On the thing about the R register, you also have to remember that Ms. Pac-Man is essentially a glorified ROM Hack, and the act of reverse-engineering the hardware (or the work of someone else who did so and documented it) probably brought things to light that official developers weren't told about or told to avoid since it was never intended to be used so upfront. It honestly reminds me of the very funny way Argonaut pitched themselves to Nintendo: By breaking the original Game Boy's internal copy protection to load a custom bootscreen (the boot screen was the crux of the copy protection, and it might be cool to see a video about this some time) and still function normally and then, with brassiest of balls or greatest of hubris, showing it to Nintendo execs at a trade show to demonstrate their inside out knowledge of the hardware.
@Toonrick125 ай бұрын
To be fair, the copy protection of the Original Game Boy was super easy to bypass so the flex was more in the bootscreen than the copy protection bypass.
@BinaryHedgehog15 ай бұрын
@@Toonrick12 True, because this was back when the standard strategy was to make it a trademark issue. Then Sega v Accolade happened and since showing the trademarked logo was required for the game to function, it was deemed that it was not trademark infringement to force it to display in order to circumvent the copy protection and that using a trademark functionally as a security lock is the holder's problem, not the person displaying it get their shit to work.
@ClassicTVMan1981X4 ай бұрын
Same thing with Donkey Kong, Jr. as it too was a glorified ROM hack, of none other than its predecessor. That also triggered a lawsuit.
@BinaryHedgehog14 ай бұрын
@@ClassicTVMan1981X I cannot find evidence that was the case. What I kind find evidence of was Falcon's Crazy Kong, while originally sanctioned, was exported outside of Japan against the agreement and Nintendo was pissed and terminated said agreement. Falcon decided that won't stop them and made a version of Donkey Kong Jr. based on Crazy Kong.
@ozziegerff5 ай бұрын
Pretzels are also my favorite fruit
@jan_Eten5 ай бұрын
big mood
@thetechsavvy015 ай бұрын
So are keys
@johneygd5 ай бұрын
Haha🤣
@djmoch10015 ай бұрын
@@thetechsavvy01 Hey, ya gotta get your iron somehow.
@waffle54225 ай бұрын
as for me my favorite fruit is the bell
@savnarae7895 ай бұрын
RGME: That'd take too long in this video to explain. Let me know if you'd like a video on-- Me: YES Absolutely I'd love a video on how Pac Man cabinets were upgraded to Ms. Pac Man, I didn't even know they were upgraded, I just thought new ones were manufactured?
@kruks5 ай бұрын
In the early 80's, upgrading cabinets became the new flavor because arcade owners wanted larger margins of profit and it was impractical in a lot of ways to keep producing more cabinets (not just the cost of the cabinet, but the freight charges to ship them overseas as well). This first involved PCB swaps and cabinet art swaps, but later evolved to motherboards and cartridges to change games, much like a home console (famously both with Neo Geo). This was more obvious in Japan, where arcades remained relevant through the 21st century, and where "candy" cabinets became the norm, which were made from plastic molds and had swappable panels for controls and art displays for marquees and instructions.
@duard86525 ай бұрын
Would you like a video how old tech got updated, possibly involving hardware interactions, as well as more assembly listings? Man, we subbed here for this.
@Toonrick125 ай бұрын
Ms Pac-Man was sort of an unlicensed ROM hack blessed to be official by both Bally/Midway and Namco. This was also the case with Pac-Man Plus as well. The practice wasn't just limited to Namco. Most famously, Donkey Kong was created as a way to convert unwanted/unsold cabinets of Radar Scope into a game that would sell. (And boy did it SELL.) In turn, there were kits to turn Donkey Kong into Donkey Kong Jr, Donkey Kong Jr to Popeye, Popeye to Mario Bros, etc.
@Ariamaki5 ай бұрын
A lot of arcade games back then were replaced and updated with retrofit kits, especially games like this that were very similar (and thus the arcade owner probably wouldn't care about having both active at the same time), but sometimes even just total replacements with other games.
@ski3r3n5 ай бұрын
licenced rom hack
@noyz-anything5 ай бұрын
14:44 "They could even go through walls if they were programmed to" You can actually see this in a lot of bootleg hacks, where the creators forgot to change the fruit paths, so they still act as if they're in the original mazes.
