Rigacar for Blender - part 1: generate car rig

  Рет қаралды 166,797

digiCreatures

6 жыл бұрын

Rigacar is a free add-on for Blender to help you rigging cars.
In this video, you will learn how to install the addon and how to generate a full animation rig.
Online documentation is available here :
digicreatures.net/articles/rigacar.html
The add-on can be downloaded directly here :
github.com/digicreatures/rigacar/releases/latest

Пікірлер: 386
@janmatys8990
@janmatys8990 6 жыл бұрын
This stuff and for FREE! Man ... U R a HERO!!! AWESOME
@DRAVIASTUDIO
@DRAVIASTUDIO 6 жыл бұрын
THIS deserve addon of the year. We have to make the best animation with it
@fabianoperes2155
@fabianoperes2155 3 жыл бұрын
This is AMAZING. I just think you could make a 5 minute tutorial going straight to the point.
@janelle9998
@janelle9998 5 жыл бұрын
This rig is amazing! I thought I'd never find one, thank you so much! I will admit I had a little trouble with the positions of the rig when I generated it, but then when I pressed Ctrl+Z (undo), It all suddenly went to the way it should have been when I first generated it. Thanks so much for this tutorial! You're amazing!
@digicreatures1945
@digicreatures1945 5 жыл бұрын
Check the position of the 3D Cursor when you add the deformation rig. Not sure it is related to your problem...
@jenovaizquierdo
@jenovaizquierdo 5 жыл бұрын
I was looking for Blender tutorials and I saw your, OMG 😱 I’m happy I came across your tutorial is freaking awesome and thank so soooooooo much for posting it and share it. Is really hard to rig a car. I’m subscribing and looking forward for more awesome tutorials for you. THANKS SO MUCH FOR POSTING IT, I love you man.
@not_herobrine3752
@not_herobrine3752 4 жыл бұрын
hard to learn, easy to master, tedious to implement
@jenovaizquierdo
@jenovaizquierdo 4 жыл бұрын
not_ herobrine definitely agree with you.
@skaze93
@skaze93 Жыл бұрын
Same here, in 2023 ! Thank you a lot for making and sharing this !
@jenovaizquierdo
@jenovaizquierdo Жыл бұрын
@@skaze93 you are definitely right. 👍
@nathanielpabalate7439
@nathanielpabalate7439 3 жыл бұрын
Great Add-on, but I think in the lesson there should a stronger emphasis on location of origins of each component, because if that is messed up it seems to be the root cause to errors associated with generating the armatures.
@thehexterminal
@thehexterminal 3 жыл бұрын
😭😭😭😭😭😭😭😭 no one has a heart to create such a good addon 😭😭😭 you're the best hero!!!!!
@kingghidorah8106
@kingghidorah8106 3 жыл бұрын
the tool is very dumb simple and crazy, I never expected I could do something so complex in two clicks! thanks a lot
@ElectricSlevin
@ElectricSlevin 3 жыл бұрын
oh wow thanks for making and maintaining this addon and also providing video tutorials, this is really great
@Level_Zer0
@Level_Zer0 Жыл бұрын
Thank you for creating such a wonderful add-on. If you plan to publish a video created using this excellent add-on on KZbin, it is recommended that you include a credit in both the title and end credits of the video, indicating that the video was created using this add-on and also referencing the GNU GPL v3 license. This is not required, but it is a good practice to acknowledge the use of the add-on and to inform viewers of the license under which it was distributed.
@psy237
@psy237 Жыл бұрын
there i'm waiting for the action you take for binding the model to the rig. i watched it 5 times and then i just tried and noticed that it binds it when actually just adding the rig... hahaha absolutely great!! very nice quick way to rig a car... perfect for my use case.. thank you so much!! The only thing that might be useful is maybe listing the naming conventions for auto-binding in the n-panel below the "generate"-rig button.. something like: CarName.Body CarName.Wheel.Ft/Bk.L/R(.001) CarName.Brake.Ft/Bk.L/R(.001) This way we wouldn't have to go back to youtube again to find out how the names of the car parts were ;)
@bazz9097
@bazz9097 6 ай бұрын
Can it work on blender 2.93
@casuba7285
@casuba7285 4 жыл бұрын
I just can't belive this is freeeee men you are the best
@franciscomartinezzea8531
@franciscomartinezzea8531 Жыл бұрын
Hi. I cannot baje steering and wheel spinning in blender 3.5. I get a message that says it doesn't find some sort of a brush?? very frustrating when everything else is set...
