Diego sure sure, you can do that. *If you're a coward.*
@firstnamelastname86846 жыл бұрын
*Glitchless speedrunners in a nutshell*
@MagicPumpkin6 жыл бұрын
But can you spawn a goal post?
@BeefBossHorror5 жыл бұрын
Gameatronic9000 not glitchless speedruns...
@abyssalboy88115 жыл бұрын
How to speedrun SMW using dinosaur-powered quantum mechanics.
@Imirui4 жыл бұрын
Dinosaurs are the key to quantum mechanics this whole time sounds like a great conspiracy theory.
@jan-lukas4 жыл бұрын
Wait, it's all dinosaurs? Always has been
@josephdavison41894 жыл бұрын
@@jan-lukas *_gunshot_*
@TheYeetedMeat2 жыл бұрын
@@Imirui we all obeyed newton’s laws like good little organisms until those heretic dinosaurs decided microscopic billiard balls weren’t enough for them, and they needed probability orbs instead.
@nameless...................... Жыл бұрын
idk what hes saying but i like listening
@isavenewspapers88902 жыл бұрын
One of my favorite genres of comedy is “absurdity said in complete seriousness.” The part about Mario punching Yoshi got me.
@existenceispain_geekthesiren5 ай бұрын
deadpan humor! fun!
@Bookworm12-j9t2 ай бұрын
Watch the 'How it's really made' series. Seems right up your alley.
@peterjohnson94386 жыл бұрын
As a coder, I find this fascinating for the technical aspect - I just can't wrap my head around the amount of time and obsession required to find these exploits. :) Many a long night must have been spent staring into a memory monitor and analyzing disassemblies.
@randomcatdude6 жыл бұрын
"coder" It's called "Programmer"!
@peterjohnson94386 жыл бұрын
It's a scene term. A "coder" is "someone who writes code". My proper job title would be one of Software Architect, Software Engineer, Lead Programmer, Systems Analyst or Technical Consultant, depending on what "hat" I'm wearing. But me and my ilk, in the demo- and gamedev scene, call ourselves coders, at least here in Finland. :) Gets the point across without any pompous sounding titles.
@randomcatdude6 жыл бұрын
Ew. Programmer sounds better. Coder just sounds... stupid.
@Atlas_Redux6 жыл бұрын
RandomCatDude : no one uses "programmer" in Fenno-Scandinavia. It's archaic and elitist at best.
@tiagotiagot6 жыл бұрын
What about "developer"?
@JorWat256 жыл бұрын
I love how in depth you get with these explanations. That's the interesting thing about these glitches, there's always a perfectly good reason why some weird thing happens, but it's sometimes very complicated.
@pittagiiya6 жыл бұрын
Such crazy coincidences sometimes...
@klauspetersen85935 жыл бұрын
I believe the glitches exists *because* they are complicated. Otherwise they would have been found and corrected in time.
@joeydurant62672 жыл бұрын
@@klauspetersen8593 *complex* does not necessarily mean complicated. Not to nit pick... Just has been a very apt statement in life lately for me.
@TKGPYT6 жыл бұрын
Really digging that rewind effect
@Cybeonix6 жыл бұрын
Indeed, definitely some extra style points alone for those clips :)
@ramonestefano6 жыл бұрын
That's actually an tool-assisting emulator function. I used to do that with emuhawk. It rewinds the game and allows you to play over from the point you rewinded to (if you record it with the emulator's own recorder, it won't show that you rewinded, so that's how TAS videos are made).
@Partition2000GD4 жыл бұрын
What rewind effect?
@polianavalente53774 жыл бұрын
Timestamp?
@laeyein4 жыл бұрын
@@Partition2000GD 10:39
@CrazyA99996 жыл бұрын
Production quality of these video's is absolutely awesome!