@usernametaken017Ай бұрын
tbf anything can go through walls if programmed to
@imveryangryitsnotbutter5 ай бұрын
No, Retro Game Mechanics Explained, despite being a subscriber to your channel for years so I could learn about exactly these sorts of things, I have zero desire to learn about how Ms. Pac-Man cabinets were upgraded. I don't know how anyone could possibly come to the conclusion that I, an enjoyer of deep-dive technical explanations on all things retro game related, could ever be even remotely interested in hearing about how Ms. Pac-Man cabinets were upgraded. Frankly, it completely defies all logical explanation how you could every believe that I, a complete video game nerd who loves exactly this type of content, could EVER, in a MILLION YEARS, want to hear about how Ms. Pac-Man cabinets were upgraded. Gosh.
@imveryangryitsnotbutter5 ай бұрын
(This is a joke btw. I guess people didn't pick up on it, even though I made it as over-the-top as possible.)
@cubee41084 ай бұрын
still can't get over margarine? :P
@Glacial_Fox5 ай бұрын
"And from viewers like you, thank you" PBS Kids Nostalgia: *hits harder than a neutron star*
@thetechsavvy015 ай бұрын
Me about to pull a Dwight Schrute moment
@Aethelia3 ай бұрын
@@thetechsavvy01 "Nostalgia is truly one of the great human weaknesses... second only to the neck"?
@KrustyKrabPizza6732 ай бұрын
Oh yeaa
@Arcsin272 ай бұрын
Gotta love a random neutron star reference!
@HerrDoktorWeberMD5 ай бұрын
"let me know if you'd like a video on-" Literally whatever you're selling, I'm buying. I want it all, teach me everything about obscure assembly-coded stuff.
@Fritzafella5 ай бұрын
Amen brother.
@christophercampbell68845 ай бұрын
can we have a video on minecraft pls
@joemkdd5 ай бұрын
@@christophercampbell6884 not really a retro video game
@christophercampbell68845 ай бұрын
@@joemkdd yes it is
@RipVanFish095 ай бұрын
I’m interested in seeing how the arcade cabinets were upgraded!
@brendanvogele25315 ай бұрын
Short answer is the character and program ROMs were replaced, and a daughter card that tied into the CPU socket added additional program ROMs for added capability. A primitive scrambling scheme using PALs that were supposed to be unreadable unscrambled the code that was scrambled on the daughter card ROMS. The only problem is that the CPU on the daughter card could be desoldered, and the code could be read out using a fluke 9100a or equivalent tool. Thus it only thwarted those who didn't have access to those tools. The unscrambled code could be arranged on a stack of roms soldered into a sandwich on top of the original program roms (reprogrammed with MS Pac code), and the chip select of the top stack of roms (if memory serves) could be tied into previously unused address locations, thus removing the need for the daughter card or the desoldering and socketing of the original CPU. Later variants evolved from that which were tidier, and many an unscrupulous arcade vendor performed these mods to avoid having to buy a new machine.
@proxy10355 ай бұрын
using 6502 assembly syntax on Z80 assembly code is kinda cursed but also based.
@zackbuildit885 ай бұрын
If it works it works ;)
@AnnoyedSonic4 ай бұрын
I hate how in Z80 syntax, so many instructions are boiled down to just "LD" like, it makes sense, but also it makes the code a lot harder to understand (at least in my opinion)
@Frn15 ай бұрын
6:23 YES please make a video on that!!! I love this sort of deep dives into explanations of retro games' quirks and bugs
@TheSizzleDash5 ай бұрын
As soon as I saw the upload, I said “Yes. I love these videos. I’m watching this immediately.” Not even joking, not even trying to overrate.
@ihaveakirbyobessesion26175 ай бұрын
As you should
@ClassicTVMan1981X5 ай бұрын
The round 256 kill screen error in Ms. Pac-Man is almost the same as in Pac-Man. That is, if you can make it through the other stages past 100 that have errors all their own (in particular the 130s-150s rounds); in those cases, the glitch results due to an incorrect condition being tested in the jump-to commands (the N, or negative, flag being tested rather than the proper C, or carry, flag).
