Рет қаралды 24,758
This video tutorial goes through the steps to create a realistic water material in Rhino 7 using PBR materials. Timestamps to the key sections in this video can be found below:
0:25 - Creating a physically based material
0:50 - Base Colour
0:59 - Opacity and IOR settings
1:53 - Specularity settings
2:05 - Render preview test
2:40 - Adding a blue tint to the water
3:55 - Using a 'Turbulence' Bump map to give ripples to the water
5:30 - Texture Mapping to adjust the scale of the ripples
6:50 - Adjusting the scale and intensity of the water ripples