Render Multiple Cameras Simultaneously in Blender!

  Рет қаралды 84,644

Nik Kottmann

Nik Kottmann

Күн бұрын

Пікірлер: 133
@KhoPhi
@KhoPhi 2 жыл бұрын
And for anyone curious, it works with animation too. Export to PNG, the renders will save the files with a *_SUFFIX.ext format.
@Falcon-nq3bg
@Falcon-nq3bg Жыл бұрын
Hi, I want to do that but Blender tells me that one camera is not a multi-view one. Any solutions?
@AdventureMase
@AdventureMase Жыл бұрын
@@Falcon-nq3bg you need to have a camera for every view with the same name for example: "FaceView_L, FaceView_R, VaceView_C" would work, but not "Camera_L, Camera.001_R, Camera.002_C" etc
@dennyrossmann6954
@dennyrossmann6954 3 жыл бұрын
To see only the active camera in viewport go to the right side panel under View -> Stereoscopy and switch from "3D" to "View". This way you don't have to disable Steroscopy in the Output Properties while you work with your scene.
@BlenderDaily
@BlenderDaily 3 жыл бұрын
great tip, thanks Denny!
@TheGamersState
@TheGamersState 2 жыл бұрын
I can't find it, where is it?
@dennyrossmann6954
@dennyrossmann6954 2 жыл бұрын
@@TheGamersState Right side panel of the 3D viewport opens with 'N' or small arrow on the right side. You will find Stereoscopy in the 'View' tab of the side panel. But it only shows after you enabled Stereoscopy in the Output Properties.
@TheGamersState
@TheGamersState 2 жыл бұрын
@@dennyrossmann6954 Ah there we go! Thanks!
@KhoPhi
@KhoPhi 2 жыл бұрын
This is such a beautiful solution to something I thought would be seemingly complex. Although the renders don't happen in parallel, rather sequentially, so from camera 1 to 2 to 3, then 1 to 2 to 3. Not sure why I was expecting all N cameras to render at the SAME time simultaneously. But hey, this is a wonderful solution too. Saves a lot of time. Super thankful for this tip. Cheers!
@Layston
@Layston 2 жыл бұрын
If you render from 3 cameras at the same time, it would consume a lot more system resources since you are rendering from three different angles. At least I think why It doesn’t render at the same time.
@workflowinmind
@workflowinmind Жыл бұрын
It renders in parallel not sequentially
@workflowinmind
@workflowinmind Жыл бұрын
@@Layston Memory footprint should not increase much, it's the same scene with just different viewpoints, so textures are only loaded once for instance
@blenderconch
@blenderconch 3 жыл бұрын
Fascinating! I had no idea this was an option.
@kamana6435
@kamana6435 2 жыл бұрын
That was very helpful and concise. Just what I needed. Thank you. I subscribed!!
@SportzCar
@SportzCar 3 жыл бұрын
This video really helps for time saving. Thank you for sharing this video
@theslicer4430
@theslicer4430 9 ай бұрын
Another way to do it, if you're making a still image you can just bind every camera to a frame in the time line. select the camera and then press CTRL+B in the time line to bind. bind every camera to a frame one after another and then instead of render image do render animation and it will output all the images for you.
@theslicer4430
@theslicer4430 9 ай бұрын
also this way you can change things in your still for each camera also makes the compositor work
@KennyPhases
@KennyPhases 2 жыл бұрын
Amazing work! Thanks for this tutorial! Huge time saver!
@MikeHavill
@MikeHavill 11 ай бұрын
This video was incredibly helpful for my project. Great work explaining quickly and easily. Thank you!!!
@Architecthamzeh
@Architecthamzeh Жыл бұрын
thank you..that was fast and on point💕
@lumencg
@lumencg Жыл бұрын
Just beautiful 😗🤌 Thank you so much for posting this!
@vasatbey
@vasatbey 3 жыл бұрын
Thank you soooooo much. I was wondering that info for months. It is very useful.
