Links! ⬇ Gumroad version of the Low Poly course! ✨ crashsune.gumroad.com/l/LowPolyCourse ✨ Doodley's "3D Rigging is Beautiful" Video: kzbin.info/www/bejne/aYO2qJ2QgaifiMU&pp=ygUPZG9vZGxleSByaWdnaW5n Joey Carlino's "Rigging for Impatient People" Tutorial: kzbin.info/www/bejne/enXIc2eqebt2fbs Joey Carlino's "Rigging for Beginners" Tutorial: kzbin.info/www/bejne/o16yk6KVo6hmia8&pp=ygUUam9leSBjYXJsaW5vIHJpZ2dpbmc%3D Thanks for your patience on this video, everyone! 💖 It took numerous failed attempts over the course of over a week in order to get this tutorial as high quality and useful as possible so please like the video and comment below if it was helpful, it helps so much!! 💖💖
@Boopadee4 ай бұрын
If your Rigify rig isn't lining up with your metarig, make sure you apply your transforms to the metarig first with Ctrl + A
@ismaelferreira64473 ай бұрын
even after that, that doesnt work TT TT
@AndrewTSq19 күн бұрын
i got it to sort of work, but when moving the leg, the foot is like glued to the floor, so I stretch the limbs instead.
@dubstepkin29 күн бұрын
Merging by distance on every object helped me to fix my rig
@nerd_named_charles14 күн бұрын
Super impressive series. I've learnt so much! Thanks!
@tiagox32752 ай бұрын
If your model's parts teleport away whem you try to rigify, mark the "keep transform" box. Worked with me.
@brattmatt60172 ай бұрын
Holy crap I had to do like 3 different things to make sure the rig set in right, including fixing normals like said in comments, make sure charecter is transform locked or something also in comments, and merge the model together with M merge by distance. After doing all that finally the model worked
@anena24874 ай бұрын
THIS HAS BEEN SO HELPFUL I LOVE YOU
@lomg174012 күн бұрын
If the bones won't rotate like in 2:50 make sure that the "Locations" box inside "Active Tool and Workspace settings" underneath "Affect Only" is unchecked. I had this issue and this solved it.
@tarad97242 ай бұрын
Enabling x axis symmetry is making my rig react weirdly if I try to move it around to match the mesh.. any idea what could be happening?
@luca0449Ай бұрын
i reached the point were i rigged the skeleton and the model but when i move one foot the other moves instead and stretches out, what am i doing wrong?
@QuirkyQuestGame2 ай бұрын
Bro, The only Channel that gives the best easy tutorial ever! I Subscribed today 02/11/2024
@neozoid70095 ай бұрын
please do the tutorial on how did u animated her in this video!!
@aogavaАй бұрын
If someone has a problem with mirroring bones. (Opposide bones attaching to each other when moved) That means that your character looks in the wrong direction. Make it face towards Y axis
@robinhikage31164 ай бұрын
Crashsune, this tutorial has been incredibly helpful ^^ I've tried learning modeling at multiple times throughout my ife but this is really the only tutorial that has made sense for me. I am having one issue with rigging...for some reason my model's face won't move? Like the hair can be dragged around but the face model stays static...any reason why that might be happening? thanks!
@CrashsuneAcademy4 ай бұрын
Hmmm, I would select your face 3D model in object mode, go to the Modifiers tab (Blue wrench) and make sure it has an Armature modifier with "Object" set to your rig. I would also go to weight paint mode with your face model selected and double check that your face is 100% weighted (all red) on the DEF -spine.006 bone/vertex group (The head bone). And thank you very much!!
@spypatrick7843 ай бұрын
help i get a error every time i rig her rigify error bones spine 004 cannot connect chain bones position is disjoint
@CrashsuneAcademy3 ай бұрын
moving around rigify spine bones is VERY tricky, if they're even slightly misaligned you'll get that error sadly! I would spawn in a new skeleton and make sure the spine bones stay in place or stay connected to eachother when you're moving them around (make sure to move them in x ray mode if you must!)
@spypatrick7843 ай бұрын
why is my rig much bigger than my character when i generate it never mind did control + a before rigging my model and it work fine now
@squidygirlgaming954522 күн бұрын
The waist doesn't connect to the shorts when I turn the model, idk how to explain it but like the bottom of the stomach part like splits from the shorts when I pull the torso up and when I rotate it sideways. Like when he moves the torso at 14:56 mine doesn't stay still, Does anyone know how to fix this???
@simonw.12233 ай бұрын
I love your astolfo pfp he is really cute
@rafieatsilah146716 күн бұрын
14:37 when i pressed ctrl + p, there were no armature deform option, is there any solution to it? thank youu
@rafieatsilah146716 күн бұрын
oh i mess around for a while and find out that for my case, i have to select individual mesh and then ctrl p armature deform one by one, for some reason selecting all of the object and then the rig doesnt work for me
@llow20235 ай бұрын
Finally!
@AProudLokean4 ай бұрын
This is a great tutorial! I'm having trouble though. Her elbows just plain do not want to move and it makes her hand separate from her arms when I try to move it. Her knees don't have this issue when I move her feet though. I've tried adjusting the angle of her elbow in cause it was the issue you talked about where it didn't know where to crease, but I just cannot find out why it won't make a joint for her elbow. Do you have any advice?