@EZScape6 жыл бұрын
So much speedrun content being posted this week. Amazing
@raafmaat6 жыл бұрын
i love this kinda stuff man! and yeah the video by Summoningsalt also went up recently, a new one about record progressions wich are always incredible, please can you name some other good ones that came out recently? im looking for some more good channels in this topic like mechanics explained and summoningsalt :)
@raafmaat6 жыл бұрын
i ment to just ask EZscape, since he sounded like he knew a few other good channels on this topic :)
@EZScape6 жыл бұрын
Bismuth recently posted his Super Mario Bros world record explained video. As far as in depth, speedrunning videos, this week has had some really good content.
@raafmaat6 жыл бұрын
right EZScape, can i ask you to list a few more please? i'd like to add some good channels to my sub list :) (ps i know of your channel too yes :P )
@EZScape6 жыл бұрын
There really aren't many more, unless you want to watch speedrunning highlight videos. When I say there's a lot of content that came out this week, it usually isn't more than 3. It takes a long time to make so it comes out slow.
@mantictac6 жыл бұрын
Schrödinger's Yoshi.
@natreyn14256 жыл бұрын
ManticTac lol
@natreyn14256 жыл бұрын
He’s not alive or dead lol
@Maroki066 жыл бұрын
Schrödinger's blue koopa
@yato24396 жыл бұрын
Lol this is amazing.
@muhtesemsiyanur5 жыл бұрын
LMAO
@K2JMan6 жыл бұрын
The Yoshi double-tongue glitch reminds me of SM64 cloning: animation-based, and results in holding an intended-to-be-fixed-but-actually-variable sprite slot.
@weinsim38566 жыл бұрын
it is basically cloning, just like with the null sprite Glitch in yoshis island
@giraffeics49825 жыл бұрын
I actually find this really interesting, because it's basically the same glitch, arising from the same systems. I didn't really consider how much the programmers could have taken their experience from 2D games and adapted their methods to SM64, but I guess they must've.
@underrated15244 жыл бұрын
This class of glitch is a common one when doing this kind of programming. It's even got a name: Dangling pointers. So I'm not especially surprised that you've seen it twice in two different contexts.
@LeedleFace1212 Жыл бұрын
Nintendo apparently never learns their lesson
@IdkJustCookingDude6 жыл бұрын
This was absolutely fascinating. When I was a kid and SMW came out, my friends and I used to try to find glitches for months. We would have been hysterical if we found a treasure trove of info like this back then. Subscribed.
@richardgibson84035 жыл бұрын
Smelson I like that you tried to fix the broken bits of games as a kid. Do you still try to break recent games when they come out now?
@ReshiLuna5 жыл бұрын
@@richardgibson8403 I try *not* to find bugs and find them anyway... :3
@olegshkurenko-04485 жыл бұрын
@@ReshiLuna Country roooads, take me hooome
@undefined068554 жыл бұрын
@@olegshkurenko-0448 what?
@tisditxuoc2 жыл бұрын
@@undefined06855 i hope that someone also replies to me in a year with a random message
@gabatrio36036 жыл бұрын
Love your videos! This one is amazing, as always. I always thought Mario was gesturing forwards in that animation, like “go get ‘em, yoshi!” And yoshi scrunching up his face wasn’t in fear of Mario hitting him, but just the anticipation/ preparation of him shooting his tongue
@LonelySpaceDetective4 жыл бұрын
I want to say Miyamoto or one of the other big-name Nintendo dudes did confirm Mario's punching him, or something. I remember hearing that. Though, even if that's what they say, I don't think that's what the artist drew. Note how the fist is drawn to the side of Yoshi's head, rather than actually fitting him in the head.
@ReySilverskin2 жыл бұрын
@@LonelySpaceDetective I believe that Miyamoto or whoever said Mario was originally intended to be punching Yoshi, but late in development someone said that seemed kind of mean and the official art was redone to show him pointing forward instead. Or something like that.