@BlenderDaily
@BlenderDaily 3 жыл бұрын
Glad it was helpful!
@BrunodeAvilaDesign
@BrunodeAvilaDesign 3 жыл бұрын
Finally!!!!! Thanks a lot :) Worked perfect
@BlenderDaily
@BlenderDaily 3 жыл бұрын
Glad it helped!
@smarun2012
@smarun2012 3 жыл бұрын
Simple, to the point and effective....Thanks BD
@LurkingLynxX
@LurkingLynxX Жыл бұрын
thank you so much! your tutorials are ones of the best for me!
@hugoantunesartwithblender
@hugoantunesartwithblender 3 жыл бұрын
Thank you ;) I generally prefer to bind each camera to each frame
@BlenderDaily
@BlenderDaily 3 жыл бұрын
that's also a great idea! doesn't work for animations tough
@hugoantunesartwithblender
@hugoantunesartwithblender 3 жыл бұрын
@@BlenderDaily yes I forgot that point xD yes for animations your way is clearly the right way
@marcel_quati
@marcel_quati Жыл бұрын
Thank you so much for this tutorial!! This helped me a lot with product renders!!
@Sumeet55
@Sumeet55 3 жыл бұрын
Can you make how grass reacts to us when we walk through them in blender using some physics.....
@darrennew8211
@darrennew8211 3 жыл бұрын
You want to look at "hair physics" and "dynamic paint".
@rusticagenerica
@rusticagenerica 2 жыл бұрын
Great tutorial ! Thanks. I'll use it soon
@BlenderDaily
@BlenderDaily 2 жыл бұрын
awesome!
@mertcanurcan
@mertcanurcan 3 жыл бұрын
Very basic and good use of stereoscopic render option. So 3 camera / 3 renders, time is almost the same. As you mentioned that, it renders all at the same time - so we need more RAM/VRAM in some cases? Does persistent data changes per cam or its a static calculation of the 3d world, so it won't calculate and store it 3 times? Any ideas?
@MikeyDoland
@MikeyDoland Жыл бұрын
It doesn't render at the same time, rather it renders one after the other so you don't have to manually render each camera.
@tec4ever72
@tec4ever72 2 жыл бұрын
Very useful! Appreciated! Thanks
@nixonmanuel6459
@nixonmanuel6459 Жыл бұрын
Thank you very much!
@krishnanpotti7797
@krishnanpotti7797 3 жыл бұрын
Thanks for sharing the tip. I just wanted to know whether this is a new feature or was it available from earlier versions. Its for the first time I'm seeing a tutorial on this, but I already had seen this option in stereoscopy in earlier versions too, if I'm correct. Thanks again.
@ravibagawade6111
@ravibagawade6111 2 жыл бұрын
thanks man!
@harrya.merican4953
@harrya.merican4953 3 жыл бұрын
This was really helpful thank you!
@pixelsp1
@pixelsp1 3 жыл бұрын
Nice one! Is that working with animated cameras, motion blur, depth of field etc?
@jesperjee
@jesperjee 3 жыл бұрын
That is my question too
@cyber_robot889
@cyber_robot889 3 жыл бұрын
Thank you! You literally have saved my butt!
@javadahmadi
@javadahmadi 2 жыл бұрын
Excellent video.
@BlenderDaily
@BlenderDaily 2 жыл бұрын
Thank you very much Javad
@jeanm7115
@jeanm7115 Жыл бұрын
Great tutorial. Thank you. Question, What makes the job faster or slower, Dimensions of the images, Render samples or Viewpoint samples. I started a job for 13 cameras in my model, with 12,000x6,000, 1024 Render samples, 32 Viewpoint samples in "Cycles", now it's 22 hours and it looks like it's not even half way done. What should I change? preferably the last thing to change is dimensions, unless it is the biggest problem then I will. TIA P.S> I have a fast GPU and it is in use...