@letcreate1235 ай бұрын
Fun fact, it's the exact same kind of error that results in NES Tetris's glitched colors (wrong flag being tested resulting in a wrong answer a little past 128)
@algotkristoffersson152 ай бұрын
Why do they test for flags instead of just checking if the value in the X register is less than or equal to the value in the Y register DIRECTLY?
@LucaioSuper5 ай бұрын
I would absolutely love an in-depth series about Ms. Pac-Man's patches and also comparing with the prototype footage and documentation we have of Crazy Otto and other builds. Maybe even a Pac-Man Plus bonus video!
@Myne335 ай бұрын
Am I the only one who remembers a version of PAC-Man that had wildly different maze layouts? Like, some of them had areas that were more open than just straight corridors.
@jayjasespud5 ай бұрын
Maybe you're remembering some bootleg, clone, or fan game.
@Boco_Corwin5 ай бұрын
There were so many clones, I remember what you're talking about, but couldn't tell you which iteration
@dilbertron25 ай бұрын
could you possibly be thinking of "worlds biggest pac man"?
@LucaioSuper5 ай бұрын
Possibly the Hangly-Man bootleg board.
@redpup1125 ай бұрын
Could be a bootleg, could be a clone, but honestly I wouldn't be surprised if there were some official variation of Pac-Man (like Pac & Pal or whatever) that did that.
@marscaleb2 ай бұрын
Thank you for this video, and especially thank you for explaining how the ghosts determine which route is the "shortest" to reach its target tile. I've been working on developing a Pac-man styled game, and I was really wondering how that was determined when I was developing that logic myself. A linear value seems like quite a logical way to do it! I wound up implementing A* pathfinding and calculating which tile would have the shortest possible route to their desired target. I tried using a linear check like was done here, but I had ghosts that kept getting caught in a loop in one of my mazes. Designing a Pac-Man maze is surprisingly harder than one might think!
@Privatebean91835 ай бұрын
This channel actually helps me understand old games since I wasn’t old enough to play most of them
@Arcsin272 ай бұрын
Ooh cool! I was born decades after most of the games he talks about lol, it’s only luck that I grew up with an arcade cabinet and that companies loved porting things to modern consoles at the time It is awkward being technically older than a game but just being too young to have ever played it though. The GameCube was around when I was a kid but I couldn’t really understand video games by the time it was replaced with the Wii lol
@PhantomBoi-ru9ci5 ай бұрын
I gotta thank this channel for my Pac-Knowledge Used some of it to set the high score on a Ms. Pac-Man machine at an event I went to (34400 points, which probably isn't a lot, but it is to me!!), even explained some of the mechanics to a friend I made there, all thanks to your videos ^^ Although the machine was modified, you started with 5 lives and NO chance of getting 1UPs, which was... offputting, but I pulled through I saw the first 2 cutscenes before losing everything to Sue 2 levels after
@TARINunit95 ай бұрын
"Fun" fact: Ms. Pac Man is very unpopular with Namco themselves because of legal reasons. While everything else in the franchise is wholly owned by Bandai Namco, Ms. Pac (both the character and the game) are joint-owned by a company now known as AtGames, who get royalties. This usually isn't a problem, Pac Man World used Ms. Pac Man without any red tape, but re-releasing the Ms. Pac Man game is very tricky, and in the 2010s Namco have decided to just replace her with other female characters
@Toonrick125 ай бұрын
It's mostly because Namco has a big grunge with AtGames for using their name on a low quality product and being beaten in court because of it.
@James22105 ай бұрын
"How exactly a Pac-Man arcade cabinet was upgraded into a Ms. Pac-Man cabinet, back in the day" Oh no... Let me guess, PROMs, masking the bits that need to be changed, and only being able to set bits to 0 to change existing code?
@MattGodbolt5 ай бұрын
Love this stuff! Please do go into more details about the ms Pacman upgrade. And "it's assembly, so it's quite a lot" had me laugh out loud 😂.
@eggseventy49055 ай бұрын
I'm not a programmer and don't really want to be, but your videos always make me want to learn to program old consoles exclusively. They're always so interesting and informative, and I look forward to every one!
