Hello sir, i use realflow 3.0.0020, i can't find "Great thingking particle", please help me. your video clip at 11:15
@SlobboVideo7 жыл бұрын
Thank you very much!
@davidlincolnbrooks2 жыл бұрын
I have a hard time getting all the settings right in RealFlow: Either the water splashes wildly and crazily off my collider object into space and doesn't collect in the bottom-most pool... or it totally penetrates the collider object as if it weren't there. Seems I only get one or the other.
@DIGITALMEAT2 жыл бұрын
"Either the water splashes wildly and crazily off my collider object into space" - sounds like you haven't added a gravity daemon. "or it totally penetrates the collider object as if it weren't there" - sounds like you need to increase your collider sub-steps. You would probably be benefit by going through my playlist 😉 kzbin.info/aero/PLhv312e45up97-ofMbxQnii_K9x_xuJJv
@sievlinh7559 Жыл бұрын
Dear DIGITAL MEAT How could i get real flow plugin ?
@DIGITALMEAT Жыл бұрын
Buy it here: realflow.com/realflow-cinema4d/
@TPFXTD7 жыл бұрын
Thanks, great tut! Do you know how could I turn an object into liquid? I would like to make a scene where an apple falls to ground and surprisingly acts as liquid? Thanks!
@DIGITALMEAT7 жыл бұрын
That's a good idea for a tutorial :)
@TPFXTD7 жыл бұрын
DIGITAL MEAT yes it would be cool! Is it done with the fill object? I could start experimenting today already :) thanks!
@rhinorom78566 жыл бұрын
fantastic tutorial! I like to 2nd method where I can render with Vray :D
@smyrkphace6 жыл бұрын
Hey thanks for the great tutorial again. I am pretty satisfied with the simulation I have put together following along, the one thing i feel is missing though is foam. from what I have been able to find online people are suggesting using a second domain with a filter daemon. Its pretty hard to find any examples or tuts about this that arent soley for the standalone.
@FoolTheViking6 жыл бұрын
Hello DM, I'm stuck... any idea why the fluids show in my preview, but disappear when rendering?
@DIGITALMEAT6 жыл бұрын
you need to mesh it or if you are trying to render particles make an object a child of the fluid and check "render objects"
@FoolTheViking6 жыл бұрын
Awesome thanks! Will give that a shot
@guilhermeperedo78535 жыл бұрын
When i play the simulation mi fluids get crazi and dont folow the position or shape of mi model
@DIGITALMEAT5 жыл бұрын
You need to adjust settings in your collider and volume tags, Surface offset, and cell size.
@Murathanaksoz4 жыл бұрын
thanks for mouth voices
@DIGITALMEAT4 жыл бұрын
Thanks!
@danielshamota6 жыл бұрын
Hi, thanks for that great explanation. I'm looking for an option to have velocity/speed information transferred to particles for rendering, using vertex maps for example (as it works with mesher)? is ther a way to do that?
@DIGITALMEAT6 жыл бұрын
mmm, that's something i'll have to look into.
@andrwstol47276 жыл бұрын
Can this be used for sand simulation?
@DIGITALMEAT6 жыл бұрын
yes, also check this out for sand kzbin.info/www/bejne/iKu1hoiOrKZ8q6M
@CharlesPrithviRaj7 жыл бұрын
Does this technique work with other render engines like arnold or octane
@DIGITALMEAT7 жыл бұрын
I don't know, I don't have either.
@CharlesPrithviRaj7 жыл бұрын
tested and it worked with redshift
@DIGITALMEAT7 жыл бұрын
Nice one
@MrEiht7 жыл бұрын
Charles Prithvi Raj if you use the "sphere as child object" approach, this will work with any engine as long as its cached. A lot :) The hair approach should work with all engines which support hair render. As described, this works with Redshift. Thea too. But spheres are funky and this way you have a bunch.
@Mateus_vfx6 жыл бұрын
Puedo tener dos emisores con diferente color?
@DIGITALMEAT6 жыл бұрын
yes
@Mateus_vfx6 жыл бұрын
Como?
@DIGITALMEAT6 жыл бұрын
create two emitters and link each one to different fluids