@slawek382
@slawek382 5 жыл бұрын
Hi. The addon looks great in the video, but it doesn't quite work for me. I installed v. 4.0 for 2.79 and it seems it doesn't detect wheels. I don't have brakes in my car (are they necessary?), just body and 4 wheels named and placed correctly like in your video. I even applied location, rotation and scale and reseted blender. After selecting those 5 objects and adding car armature - just one bone appears - for body. It appears with its head placed in 3D cursor (not like in your video), so body and wheels changed their location to stick to armature (leaving the car cockpit objects in their former location). Body and wheels are parented to that body bone. It kinda detect wheels because they move while changing their delta location. Still they don't have bones.
@HarmfulBacon
@HarmfulBacon 5 жыл бұрын
make sure that the object origin is set to geometry for the wheels
@slawek382
@slawek382 5 жыл бұрын
@@HarmfulBacon True. Thanks.
@xavaz537
@xavaz537 3 жыл бұрын
Thanks for developing such a awesome addon...thanks a lot...
@tristanstier
@tristanstier 4 жыл бұрын
Go To 10:10 To start the tutorial kinda, the rest is explainging hard ways nd how it works.
@Lluc3D
@Lluc3D 6 жыл бұрын
Nice add-on, thanks for keeping it opensource, will use it in my next car projects :)
@digicreatures1945
@digicreatures1945 6 жыл бұрын
Thanks. Glad to be useful. If it's possible, don't hesitate to share your videos...
@sidcoolman
@sidcoolman 3 жыл бұрын
this guy is a blender god in disguise
@Matt.visualz
@Matt.visualz Жыл бұрын
Neither my T or F6 opens this pannel, what do i do?
@FloppyFish
@FloppyFish 3 жыл бұрын
That's what I call awesome.
@3d-illusions
@3d-illusions 5 жыл бұрын
Thanks! One problem though, although I've followed the naming convention of Van.Body, Van.Wheel.Bk.L, Van.Wheel.Bk.R, Van.Wheel.Ft.L, Van.Wheel.Ft.R, I'm only getting one bone for the body and nothing for the wheels. I have doors parented to the body, could this be the problem? Blender 2.79b
@3d-illusions
@3d-illusions 5 жыл бұрын
Found the problem, needed to set the origin to the centre of each wheel before creating the armatures.
@digicreatures1945
@digicreatures1945 5 жыл бұрын
Exactly, rigacar uses the center of the object as the position for the head of bones. This is particularly useful to indicate position for the body and the front wheels.
@3d-illusions
@3d-illusions 5 жыл бұрын
@@digicreatures1945 cool thanks. I'm currently trying to use this to rig a railway RRV. Besides the normal 4 wheels, the RRV has wheels which raise up when not in use. I notice the rig only has one set of brakes for all front and all back wheels. Is there a way to independently brake the extra wheels so they don't spin when raised?
@digicreatures1945
@digicreatures1945 5 жыл бұрын
You're right. The generated rig has only one brake for front wheels and one for back wheels. At the time, I didn't expect to have model which would need more. Obviously I were wrong. I will think about having independent pairs of wheels for future release (especially the 2.8 version). Meanwhile, I can figure out two different solutions : - Create two armatures. One for the extra wheels and one for the main model. You can parent root widget of one rig to the root widget of the other rig - More advanced solution : activate layer 15 of the armature to display mechanical bones (MCH). For each wheel bone, add a "limit rotation" constraint on the X for local space. You can then control the influence of this constraint from 0 to 1 and have additional brakes. You can even add driver to control the influence of the 4 wheels at the same time. I suspect this solution will not be 100 % accurate but it prevents you from creating two armatures.
@3d-illusions
@3d-illusions 5 жыл бұрын
@@digicreatures1945 Brilliant, thanks for your help.
@FedorBP
@FedorBP 2 жыл бұрын
Hey. Thank you for your addon! What are the prerequisites for the model itself. I have relatively simple model with body and wheels without brakes. After I create a rig the Auspension controller is too high, the Drift controller is larger than the car itself, the Root controller is also 3 times larger than the car itself in X and Y and also placed strongly asymmetric relative to the car itself.... What could be the reason? Wrong origins? Can body have children elements?
@ThomasNeal
@ThomasNeal Жыл бұрын
When I add it in (of course after naming everything properly) it takes the tires and spreads them out and the armature for the wheels and brakes are super small, any idea what I could be messing up?
