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Rendering a 3-Way Image in Blender - Great for Technical / Product Renders!

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Johnny Matthews

Johnny Matthews

Күн бұрын

In this video, we look at one way of automating a 3-up render! It's a little hackish, but it works!
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Пікірлер: 22
@Alex-bv5se
@Alex-bv5se Жыл бұрын
I pretty much like your trick with the camera markers, thanks for sharing the idea 🙏😊
@uriinbar6046
@uriinbar6046 Жыл бұрын
if you want to reverse the sign of a value field, you don't need to type it in. just hover over it and press the minus (-) key
@Alex-bv5se
@Alex-bv5se Жыл бұрын
I directly tried this but "-" key only unzooms for me
@uriinbar6046
@uriinbar6046 Жыл бұрын
@@Alex-bv5se I thought I remembered it worked with both "-" keys, but I was wrong - It only works with the "-/_" key (not the one on the numpad)
@Alex-bv5se
@Alex-bv5se Жыл бұрын
@@uriinbar6046 Ah! Yes found it! On French keyboards it is " AltGr + - " which makes a " | " 😛. Thank buddy !
@danialsoozani
@danialsoozani Жыл бұрын
as always, a great thinking out of the box by you!!!! admirable!!
@JohnnyMatthews
@JohnnyMatthews Жыл бұрын
Thank you! Cheers!
@benveasey7474
@benveasey7474 Жыл бұрын
Really exciting work! Is there a way to get a technical drawing border on the composited view?
@JohnnyMatthews
@JohnnyMatthews Жыл бұрын
Maybe add a grease pencil line art modifiers?
@benveasey7474
@benveasey7474 Жыл бұрын
@@JohnnyMatthews This tutorial is being discussed in the OSarch (BlenderBIM) forum!
@wadeeliason969
@wadeeliason969 Жыл бұрын
I approve of the amp render. Looks like an AC30
@JohnnyMatthews
@JohnnyMatthews Жыл бұрын
I love my AC10. It’s little but it sounds awesome.
@ConorFenlon
@ConorFenlon Жыл бұрын
Couldn't you just use Quad View? (Ctrl+Alt+Q) and set your viewport shading to Rendered, then just turn off gizmo visibility and overlays, and take a screenshot. Done.
@ConorFenlon
@ConorFenlon Жыл бұрын
Oh, and dont forget to go to the toolbar (press N) and go to View > Quad View > and make sure that Lock Rotation, and Sync Zoom/Pan are both checked
@JohnnyMatthews
@JohnnyMatthews Жыл бұрын
I suppose you could, but I think you can gain some extra flexibility here. What is you need to render at print quality? 300dpi or 600dpi?
@ConorFenlon
@ConorFenlon Жыл бұрын
@ZakTransfr It's been in Blender since 2.79 (and possibly before, but I couldn't find an older version entry in the documentation)
@ConorFenlon
@ConorFenlon Жыл бұрын
@@JohnnyMatthews Fair point. Just for context, I mainly use blender for 3D printing and part design, and often need to iterate parts and send images with dimensional changes to clients as quickly as possible. They don't need 300dpi, as most people are viewing the images on their phones anyways. But for quality graphic design, your method trumps Quad View hands down. I guess it's all about what you or your client needs, given the context.
@JohnnyMatthews
@JohnnyMatthews Жыл бұрын
True, If you want to keep sizes synced up but have a couple of other perspective views and maybe some text in another area, you have pretty unlimited flexibility this way too. I’m thinking about making a script that would automate the creation of this whole setup.
@michaelbuddy
@michaelbuddy Жыл бұрын
why not just alt-d the model, use one camera and capture it that way? I guess I see a benefit to this in some respects, but it 's limiting in others. oh well. cool stuff.
@JohnnyMatthews
@JohnnyMatthews Жыл бұрын
Oh no doubt there are plenty of ways to do it. If your model is made of lots of objects this might be a better way.
@benveasey7474
@benveasey7474 Жыл бұрын
Imagine trying to produce views for a hospital using duplicates.....I love Johny's method!
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