@testerwulf33572 жыл бұрын
@@LonelySpaceDetective His hand next to the head isn’t meant to be seen as the animation happens so fast plus the limitations of 2d pixel art. The actual maker of the sprite intended for it to be mario hitting yoshi..there was even a bap sound effect for the hit! But it later was changed in further games I think? Not the animation however but the sound effects to symbolize mario saying go as hitting yoshi would make mario look evil which he’s meant to be hero so it was sort of retconned. Not sure why they ever thought mario abusing yoshi was a good idea for a hero character they didn’t want to be seen as a villain!
@TheSmart-CasualGamer2 жыл бұрын
On the original sprite, it's an obvious punch, but it was toned significantly down for the one that ended up in the game.
@PC_Simo4 жыл бұрын
Well, Charging Chucks surely *do* change Mario’s state, when you touch them, since they’re enemies; just not in a way that would be useful for us.
@RandomVoidKid2 жыл бұрын
XDD
@imburrnin4495Ай бұрын
LMAO BAHAHAHAHAH 😭
@PC_SimoАй бұрын
@@imburrnin4495 LMAO! Breathe, my mate. Thank you, tough 😌👍🏻. 😅
@Brite-um2tqАй бұрын
Powerdown
@danxepha45356 жыл бұрын
This was the first of your videos where I pretty much understood everything you were saying! I have enjoyed all your videos but being completely clueless about game coding I usually end up somewhat lost in all the technical talk, but this video did a great job of simplifying it down to something I could follow. Great stuff. Keep up the good work!
@marscaleb5 жыл бұрын
Glitches back then: Here's some speedrun hacks that we only discovered by looking at the ROM in an assembly debugger. Glitches today: People's faces aren't loading.
@Zawmbbeh5 жыл бұрын
i had Joe disappear twice now in Mafia II and i'm entirely convinced that he isn't real
@newagederpderp4 жыл бұрын
Today, we’ve got Assassin’s Creed, running at 14 frames/second and badly rendering
3 ай бұрын
most games are so terribly optimised, but there are still kids with oddly-shaped heads trying to run Forza Nine Trillion at 6000fps full ultra settings with their mom's grandma's Commodore 64, only to shit their vitriol onto a forum post about how the game is shet. That moment when they read the big word graphics option and they have to put it at 8x otherwise they slowly get a stroke about how it's not realistic enough to smother their bad family dynamics out of bounds.
@doctorphrog6 жыл бұрын
This was insanely well made. This stuff was super technical and was explained so thoroughly and your graphics and gameplay footage were spot on. Really well done.
@afeliafail6 жыл бұрын
This is art. Especially the TAS recordings.
@VoidHalo5 жыл бұрын
I absolutely LOVE LOVE LOVE this channel. Channels like this really help in building the connections in my mind between the abstract concepts in computer science and how they're actually applied in practice. Plus, I don't learn very well from reading. So having a resource that explains things while showing visual aids is extremely helpful. In short, it's a perfect supplement to an informal education in computer science. Thanks for taking the time to make these so we can share in your passion for retro games and CS.
@gabrielandy92724 жыл бұрын
visual aids are amazing, i learn much more with then, and by learn i mean trully learning how it works, that we can even try to code this behaviour later.
@itsd0nk Жыл бұрын
Really excellent visual communication in the editing and production value of this video.
@whatisthis28096 жыл бұрын
18:35 +1 Million score for eating a fireflower?! Now that's just ridiculous!!
@BichaelStevens5 жыл бұрын
@@JustJory are you blind?
@SuperDZ5555 жыл бұрын
Actually its exactly 1 million points
@8jesusramirez95 жыл бұрын
@@SuperDZ555 How? Looks like 20K to me.
@TheFlipside5 жыл бұрын
It's just 1000 points twice, both numbers are close together. Look at how much the points value increments
@rsvdark_main5 жыл бұрын
Its twice 1K, 1K from collecting the fireflower by mario, and 1K from collecting the fireflower by yoshi.
@333Rich336 жыл бұрын
Really cool video again! I really liked the duplication explanation. (Also that Bruno Butter Bridge 1 TAS was amazing!)