@NoPointOfThis123
@NoPointOfThis123 4 жыл бұрын
How do I camber the wheels with this add on? I figured out how to get the bone rotation axis to work with the wheels but when I generate the rig it puts the wheels straight again. I'm trying to make a drift car which has front camber as they often do
@digicreatures1945
@digicreatures1945 4 жыл бұрын
@cervidae submitted this solution for camber angle If anyone has camber on their car you have to make the following change: 1. Make sure your wheel is set to not have any camber and that its Y rotation is at 0 2. Go to layer 32 of the armature 3. Select the biggest green bone on a wheel and select "bone" from the context menu 4. Change Y rotation to whatever you want your camber to be (for me that was 7.5 degrees)
@Wilphi
@Wilphi 4 жыл бұрын
This is purely awesome. Thank you very much for provoding this super nice tool!
@H2S1Unreal
@H2S1Unreal 2 жыл бұрын
Damn i been struggling hard getting it right, thanks for help fam
@RenderatNight
@RenderatNight 6 жыл бұрын
You earned a sub! Also thanks for making the rig free. I'll try and use it in my next animation
@Lukes3D
@Lukes3D Жыл бұрын
When I generate the rig, everything works except the drift handle. It doesn't move.
@RowDogSA
@RowDogSA 4 жыл бұрын
v5 in 2.82 is slightly different but what an amazing add-on! Thank you.
@iaritrasaha
@iaritrasaha 4 жыл бұрын
I m not able to Get the Tool Shelf in 2.82 v5,Can you help?
@forrestgump2114
@forrestgump2114 4 жыл бұрын
Hey man a free addon and a free tutorial thanks a lot bro.
@QuackingFilms
@QuackingFilms 3 жыл бұрын
Great addon! One problem, when I rename the wheels so the bones line up, when I generate the rig the wheels all move forwards a bit so they are through the body of the car... Any ideas what is cauaing this? Struggling to reallign them manually
@digicreatures1945
@digicreatures1945 3 жыл бұрын
Check the origin point for each wheel. It should be at the center of the wheel.
@jonathanbarcia8856
@jonathanbarcia8856 5 жыл бұрын
the car rig won't show up after i followed the steps. Car rig doesn't show up.
@digicreatures1945
@digicreatures1945 5 жыл бұрын
Could you share a file please. It's impossible to find out any solution without any information. You can open an issue if you have time : github.com/digicreatures/rigacar/issues
@dieseld261
@dieseld261 5 жыл бұрын
If your body consists of more than one object (like for example the outside and the interior of a car for reasons) then would you just simply also parent those to the main pivot bone?
@digicreatures1945
@digicreatures1945 5 жыл бұрын
Choose one of your object as the root for the body and parent all other objects to it. Take a look at the online documentation digicreatures.net/articles/rigacar.html You can download a sample file with a complete model using this technique.
@Linkario86
@Linkario86 Жыл бұрын
This is extremely cool and useful. But I wonder about creating such a rig from scratch myself. There are bones I can't select and edit. I van only select them in the items menu on the top-right. And there I see MCH Bones and stuff. I get that it's a lot of bones if they were visible in the viewport and are just some sort of helper bones. But how do I do that? Doesn't seem to be IK?
@swedge
@swedge 3 жыл бұрын
Is there any way to adjust the wheelbase / front and rear track whilst animating? For example I'd like my car to change length whilst driving
@NipunShastri
@NipunShastri 4 жыл бұрын
man.... you are not less than god ! Thank you so much !! I subscribed !!
@sabbirahamedshakilsamora8825
@sabbirahamedshakilsamora8825 4 жыл бұрын
@digiCreatures my steering not behaving correctly.14:35 You manipulate the steering widget then front two wheel rotating along their origin but when i moving the steering widget then my front 2 wheel rotating along Between the two wheels . How i solve this problem .Please help me.
@Akyomi777
@Akyomi777 3 жыл бұрын
same
@Akyomi777
@Akyomi777 3 жыл бұрын
welp just found a fix for it you have to parent the 1 wheel to its corensponding bone
@q0v0p23
@q0v0p23 3 ай бұрын
Hello! How to make wheel camber in Blender 4.1 using Rigacar 7.1?
