*!!!!!!!!!!!!!!!!!!!!!! In the future a radar link is likely to replace the display link, use it just as a display link, but now if you right click it (the one on the radar bearing), you'll be able to see the filters right click the radar link on the pitch controller to get the automatic targeting options* *btw I noticed that the larger the radar, the slower it spins (even at 256 RPM), so you should also take that into account*
@Kodiak_Smiles16 күн бұрын
"Oh look a civilian airliner!"
@Ja_nie_ty-x8f15 күн бұрын
Good idea
@Kodiak_Smiles15 күн бұрын
@@Ja_nie_ty-x8f oh no
@Poloxiety9 күн бұрын
Ive seen this SO MUCH.
@Kodiak_Smiles8 күн бұрын
@@Poloxiety because its a no brainer. and i got no brainer.
@Poloxiety8 күн бұрын
@@Kodiak_Smiles understandable.
@i_yam_a_guy15 күн бұрын
i love experimenting with the create mod and this just opened up a whole new world of possibilities, definitely gonna try this out some day
@max936814 күн бұрын
5:10 How do you make your cannon shot in high arches? Mine always shorts straight on target. Or are these not normal mount, chamber and barrel from Big Cannons?
@abrams1114 күн бұрын
I'm firing a guided fuze there, so I don't need the controllers for aiming, this is just a basic cannon that isn't connected to any radar, just the shell is
@mast3r-63315 күн бұрын
Okay so i have an idea but im not sure how well itll work. A lot of air defense systems use multiple radars, a search and a track radar, the search radar is usually really big and can see very far and will rotate 360° to effectively search for targets. Tracking radars are usually smaller but look directly at the target to maintain a lock semi-permenantly (semi because chaff/notching makes it lose lock but thats probably not simulated but check cuz it would be cool if it was). This allows the entire system to look at everything in the air and be able to maintain good track on threats. If you could make a system that uses a search radar to send data to a track radar that can hold positions or rotate in a very slim area youd then be able to send data from the tracking radar to the gun which could then maintain a track and not just get a lock when the search radar sees you. Again i dont know the nuance of the mod and im not sure how difficult itll be but it would be extremely cool. If you want to refine the idea more lmk and maybe we can get something working This is very similar to what i want to do for a living when im out of college so im very excited to see the progression of this mod
@abrams1115 күн бұрын
this would be fantastic, maybe in the future where they add more features and something like redstone or computercraft compatibility for this to work something that could tell a smaller tracking radar to track something after it has been detected it's very useful for fast moving targets
@ultimoplayerbr188715 күн бұрын
And this is how create is beccaming an war modpack
@SlushiePlayer15 күн бұрын
The Radar is pretty useful for finding Players or Mobs that are hiding
@samperton0114 күн бұрын
I think one of the coolest ideas you could implement would be a way to deter the tracking fuzes since they seem nearly impossible to avoid while in an aircraft. Whether or not it's full on flares or it's a different way to make the fuze go off target could potentially be a really cool way of adding interesting forms of dogfights or air-to-land combat. Since I'm not sure most players are exactly professional pilots and fly airships, maybe even a smoke screen or a radar jammer could also work just fine.
@abrams1114 күн бұрын
Yeah I think things like flares or chaff would be pretty decent, dev said these shell will be balanced so maybe you can avoid them with sharp turns or something too
@mailovaxelaire300515 күн бұрын
Radar + spaceship ❤
@spooktackular619912 күн бұрын
so, do the auto pitch and yaw controllers have to be directly connected to a cannon to work? and more importantly, do they work on VS2 airships? if they dont have to be directly connected and they do work on airships, i think they could be used to make ships that fly themselves towards enemies using clockwork
@abrams1112 күн бұрын
They do work on VS2 but some bugs need to be fixed yet like interacting with the monitor on a vs ship The auto controllers don't seem to work without a cannon but maybe you could use cc someday to read the pitch and yaw of the cannon and send that somewhere or maybe idk they will add universal controllers
@Create-MC-S-K13 күн бұрын
I Love This Mod 😍😍
@VexedPython15 күн бұрын
Can you have multiple radar dishes spinning all offset from each other to get higher coverage?