@Saturn49YT2 жыл бұрын
The quality of your videos are amazing. The animation, the explanations, are all top notch. Very technical concepts made very accessible. Keep up the great work!
@ShawnTheRazor5 жыл бұрын
Fantastic video man. For those looking for technical aspects of how things work, this channel does a great job explaining in plenty of detail.
@GuideOliveira-zr9zn6 жыл бұрын
I am completely in love with the visuals on your videos. It helps so much and it's so cool to look at! Congratulations, man. (:
@djmoch10016 жыл бұрын
I'm finding this fascinating, despite being lost by all the technical stuff. It's very intriguing that so much can of this kind of stuff can be done in SMW.
@suezuccati3043 жыл бұрын
If you know how 65816 works it becomes a bit more digestable. A little bit.
@NovaDelta3 жыл бұрын
I love how your videos are essentially perfect pixel for a 1080p monitor. It looks awesome and is a detail I don't see too often
@lukinhaasmendonca26876 жыл бұрын
But first, let's talk about Parallel Uni- *D R A G O N C O I N S*
@chimebirdplayer33276 жыл бұрын
People are still making fun of pannenkoek2012? Why him and not anyone else?
@xxEzraBxxx6 жыл бұрын
@@chimebirdplayer3327 >making fun
@memerboi69.05 жыл бұрын
Chime Bird, the second it's not making fun, the statement is now a meme
@EchoSaintEco25 жыл бұрын
Aww man, I was gonna make that joke
@EpicTyphlosionTV5 жыл бұрын
@@chimebirdplayer3327 Because they don't know what a dead meme is
@cypher686 Жыл бұрын
This video was basically a foreign language but with words that I know the meaning off, but just not in the order that he said them in. But either way, he's got a nice voice to fall asleep to. This is better than any ASMR out there.
@quaternaryyy6 жыл бұрын
Really awesome explanation of exactly what is going on with item swaps - i've always been really curious about how that works to trigger things like cloud glitch, eventually jumping to controller registers, etc
@literallylegendary4 жыл бұрын
I saw the yoshi wings glitch in a 96 exits TAS dozens of times and when the TAS duped a block anywhere near a Yoshi coin i was like "It's Yoshi wings time" :)
@tamertamertamer48745 жыл бұрын
Once I had a corrupted save state that made yoshi 1 become an auto scroller that goes from right to left and the goal tape was a glitchy bomb omb
@user2C475 жыл бұрын
You should send the save to someone.
@Brite-um2tqАй бұрын
Was a pin bent?
@tamertamertamer4874Ай бұрын
@@Brite-um2tq since I said save state it was in an emulator but I no longer have any memory of this happening
@Brite-um2tqАй бұрын
@tamertamertamer4874 oh.
@mathprodigy6 жыл бұрын
I enjoyed this thorough explanation into one of my favorite games so much, I am glad to be subscribed and look forward to more content!
@zimtak64184 жыл бұрын
You make nerding out fun and somewhat easy. Thanks for making these videos.
@steeviebops Жыл бұрын
Great video. I remember doing the clapping Chuck glitch a couple of times but never understood how it worked. I also remember having to avoid getting hit by the Chuck, otherwise the game would crash.
@ysuperm8775 жыл бұрын
I thought Mario points at the direction so Yoshi can takes his tongue out
@memerboi69.05 жыл бұрын
that is what it should have been but nintendo didn't decide to till Mario Sunshine
@bamaminer41795 жыл бұрын
@@memerboi69.0 Mario abuses yoshi
@memerboi69.05 жыл бұрын
Bama Miner yes
@forugotenduwera73715 жыл бұрын
Even though the animation suggests otherwise
@pikksen79055 жыл бұрын
Forugotēn Duwerā Cut the animators some slack, you can only put so much detail into these things. I personally can see the pointing animation as pointing.
@EdsonCruz6 жыл бұрын
This video is going to help me show off to my casual friends that have SNES-minis. Thanks a lot!