@msFiBi
@msFiBi Жыл бұрын
Thank you! Very useful =)
@espacemaxim
@espacemaxim Жыл бұрын
Awesome! Thanks!!!
@BenLe42
@BenLe42 2 жыл бұрын
neat, thanks
@antoniopepe
@antoniopepe 3 жыл бұрын
fantastic man. thanks. !
@НатальяЗверева-ш5р
@НатальяЗверева-ш5р Жыл бұрын
Thank you so much !💯✨
@leojohnson1627
@leojohnson1627 3 жыл бұрын
thank you so much, that was what I needed. your so awesome : )
@maximkrioukov4597
@maximkrioukov4597 2 жыл бұрын
Thank you sooo much! You just saved a ton of my time!!!
@BlenderDaily
@BlenderDaily 2 жыл бұрын
great to hear!
@holapro8780
@holapro8780 3 жыл бұрын
Great tip, thank you :)
@jongo8535
@jongo8535 2 жыл бұрын
Thanks, quite helpful
@acceptingseeking
@acceptingseeking 3 жыл бұрын
I was wondering if this could be possible and then... Thanks
@TheNSproject
@TheNSproject 2 жыл бұрын
You saved me so much hours!! Thank you!!
@lookatmyright
@lookatmyright 2 жыл бұрын
appreciate bruh, I've never thought about this. I've just been doing "press F12 + wait + F12 + wait + F12 + wait" lmfao. It was such torture
@jd4mola167
@jd4mola167 3 жыл бұрын
Reallyyyy usefulllll!!
@AdrianChazz
@AdrianChazz 3 жыл бұрын
I think I followed this channel on IG and then find it here... You voice sounds familiar, as well as the name... Awesome, new sub!
@CGObaid
@CGObaid 11 ай бұрын
Thank you so much for explaining this amazing feature! But could you please tell how can I use these renders from the different cameras in the compositor separately. Similar to how you can duplicate the Render Layers node and change the view layers.
@DelvingDesigns
@DelvingDesigns 6 ай бұрын
I've been searching for the answer to this for the last few days, as it's vital to a piece of work I'm doing. AFAIK I don't think so. If you want to access multiple cameras in the compositior I think you just have to do with render layers. If anyone knows if it is possible and how to do it I would be extremely grateful!
@EmrahUncu
@EmrahUncu Жыл бұрын
Let's say I have 2 cameras and 240 frame long video. One camera shoots the first 120 frames and the second one shoots the rest. How can I get one video with two cameras? Because with this method I have two use a video editor to combine them. Is there a method to achieve this only using Blender?
@samarthmadhwani
@samarthmadhwani 3 жыл бұрын
AMAZING!
@frontlinewitness
@frontlinewitness 3 жыл бұрын
Interesting, thanks so much
@TheFrontlineWatcher
@TheFrontlineWatcher Жыл бұрын
good tutorial
@toapyandfriends
@toapyandfriends 2 жыл бұрын
Will this work on animation
@guineu49
@guineu49 11 ай бұрын
thanks, saved my ass!
@hoangtuan1808
@hoangtuan1808 2 жыл бұрын
thank you so much
@neillholley5061
@neillholley5061 10 ай бұрын
Does this not work if i have camera markers already set up on my animation timeline? I can't get it to work in my project.
@Jimmykhorcheemien
@Jimmykhorcheemien 3 жыл бұрын
How to make those image background to transparent....?
@BlenderDaily
@BlenderDaily 3 жыл бұрын
Go to the render properties > film and enable transparency
@ahmedaissa2367
@ahmedaissa2367 3 жыл бұрын
Hello, nice quick tip.
@spencergreen836
@spencergreen836 2 жыл бұрын
Fantastic tutorial, my friend. Does this work with Freestyle SVG capture as well?
@3dstockroom
@3dstockroom 4 ай бұрын
How to save animation in one video file of multiple cameras ?
@ELXR_AUDIO
@ELXR_AUDIO 3 жыл бұрын
Does this work for animations? I would like to render multiple cameras with the press of one button.
