Rhino 7 Subd and UDT

  Рет қаралды 12,244

Rhinoceros3d

Rhinoceros3d

Күн бұрын

Пікірлер: 25
@nedasa9530
@nedasa9530 Жыл бұрын
This was very helpful! I never thought to use normal transformation tools on SubD surfaces, thanks.
@bradenwilson
@bradenwilson 4 жыл бұрын
Glad to see this is now implemented in Rh7. It wasnt available in the earlier WIP version. Cage edit has been a staple of my workflow since t-spline days. Also the bend feature because it it far more effective than pulling and rotating control points. Cage edit is great for post processing grasshopper generated subd's too. I really like tge flow features and will look at incorporating these too. Thanks Kyle!
@rhinoshoetv
@rhinoshoetv 2 жыл бұрын
I have watched quite a few of your tutorials, they are all great🥰
@Rhinoceros3d
@Rhinoceros3d 2 жыл бұрын
Thanks! I really appreciate that!
@mrmonkeymanfreak
@mrmonkeymanfreak 4 жыл бұрын
Awesome stuff!
@krzysztofmathews738
@krzysztofmathews738 4 жыл бұрын
This is very helpful. Thank you!
@BMBijoutiers
@BMBijoutiers 4 жыл бұрын
Thank's Kyle
@mejwol8049
@mejwol8049 4 жыл бұрын
Fantastic
@nirsivan7766
@nirsivan7766 2 жыл бұрын
thank you
@jonathanhutchinson5649
@jonathanhutchinson5649 4 жыл бұрын
If Batman wanted to go swimming... Surprised that cage edit was so slow on the dense subs given that it’s just a mesh under the hood. UDT does look promising still with the ‘preserve structure by default’ way of thinking.
@Rhinoceros3d
@Rhinoceros3d 4 жыл бұрын
Lot of math going on in the dense subd with cage edit, it may have been faster had I done that operation in box mode. There is a lot of power in the udt system, especially when you start stacking them.. twist then bend, cage then taper, twist and flow, etc.
@jonathanhutchinson5649
@jonathanhutchinson5649 4 жыл бұрын
@@Rhinoceros3d yeah in box mode would be quicker you think. Otherwise, one for the pile. Maybe you should test the performance on the same object - one subD, one as a mesh (extract control polygon)
@semmert
@semmert 3 жыл бұрын
does the model keep it's thicknesses everywhere when you edit with something like the taper? Like the strap around the back side of the flipper. When you did the taper to make that area larger or smaller, does the thickness of that "strap" stay the same?
@Rhinoceros3d
@Rhinoceros3d 3 жыл бұрын
As Long as you edit everything uniformly. It does not do it automatically. It’s up to you to keep track.
@DineshJaindesigncentercadcam
@DineshJaindesigncentercadcam 3 жыл бұрын
I wanted to know if we can hide and show faces in subd modelling. like i see in Zbrush we can hide and show faces and also mask them.if this feature is not present can we expect it in next versions since if this is absent subd modelling will be way more difficult.
@Rhinoceros3d
@Rhinoceros3d 3 жыл бұрын
you can use a clipping plane tp hide parts of the model, but no subd per face visibility tools as of yet.
@yangapineda6533
@yangapineda6533 3 жыл бұрын
Wow, great video. Can I weld SubD vertices or SubD edges? ...if so ...how? Thanks
@Rhinoceros3d
@Rhinoceros3d 3 жыл бұрын
yes, pre pick two verts or edges and use the stitch command.
@yangapineda6533
@yangapineda6533 3 жыл бұрын
@@Rhinoceros3d Yes! Thank you very much.
@janosgyerman
@janosgyerman 4 жыл бұрын
can i dimension the reference line and change the size of them by typing changing dimension value? so the reference and target curve would be driven by a dimension, or it has to be done in Grashopper
@Rhinoceros3d
@Rhinoceros3d 4 жыл бұрын
You can use lines of known units then use osnaps to control it precisely, but if you need more control than that, gh is a great option
@janosgyerman
@janosgyerman 4 жыл бұрын
@@Rhinoceros3d thanks a lot.
@yuxiaohe114
@yuxiaohe114 4 жыл бұрын
what's a UDT?
@Rhinoceros3d
@Rhinoceros3d 4 жыл бұрын
Universal deformation tool
@yuxiaohe114
@yuxiaohe114 4 жыл бұрын
@Dick Fageroni hahahahahah
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