@Amaraticando6 жыл бұрын
Awesome visuals.
@ThatBenKraft6 жыл бұрын
This is so great to watch and obviously a lot of work put into this. Props!
@WilliametcCook4 жыл бұрын
18:35 1000 points are awarded twice, making it look like Mario collected 1,000,000 points
@WaxxyOne6 жыл бұрын
Fun video! It's amazing how many loose interactions programmers are relying on working together that can be broken or exploited to trigger unintended effects.
@nuculaisvoidwalker58666 жыл бұрын
This vid is incredibly well explained woah
@MgsSpieler6 жыл бұрын
I bet these videos took a ton of time. Thank you so much for doing them!
@JustWasted3HoursHere5 жыл бұрын
I can only imagine the HUGE amount of work that goes into making these videos. You should have WAY more subscribers than you do!
@LaskyLabs5 жыл бұрын
Such a calm and enjoyable voice. I listen to these before bed so I can drift off easily.
@DragonDePlatino6 жыл бұрын
Great explanation! For something so complicated you did a great job simplifying it and providing some interesting visuals.
@elli62206 жыл бұрын
Now I can finally begin to understand how the 96 exit TAS works, thank you!
@warmCabin5 жыл бұрын
Super Mario World: A Link Between Yoshi's Tongue and a Sprite Slot
@ToastyKen Жыл бұрын
The whole section at 14:12 where you wind forward and backward and explore other timelines is amazing.
@greenknight90006 жыл бұрын
I love your videos and I ADORE your explanations
@Dargonhuman6 жыл бұрын
His expertise seems to be in NES/SNES and specifically the Super Mario games. Given that the Sega Master Drive/Genesis had completely different hardware and software languages, file systems and handling codes, it's likely that RGME won't be getting around to those games any time soon either due to learning how they work or, if he already knows, his focus on more Nintendo products.
@browncoatkevin Жыл бұрын
Double-tongue probably explains the "eating a berry twice" quirk I've triggered more than a few times on purpose. Interestingly, it frequently puts a static berry image in place of the swaying one. Yoshi's Island 2 is a good place to see that one.
@razors-edge6 жыл бұрын
I had no idea!! Good video!
@leebydeeby6 жыл бұрын
It's like you're the pannenkoek of Super Mario World! Keep up the good work, man! :D
@happyfunstick77275 жыл бұрын
So thorough, I love it! Thanks :)
@FreeFireFull6 жыл бұрын
SethBling uses the item swap along with some other glitches for his warp to credits speedrun and kill bowser speedrun. It's really nice to see a thorough explanation of the various mechanics here.
@KaedennYT6 жыл бұрын
So much awesome explained. Thank you.
@marioobsessed035 жыл бұрын
These videos are fantastic. The amount of research and analysis must be exhausting, but it’s definitely worth it. I could never keep track of all the little quirks of these classic video games and consoles. The editing does a great job of presenting said research nicely. Do you think someday you could do a video on how the CPU helpers in Kirby Super Star and Kirby’s Dream Land 3 function? I’d be very interested. Also, I like how at 9:04 you just casually state that “Mario hits Yoshi in the back of the head”. I don’t know why though, I just find it funny, poor Yoshi.
@AmyraCarter6 жыл бұрын
Once, just once, I pulled off that silly green orb glitch; I could never figure out how I did it. Now that I've seen this, I'm pretty sure I won't be pulling it off on the regular...
@HollowedEmpire4 жыл бұрын
Still ready for the second video talking about the Reznors and Switch Palace warping! :p
@nathanisbored6 жыл бұрын
im really glad you insist that Mario is indeed punching Yoshi when he sticks out his tongue and not pointing
@danielhn936 жыл бұрын
After watching this video, I was about to comment, referencing to your videos from a while back putting a lot of this content into use. I don't know what it is about Super Mario World, but breaking apart it's coding and glitching the hell out of it is awesome. Same goes for Pokemon Red & Blue too.
