It's always a pleasure to improve Fusion-Skills with your tutorials
@tonyredgrave00925 күн бұрын
What?! I only blinked like a couple times and we get a tutorial and a free macro? Thank you for this, brother. Your tutorials are great, and ideas encompassing them have the perfect balance of information and edge/appeal.
@SimonUbsdell25 күн бұрын
My pleasure. It was fun to take the idea to the next level, so thank you for the inspiration! And thanks for your kind comments.
@christian-schubert24 күн бұрын
Kudos to you for getting into DaVinci Resolve tutorials again! There's barely stuff as advanced as yours out there! Your videos are somewhat densely packed - you could easily stretch out their contents over multiple videos, going more into detail and ultimately getting more bang for your buck 👍
@SimonUbsdell24 күн бұрын
Thank you. And thank you for the suggestion of splitting tutorials into parts - unfortunately my experience has been that only about 10% of the viewers for the first part ever bother to watch a second part, and the percentage drops dramatically with every extra part. But you're right that it seems like a good idea so I don't know what I am doing wrong ...
@christian-schubert24 күн бұрын
Yeah, lengthy multiple part video tutorials don't work anymore in this day and age. Maybe a series of self-contained videos rather than a consecutive layout strategy could work in your favor? Only two minutes in the video and I already see potential for several standalone entries: how do channels of the imported Media-Ins actually work? What is a render pass and how does it apply to DaVinci Resolve? Maybe briefly explain .exr files? Linear Color Space? Rec.709? (ok, depending on how basic you'd want to go...) I just feel that amidst all the channels out there that merely cover the basics while constantly trying to sell you their macros, your channel really stands out. To be fair though, I think in the end I'd just love to see you lean more into Fusion, since I love your vibe and style but am not interested in Apple Motion whatsoever 😅
@vinodhvarma607525 күн бұрын
amazing tutorial , keep doing more davinci content like this
@seleemzid788125 күн бұрын
As usual that is Awesome, i have a question is it possible to create a polygon in 3d Space in DaVinci resolve ? like X, Y and Z control for each point can be controlled in this polygon ?
@SimonUbsdell25 күн бұрын
Thanks. The only real control you have over 3D models in Fusion (beyond the built-in deform operators) is the Custom Vertex tool. I have published numerous tutorials about this, starting with this one from many years back: kzbin.info/www/bejne/j3nYqmmjeq9-pcU (There are plenty of recent ones I can point you to if you are interested.) The bottom line is that yes you can sort of control the 3D positions of individual vertices (if you know the position of a vertex in 3D space you can use and expression to modify its position) but not in a simple, interactive, intuitive way. Fusion just isn't a 3D modelling application (any more than After Effects or Nuke or any other compositing app that supports 3D models) and you are much better off building complex models in dedicated 3D apps. (Did you mean a 2D polygon in 3D space? If so, the same thing applies. You would need to use the Custom Vertex tool on a 3D plane.)
@kstalk0921 күн бұрын
Would this be easy to implement for say, a person bobbing around in a scene, I'm assuming you'd need to Magic Mask the character first, that somehow measure the xyz data with a tool that coolects it for each and every frame in an animated scene. (Could the acumulation effects be used in any sort of tricky way to get over this huerdle? Or can you suggest or even better, demonstrate as a followup here, how one might go about something like that? Tnx man, I love getting thrown huge, monster blocks of information to take apart and puzzle over until I figure out a new technique that can be showcased by me in my portfolio. Tnx again for your efforts - I can say I've always waiting for your next great tutorial to come out, but back in the now, I swore I couldn't... :)
@SimonUbsdell21 күн бұрын
Resolve Studio (not the free version) has a recently introduced depth matte option that automagically extracts the depth information from a 2D scene. It would be ideal for what you are describing and you could use it with the process I describe in this tutorial very effectively.
@fernandosousa148425 күн бұрын
First like and first comment
@yaanikarmin760124 күн бұрын
I commented earlier but I think it was deleted because it had a link. Anyway I asked if the macro could be modified so that it works with other positions other than the 3 main axes. I was wondering if it could be used to recreate this effect shown by a youtube video titled ‘hit the shield with breakdown’. Basically there’s a rounded mesh that reacts whenever it’s hit with particles. I think the particles are a different comp but the effect on the shield is what I’m after. Just not sure if there’s a more efficient way than with your effect.
@SimonUbsdell24 күн бұрын
There are so many different techniques at play in creating that effect and I would suggest that Fusion is not the ideal place to try it, but you might be interested in this tutorial which has a 3D displace effect on a sphere and might give you some ideas for at least part of it: kzbin.info/www/bejne/l3_Wan6febt7Z5o But as I say, there is no one technique that is going to create the look regardless of how you approach it. I'm happy to try and advise on each specific though ...
@yaanikarmin760124 күн бұрын
@@SimonUbsdell I don't think that tutorial will be as helpful your latest one (Decloak). The thing is I'm not after that exact complex look, otherwise I'd be doing it in Blender or Houdini. Watching this latest video, I visualized a more simpler one wherein parts of a sphere/mesh get 'Decloaked' slightly. But of course instead of being actually decloaked/revealed, some type of displacement or perhaps chromatic aberration is going on.
@SimonUbsdell24 күн бұрын
If you take the World Position channels into a Channel Booleans and assign them to RGB and then take that into a Custom Tool and use the following expression (for e.g. Red) r1*n1+g1*n2+b1*n3 ... you will get a rig that precisely targets the input geometry in terms of 3D space. You can then use that to do any fancy stuff you want. Have just had a quick play with this concept and it works incredibly well. Thanks for prompting the idea. Or a snazzier option would be to use a dedicated camera to isolate the segment that you wanted to target and then simply use the depth info from that.
@yaanikarmin760124 күн бұрын
@@SimonUbsdell Yup that totally works. Though it might take a while to get to the desired position by manually adjusting those 3 sliders(n1,n2,n3). I guess expressions could be used to make it feel like you're just pivoting/rotating a plane from its center, and then adding another slider for offsetting.
@SimonUbsdell24 күн бұрын
@@yaanikarmin7601 I think my second suggestion about using a dedicated projection camera (or even a light) to isolate a zone and then extracting the 'depth' from that is probably a better way of getting that spherical target that you want. I haven't yet tried it but I think it could be very effective.
@Abdull3h_vfx25 күн бұрын
2% intro 96% Tutorial 2% outro did i get that right this time?