This is really helpful. I was having trouble seeing the value of warehouses before watching this, and your earlier 2-city warehouse tutorial.
@Adekyn1003 жыл бұрын
Glad it was helpful!
@willlymolina1483 жыл бұрын
Never knew you could attach a warehouse to a city. This will help a lot.
@Adekyn1003 жыл бұрын
Glad to have been of service.
@JohnnyHughes16 жыл бұрын
Right.. Once you get lots of cash then you can easily add more warehouses and shift to the 3 warehouses and 2 goods in case as you showed previously. In fact I did that at about 100,000 people in my South American free mode. This one let's you get going with less money and move one when the traffic starts to get to be too much. Usually around 100 to 150K population the traffic gets to be too much for one warehouse.
@Adekyn1006 жыл бұрын
I estimated that the 3 city cluster with 3 warehouses could get you about 1M people without bringing in the advanced goods. I thought the 1 warehouse approach was good for about 350K in 3 cities. Your experience confirms my guesses. By the way, did I get it right? Was what I showed a reasonable representation of what you described in your comment?
@JohnnyHughes16 жыл бұрын
@@Adekyn100 yep, that is exactly what I was talking about. I used that strategy on a South America free play. Created 2 of the original 3 city one warehouse clusters.. Converted each to 3 city, 3 warehouse clusters and bought out all the competition by about 1865..then was connected to all the cities in South America. All 6 cities were between 200K and 350K when I won (I stop If I buy all 3 competitors :D) Now on to some Transport Fever and Mashinky for the rest of the day :) (or maybe the new Stellaris if I'm feeling brave)
@Kegger3096 жыл бұрын
Love your videos and your city cluster systems. Can you do a video where you talk about how you evolve those systems? Many are too expensive to set up that way from the start. Would be curious to see your thoughts on starting to grow cities and industries before having enough capital in place to go for a full warehouse. Do you do shared lines with mixed trains, then separate into freight and express lines?
@Adekyn1006 жыл бұрын
Have you watched any of the playthrough of the scenario that came in the Great Britain and Ireland DLC? That's an example of how you build up to the 3 city cluster design in this video plus 3 examples of 2 city clusters. kzbin.info/www/bejne/nKamaWWFmc1-nck
@Kegger3096 жыл бұрын
@@Adekyn100 Ah, will do, hadn't made it to those yet but will check them out.
@gus.smedstad3 жыл бұрын
Good to have the pointer. I almost always avoid straight "let's play" videos, because I'm not really interested in watching someone else play a game. If I watch a game video, I want something focused on teaching a specific game mechanic or tactic, rather than a rambling session which might not teach me anything at all.
@Davetg016 жыл бұрын
Great video :) I do like the supper warehouse and station's.
@Adekyn1006 жыл бұрын
Thanks.
@RaithSienar6 жыл бұрын
You mentioned that you had concerns about the city with the warehouse eventually consuming all goods from said warehouse itself while the rest get nothing, wouldn't a good way to take care of that be to add more producers of said goods into the line so that the warehouse always has plenty of stock?
@Adekyn1006 жыл бұрын
The problem is throughput. As good as they are the super-warehouses can only take so much. Trying to put all the raw materials into one warehouse and ramping up to an amount that would support three fully developed cities will end up being too much. We will end up with long lines of full trains trying to get to the warehouse.
@Capt-Harpoon6 жыл бұрын
This was informative as always. Just one question. How do you get beer into Huston? If the direct city to city line between Brownswille is passenger only, and there is no spot in the Huston warehouse for beer?
@Adekyn1006 жыл бұрын
Hi Anders. Keep in mind the first principle of a 3 city cluster. Each city has a direct automatic line to each of the other two cities in the cluster. So the line that runs directly from Brownsville (beer) to Houston loads up with beer and drops it off in Houston. There are no passenger-only lines in this setup. They could be added later depending upon what you need to accomplish in your scenario.
@mkeating51116 жыл бұрын
Why didn't you put clothing in the warehouse once the tailor was built in the one city? Is it more efficient to just rely on the direct auto lines? Wouldn't you run into a capacity issue at some point with new industries?
@Adekyn1006 жыл бұрын
The automatic lines between the cities will carry all manufactured goods to all three cities. The 3 city cluster with a single warehouse design is not intended to make the cities huge. A design with a warehouse (or more) for each city is in order if you are looking for huge cities.
@MichaelKeating20016 жыл бұрын
I’ve only watched about 1/3 of your videos so maybe you’ve covered this but could you just use warehouses near cities and never run freight into the station at all? How do you decide whether to run to a warehouse or into the city?
@Adekyn1006 жыл бұрын
@@MichaelKeating2001 Yes, you could run all freight into warehouses. In fact, if you were doing sandbox mode that would probably be the best design for taking your cities to the largest possible size while having lots of passenger and mail lines to maximize profit. However, when doing the scenarios we are typically starting with very little money and a short time frame to get things done. It forces the player to come up with a way to get an economy going before he starts using warehouses. Basically, you move to warehouses when you can afford it.
@byronclarke51674 жыл бұрын
@@Adekyn100 I tried this in Sandbox mode with Big warehouses attached to a city. The Freight Trains would only carry goods stored in the warehouse to other cities... e.g. Chicago was producing dresses, but I didn't have the warehouse carrying dresses. The other cities never got dresses. Is there a way to do this without specifying dresses as part of the city's warehouse?
@reasonableastartes4 жыл бұрын
@@byronclarke5167 I don't think so. I haven't tried this in person yet, but I have noticed that small warehouses have three slots. Perhaps using a small warehouse for export, and a large warehouse for import?
@sashabkny4 жыл бұрын
Thank you Adekyn, Excellent video. Quick question. If the warehouse in Houston is automatically taking the resources needed for the city, than the trains that are bringing goods into the warehouse are not making making money. Is that correct or I did something wrong?
@Adekyn1004 жыл бұрын
You get paid for the goods as the city pulls them from the warehouse.
@reasonableastartes4 жыл бұрын
@@Adekyn100 Sorry to necro, but do you happen to know if Tech bonuses for freight price get applied to these warehouse->city purchases? I'm pretty sure bonuses from Security on the delivering trains do not, which makes sense.
@Adekyn1004 жыл бұрын
@@reasonableastartes I'm fairly certain that the bonuses do not apply when delivering to a warehouse.
@reasonableastartes4 жыл бұрын
@@Adekyn100 Awesome, thanks for the quick reply! That could add up to a serious financial loss in larger cities, but I suppose it could be worth it if you're already dealing with max utilization on two large stations.
@xxShadrimxx2 жыл бұрын
Its kinda funny how you make money transporting goods from your own business to your own business in a different city.
@Adekyn1002 жыл бұрын
Agreed. Definitely a strange quirk of the RE economic model.