@pittagiiya6 жыл бұрын
Hearing that about Mario punching Yoshi, I just wanted to pause on Yoshi's face. So cruel... WHY, MARIO!?
@Yoshiyosh6 жыл бұрын
I don't get how it's been proven he punches Yoshi but HIS HAND OVERLAPS THE YOSHI SPRITE, NOT AT THE BORDER
@erikprantare6966 жыл бұрын
Yoshi Yes, because he hits Yoshi's head at a slight angle. You see Yoshi's face before extending his tongue? He knows what's coming.
@Yoshiyosh6 жыл бұрын
It looks like he punches Yoshi from the side, but why would yoshi stick his tounge out ourwards then?
@an_annoying_cat6 жыл бұрын
This was explained so well. Great job!
@baelgum14 жыл бұрын
I didn't even know there was a secret star world and now this
@TaelluricInterlude6 жыл бұрын
This is really cool and addictive, great work and I love watching your videos. Now if you'll excuse me, your vids have kept me up till 2 in the morning :P
@davidp.76206 жыл бұрын
I love you glitch videos, specially the minus level one
@TheShivABC Жыл бұрын
I'm greatful that somebody was finally able to put this into context, as I've loved gltiching in mario, I'd found so many combinations of ways to do things, but I could never do any of the finishing combo's in mortal kombat lol
@joelabraham62972 жыл бұрын
9:06 It actually looks like Mario is pointing, as if he were to say "eat that!"
@gavinkarnatz98423 ай бұрын
That is exactly what it's supposed to be.
@KrisDeSchutter6 жыл бұрын
Just amazing. Keep up the good work !
@EpicLPer6 жыл бұрын
BOI YES NEW VID
@Cypher52356 жыл бұрын
wow, you have an amazing channel. I really enjoy learning how the snes worked, since I grew up with it.
@theswaggiestofall4 жыл бұрын
mario isnt hitting yoshi,he is pointing infront of him.
@ZamuelZA6 жыл бұрын
This is one of the best vids I've ever seen! Godlike work on this one! :D
@porfiriogallegos37754 жыл бұрын
"To answer that, we need to talk about paralell universes"
@Kraigon426 жыл бұрын
These are always super-fascinating, so I want to thank you for making them.
@lpfan44915 жыл бұрын
9:03 "at 12,mario hits yoshi in the back of the head" xD the memes continue
@shouse_zip5 жыл бұрын
its canon kotaku.com/confirmed-mario-was-originally-punching-yoshi-1818873540 In a recent interview on Nintendo’s official site, longtime developers Takashi Tezuka and Shigefumi Hino talked about the creation of Super Mario World and Yoshi. “Lots of people think that while Mario is pointing his finger foreward, he’s saying ‘Go,’ and Yoshi’s tongue comes out,” said Hino. “However, the set up that I drew was that when Mario punches Yoshi in the head, the character’s tongue shoots out in surprise.” “What’s more,” Hino continued, “there’s an added ‘bop’ sound. However, it seemed like people would say ‘Poor Yoshi,’ so that’s why it became that Mario is saying ‘Go.’”
@jeremylg76 жыл бұрын
So much quality, deserves way more attention
@dafurious64576 жыл бұрын
18:37 lol 1000000 points above Yoshi
@toastburglar6 жыл бұрын
Lol that's 1 million
@natreyn14256 жыл бұрын
#yoshigold
@natreyn14256 жыл бұрын
il try this 18:27
@natreyn14256 жыл бұрын
I mean 18:36
@natreyn14256 жыл бұрын
he says why this happens
@wyattkazlaski60926 жыл бұрын
Amazing Job Dots! Keep up the great work! I love your videos and your streams!
@Xandog5 жыл бұрын
19:17 That slot has been licked!
@crysknife0076 жыл бұрын
Your videos are excellent. Thoroughly enjoyed this one and all the rest!
