This is very cool, can only imagine how much time/effort it will save. Does make you wonder though if we are pushing what redstone can facilitate.
@n00b_asaurus3 жыл бұрын
oh we're always pushing it :)
@anomanderrake4403 жыл бұрын
Thanks for all your hard work!
@n00b_asaurus3 жыл бұрын
Thank you for thanking me for the hard work :)
@Joshuafrfr3 жыл бұрын
You should do a video about logic world, the prerrelease comes out on the 20th, and it's right up your alley
@n00b_asaurus3 жыл бұрын
I should do a video in general... Work has been fun lately :/
@xXGigaamonsterXx3 жыл бұрын
This is incredible! I’ve been looking for something like this for a very long time! Thank you! I’m not too keen on Python but i would love to know what kind of techniques you used for this. Making mods and packs for helping me with red stone has always been on my mind.
@n00b_asaurus3 жыл бұрын
Glad I could help. What do you mean by what kind of techniques I used?
@ゾカリクゾ3 жыл бұрын
you are a legend
@cleantoast33 жыл бұрын
Super cool
@Oeli_Maurer3 жыл бұрын
I think it would be much quicker and more user friendly, if you could specify the probe name already when you type in the command to set a probe. For example: /function probebit/create [Probe Name Here] And with the probeword/create function you could detect the player name automatically instead of typing it into the command. That would totally eliminate the need to edit that long command. I don‘t know if this is possible to implement, but if it is, it would be really nice! Nonetheless this will be extremely useful in future projects.
@a_commenter3 жыл бұрын
Unfortunately I think that's beyond the scope of datapacks. Maybe Mojang will add that functionality in a future update, but we can only hope.
@n00b_asaurus3 жыл бұрын
@@a_commenter Given that mojang has no intention of making a full blown programming language out minecraft commands, and something like that would constitute as passing a non-integer argument into a function, I don't think we'll ever get something like that. It would be nice though. Personally I would like to have the ability to add custom commands to datapacks.
@flatmarssociety86653 жыл бұрын
Nice Kit - i will most likely use it next time i build a computer A few ideas for features, which i have in my own bukkit-plugin for redstone building (therefore i dont know which of theese is possible with datapacks/external programms): - long range switch (punch a switch/button/ect to set it and right click to use it) - tps changer (change speed of world - with plugins you can easily set it to 2* or 0.1*) - some sort of improved worldedit (selection tool and //stack, //copy, //paste) - speed-measure-tool (select the start-button and lamp at the end to measure how fast a computer/program is) - fast-travel-tool (teleport where you punch) - freeze-physics (-> you can easier change stuff and have a easier time creating some things) i havn't found a way to do this without a mod, but maybe you could find a way for noclip
@n00b_asaurus3 жыл бұрын
Interesting ideas. I think the TPS changer, worldedit tools, and freeze physics might not be doable. but the others might be worth considering.
@luckydog78963 жыл бұрын
poggers
@michaelbehrman14793 жыл бұрын
YESSS!!! New upload!!
@codymcguire28553 жыл бұрын
LETS GOOOOOOOOOOOO
@virutech323 жыл бұрын
very nice work man, very nice
@martinzerzan79793 жыл бұрын
TFTP Port : Noice :D
@thsxi3 жыл бұрын
Nice
@bluesillybeard3 жыл бұрын
for Unix-like OS (Linux, Mac, etc) support, directly running the structure generators does not work, as the file requires a Windows DLL, which obviously doesn't exist in Linux or Mac. (bummer, I really wish I could use it.) Additionally, the .exe files you said would be there are nonexistent as far as I can tell, so WINE isn't gonna work either. Because of this, I will be attempt to modify the python code so it will work in Linux.
@bluesillybeard3 жыл бұрын
looks like fixed the Redstone Structure Generator by replacing the "from pydirectinput import press, keyDown, keyUp" with "from pyautogui import press, keyDown, keyUp". after installing PYAutoGUI of course (pyautogui.readthedocs.io/en/latest/install.html). Minecraft's input system is pretty whack, I remember having issues using it, but if memory serves those only affected the mouse control which this tool doesn't use. I haven't properly tested it yet though.
@n00b_asaurus3 жыл бұрын
@@bluesillybeard as long as it still works with minecraft, by all means. That was the main reason why I used pydirectinput, it seemed to be the only one I had found so far that worked with minecraft. if you want to make a pull request, I can merge your contribution.
@michaellin42303 жыл бұрын
But can it run crisis remastered?
@elnico56233 жыл бұрын
In the bit where you have to put your in game name couldn't you use @s?
@n00b_asaurus3 жыл бұрын
No, because you're executing it as the primary probe, but at your location.
@elnico56233 жыл бұрын
@@n00b_asaurus what if you flip it? "at @s as probe" that way position gets evaluated before with your player
@LukeSchoen3 жыл бұрын
So awesome! i see on the github page that you worked with Properinglish19! he's a real genius i used his adder in my X699 redstone processor back in the day! Can't wait to give this a try Thanks for sharing!!!
@n00b_asaurus3 жыл бұрын
Oh no, I didn't work with properinglish, I just named the decoder structure after him because it's his design. I figured it was appropriate. Thanks for the comment :)
@stealthemoon88993 жыл бұрын
Hello!
@n00b_asaurus3 жыл бұрын
Hello again
@stealthemoon88993 жыл бұрын
@@n00b_asaurus This is a really cool kit. Sadly, I'm on bedrock and can't use it :/ I have built most of a cpu, though. I designed pretty compact registers for bedrock, using full cauldrons as a 1 and emptiness as a 0. I did a super sloppy job making control wires, but it works. Thanks for everything you do!