Thanks man! Very nice summary of volume rendering.
@BobLarameeАй бұрын
Thanks for watching.
@shreeyaksajjan12004 жыл бұрын
Thank you for this quick video! I'm reading a computer vision/graphics paper that does 3D reconstruction using volume rendering principles (neural radiance fields) and this helped me understand some of the terminology used there
@BobLaramee4 жыл бұрын
Thanks for watching
@Susuwho4 жыл бұрын
the most helpful video about computer graphics I found on KZbin
@BobLaramee4 жыл бұрын
Thank you Susu. Hope you can check out the rest of the channel.
@SandipJadhavcctech5 жыл бұрын
In good webgl/JS library to perform these operations effectively in browser ?
@BobLaramee5 жыл бұрын
Yes.
@devpant78292 жыл бұрын
You said you'd be posting references and reading material in comments :(
@BobLaramee2 жыл бұрын
Thanks for watching Dev Pant. You don't see the references and reading in the comments?
@Greenpeas582 жыл бұрын
Bob. Dedham is the home of champions.
@BobLaramee2 жыл бұрын
Obviously
@BobLaramee2 жыл бұрын
I heard Londonderry is the home of Legends.
@unveil7762 Жыл бұрын
This was really nice, i am trying to fake volumes in TD, and with no rayTracing sadly. i use camera space and diffrent alpha values of particles based on camera depth and volume data. What i got here is that since anyway i have no rayCasting(TD reneder rasterize) i need to matematically do the ray functions in the volume data and somehow blend the varius pass togheter.ì, so to get the feelings of a volume. Would be really cool to add a 3dTexture with a computeShader to my pipe line. This is still a bit far from my skills 🙂
@BobLaramee Жыл бұрын
Thanks for watching
@caseydenner10468 жыл бұрын
what is the second approach called in the ray sampling approaches? You say it's the simplest, fastest but least accurate but no name is given Very helpful videos for my revision!
@BobLaramee8 жыл бұрын
It could be called nearest-neighbor sampling. Glad you find the videos helpful.
@joshisushant8 жыл бұрын
simple yet informative.
@ahmedelhamy18456 жыл бұрын
Excellent and simple discussion. Thanks a lot.
@BobLaramee6 жыл бұрын
Thanks for watching.
@СергейФёдоров-щ8ш4 жыл бұрын
Thx, very nice description!
@BobLaramee4 жыл бұрын
Thanks for watching.
@MaxwellsWitch8 жыл бұрын
damn.... I never thought of it that way. Thanks, very helpful!
@BobLaramee8 жыл бұрын
Glad it helps.
@ingenuity3766 жыл бұрын
Thanks a lot. Understood clearly!
@BobLaramee6 жыл бұрын
Thanks for watching.
@ingenuity3765 жыл бұрын
@@BobLaramee may be it's very basic question but I want to know from where this ray come from? How data value is stored in the voxel? And how computer sees those voxel data?
@BobLaramee5 жыл бұрын
@@ingenuity376 i recommend looking at this lecture for the fundamentals: kzbin.info/www/bejne/poq6ZIGQnMasg9U
@ingenuity3765 жыл бұрын
@@BobLaramee So, for 3d, 8 data is stored in the voxel corners beforehand manually in the array, right? From where the ray is cast to volume, source of ray?
@BobLaramee5 жыл бұрын
@@ingenuity376 Yes, also see my slide on Cells verses Voxels.