@jek__4 жыл бұрын
Great video, I love these technical explanations of games, especially ones that were tight on memory as to re-use memory slots, hilarity inevitably ensues. The level of detail and methodical explanation earned you this subscription after just one video, which is an atypically low threshold for me Seems like a pretty big oversight to use the position of the sprite rather than the coordinates of the entity that the sprite represents, one would think those things would be pretty distinct. And using the entity's collision response adjusted position for collision response is just bad practice lol. It would be interesting to delve into the history of the game's code development as well as the technicality of it, like why some of the decisions were made, such as why the chargin chucks were powerups, but going around finding and interviewing old programmers would be quite a task, also most of the answers would probably be "i dont remember" or "that wasnt intended" lol
@musaran23 жыл бұрын
It avoided having to track the original entity's coordinates.
@MarioFanGamer6592 жыл бұрын
It should be noted that this happens because interaction with ?-blocks and other blocks is handled as a, what I call, "post-interaction" code. The idea is that most sprites call the interaction code but it only handles basic ground, lava, water and magma interaction but SMW. Any extra interaction, such as the Chucks shattering some blocks or the shells interaction with ?-blocks, must be done "post-interaction". The problem here is that SMW uses two interaction points for each sprite (three if water is enabled) but only one set of interaction point coordinates. Since horizontal interaction runs after vertical interaction, only the former's coordinates are preserved and so for vertical block interaction, the position of the interaction point has to be recreated which doesn't line up with the actual interaction point's position (and of course, there are multiple sets of interaction points), thus causing these glitches. Actually, the position is only preserved for the blocked interaction point. That means, SMW does preserve the vertical interaction points but these typically get overwritten by the horizontal block interaction. Furthermore, SMW only runs the ceiling post-interaction when the sprite doesn't interact with a wall. Still a hacky and not glitch proof solution, though.
@TheGauges4205 жыл бұрын
Y'know, you said the part about editing alone and all, and I couldn't help but notice that probably was the case, as this entire video almost seemed like 1 single take. When you can hear the breaths someone takes to say things, then you know they aren't editing out many mistakes lol. Good on ya, you got my sub for this amazing clarification of how these things work.
@meekjr24 жыл бұрын
9:03 this is mario pointing how does that look like him hitting, if he were hitting yoshi then there wouldn't be a frame where mario's hand and yoshi's head intersect. love your stuff btw
@yes45314 жыл бұрын
According to Shigefumi Hino (a developer of Super Mario World), Mario is punching Yoshi. “Lots of people think that while Mario is pointing his finger foreward, he’s saying ‘Go,’ and Yoshi’s tongue comes out,” said Hino. “However, the set up that I drew was that when Mario punches Yoshi in the head, the character’s tongue shoots out in surprise.”
@solgaleo35334 жыл бұрын
Bob Yuck he also said that some official material did say Mario was pointing because some players might feel sad for poor yoshi.
@meekjr24 жыл бұрын
@@yes4531 ok never mind then
@datboi11022 жыл бұрын
I don't know about this game, but he certainly hits yoshi in the super Mario bros wii game
@csebastian35 жыл бұрын
Some of the best technical videos I've ever seen.
@TrulyAtrocious5 жыл бұрын
13:00 that weird "bubble"
@solgaleo35334 жыл бұрын
Apparently it’s made out of... shovels?
@DrakkarCalethiel6 жыл бұрын
YES! New vidjeo, great explanation of the block duplication glitch. Always wondered what the mechanism behind it was.
@linkthehero84313 жыл бұрын
At 17:21, Yoshi's just not having it anymore and decides to off himself. Can we get an F in the chat?