@CrashsuneAcademy4 ай бұрын
Hmmm, that's odd! That could be a weight painting issue or a geometry issue. How many edge loops does your elbow have? I would recommend posting your issue (along with images showing the problem) to our Discord server here: discord.com/invite/T2snJde
@AProudLokean4 ай бұрын
@@CrashsuneAcademy Okay! I'll do that, thank you
@microthemicrowave4 ай бұрын
"if your character has dobonhonkeroos" caught me off guard 💀
@simonw.12233 ай бұрын
nice to see this tutorial.
@TetraDroid5 ай бұрын
very nice tuts. But i have been having problems lately with my mirror modifier on my right foot. it just stays inside of the original feet. i try to move it (the mirrored one) but it doesn't move individually..
@CrashsuneAcademy5 ай бұрын
Select your object (In Object Mode) then press CTRL + A and click "All transforms"! :) This usually fixes the issue.
@Perpentsive5 ай бұрын
Nice "love taste" model. 👌
@Josuh4 ай бұрын
Damnnn I knew it looked familiar but I forgot it was love taste
@Cj_un4 ай бұрын
Heyo, good tutorial but my plates that I had made for my characters face and front bangs are moving with my arms, is there something I'm missing?
@I3R0K33 ай бұрын
When i generate rig it's small, the skeleton is inside the 3dmodel perfectly but when i generate the rig it's so small, how do i fix that?
@consumidormaldito5 ай бұрын
AMAZING
@heya-x7n24 күн бұрын
can i ask how did you make your texture color accurate in viewport shading?please mine does not look vibrant as yours at all
@shubhanshsrivastava3151Ай бұрын
i have deleted some of the bone according to my character need, but it says generation has thrown an exception: list out of range what should i do? please help anyone
@cdoodle62194 ай бұрын
Awesome tutorial I've been following! Only issue I have is that when I move my dude around my hand is detached from the arm? How would I connect it back?
@smash625225 күн бұрын
PLEASE HELP! After i rigified my model, whenever i move the head, the hair moves but the face remains in place, what do i do?
@2SHHHYАй бұрын
So ur character model its not merge? I already have my own character and do the whole thing on this video, but in the end the hair doesn’t wanna move when i moving the body, is it because my character model is merged? Pls help
@TheOfficialDryoArmy5 ай бұрын
Thniking about buying the course before the price goes up, If possible could someone let me know whats the difference between just watching this series on youtube?
@CrashsuneAcademy5 ай бұрын
While you can watch the entire series on KZbin for free, buying the Gumroad version of the course gets you the following bonus downloads: *The final fully textured and rigged Love-chan character model .blend *Downloadable versions of all the videos in the series as they're released *A Low Poly Base Turnaround drawing that you can use to sketch your own original characters onto! (Which you can then 3D model using everything you've learned in the series) *A Blender 3D Modeling Hotkey Guide PDF with a lot of super 3D Modeling useful hotkeys that I regularly use *A bonus Introduction to Blender Tutorial Series And more~! :)
@IthatAnimator5 ай бұрын
HECK YEA
@steampunker40965 ай бұрын
LET´S FCKING GOOOOO!!!!!!
@stars88663 ай бұрын
THIS HAS GONE HORRIBLY WRONG LOL . I don't know what happened but definitely my fault i just did my own thing mid the tutorials but thank you for course it really helped me understand blender
@RU7T3D4 ай бұрын
thank you so much for this tutorial, all the other ones I watched either used the rigify human preset type thing or just didn't explain it at all
@Bixired23 ай бұрын
What if my character doesn't have most of the certain joints? Like if the arms are supposed to move in one piece
@Bixired23 ай бұрын
Or if it's missing many of the things such as neck or hands?
@blanktheblanket80812 ай бұрын
Select the two bones you want to combine, right click > dissolve bones. As for your second comment im not too sure what you want to do. I hope my response isnt too late
@NintendistaZueiro2 ай бұрын
Welp, my didn't work :P ( Maybe my model is too simple) Update: I redid the model(using some parts of the other one) and it did good. I was doing something original, now im doing Sou Frisk
@SurgeTheTenrec_Real3 ай бұрын
I have generated rig, but they don't move like that, i have to move each bone by myself what do i do. 😭
@M0M0_454Ай бұрын
Parenting?
@josephisvr29475 ай бұрын
is that an astolfo reference !?
@Perpentsive5 ай бұрын
The character is from crashsune music video. :3
@Josuh4 ай бұрын
yo i love that girl
@OppaiPie662 ай бұрын
Bone Heat Weighting: failed to find solution for one or more bones it's so over....
@Planteron14 ай бұрын
the re generate rig didnt work like it broke or something
@greeniexp74523 ай бұрын
ye
@Planteron13 ай бұрын
@@greeniexp7452 you have to fix the position of the bones, as it was an error on my part. after i reopened blender I also allowed it to run scripts that were seen as "broken" even though they worked fine, thats how i fixed it. Or you can just re rig the model again
@ThatBoiLoFi2 ай бұрын
Ah yes the dobohonkeroos
@juliashirokova8374Ай бұрын
darling chill with the midrolls
@kax21372 ай бұрын
Or just press alt + f4 to rig ot fully automatically