@Arcsin272 ай бұрын
Literally! I know I’ve looked up “how hard is it to learn assembly code” after binging these videos lmao
@oddishsmile73685 ай бұрын
You upgrade a Pac-Man cabinet into a Ms. Pac-Man cabinet with HRT
@TheAmethystAurora5 ай бұрын
Hahahahaha
@abraham36735 ай бұрын
a cabinet using a CRT screen getting HRT
@wesleymays19315 ай бұрын
@@abraham3673Hormone-Ray Tube
@DevinFerrogine5 ай бұрын
Lol
@Arcsin272 ай бұрын
PFFT
@NIMPAK15 ай бұрын
I honestly didn't even remember that the fruits you could get were randomized. I guess that's why score attacking Ms. Pac-Man is less prevalent compared to its older brother (or I guess husband in this case). In a lot of cases, adding some elements of randomness made Ms. Pac-Man a better game since you couldn't just use the same route over and over, but it's a different story when you can literally just get a lower score through no fault of your own and it baffles me on why they made that decision.
@djmoch10015 ай бұрын
Love it. I had just been wondering the last couple days or so when the next RGME video would drop. Looks like today's my lucky day! And boy do I remember spending tons of quarters in the arcade playing Ms. Pacman as a kid.
@Marenthyu5 ай бұрын
I just had mini-pretzels, so i can confirm they are a good fruit.
@jackiexkh5 ай бұрын
Great video! Your Pac-Man Ghost AI video really helped me better understand the original game and get better at it, so it has always frustrated me that there's not as much documentation on this stuff for the sequels. I've always heard Ms. Pac-Man added more random elements, but could never actually find what those random elements are, so this video is very much appreciated. Will you consider doing videos on the other Pac-Man sequels like Jr. Pac-Man, or maybe even Super Pac-Man and Pac & Pal? The ghosts in Jr. Pac-Man always felt more aggressive to me, so I'm curious of how they work, as well as the "fruit" paths in that game.
@kitsunelunari5 ай бұрын
1:31 a very nice amount of changed bytes
@ZenoriteProductions2 ай бұрын
Yes I agree, That is Just perfection.
@SteveNeubauer5 ай бұрын
I love your videos. I can't apply anything from them in any practical way but after watching them for years, I feel like I can follow assembly more competently
@Lioxly5 ай бұрын
Omg this is amazing im so happy u posted another video!!!
@wernerderchamp5 ай бұрын
Thank you for the great video. It's somehow satisfying how I can understand the ASM code now. Messing with Pokémon ACE (similar CPU in the game boy) takes a toll on you.
@The23rdGamer5 ай бұрын
I'm so glad you're tackling this!
@blindcat975 ай бұрын
I always want to see more RGME content, regardless of what it's about
@megan_alnico5 ай бұрын
The "fruit index" sounds like a derogatory term for the Kinsey scale.
@arciks115 ай бұрын
This sure is a thought process.
@Caffeinated_Firefly5 ай бұрын
honestly, I wouldn't be bothered by it, it sounds funny
@youraverageyoutubeuser66085 ай бұрын
"hey shawty what's your fruit index"
@abraveastronaut5 ай бұрын
Some fruits are more likely to appear
@AntiJewluminatiDwarf5 ай бұрын
Kinsey ray(-)ped infants ad documented it in detail, there is no derogatory "term" for anything to do with that, pure evil
@SpeedyNinja11525 ай бұрын
I think this channel should also go over the physics of Retro Styled Sonic the Hedgehog Games like Sonic 1 and Sonic Mania.
@IndieGamerChick5 ай бұрын
This is EXCELLENT and I'm going to update my recent Pac-Man feature at my blog to link to this video. It probably won't be worth a lot (click-through are rare even on my most read stuff) but seriously you did a fantastic job.
@125scratch25 ай бұрын
An interesting thing to note is that since the fruit paths are stored as a series of directions, they sre independent of the maze tile layout, and in old hacks that change the mazes like Ms. Pac-Man Plus, the fruit paths are unchanged and thus they move through the walls
@yousefslimani995 ай бұрын
Hey I remember you, You’re the one who explains about how Ghosts RNG work! Great video you did back there
@TheWorldWideWebTheSqueakuel25 ай бұрын
Yummy packer info numba 3
@harrisonmoore38413 ай бұрын
Yummers
@Kenjitsuka5 ай бұрын
Always a great day when you upload, thanks!