@carlosedubarreto
@carlosedubarreto 4 жыл бұрын
Why dont you put it on a gumroad account? You can put it there for free, and people, if they want, they can give you some money, because your plugin worth it. And studying your plugin will be my homework for the weekend. :), thanks a lot again
@colquin
@colquin 4 жыл бұрын
Thank you for your plugin! I have a robot with which steers with both axles. The rear axle is always steering in the opposite direction. How can I achieve this using this plugin? I tried using just Front wheels, but the steering is wrong, not matter if I have "Ft.L.001" and "Ft.R.001" correct or not..
@AgairGilartes
@AgairGilartes 4 жыл бұрын
Incredible rig!!! Congratulations!!!
@WolfieDesigns
@WolfieDesigns 4 жыл бұрын
is this available for Blender 2.82+?
@onepunchman1906
@onepunchman1906 3 жыл бұрын
You are the hero who everybody need
@dieseld261
@dieseld261 5 жыл бұрын
I'm trying to set up a bone so that it rotates a wheel when following a path. But when I add a driver it won't rotate. How did you do it?
@digicreatures1945
@digicreatures1945 5 жыл бұрын
For the spinning, Rigacar can bake the animation for you (no need for adding driver). Please take a look at part 3 of this series and you will learn how to do it with Rigacar : kzbin.info/www/bejne/g3-ZdIt9bZiKmtk
@mr52pickupgm
@mr52pickupgm 3 жыл бұрын
Great add-on, thank you! But at 12:05 you say that hitting F6 will bring up the menu that will allow you to make adjustments. I have 2.8 and F6 does nothing. I read through the comments and found a suggestion that F9 is the new F6, but that's doing nothing for me either. How do I pull up that menu in 2.8? Thanks.
@digicreatures1945
@digicreatures1945 3 жыл бұрын
The suggestion is correct: F9 is the new shortcut since blender 2.80. If it does not work for you, the panel is also available at the bottom left of the 3D viewport just after adding the armature.
@siddharthpaul6539
@siddharthpaul6539 7 ай бұрын
my transformations are 0 but the rig is still generating in offset..can u help plz?
@carlosedubarreto
@carlosedubarreto 4 жыл бұрын
You plugin looks very good. Thanks a lot for it.
@PlanetXtreme
@PlanetXtreme 4 жыл бұрын
I have a strange anamoly; it seems that my car's front brakes are not connected to the tires at all, whenever i rotate the car a bit they fly out. I must also note that I don't have a green circle tire widget for each axle, I don't need that but it may be a contributing factor/hint as to why I'm having this issue. I also have no yellow suspension widget, again, not needed, as when I raise or lower my tires they animate like a suspension anyway. It could be part of your newest version of rigacar, I am using version 6.0 I believe. ANY help is appreciated! I thank you for making this free. Thanks a ton.
@PlanetXtreme
@PlanetXtreme 4 жыл бұрын
Ignore my previous statement. I'm not sure what i was doing wrong, or where I was doing it, but after messing around, deleting rig a car, putting it back on the car, repeating that process like 10 times, it finally worked one time and after a bit of tweaking was perfect. Not sure what I did wrong but it works now!
@PlanetXtreme
@PlanetXtreme 4 жыл бұрын
well i did remove the brakes in the front because I wasn't about to deal with them freaking out but yeah it works lol
@digicreatures1945
@digicreatures1945 4 жыл бұрын
@@PlanetXtreme About the brakes: check carefully the origin point of the objects. It is used as the location of the bone (most of the time it fixes the fly out problem). For the other things, if it works for you right now, it's ok (have you selected all the objects before adding the rig the previous times ?).
@PlanetXtreme
@PlanetXtreme 4 жыл бұрын
@@digicreatures1945 yeah i have. For the brakes i tried setting the origin points to its center, but because the brake itself is slightly offsetted from the disk, its center of the geometry isn't the same as lets say, the wheel, it isnt equivalent in distance along one of the axis like you showed in your video, could that be the issue? I'll attatch a link to a photo(s) to show more info if need be Thanks for your first reply
@digicreatures1945
@digicreatures1945 4 жыл бұрын
@@PlanetXtreme Actually, it is difficult to discuss about this without any images. It will be really useful if you can share screenshots. You can create an issue if you like: github.com/digicreatures/rigacar/issues/new
@yashmali5754
@yashmali5754 2 жыл бұрын
15:29 my wheels are rotating in the other direction please help!
@Avetorro
@Avetorro 4 жыл бұрын
What Im confused about is that you say the brake disc doesnt turn with the wheel, but it does otherwise brakes wouldnt work in the real world.... it is the caliper that doesnt turn. Is this why I cant get my rig to work correctly as I have set the caliper to be the Wheel brake and not the disc?