@abrams1115 күн бұрын
@VexedPython I don't think you can connect multiple radars to 1 monitor but I'll actually have to check it tomorrow lol cuz I never tried, cannons are connected to monitors so if that works then cannons will work too But I'm 99% sure you can only have 1 radar I'll reply here after I check to confirm that (in like 13 hours)
@abrams1115 күн бұрын
from my testing it's technically possible because display links don't constantly update so if you time it right you can fire a display link on the screen to show 1 area for a second then another etc, targeting wise it might be wacky and it kinda breaks when rejoining the world so it's not that useful right now, i would wait and see if they add this as an option in the future
@jamesscalzo303314 күн бұрын
Loved the video @abrams11! Can't wait for the next video man! Yes, a New Create Mod Community Mod which now Adds Radars to Minecraft! Now we can be able to Make Night Attacks from Aircraft Carriers like it's June 1944 at the Marianas or even Warn the Fleet of an Incoming Japanese Air Strike. Guided Shells would be a Decent Substitute for Actual Missiles which also means that we have AIM-7 Sparrow Radar Guided Air-to-Air Missiles or even BGM-109 Tomahawk Cruise Missiles for the Gulf. Just one Question: Is there a way to Make Radars like the AN/APS-20 on the Lockheed P2V-7/P-2H Neptune Maritime Patrol Aircraft or the AN/APS-145 on the Grumman E-2C Hawkeye Airborne Warning and Control Systems (AWACS) Aircraft? What about the Magnetic Anomaly Detector (MAD) Boom on Aircraft like the Neptune, S-2B Tracker, P-3A Orion, and S-3A Viking? So many Possibilities have just been Presented and yet so much more to Explore! Definitely checking this out and keeping an eye out for it's Development! Let me know what you think about this and I'll catch you in your next video man! If you're interested in trying to build Aircraft, Vehicles, Ships and even Helicopters in Minecraft, let me know and I'll get the General Specs for you.
@abrams1114 күн бұрын
Uh, a MAD is a different type of detection probably won't be included in the mod but all the others I'm pretty sure you will be fine, if you want you can always just not move the radar to track a static area for fighters n stuff
@fixworld-t9w11 күн бұрын
What should I do if the gun aiming controllers are not connected to the power supply
@abrams1111 күн бұрын
@@fixworld-t9w you need to provide rotational power to them if you are on creative you can just put some creative motors
@Mr.Caaaal13 күн бұрын
What are the mods needed. Im crashing eveytime i try to spin or use mechanical piston. Any ideas?
@abrams1113 күн бұрын
What's your modlist? Use the radar bearing for the radar You need create mod and create big cannons, optionally valkyrien skies 2
@MeteAdam317 күн бұрын
When I look at the radar screen, my game first freezes and then gives a crashed warning.
@abrams117 күн бұрын
@@MeteAdam31 what's the crash log? You can join the create arsenal discord and post it there
@MeteAdam317 күн бұрын
@abrams11 I cant because discord is banned from türkiye and my vpn is dosent work. I'm playing on TL Legacy and it shows me the records saying something went wrong. When I open the records, notepad appears and the reason for the error is written, but it's very complicated, like a code.
@abrams117 күн бұрын
@@MeteAdam31 yes a code will appear if you crash, You can try just downloading only these mods Valkyrien skies, create, create big cannons and radars Try removing other mods one by one to see which one is causing the issue but leave these because they are important
@MeteAdam317 күн бұрын
@abrams11 I tried that and the same thing happened again. and I can enter the game but when the radar screen block is activated the game crashes.
@abrams117 күн бұрын
@@MeteAdam31 can you list your mod versions? Or maybe if you can post your crash as an issue to their github? Maybe upload your crashlog to pastebin and send here
@imm910816 күн бұрын
LES GOO
@osceyconVR13 күн бұрын
would there be a way to like automatically track any entity and automatically fire at the entity without ANY player input? i maybe understand how to load the cannons w/ deployers (i've never experimented with cbg or anything war-based in create) but for targeting im not sure
@abrams1113 күн бұрын
Automatic targeting is planned and being added, the devs already got the UI for that as I saw in their discord
@osceyconVR12 күн бұрын
@abrams11 alright cool im excited to make something with this
@Dragon_fire954115 күн бұрын
Now i know how to make an ICBM :-)
@IgnitedSteel615 күн бұрын
I have three questions, if that's okay: 1. Do the cannons not aim up to compensate for shell drop over range? 2. Is there a way to keep the cannons from firing after they are locked on? 3. Besides Create: Big Cannons, what mods do I need to install to use this?
@abrams1115 күн бұрын
1. after i stopped recording they added cbc math into account lol, it's not for download yet but it's pretty much ready to be released 2. don't think there is rn, probably be added someday 3. i think the only dependencies would be create and create big cannons, works with valkyrien skies but probably won't need that
@Theracist.10115 күн бұрын
Could it be given a filter , like for example if i make a filter and out on it my name the radar won't make the guns target me but all other players , and if I add other names those ppl won't be targeted too , or make it not attack passive mobs and if i tag a certain mod it won't target the mobs added by it, for example if i added a filter for @minecolonies:colonist it wouldn't shot at any of the colonists but it would still pick up the raiders
@abrams1115 күн бұрын
automatic target picking and area denial are planned for the future, right now you have to select a target manually i'll add this as a suggestion for the devs to make filters and what not
@abrams1115 күн бұрын
small update: yeah that def is getting added soon
@Theracist.10115 күн бұрын
@abrams11 nice
@watcher628615 күн бұрын
Will this work in a vs clockwork tank if the auto yaw controller is connected to a physics beating
@abrams1115 күн бұрын
Quoting one of the developers: "This is planned. The yaw controller will control the physics bearing. The pitch controller would need to be mounted on the cannon mounts" the pitch could be implemented as a physics bearing too, we'll see the mod is developing at a pretty steady pace right now so it hopefully won't take that long
@AloushiTheGamer14 күн бұрын
I don’t know how to add cbc: mw to my curseforge mod pack if it is possible please let me know.
