Рет қаралды 31
An absolutely harrowing lap at the best of times, and this was not the best of times. Conqueror tends to be like that. Maidens in particular is a track that values a high amount of steering and a fairly high durability - two things this ship does not excel at. Once you realise how many corners are on this track suddenly the ship has a third weakness in its piss poor stability.
Didn't care, didn't listen. The build here strays from convention quite a bit, and relies on the increased grip from the sub-zero sections to accommodate for the abysmal stability. From there, there's a lot of compromising, and a lot of counterstrafing, and a LOT of braking to try and drag this thing around the track. The final section is one of the most hellish sections in the game full stop, with the run-up to the jump being long, stupidly fast, and utterly essential to get through cleanly. The issue then becomes you're going too fast to land before you hit a killgrid, or the track that hasn't loaded in past the checkpoint. Barrel-rolling becomes an essential strat here since it affects the ship's arc, shortening it in other words.