It looks like combat really needs to swing in the Union's favor to have a forward defense of Gettysburg. It's games like this that make me appreciate Reynolds' and Howard's decisions on the First Day. Howard had the sense to leave troops on Cemetery Hill to start digging in and preparing a defense.
@SoloBattlesАй бұрын
Oh definitely. If I were playing in a tournament, I sure as heck would not try to hold Gettysburg proper. Unlike us gamers, they hadn't already played it numerous times, with full knowledge of the enemy's strength and arrival times. One huge mistake I made, and glossed over in the video, is I brought Ewell's division on a turn early. Turn five he should have been arriving, not assaulting Gettysburg. It's one of the things I lose track of sometimes when recording a video. Oh well, nothing for it but to play again! Early could have been early!😆 Combat can get swingy, but it tends to average out. This is fine in my book. Everything is up in the air in battle. The commanders didn't know who would win each melee. I like the six sided odds which are 50/50, or 1/3 or 2/3. Basically it's too close to tell, or it probably will/ probably won't, work. That's the sort of knowledge commanders can expect on the battle field.