@cpucat5 ай бұрын
I would love to see a video on how the pac-men were upgraded, along with whatever other miscellaneous changes were made to most machines
@cosmicordia5 ай бұрын
"And the pretzel - my favorite fruit..." hahaha pls.
@Greatfox545 ай бұрын
6:20 All of that, yes please. Ms. Pac-Man was my and my mothers favorite game when we were playing the Sega Genesis port. Maybe a followup someday about the differences between ports?
@Chad_Thundercock5 ай бұрын
001 name = cabinet upgrades 010 print "interest flag = true" 020 goto line 010 run
@username51555 ай бұрын
Now I’m curious what glitches are in Ms. Pac-Man and how and why they differ from the original. I’ve read online before it has its own kill screen, and I’m curious about why it occurs.
@dirksen2la3 ай бұрын
The Ms. Pac kill screen occurs because of faulty code in charge of setting which tiles should make ghosts move more slowly, used for the tunnels in the early levels. These slow tiles are only meant to be created on levels 1 and 2. The code in charge of checking if the level is less than 3 looks at the wrong flag and jumps if the level count is less than 3 OR greater than 128. Similar to the Pac-Man kill screen, the routine in charge of editing the map to add this "slow bit" is expecting the level count to be 1 or 2 and, when it isn't, jumps to various areas of memory and starts writing over bytes it isn't supposed to. The effects are not the same every time, but a manner of gameplay glitches, strange visual effects, and potential crashes can occur, up until level 142 when memory becomes too corrupted and the game resets.
@tubaterry5 ай бұрын
Oh dang, I never knew Ms Pac Man was an upgrade! She's just like me
@keminoharrul90715 ай бұрын
I'd be very interested in learning how the Pacman cabinets were upgraded to Ms. Pacman cabinets!
@DragonGamer231-v9o4 ай бұрын
I found a strange bug in Sonic 3 where in the blue Special Stage with the narrow corridors (may require debug mode to access), the game will freeze for about 3 seconds after touching two specific blue spheres in the stage. Could you please explain why this happens? Thank you for the time and effort you put in for us!
@DragonGamer231-v9o4 ай бұрын
I have more information now, so I'll elaborate: the Special Stage mentioned previously is Special Stage 8, which is unused and requires using debug mode to access. To activate debug mode, press up twice, then down twice, then up four times during the animation that transitions to the title screen. Lag will cause the game to drop your inputs rather frequently, so it is rather difficult to successfully enter this code (it took me about six dozen tries). I also discovered that, on occasion, these two spheres do not lock up the game, and also encountered a situation where two other spheres did this instead. I also found a peculiar situation where the game will crash upon loading some stages after reaching the first checkpoint in Icecap Zone and then returning to the debug menu by pressing A while paused. I am using an official Sega emulator for the XBOX 360, on a disc known as "Sonic's Ultimate Genesis Collection".
@sirembrum49thegreatmoth25 ай бұрын
You know once this is video hits hard. We're likely gonna ask for why the kill screen is an upside down stage
@letcreate1235 ай бұрын
There's actually multiple kill screens in this game, the upside down level is just one of them. Would love to see a video elaborating on all of them tbh.
@sirembrum49thegreatmoth25 ай бұрын
@@letcreate123 Wait there's more than one kill screen for Ms. Pac Man!? This is awesome I love watching how glitches even happen!
@esmerylan5 ай бұрын
This has answered questions I've had for decades about the ghost behavior in Ms. Pac-Man, and also explains (despite never specifically mentioning it!) why the Namco Museum ports of Ms. Pac-Man on PS1 and N64 felt so off: they reintroduced the scatter phases after the first one, and also made it so all four ghosts went back to the same corners as in Pac-Man (all the time, in all four mazes). I'd love to see a video on the cabinet upgrades, also it would be great if you could delve into Jr. Pac-Man at some point. I'm curious if its shift to big mazes with no tunnels, but still with wandering bonus fruit, required further changes to any of this code.