@Mystic_Robot2 жыл бұрын
Phenomenal content. I once did some weird combination in Forrest of Illusion 3 where I was hit by an enemy as super Mario, then as small mario, jumped on and stuck yoshis tongue out while spin jumping off of yoshi .... I believe Yoshi's tongue grabbed the super mushroom while Mario was invincible and simultaneously and tuching the falling mushroom? Then paused and exited the level halfway through the powerup/invincible transformation. I was on the overworld map with wings!! 7 year old me couldn't comprend this....I started the level and yoshi appeared to be armored or replaced with a charging chuck. I could never understand almost 30 years later
@tangentofaj5 жыл бұрын
What was the floating nightmare that appeared at 13:00? [Shudders]
@ayeariola5 жыл бұрын
tangentofaj a bubble using the diggin’ chuck’s shovel graphic.
@Twisted_Code5 жыл бұрын
13:30 so THAT'S how I got that weird glitched goal tape one time on... I think it was either Star Road 3 or 5(?), one time! I knew it had something to do with the goal tape appearing when there were a lot of sprites on the screen, but I wasn't quite sure how it ended up in Yoshi's mouth. N.E.A.T.!
@PC_Simo4 жыл бұрын
I honestly glitched the video, so I’m now at timestamp -24:01, but the video still runs, as usual 😆.
@Case-DawgYT4 жыл бұрын
I know this is old. Just wanted to say, your awesome.. When you thought the different types of characters. After beating it. Was all there was. Love it man!! Subbed and notifications on! #Respect
@Hankola6 жыл бұрын
Bet the programmers didn't see this coming.
@ChadDidNothingWrong5 жыл бұрын
No it was all planned by NASA to distract you from questioning the vast globe-wing conspiracy
@Sonicgott6 жыл бұрын
This is an amazing channel. Beautiful work!
@Papermario326 жыл бұрын
Do you think you can explain the glitch when Yoshi turns in to a Chargin Chuck in Super Mario World? I had this happen when I was a kid. Couldn't figure out how it happened and haven't been able to replicate it since.
@Papermario326 жыл бұрын
kzbin.info/www/bejne/lWjOdYF5g5mAjKM Looked like this
@BrunoVisnadi16 жыл бұрын
It's called 'sacrifice swap'. It happens when Yoshi dies at the same time certain sprites are spawned in his slot. The easiest way to do it is in Cheese Bridge Area, by despawning Yoshi and spawning the third platform at the same frame. If you do it with other sprites, Yoshi will get different collors. A bullet bill will give you a gray Yoshi, and a Mushroom such as the one in VD4 will give you a red Yoshi.
@umari01416 жыл бұрын
To add on to what Bruno Visnadi said, here's an actual example of Dotsarecool (the creator of this video :P) getting the glitched yoshi and 2 of the level end glitches all in one segment in this speedrun attempt: www.twitch.tv/videos/208549634
@Papermario326 жыл бұрын
Mine happened in the Forest of Illusion 4...the secret key exit area. :)
@hangugeohaksaeng4 жыл бұрын
So much work to make this video. Thank you.
@jamesgaming71986 жыл бұрын
At 9:03 you say that Mario hits Yoshi, however, what he is actually doing is pointing forwards to indicate to Yoshi to stick his tongue out. About Yoshi's animation, that is actually him preparing to stick his tongue out.
@nickbrennan89796 жыл бұрын
PIN THIS COMMENT!
@llunaTrick5 жыл бұрын
Good job. You got a new subscriber today!
@colinstu6 жыл бұрын
man... like Schrödinger's cat. *mind begins to melt*
@an_annoying_cat6 жыл бұрын
Colin Stuart rip cat's mind
@tattersthebat62536 жыл бұрын
Dude, this is such a good channel! Subbed!
@oponder6 жыл бұрын
Hi! How do you do your graphics and editing? It's _so_ good! Would love any insight into your workflow. Everything moves so smoothly and is animated so nicely. Also your video on mode7 was really amazing in how well you visualised all the parameters.
@PendragonDaGreat6 жыл бұрын
Interesting video and great work as usual. I would have personally given a bit more of an indication taht you're changing topics next time. "Now let's talk about the second glitch I mentioned 'Invisible Bosses'" would have cleared that transition up significantly.