Since releasing this video, Lumen has added support for multi bounce reflections. However, I'll leave this up as it may still prove useful for some projects. Also it turns out it is possible to enable lumen in scene captures to further improve the results. This thread has instructions on how. It requires some minor modifications to the engine so you'd need to be comfortable building from the source code - but I did test it and can confirm it works. forums.unrealengine.com/t/scene-capture-component-not-capturing-lumen-global-illumination/249871/13?u=bananableoffense
@PrivacyEnt2 жыл бұрын
that was really smart! thanks!
@BlakeHalverson-re7yg Жыл бұрын
Thanks for posting this video
@TechArtAlex Жыл бұрын
Thanks for watching! Depending on your hardware, Lumen can support multi bounce reflections now, but for unsupported hardware this technique should still be relevant.
@jamiecardoso942 жыл бұрын
Fantastic tutorial
@redsnow936 Жыл бұрын
thanks for sharing!!
@TechArtAlex Жыл бұрын
Thanks for watching!
@RedzwanulHuq2 жыл бұрын
Pls increase volume
@tmaintv2 жыл бұрын
Would you please be so kind to share your material on the paste bin at all?
@makerchess10662 жыл бұрын
lumen reflection make metallic material is blurry. how to fix it?
@hieuhoang8857 Жыл бұрын
can you share the material file , please?
@GakSehat-o6w Жыл бұрын
i can't find "Lumen Switch", can you help me?
@TechArtAlex Жыл бұрын
The lumen switch is a custom node with the HLSL in the description. You can often get the same results with the "raytracing quality switch" too.
@JamesKellyWickerman123 Жыл бұрын
My one question is how do you even find the macros to include in the Custom Node? Is there a list somewhere or do you just need to dig around in source code hoping to find something?
@TechArtAlex Жыл бұрын
I'm not aware of a list but I'd love to be proven wrong.
@gandepuun2 жыл бұрын
Fantastic tutorial. The custom node text only works with the source build of the engine?
@TechArtAlex2 жыл бұрын
They have since added a checkbox in the mesh detail panel to stop light emissions but I believe it should work with launcher version too. You should only need source build if you want to enable lumen in your captures.
@gandepuun2 жыл бұрын
@@TechArtAlex In authoring the cubemaps, the GI and reflection method is set to Lumen? While using the scene capture tool to generate the cubemaps, I was using Lumen GI and reflections, though the dark shadows in the mirror disappeared, the reflections aren't that sharp as seen in the video.
@TechArtAlex2 жыл бұрын
@@gandepuun In the video I have hardware RT enabled for Lumen, which also makes for a significant increase in reflection quality and sharpness.