Meerkat - Using PolyPaint in Zbrush 2020 and 3ds Max/V-Ray/Ornatrix for Texturing Hair - Part 05

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RaveeCG Tutorials

RaveeCG Tutorials

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Hope you find this video useful ! Like and share if you do.
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Пікірлер: 9
@francescomatera2904
@francescomatera2904 3 жыл бұрын
Very cool!!!! In which video did you make uv?
@RaveeCG
@RaveeCG 3 жыл бұрын
Same process: kzbin.info/www/bejne/aqu1mIKtYq2Na9U
@shastrakar1
@shastrakar1 4 жыл бұрын
how do you decide which maps color value going to be perfect for length and clump , have you written values somewhere ?
@RaveeCG
@RaveeCG 4 жыл бұрын
I paint the basics of white and blacks and then make some tests on ornatrix in 3ds max, and I repaint areas that I don't like.
@charithabandararanasingher5802
@charithabandararanasingher5802 4 жыл бұрын
when I import my zbrush model to 3d max ,it's too small on the canvas.Then I scale the model and add vray displacement .to get proper detail ,I have to increase amount of vray displacement cause I scale model.but the problem is how it work with ornatrix fur.all the fur can see in the low poly mesh,but can't see some fur areas on the displace highpoly mesh..
@RaveeCG
@RaveeCG 4 жыл бұрын
When you scale the model in 3ds max, always apply XForm to reset your model and you won't need to increase the amount of displacement. Go to Utilities and press Reset XForm!
@charithabandararanasingher5802
@charithabandararanasingher5802 4 жыл бұрын
thank you so much...I"ll try
@charithabandararanasingher5802
@charithabandararanasingher5802 4 жыл бұрын
I try it..but same thing happen...add xform at the beginning,and then scale,but vray displacement mod need same as scale like mesh..frustrated... :-( ..Help me
@RaveeCG
@RaveeCG 4 жыл бұрын
You add xform after scalling...
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