Random DLSS comparisons (Ghostwire: Tokyo)

  Рет қаралды 290

FPS & Tech Testing

FPS & Tech Testing

Күн бұрын

A bunch of eclectic shots which didn't make much sense to include in my upcoming video but I think they are interesting in and of themselves.
Music:
Corncob - Country by Kevin MacLeod is licensed under a Creative Commons Attribution 4.0 licence. creativecommon...
Source: incompetech.com...
Artist: incompetech.com/

Пікірлер: 4
@fpstechtesting7653
@fpstechtesting7653 2 жыл бұрын
Key findings: - DLSS is incredible at AA and it's got even better over time. - DLSS suffers from minor ghosting in Ghostwire: Tokyo, more to follow on this...
@deniscyplenkov4796
@deniscyplenkov4796 2 жыл бұрын
do you think fsr 2 could beat dlss in next titles or is dlss impossible to beat in your opinion?
@fpstechtesting7653
@fpstechtesting7653 2 жыл бұрын
Hmm. In what sense? In terms of raw image quality and reconstruction of fine details I think it's going to be hard to beat DLSS. At the higher quality settings FSR 2 is going to look pretty similar but as you drop to the performance modes the situation is going to become advantageous to DLSS. In particular, I think DLSS' TAA will be almost impossible to beat for many years. Just look at it here against TSR, it's completely stable. Although... this can be a double-edged sword as I'll examine in my next video. However, will the average consumer mind this? possibly not, FSR is going to have the major advantage of being more universal, especially as it's going to be available on console (Xbox has been confirmed at least). The gulf between the FSR and DLSS is going to shrink massively. But until I can compare them side-by-side, in motion and across various games/engines I'm not certain of anything.
@deniscyplenkov4796
@deniscyplenkov4796 2 жыл бұрын
@@fpstechtesting7653 Thanks for the reply. according to what you have said, we need to wait and see:))
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