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メタルスラッグ3 / Metal Slug 3 SNK 2000 別ルートノーミスALL Player ノアの方舟 収録Ver DDEmeMAME0.37b16.98.4 1面は下ルート、3面はダチョウルート、4面は上ルートミイラ地帯を通過しています。2面の洞窟は面倒なのでスルーしましたw
Game replay site replayburners....
メタルスラッグ3
発売年:2000.05
開発/発売元:エス・エヌ・ケイ(SNK)
ジャンル:アクションシューティング
コントローラ:8方向レバー+3ボタン
システムボード:SNK ネオ・ジオ マルチビデオシステム(NEO・GEO MVS)
CPU構成[68000, Z80] 音源チップ[YM2610]
メタスラフリークに最高傑作と言わしめ、海外でも過去最高の評価を受けたシリーズ4作目。ステージ数こそ減ってしまったが、後のシリーズ作品にも受け継がれるステージ内分岐を採用したことで、プレイヤーの自由度が上がり、謎解き要素的なものが増えている。また乗り物の種類が倍増したほか、攻撃方法に幅を持たせたりと過去作品と同じテイストを保たせつつパワーアップしている一方で、多くのファンから支持を受けている要因でもあるゲームの難易度も大幅にアップ。ゲーム内のストーリー&ステージ構成が後半になると巨大生物や宇宙人を相手にする様な、より不気味路線へ傾倒した事によって、音楽の方も全体的に"不気味さ"を感じさせるモノが多くなっている。
Metal Slug 3 (c) 2000 SNK.
The heroes of the first 2 games return once more to do battle with the ever-present General Morden and his vast army. The third game of the series places a greater emphasis on defeating hulking boss characters than the 2 previous outings. Metal Slug 3 also introduced multiple routes through most levels, vastly increasing the replay value of the game. For example; on the first level the player reaches a point where they can either continue over land, or enter a small submarine and head down into the ocean depths, where they will be faced with a variety of huge, deadly sea-dwelling creatures.
Metal Slug 3 introduced a number of new elements that have a direct effect on the player's character - similar to the 'mummification' of the second game. The first of these is the 'fatty' affect : should the player pick up too much food (fish, for example) their character will morph in an obese version of itself. This doesn't have any detrimental effect on performance and is included purely for reasons of humour. Another effect is the now infamous 'Zombiefication'; should the player's character be attacked by a Zombie, he or she will become Zombie until they are either killed, or pick up a first-aid, which will restore the player's character back to human form. Movement while in the zombie state is slow and restricted but the player is armed with what can perhaps be best described as the 'Zombie Vomit'; a huge arc of blood that can be used to destroy oncoming enemies. A second Zombie attack while the player's character is in a Zombie state will result in the player losing a life.
TECHNICAL -
SNK Neo-Geo MVS hardware
Game ID : NGM-256
Main CPU : 68000 (@ 12 Mhz)
Sound CPU : Z80 (@ 4 Mhz)
Sound Chips : YM2610 (@ 8 Mhz)
Players : 2
Control : 8-way joystick
Buttons : 3
= Character [A] Shoot, [B] Jump, [C] Grenade
= Metal Slug [A] Gun Attack, [B] Jump Board Vehicle, [C] Artillery Attack
TRIVIA -
Metal Slug 3 was released in May 2000. This game was the last game in the Metal Slug series developed by SNK. The underwater stages are a graphical nod to Irem's 1993 classic, "In the Hunt". This is understandable as many of SNK's Metal Slug developers originally worked for Irem.
SERIES -
1. Metal Slug - Super Vehicle-001 (1996)
2. Metal Slug 2 - Super Vehicle-001/II [Model NGM-241] (1998)
3. Metal Slug X - Super Vehicle-001 [Model NGM-250] (1999)
4. Metal Slug 1st Mission (1999, SNK Neo Geo Pocket Color)
5. Metal Slug 2nd Mission (2000, SNK Neo Geo Pocket Color)
6. Metal Slug 3 [Model NGM-256] (2000)
7. Metal Slug 4 [Model NGM-263] (2002)
8. Metal Slug 5 [Model NGM-268] (2003)
9. Metal Slug 6 (2006)
10. Metal Slug 3D (2006, Sony PlayStation 2)
11. Metal Slug 7 (2008, Nintendo DS)
12. Metal Slug XX (2009, PSP)
STAFF -
Planners : Meeher, Akio
Enemy sequence : Narusawa, Arita
Character chief : Akio
Background chief : Susumu
Designers : Cannon, Tomo, Kozo, Kuichin, Flying Fox, Curry
Wizard : Andy
Enemy's brain : Aba
Programmers : Tecchan-Take, Dramania Hide, Fujisawa, Nakatsuka, Seeker
Sound : Hiyamuta (Hiya!), Captain Beroou (as Bero-ou), Hohi_Hohi, Q_Jiroo, Maitaro
SOURCES -
Game's rom.
Machine's picture.