@NobodyYouKnow015 ай бұрын
Reusing cabinets is always interesting.
@Pidgeonz5 ай бұрын
Ayyy. My first "new video" notification from this channel. I've listened to all the other videos like 3x. I love having these kinds of vids in the background as I play. I loved all the Mario and DK vids
@LucaioSuper5 ай бұрын
Is there a kill screen for Super Pac-Man and Pac & Pal? I checked the RAM in a hex editor and watched how the levels work in Super Pac-Man and the stuff seemed to loop but I found a post from 2010 in a forum called Classic Arcade Gaming which says that the game has at least 65,536 levels, with said level apparently having glitches.
@yousefslimani995 ай бұрын
I have to mention, in the original pacman arcade game there are 2 S tunnels maze above the ghost cage and for some odd reason the ghosts can’t go up when they are below S tunnels (Until they turn blue) they can only go down when they are above the tunnels!
@symmetricpositivedefinite5 ай бұрын
i'd say "yes, i'm interested in that" but hell, i'll watch anything you make
@perplexedmurfy92625 ай бұрын
The follow up video on how pacman cabinets were upgraded to ms pacman cabinets would be awesome! i hope there's enough demand for you to make it
@diacosiapentacontahex5 ай бұрын
I'd personally love to know what's going on with the startup screen in Pac-Man, how it flashes a bunch of tiles and palettes erratically for some reason.
@sa32705 ай бұрын
Lots of arcade games do stuff like that on startup. Part of it is testing the RAM, and may also be verifying the integrity of the ROMs to make sure they are genuine. Then it shows a grid for a brief time, that is also used in service mode to confirm the monitor is adjusted properly.
@user-vw4xp5nt9f5 ай бұрын
i understood all of this. because i am so good at programming. anyways nice vid! always like the stripped-back visuals, simple but effective.
@user-vw4xp5nt9f5 ай бұрын
pls say this sent
@ersatz_cats5 ай бұрын
Love these vids! Thank you!
@BertLeyson5 ай бұрын
1:32 Finally... Expert nerds that talk about nerdy stuff can say a meme number.
@krispyking24502 ай бұрын
who’s sue isn’t orange called clide?
@ButtFaceManDudeGuy2 ай бұрын
It's spelled Clyde
@kyrosonblitz28442 ай бұрын
idk why GCC renamed him to Sue mb it's just for marketing purposes
@larryinc645 ай бұрын
6:16 A video covering the actual conversion process would be really interesting.
@discycat3 ай бұрын
I’d watch a ten hour video of you explaining upgrades to arcade cabinets
@florismmsmit5 ай бұрын
Yes! We are indeed interested about how the Arcade cabinet got upgraded from Pac-Man to miss Pac-Man
@BadmanYT-12545 ай бұрын
I love these videos!
@VoidHalo4 ай бұрын
Wow. I always figured Ms. Pacman was just a reskin and nothing more. I think everybody did.
@darkmage070707775 ай бұрын
Yes, would love a follow-up upgrade vid!
@hallomeinnameistkarl2165 ай бұрын
YEAH NEW RGME VID
@Toonrick125 ай бұрын
If you do a video on how Pac-Man machines where turned into Ms Pac-Man machines, could you also go over why Namco is/has erased Ms Pac-Man for existence in the last decade? (It's because of AtGames.)
@MixMasterLar5 ай бұрын
Definitely would like that follow up tangent on how the machines where upgraded
@brendanvogele25315 ай бұрын
Considering that the programmers at GenComp never had access to the original source code, and analysis of the disassembly of the code was primitive, my guess is some of the weirdness was a combination of a lack of understanding the complete code, and the timeframe that it needed to be released before the heat of Pac Man ebbed away. Pure speculation on my part of course.
@Mimiyan_or_Pikapikafan5 ай бұрын
Wait, a video on SPECIFICALLY MS PACMAN!? BOOYAH!
@mcintoshpc5 ай бұрын
I’d definitely like that follow up video!
@darkeye775 ай бұрын
Definitely want more Ms. Pac man content!!!
