These tips deserve a medal 🥇🥇🥇💪 i tried a couple and everything is massively faster!!!!
@YouAndMeAcademy11 ай бұрын
Excellent! Hopefully you can use the extra time for beers with friends 😉
@muruzabal10 ай бұрын
Last one is great, thanks!
@YouAndMeAcademy10 ай бұрын
You’re welcome 🙂
@Skedooosh4 ай бұрын
That title is not hyperbole. Great tips. Thanks!
@YouAndMeAcademy4 ай бұрын
Always!
@guckmyman10 ай бұрын
You are the man! 💪 thanks so much
@YouAndMeAcademy10 ай бұрын
Many thanks, glad to help 🤜🤛
@moh1t11 ай бұрын
Great tips!
@antoniopepe11 ай бұрын
Whaaaat... n°3 texture refresh. Never noticed this. The other i know and use all. But this was a great discover. Thanks. Ps. The new shadergraph is boring because frequently the selection get stuck and i need to deselect with a shortcut and reselect the node i want to refresh. Im not the only to have this issue, and i have this problem from c4d 26 to this 2024. All in my studio have this problem. Did u know a fix ? 😅
@MegaBexon11 ай бұрын
if you change the final render bucket size from 128 to 512 you will render around 100% faster.
@DesmondHolt11 ай бұрын
Scene dependant, but true!
@privateportall4 ай бұрын
great tips...but I would love to know if there are any ways to speed up rendering times; specifically the pre-processing (preparing) steps. I have a animation now which I need to test render continuously for tweaking. frames are taking 1 to 2 seconds but preparing takes 5 minutes! The progressive renderer doesn't have this issue but the IPR unfortunately cannot render out sequences. that would be a life saver!
@privateportall4 ай бұрын
in windows: system->display->graphics settings->enable Hardware-accelerated GPU scheduling fixed it for me. Hope this helps anyone!
@YouAndMeAcademy4 ай бұрын
Sure, send us your file and we will have a look. 🙂
@AB-mv1mb11 ай бұрын
if you set the used gpu memory in the system tab under memory dropdown to 60 or 50 depending on the scene file size the render becomes much faster.
@ثلاجاتمستعملة11 ай бұрын
But why it becomes faster?
@butchifycation11 ай бұрын
Cinema 4D now uses the GPU to display the viewport with DirectX, thus using VRAM, there is also a wierd interaction between Redshift's way of using VRAM to speed up it's calculations and other applications that uses VRAM, it has been fixed but still the interactivity is not the same as the 3.0 versions @@ثلاجاتمستعملة
@MegaBexon11 ай бұрын
@@ثلاجاتمستعملة it's a bug, you just need to touch move, 80% is fine.
@departed928211 ай бұрын
Because Nvidia introduced a mem leak bug a year ago even the Redshift team can't fix it completely on their own. Since then there have been new drivers, Redshift versions and such but it's not how it used to be before that@@ثلاجاتمستعملة
@Zeigerful11 ай бұрын
That has been fixed. You can just set it to 90 again.
@effectatron11 ай бұрын
Good stuff. If you do have an RTX card, enabling the RTX acceleration is a game changer.
@sahandii11 ай бұрын
Where is that option located? Ty
@TheDragoy11 ай бұрын
It is not always a game changer, sometimes it can even increase geometry preparation time for RTX rays. It all depends on the scene and all parameters should be selected by comparing render times.
@MegaBexon11 ай бұрын
@@TheDragoy yes
@loganpenciu731711 ай бұрын
RTX is on by default now it seems
@Ricardo-de9ju9 ай бұрын
What is the difference between pausing the IRP and hitting freeze geometry updates? I can't understand this function.
@agesnajohdan605011 ай бұрын
Can you turn on the freeze tessellation for final / bucket render? seems can be a great cheat for fast previz render
@常坤-b7d11 ай бұрын
I wanted to find this before, unfortunately I couldn't find where to start.
@YouAndMeAcademy11 ай бұрын
Not that I know of.
@geraldgutberlet184411 ай бұрын
❤
@STUDIOSTEPS_motion10 ай бұрын
Im really not a fan of the disable mat previews. RS needs to make this process faster.