This is the most inspiring asset on the Unity store for me bar none. Thank you! 🙏
@_MoreMountains2 жыл бұрын
Thanks a lot for the kind words!
@abwuds72083 жыл бұрын
Maybe I've missed it, but you said that we saw the FloatController in the video but I didn't see it. No problem at all the feedbacks are really clear. I just wanted to point it out. Great job! At first I hesitated to purchase the plugin, and now it's my favorite thing :) I can iterate so fast! Note: Did you know about "Project Settings > Editor > Enter Play Mode Options [True]? This + Feel make us so fast at iterating on feedbacks
@_MoreMountains3 жыл бұрын
Oh it's possible I got mixed up at some point, recording videos is hard :) And yes, I know about that option. There are more iteration boosting goodies on the way too!
@abwuds72083 жыл бұрын
@@_MoreMountains Great news :) And the quality of the videos is awesome. Thanks a lot!
@supendi423 жыл бұрын
great lecture!
@codycanipe4415 Жыл бұрын
I have problems, getting the Camer Zoom Feedback to work in 2D. Any chance i'm missing something important? It gives me an error concerning the field of view, but i dont quiote understand it. Would be super nice if you could provide further tipps :)
@_MoreMountains Жыл бұрын
The Camera Zoom feedback acts on a camera's field of view. If you're in 2D, you probably mean you're using an orthographic camera, which (by definition) doesn't have field of view. You'll want to use the orthographic size feedback instead.
@codycanipe4415 Жыл бұрын
@@_MoreMountains Perfect, thanks a lot!
@garrukthewildspeaker2622 жыл бұрын
I did exactly how it's shown, but camera shake and post processing don't work
@_MoreMountains2 жыл бұрын
Maybe you missed a step then, or maybe you're in a different context, it's hard to tell without any info, but "how it's shown" works. You'll find detailed step by step guides to setup various types of camera shakes at feel-docs.moremountains.com/screen-shakes.html, hopefully it will help. If it doesn't, don't hesitate to use the support form and provide a bit more info about your context and what exactly you're doing.
@garrukthewildspeaker2622 жыл бұрын
@@_MoreMountains Post processing didn't work because I'm using a custom RP, but I still didn't solve the issue with the camera shake. But thanks.
@_MoreMountains2 жыл бұрын
@@garrukthewildspeaker262 Again, don't hesitate to use the support form if you need help.
@rhammer6068 Жыл бұрын
Hi there! Is there a way to trigger non-cinemachine impulse type effects (ie, the camera zoom feedback) while having cinemachine enabled?
@_MoreMountains Жыл бұрын
Yes, see docs at feel-docs.moremountains.com/list_mmfeedbacks.html#camera
@felipemichaelsinger9443 Жыл бұрын
i followed every step but the Bloom effect does not work for me, what could it be? thanks
@_MoreMountains Жыл бұрын
I don't know, I'd need a bit more info to tell. The first step would be to verify you've setup your post processing profile correctly. Once that's done, the Feel side of things is very simple to setup, the "hard" part is on Unity's end really. If your issue persists, don't hesitate to use the support form, I'll be happy to assist you.
@staryided37733 жыл бұрын
do you have text guides for all feedbacks?
@_MoreMountains3 жыл бұрын
Not sure what you mean by "text guides" in that context, but there's a full functional documentation and API documentation. Link is in the description.
@WhimzyInteractive Жыл бұрын
how do I add this to a prefab? Im spawning a coin everytime the player colelcts one, how do I make all the coins current and future go up and down a little bit?
@_MoreMountains Жыл бұрын
yes, it works with prefabs. You'll find examples of that in most demo scenes. Usually you'll want to parent your MMF Player to your prefab. No need to post on all videos :)