@digicreatures1945
@digicreatures1945 4 жыл бұрын
Yes you're right, it's the brake caliper. I use wheel brake as a generic term for all pieces attached to the wheel but which do not spin. I agree, this can be confusing.
@Tugoose
@Tugoose 3 жыл бұрын
I don't know if I will get an answer but I'm very new ot blender and hit a bit of a wall. All the car models I want to use usually have a mirror modifier and/or all the wheels are one mesh/object or whatever. I cant figure out how to separate them
@digicreatures1945
@digicreatures1945 3 жыл бұрын
Take your time to learn modeling in blender. All the things you described can be handle quickly once you know how to do them. You can use group instances ou object instances to avoid duplicate wheels. You can separate part of your mesh by using the separate operator (shortcut P when you are in edit mode).
@theicewall
@theicewall 4 жыл бұрын
I was able to use RigACar excellently with the BMW, however, when trying to use it on other vehicles I am having trouble with the object relationships. I have the lug nuts, wheel, and tire all parented to the wheel. I have many parts of the body chasis parented to the body shell. When I generate a car rig I am getting the basic widget and the drift. The other widgets are listing in the right side but they are not appearing visually and when I move the model the wheels stay in place and don't come along with it. Can you explain what parenting or constraint you are using along with the naming convention to prepare the model?
@theicewall
@theicewall 4 жыл бұрын
I think I understand what is happening but not how to fix it. When I select the .Body and add the armature CarDefRig I am only getting the main bone and not the 4 bones at the wheels. My vehicle is on the ground plane and on the -Y axis. It appears that I have used the correct naming convention for the wheels. Because it was not working I went in and assured that I have returned the origins to geometry for each component of the wheels and that seemed to also not make any difference in the rig identifying where my wheels are. I'm using 2.79.
@theicewall
@theicewall 4 жыл бұрын
… so I have a working solution, the wheel and brake bones were not parenting to the wheels or brakes despite having the correct naming convention and I was able, prior to clicking generate rig, so Tab edit mode and select the correct wheel and the correct brake and CTL-P to bone and then generate rig and it worked but I am confused about why it did not automatically find these parts when generating the rig. Other than that hiccup I have enjoyed using your add-on very much. I am still very new at bones and blender armatures.
@videoart1496
@videoart1496 3 жыл бұрын
thank you so much for this add on.... by the way something that would be interesting in future update, it would be the ability to attach front and rear lights in the model
@digicreatures1945
@digicreatures1945 3 жыл бұрын
Actually, you can... you don't even have to know anything about rigging. Just add lights and parent them to the body of your model.
@fayizfazz7226
@fayizfazz7226 4 жыл бұрын
My wheel is not spinning after rig. but suspensions and other stuff looks better working. plz help me
@judaiyuki4308
@judaiyuki4308 4 жыл бұрын
Very interesting tutorial, simple and efficient
@drinnerd8532
@drinnerd8532 3 жыл бұрын
I can't get the most recent V.60 version of Rigacar to install in Blender 2.83, 2.9 or 2.91 on two entirely separate computers. I can not understand what's going on. Is anyone else having installation issues?
@bigdamnhero2297
@bigdamnhero2297 3 жыл бұрын
The plugin has issues, the wheels disappear while rendering with motion blur turned on, manually adding motion blur in compositing editor doesn't help either. At first I noticed it in the Transportation addon from blendermarket, decided to rig a car myself similar issues in various versions of blender. Can you tell us how to troubleshoot the issue?
@digicreatures1945
@digicreatures1945 2 жыл бұрын
To avoid this effect, you have to be sure the center point of each wheel is at the center of the wheel. Ideally it should be at the same position as the head of the deformation bone of the wheel. I don't know why but you have this issue only when you activate the motion blur.
@bahaatamer1245
@bahaatamer1245 4 жыл бұрын
For some reason it doesn't even want to install into blender 2.79b, for a start. If you can guide me through this, that would be hugely appreciated.
@digicreatures1945
@digicreatures1945 3 жыл бұрын
The last available version for 2.79b is rigacar 4.0. github.com/digicreatures/rigacar/releases/download/v4.0/rigacar-4.0.zip Check you try to install the correct version.