@BlenderDaily
@BlenderDaily 3 жыл бұрын
I think this should work. give it a try:)
@ELXR_AUDIO
@ELXR_AUDIO 3 жыл бұрын
@@BlenderDaily thank you for your response. I tried it, works beautifully. I just wish there was a way to organize the cameras in groups under the multi view tab. I have around 20 cameras and plan to add more but it can be a hassle enabling them all manually.
@BlenderDaily
@BlenderDaily 3 жыл бұрын
@@ELXR_AUDIO the Renderset add-on by polygoniq does a great job in dealing with muliple cameras. you should check it out
@ELXR_AUDIO
@ELXR_AUDIO 3 жыл бұрын
@@BlenderDaily I will definitely look into it. Thanks for making such helpful videos!
@lorenzobadari5175
@lorenzobadari5175 Жыл бұрын
Great
@bombscoach4302
@bombscoach4302 2 жыл бұрын
For those getting error that the camera isn't multi-view, make sure all cameras ARE called CAMERA_X, not ASD_X
@surrealgork
@surrealgork 2 жыл бұрын
I have the same problem
@zhynx9016
@zhynx9016 2 жыл бұрын
Looked around for half an hour before finding this, thx man
@original_M_A_K
@original_M_A_K 2 жыл бұрын
still not working for me 'Coach i've chosen a suffix of _N (for north) & another 3 with _E _S _W but im still getting errors. ive named the actual cameras with the appropriate suffix's but 'no dice' any ideas?
@FreaQuinny
@FreaQuinny 2 жыл бұрын
@@original_M_A_K I renamed it too with other suffixes, worked now.
@mjones410
@mjones410 2 жыл бұрын
thanks this worked for me, renaming the cameras to Camera_L and Camera_R and not Camera.001_L and Camera.002_R. It's fussy.
@georgkettele6911
@georgkettele6911 2 жыл бұрын
How would it work if you want to render it on Renderfarm like Rebusfarm. I always have the same setting for architecture. 4 Sideviews, 2-10 external shots and one plane view. I would like to have one setting for this and send is to a renderfarm. thx great tutorial
@gamerzgamingwithkn3700
@gamerzgamingwithkn3700 2 жыл бұрын
how did u get 3 cameras in a same place I am a absolute fresher. I started learning today help me . I am in blender 2.78
@violentpixelation5486
@violentpixelation5486 2 жыл бұрын
Hi Blender Daily, cool trick. Thanks alot. But in case my cameras have different frame ranges I need to do something else!?
@nurb2kea
@nurb2kea 3 жыл бұрын
Hi, what is culling with the camera under render tab -> simplify -> culling ...do and how does it work?
@BlenderDaily
@BlenderDaily 3 жыл бұрын
I think this only includes what is within the frame of the camera for the render. Not entirely sure though, I've never really used it
@TahmidYaasin
@TahmidYaasin 3 жыл бұрын
how to render with different resolutions in batch?
@BlenderDaily
@BlenderDaily 3 жыл бұрын
unfortunately doesn't work with this technique. The renderset add-on however allows you to do this and a lot more! blendermarket.com/products/render-manager-addon-renderset/?ref=182
@sidekick3rida
@sidekick3rida Жыл бұрын
Do the camera names have to start with "Camera"?
@davidhruaia2820
@davidhruaia2820 3 жыл бұрын
does this triple the render time?
@BlenderDaily
@BlenderDaily 3 жыл бұрын
for the total render time yes, but the time per layer isn't affected
@BatonyRobson
@BatonyRobson 2 жыл бұрын
How can i get one exact layer in compositior window?
@senseisumit
@senseisumit 2 жыл бұрын
hello sir, i have AR tracking data + footage from my smartphone but i want to use only AR data and i already mounded this setup on my dslr rig. Now tell me how to merge AR tracking dada with my dslr footage, reply you are my last hope.
