Did not know that that's how you could use the normal pass in nuke. This is a life savior, thank you!
@fxvet3 жыл бұрын
This is one of the best Nuke tutorials I've ever come across. Great work! I've purchased all of your Udemy courses now and find them very useful as well.
@CompositingAcademy3 жыл бұрын
Thank you!
@architdixit60222 жыл бұрын
@@CompositingAcademy it's really a nice work appreciate you brother❤️
@lacoike05164 жыл бұрын
Thank you Alex for your teaching, I learned a lot by joining your course. I really like your lesson planning and some very careful teaching . All the best!
@CompositingAcademy4 жыл бұрын
Thank you Shih! I appreciate the feedback!
@amarpawarfilms24 күн бұрын
wow.. this tutorial is amazing... great work
@joshmethven4710 Жыл бұрын
Really thorough man, love your tone and articulate teaching
@vivekk11653 ай бұрын
you earned my subscribe man! this channel is so underrated...
@Tutomatorvfx2 жыл бұрын
thnak a lot i learned a lot from your videos i was really dump to roto shapes to do such kind of things
@wheatlysparble79002 жыл бұрын
I'm comming from after effects and this is absolutely mind blowing
@ArameoDios2 жыл бұрын
Gosh, awesome tutorial!!! So clear and fast but still easy to go! Thanks man!!
@liegon4 ай бұрын
Excellent Tutorial, Thanks a lot!
@soepdelsoep4 жыл бұрын
great tutorial! just bought all your udemy courses! keep it up!
@CompositingAcademy4 жыл бұрын
Awesome! Thanks for the support, I hope you enjoy!
@jasonschick84333 жыл бұрын
Amazing! Thank you very much sir!
@archer134 жыл бұрын
I found a new channel to subscribe to :) Thanks for making this.
@chigamboje1164 жыл бұрын
Thanks buddy upload more videos with footage .. thanks alots stay safe and good luck your chennal ♥️
@redgreen27684 жыл бұрын
Super tuts 👏👌
@anjaniratih5013 жыл бұрын
Very Helpful! I'm very grateful thank you so much!
@kohovetsvlad18762 жыл бұрын
It's so amazing!!!
@alexandersmirnov7851 Жыл бұрын
Great tutorial!
@rohitnidan74034 жыл бұрын
It's very Impressive and valuable tut...keep guiding
@OrlandoPachacama3 жыл бұрын
wow fantastic tutorial... thank you
@BibekMagar-yj3fz14 күн бұрын
Awesome
@dennisrajan80204 жыл бұрын
wow! simply great!
@dannyaustin843 жыл бұрын
Totally incredible!!!!
@christiancavazos43584 жыл бұрын
Great tutorial!!!
@jannovak6987 Жыл бұрын
youre a genius
@RaincoatDoge2 жыл бұрын
Very Pog
@kulkarni641 Жыл бұрын
Amazing
@Belfrahn4 жыл бұрын
Loving your channel. Where can I purchase your nuke 303 course you keep mentioning?
@CompositingAcademy4 жыл бұрын
Thanks Fran! NK303 is available on this link if you are interested: bit.ly/2zGYj6u All the best!
@rizvi_arts_ Жыл бұрын
I'm just having an issue in masking the normals after changing the operation of the merge to stencil still I'm not able to see the color wit grade can you help with that
@beau6133 жыл бұрын
Awesome! Thanks
@manoojmanoharan98544 жыл бұрын
amazing content!
@redgreen27683 жыл бұрын
Awesome 🎉🎉🎉
@berkutovich3 жыл бұрын
Cool. but you dont't show controls shuffle node in relight backdrop....
@glmstudiogh2 жыл бұрын
Would I need to mask out any moving object before hitting the analyze button?
@CompositingAcademy2 жыл бұрын
Yes that would be best. This technique works best on shots with a lot of parallax though, so the camera needs to have some motion to it moving around the scene
@CaptainChromaKey4 жыл бұрын
You dont really need the uncompressed exrs. You wont see the difference if you use it just for matts. And it will save you a looot of time and disc space. 32bit maybe because you need the negative values, but uncompressed is not really necessary in this case.
@CompositingAcademy4 жыл бұрын
Fair enough! I haven't tested compressed versus uncompressed, generally I just go uncompressed with utility passes, because sometimes you will get artifacts if you don't do so. Generated UV Maps are one example of this (If you leave Zip compression, you will get a rolling artifact if that map is moving and is pre-comped with compression). However, 32 Bit is still probably ideal for this.
@overnightclassic23 жыл бұрын
@@CompositingAcademy if you're talking smartvector maybe but I do 1 or 2 px blur usually on smartvector. These techniques are interesting because you usually don't have the time to do these kind of techniques on TV shows so I haven't seen a lot of this stuff.
@ShubhamSharmavfx4 жыл бұрын
what is use in shuffle node in normal pass lighting check on no alpha but
@bigboygandalf41474 жыл бұрын
The Aridan Herr node dosent give me an alpha and I really don't get why, I've done like you, I really don't get it. And also my postion pass dosent look like yours, for me its green top left corner, yellow top right corner and red bottom right corner. On the bottom left corner its black.
@CompositingAcademy4 жыл бұрын
Hey there, Make sure before the position pass node you have a solid alpha. You can do this by shuffling the alpha to a solid "1" in the Shuffle node. The Adrian Herr node seems to require a solid alpha on the picture to work. Also, make sure you are selecting the correct channel in the node (position pass layer that we created).
@OscarsEditing4 жыл бұрын
I have the exact same problem and I followed it all correctly, even used the nodes from the script and still have a full white alpha instead of the section I am ctrl clicking, did you ever work this out? Thanks
@orfeasantoulinakis98563 жыл бұрын
@@OscarsEditing Same here. Found any solution yet?
@OscarsEditing3 жыл бұрын
@@orfeasantoulinakis9856 no mate, pretty annoying
@CompositingAcademy3 жыл бұрын
@@OscarsEditing Hey guys, Make sure you are selecting the right channel in the node. If the position pass is in your RGB layer, then use that layer. Also, like mentioned above, make sure the alpha channel is a solid "1" (or pure white) before plugging in the node. It's a custom node from Nukepedia, seems to have a weird quirk that you need the alpha before plugging it in.
@rvllctt871 Жыл бұрын
You are wasting disk space. EXR has has two lossless compression formats ZIP and PIZ. I personally use PIZ with 32 bit float. PIZ compression is faster to write, but slower to read than Zip and PIZ compression works especially well for images with a lot of noise or film grain. ZIP (1) is the fastest compression to read and write by default since Nuke can directly unpack in and out of scanlines rather than wait for larger chunks of data to be unpacked before beginning to read them. Although uncompressed files will be read faster than ZIP (1) if space is a premium compression is recommended
@CompositingAcademy Жыл бұрын
Cool that’s good to know. Usually with Utilities I always just did uncompressed, I know with UV generated patterns that are projected for example you have to go from Zip to uncompressed - otherwise you will get a very subtle distortion through the STmap that is noticeable in motion. Probably good to save on disk for position or normals I guess.
@akhilshekar84273 жыл бұрын
Sorry for this comment source footage not available in free.
@CompositingAcademy3 жыл бұрын
Hi Akhil, The footage is free. Just type "0" in the checkout box.