@jacobkosman500Ай бұрын
Wow, these Pac-Man explanations are amazing! You do a fabulous job of explaining. So are you telling me all these things were programmed in assembly (I guess there must’ve been because they didn’t have compilers then?), and then you got access to the assembly and figured it all out? That’s amazing, I am in awe! My only complaint is that you are not pronouncing the name of the game correctly. “Ms” is pronounced “mizz” not “miss”.
@airmanon72135 ай бұрын
Would love to see a follow-up video
@Asterra25 ай бұрын
8:04 Feels like maybe they threw that in in order to make the long tube at the bottom slightly more of the death trap it was clearly intended to be?
@reillywalker1955 ай бұрын
I seriously hope Bandai Namco gets the rights to _Ms. Pac-Man_ back so we can see it on modern hardware without piracy.
@Toonrick125 ай бұрын
The problem is Bandai Namco DOES have all the rights to Ms Pac-Man. But they're forced to give money to a company they HATE for multiple other reasons when they use THEIR OWNED IP.
@SuperHyperRed5 ай бұрын
I wonder if this means you would tackle the random elements in Jr. Pac-Man as well. As that game hasn't really gotten a good documentation yet. I sure would be interested in seeing that.
@Droideka305 ай бұрын
I love the little PBS reference in your new intro :-)
@SuperGibaLogan5 ай бұрын
yay another pac-man vid
@DQSpider5 ай бұрын
the phrase "fruit index" amuses me way too much
@PinkMrSaturn5 ай бұрын
if pretzels are fruit, I am the healthiest man alive
@ashquarky5 ай бұрын
Maybe I missed something, but if the R register is tied to the number of instructions executed, and a frame is always a fixed length, surely roughly the same number of instructions would execute between each read of R since it happens on a regular cadence each frame - and therefore the generated numbers would be consistent, at least in the more significant bits?
@gwishart5 ай бұрын
The R register is tied to the number of machine cycles. Different instructions take different numbers of cycles, and even the same instruction doesn't always take the same number - for example conditional jumps take a different number of cycles depending on whether the condition is true or not. Due to varying positions of sprites, varying scores (for example how many digit carries are needed to display the decimal equivalent), varying user inputs etc. using R appears more random than you might think.
@ashquarky5 ай бұрын
@@gwishart That makes sense! Thank you
@FunnyTimersChannel3 ай бұрын
Ms. Pac-Man was created out of Crazy Otto; which was a mod-kit for Pac-Man.
@kemasuk5 ай бұрын
Super Pac Man? Iirc, it was bundled with Ms. Pac Man on the original Game Boy.
@asciiCAT5 ай бұрын
I'd love a video on upgrading a pacman cabinet!
@UrLocalCyanRabbit5 ай бұрын
Can you do random element's for Jr. Pac-Man?
@ASDF_GMD5 ай бұрын
AND SO A LEGEND RETURNS
@endymallorn5 ай бұрын
I would love your take on classical ROM hacking, and how Crazy Otto / Ms. Pac-Man was built from Pac.
@moth.monster5 ай бұрын
you should make a video about how pac man is canonically divorced
@FrankHarwald2 ай бұрын
So Ms. Pac-Man relates to Pac-Man as Super Mario Bros 2 (aka The Lost Levels) relates to Super Mario Bros - I get it.
@sa32705 ай бұрын
Some people may not be aware that Ms. Pac-Man started life as Crazy Otto.
@genius314155 ай бұрын
Note to self: we are blessed to have the power of the almighty random module.
@Toonrick125 ай бұрын
Praise be to RNGesus!
@Lunar9945 ай бұрын
I vaguely recall Namco Museum Vol 3 mislabeling the pretzel as a cookie
@aliengeo5 ай бұрын
I'd be interested in that follow up!
@ghasttastic19125 ай бұрын
id love to know the upgrade process.
@syntaxerror99945 ай бұрын
OF COURSE we'd like a video on upgrading Pac-Man! You didn't even need to ask
@BrunoValads5 ай бұрын
You know you've watched too many RGME videos (or is well versed in Assembly) when you see a thing that uses 2 bits and you bet it will be packed in bytes in a table to save ROM space.
@Elitekross5 ай бұрын
I wonder why they didnt just use pairs of staring and ending coordinates and then used the normal target movement system for the fruits?