Now: Memory Dealer Next: Puppet Master Later: Exist To Exit
@ComradKirich10 ай бұрын
I hated that mission when I was walking it through. You know :" Everything you give me is Mastermind? After my mission with Rahn? How dare you?" Then I trained for little and walked it through. But in 3.3.4 in looked harder then now. I used their demotrucks against them and when demotruck get to their position it was blowing and "Yeah, ok. why so little casualties?"
@QuasKest10 ай бұрын
Hahahaha game be playing with my feelings! 🤣
@llSuperSnivyll10 ай бұрын
For a fun challenge in this mission, you can try to mind-control the Apocalypse Tanks that are in the bottom right entrance to the Soviet base. Preferably before taking over the base.
@QuasKest10 ай бұрын
That's what I did bruh 🤣
@llSuperSnivyll10 ай бұрын
@@QuasKest I mean without capturing a single building within it, at best just the Tech buildings :P
@GirogiArts10 ай бұрын
Eyyyyy, I literally just finished this mission by cheesing it a couple of minutes ago xD Built an entire army of brutes and bloaticks and just decimated the Russian base.
@QuasKest10 ай бұрын
Hahaha if you have the resources, spamming Bloatick is fun~ 😜
@user-rd9we5bt1o10 ай бұрын
Lets go
@QuasKest10 ай бұрын
Ayyyyy
@Foxy_570210 ай бұрын
Finally
@QuasKest10 ай бұрын
Yazzzzz
@kommo110 ай бұрын
Im a bit confused. I remember the soviets to be a lot more aggressive in this mission.
@QuasKest10 ай бұрын
I was confused too.. It's almost like playing against Easy AI in skirmish.. 😅
@sergeiborodin925410 ай бұрын
This is main problem with MO in general: inconsistent difficulty. Some missions on Casual are definition pain. Especially missions with timer - and MO likes to put timer to everything. Some missions on Mental are a cakewalk.
@Foxy_570210 ай бұрын
Mental Omega is not meant to be played with casual newbies its meant for players who have played red alert and are familiar how to respond and defend quickly mental omega campaign is much harder and difficult to play like remnant or any of the last faction's missions
@sergeiborodin925410 ай бұрын
@@Foxy_5702 Did you read me correctly? I never said that difficulty is the problem. I said that _inconsistent_ difficulty is the problem. Of course Casual difficulty will be harder than Hard of original YR. For some missions in MO there is like 5-10% difference in difficulty between Casual and Mental. For some missions it is 300%. Fatal Impact is the definition of bullshit difficulty scaling for example.
@QuasKest10 ай бұрын
Yes I'm just as surprised as there are quite a few very easy missions in ACT 2 compared to ACT 1 for now. Heck, Red Dawn Rising gave me nightmare considering it is the first Allied mission and players are immediately thrown into chaos! 😫