@Team_rk288
@Team_rk288 3 жыл бұрын
can you do a animation rope tearing when rope tites up
@garrettgiauque9945
@garrettgiauque9945 2 жыл бұрын
Can Blender Do Multiplane Camera? I Ask? Like The Traditional Disney Animated Movies From 1930s-1990s? Can It Do It?
@daniz89
@daniz89 2 жыл бұрын
Hey! I would like to render 100 videos, it's just the same T-shirt in a loop but a different logo. So can I have 100 layers and render the video with Ctrl F12. ?
@galazanugrah5900
@galazanugrah5900 Жыл бұрын
nice
@jaromor8808
@jaromor8808 2 жыл бұрын
this is fkin awesome, thank you very much sir i wish one could get 4 cameras into one image with 4 quadrants (i suspect it is probably somehow possible with the compositor, i am just way too much of a noob)
@jaromor8808
@jaromor8808 2 жыл бұрын
(replying to myself is my purpose on this planet) apparently it is ALMOST possible but not completely... there doesn't seem to be a way to link a RenderView within the compositor
@Hman911999
@Hman911999 5 ай бұрын
I always get: Camera "Camera_R" is not a multi-view camera :(
@brunodoesit
@brunodoesit 3 жыл бұрын
This is a great tutorial and super useful... but feels like a bit of a hack. There's gotta be a better way!
@mAmimR2006
@mAmimR2006 10 ай бұрын
isnt work for me
@rudypieplenbosch6752
@rudypieplenbosch6752 2 жыл бұрын
Blender should make some changes here, I want to render an animation from 5 different cameras into 5 different directories, it should not be that difficult. Now I have to start rendering 5 times, each time restarting with a different active camera, which is not possible todo while I am sleeping and not making those setup changes.
@simonzhang3D
@simonzhang3D Жыл бұрын
agree. Slowly realizing why industry people are not ready for blender. Blender is just not ready for very basic stuff, but on other things is miles ahead of competition. Kinda weird
@sajjadabouei6721
@sajjadabouei6721 2 жыл бұрын
for those that this don't work make sure: 1) all cameras named like this > Camera_L, Camera_X, Camera_T , .... 2) there should be no Camera added to the list that are not named incorrectly or doesnt exist in outliner
@zoner197
@zoner197 2 жыл бұрын
can I name it something else like still_c or still_C or still_101
@sajjadabouei6721
@sajjadabouei6721 2 жыл бұрын
@@zoner197 I don't know, you can test it yourself, but what worked for me, is this🌸🌸🌸✌️✌️✌️
@zoner197
@zoner197 2 жыл бұрын
I just tested it, didn’t work but I used your way and it did
@halafradrimx
@halafradrimx 2 жыл бұрын
Blender has this weird functions that are needlessly complicated.
@Max-oo1xw
@Max-oo1xw Жыл бұрын
My r5 2600 thinks otherwise...
@davidrd8240
@davidrd8240 3 жыл бұрын
render error: camera "main_X" is not a multiview camera
@BlenderDaily
@BlenderDaily 3 жыл бұрын
it needs to be a prefix, so "X_main" should work
@ELXR_AUDIO
@ELXR_AUDIO 3 жыл бұрын
I’m confused. In the video, I see that you named your cameras camera_X . Where is the prefix required?
@Kalm15
@Kalm15 3 жыл бұрын
@@BlenderDaily I am also having this problem.
@Kalm15
@Kalm15 3 жыл бұрын
@@ELXR_AUDIO I managed to figure it out. 4 days late but - The cameras MUST be named "Camera_suffix". They can't have been changed or customized name wise; that naming format must be followed. Also, make sure all of your active renderviews in the stereoscopy panel are assigned to a camera, otherwise you will get that error. Let me know if it helps.
@ELXR_AUDIO
@ELXR_AUDIO 3 жыл бұрын
@@Kalm15 thanks for your response 🙂 I managed to figure it out. Works like a charm. Great time saver!
@benyafezstudio
@benyafezstudio Жыл бұрын
Thank you so much ❤️
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