) for a Democratic society. I misremembered where the line was there.
@SSJ3Vegito
@SSJ3Vegito Жыл бұрын
If you have a dictatorship marine barracks gives 20% morale boost and gives you some defense from automatically losing an invasion.
@michaelharris2178
@michaelharris2178 2 жыл бұрын
Oh I wanna play this game soooo bad
@broadwings
@broadwings 2 жыл бұрын
Hipster Warship classes: Tall Grande Venti Trenta
@Agimam
@Agimam 2 жыл бұрын
those damned Tachyons
@ravneiv
@ravneiv 2 жыл бұрын
Got so lucky with that leader
@DrownedInExile
@DrownedInExile Жыл бұрын
Strange that a race of bull-people names their ships after wolves. Would have thought they'd have names like Aurochs or Rams or such. Also surprised you're going for Spaceports. Your economy is already killing it.
@Sullrosh
@Sullrosh 2 жыл бұрын
Did you make the laser pd forward arc on purpose?
@carljohanrydberg357
@carljohanrydberg357 2 жыл бұрын
If you have maximum number of spies everywhere so you can't relocate them and their hosts are getting annoyed you can switch off them off.
@raskov75
@raskov75 2 жыл бұрын
MOO2! MOO2! MOO2!
@alexisdespland4939
@alexisdespland4939 2 жыл бұрын
the next cayote class ships should be called the willey and the one after that the roadrunner lol
@humanbean67
@humanbean67 2 жыл бұрын
I believe when a planet is one pop unit away from being full, pop growth halves. correct if I'm wrong, pls...
@Tyfon74
@Tyfon74 2 жыл бұрын
Awsome game that ate so many hours when I was young. Also, don´t forget to colonize Draco :)
@sulevturnpuu5491
@sulevturnpuu5491 2 жыл бұрын
In my experience the science is not that important. By about middle of game you have all the science you need. Unless ofcource if you play uncreative feudals and dont get lucky. Very interesting and challanging combination :) One game scout lab was my main research source for a while.
@coolmanfight1827
@coolmanfight1827 2 жыл бұрын
112 is 2 to 1 of 56 tho.
@CyborgSlayer
@CyborgSlayer 2 жыл бұрын
I was worried it was dead
@Kairax
@Kairax 2 жыл бұрын
On minus side moo2 doesn't have banger intro as moo1
@HGShurtugal
@HGShurtugal 2 жыл бұрын
It bothers me that leaders are not your race.
@brunojesusguilperez8407
@brunojesusguilperez8407 2 жыл бұрын
They are freelance. And the best of their trade in the galaxy. So no way you can get that picky! Just throw at them your money qnd pray
@marcellusbianca
@marcellusbianca 2 жыл бұрын
yooo
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