@abrams1114 күн бұрын
You either need to get the tester role in cbc mw server unless you can download it without it now Or you can download the tank tussle modpack
@AloushiTheGamer13 күн бұрын
Thx. I checked if it was on curseforge but it isn’t so ig imma just wait.
@ikile-yt13 күн бұрын
When I click on the screen link, the game crashes many times, what should I do, which mode should I install? 🤔
@abrams1112 күн бұрын
You need create and create big cannons but I assume you have that, any crash log?
@ikile-yt12 күн бұрын
@abrams11 No, there is no record, minecraft crashes instantly, that's it, there is no record behind it.
@abrams1112 күн бұрын
there should always be a crash log in the game folder logs/latest.txt
@ikile-yt12 күн бұрын
@abrams11 If I haven't read it wrong, when I click on the launcher screen link, Minecraft consumes all the 15 GB RAM I gave it (note, I do not use any performance enhancers such as sodium optifine). In the log files, the physics part is overloaded, so it crashes. How can we solve this?
@thecoolguyYT-Kick12 күн бұрын
how did you get valkyrian skys to work?
@abrams1112 күн бұрын
Idk works for me no problem, if you have any crashlogs you can ask questions in the valkyrien skies discord, or you can download the tank tussle modpack and import it on curseforge launcher
@marshallthedalmatian243915 күн бұрын
How did a medival styled decoration and tech mod evolved into entire modding genre that can allow to literally simulate real life
@abrams1115 күн бұрын
lol fr
@CharlesMcLaughlin-wg7dx13 күн бұрын
Does it work with Create: Interactive trains too?
@abrams1113 күн бұрын
Yeah I think it works with interactive
@cozyProgramm588313 күн бұрын
What mods did you use except the radar?
@abrams1113 күн бұрын
Create big cannons, warium for the metal sheet blocks around the fuze cannon and supplementaries for the gears and other misc things like that starlance+cosmichorizons ship I've made in a previous video
@OfficialCloudyBoi15 күн бұрын
awesome instructions in a short time, btw is it possible to increase the radar searching range bec its not that big
@abrams1115 күн бұрын
yeah more dishes/plates = more range but it rotates slightly slower
@OfficialCloudyBoi15 күн бұрын
@abrams11 ight ty
@rafabuster1216 күн бұрын
well that your pc lags with the fireworks its a good sign means that the channel its growing
@abrams1116 күн бұрын
double edged sword ahh thing
@arcciel977615 күн бұрын
This is so cool. I have been trying to do this with CC but this is much simpler. Question: can it auto-select a target or I have to select every target manually?. I want to built a sentry gun
@abrams1115 күн бұрын
@@arcciel9776 on the version i was recording on, not really But I've heard they want to implement this, just like predictive aiming and what not, it's probably gonna work like a designated kill zone that will automatically be targeted when something enters it
@Fdogdogdog15 күн бұрын
bro got guided missiles
@GusArbanovella15 күн бұрын
hey i might be stupid, but where do i get cbc modern warfare for 1.20.1?
@CHINESEFBI15 күн бұрын
Tank tussle
@GusArbanovella15 күн бұрын
@ thanks a ton!
@VanillaTheHamster4 күн бұрын
whats the max radar detection
@abrams114 күн бұрын
@@VanillaTheHamster i think it just depends on how much blocks you put
@abrams114 күн бұрын
Doesn't seem to have a limit idk
@marlenebezerradossantos77936 күн бұрын
My question is: How could you do something so amazing? I mean DUDE, THAT'S INCREDIABLE!!! You did a really good job 👏👏👏
@engineeringFactoryLyaslong821515 күн бұрын
Hmm So I use Signal On warship
@not_MERCURY15 күн бұрын
Will i be able to play this mod with cbc mw?
@abrams1115 күн бұрын
yeah cbc mw should be compatible
@not_MERCURY15 күн бұрын
@abrams11 it isn't for me for sm rson. Cbc mw requires cbc 6.00 which requires create 0.5.1h and the radar mod is requiring create 0.5.1i or j 😭
@abrams1115 күн бұрын
goofy ahh, i saw someone do it tho so maybe download tank tussle and try adding radars there
@not_MERCURY15 күн бұрын
@abrams11 i am using tank tussle modpack 😭
@not_MERCURY15 күн бұрын
@abrams11 NVM! I used slightly older version it works now lol
@liasutton702016 күн бұрын
So this is a big cannons update?
@abrams1115 күн бұрын
Separate mod, but it's highly compatible with big cannons
@Create-MC-S-K11 күн бұрын
Bro Mod is Not Working
@abrams1110 күн бұрын
Any crash logs? Install create and create big cannons alongside Or install tank tussle modpack and add radars there