@reconadventures9257
@reconadventures9257 3 жыл бұрын
Hey mate . I can't get the add on to ad to blender. What am I doing wrong
@sorgulabiraz3161
@sorgulabiraz3161 6 жыл бұрын
This is a life saver thank you :)
@christiankiggins355
@christiankiggins355 2 жыл бұрын
Anyone know why my wheels arent spinning when i bake the keyframes even tho i can manually spin them with the wheel widgets
@tedbroiler4558
@tedbroiler4558 2 жыл бұрын
When i generate the rig, the widgets are placed in the right spot and work fine but the entire car jumps forward a bit. I have set up the origin points correctly beforehand, as described in the documentation but the origin point of the Armature is now at the root of the bone "MCH-Root.Axle.Bk", between the rear wheels. Why is this happening?
@digicreatures1945
@digicreatures1945 2 жыл бұрын
As you have already noticed the origin point of the armature is between the back axle. Why? Because when you want to animate a bone along a curve, Blender uses the origin point of the armature to position the rig (and not the bone attached to the curve). Having the origin point between the back axle is the best position to have realistic animation along a curve. If you take a look at part 3 of this tutorial, you will see I recommend to check and fix the offset position when using a follow curve constraint. At that time, Rigacar didn't change the position of the armature during the generation but now the position is always correct by default. The little jump forward comes from the origin point of the generated armature is positioned at (0, 0, 0). For any armature this is highly recommended (especially if you link your rig as an external asset in your scene). Otherwise, the position of the armature is used as an offset in your animation, which is almost never a good idea in animation. To summarize, Rigacar tries to create the armature in the ideal state to be ready to animate. By the way, you have an option when you generate the final rig to not change the position of your model (so you won't have the jump forward effect). This can be useful but only in very very limited cases. I recommend not to use this option if you don't really need to.
@tedbroiler4558
@tedbroiler4558 2 жыл бұрын
@@digicreatures1945 Oh, i didn't see the "Move origin" option when i generated the rig and was confused, because here in Part 1 your car didn't jump forward, when you generated the rig. Thank you very much for the detailed reply!
@Insanity554
@Insanity554 2 жыл бұрын
To some this is nice and perhaps easy. But I feel that people need to do it the fashion way. The easy route is bound to have conflict it's best do it the hard way and have people use vertex groups, weight painting, the positions of bones, etc.
@mahmoudtaher9884
@mahmoudtaher9884 3 жыл бұрын
thank you so mush for your help and this amazing add on is for free thank you so mush
@3dbabu604
@3dbabu604 2 жыл бұрын
you have done great job
@shnbwmn
@shnbwmn 4 жыл бұрын
Thanks, I have a car project where this will come in handy!
@DGFA-
@DGFA- 2 жыл бұрын
Hi, I named all the parts as they sould be named and only the body part will be recognized by the rig. I selcted all the parts and with shift+a created the rig. I use blender 3.0.1. Do you have a advice for me?
@digicreatures1945
@digicreatures1945 2 жыл бұрын
Probably there should have some errors in the name. Can you copy/paste exactly some of the names to let me double check.
@DGFA-
@DGFA- 2 жыл бұрын
@@digicreatures1945 Hi, thank you. I fixed the problem I didn’t use the car name in front of naming cause I had a downloaded project already rigged with the add-on and there wasn’t also the car name in naming so I thought it is not necessary to have it, but after I renamed my parts as your documentation suggests it works for me. Thank you!
@thegamemanthegameman5435
@thegamemanthegameman5435 4 жыл бұрын
t'es juste génial ! je t'adore ! 😂👍
@wyattbertz
@wyattbertz 3 жыл бұрын
Hi, I love this addon. I am having trouble with the steering for a model. When I generate the rig, it only creates ground sensors for the left side of the model, and when I try to steer or use the drift handle, the left front wheel rotates correctly, but the right front wheel rotates around what seems to be the central bone, instead of its own axis. Do you know what I am doing incorrectly?
@wyattbertz
@wyattbertz 3 жыл бұрын
Figured out my solution: it actually did generate ground sensors for the right side but they were located in the middle of the model and they were too large. When I tabbed into edit mode and adjusted these bones, the rig works great.
@akramItech
@akramItech 6 жыл бұрын
thanks a lot for that addon i have a question how to add more than one ground to wheels sensors ?
@digicreatures1945
@digicreatures1945 6 жыл бұрын
Ground sensors are just bones with shrinkwrap constraints. So you can add as many constraints as you want and animate the influence. But you could also create a fake ground object (this object is not rendered). This way you have only one object (no need to add extra shrinkwrap constraint) which follow the overall shape of the ground.
@akramItech
@akramItech 6 жыл бұрын
Thanks a lot for your reply ... Be patient to me , I'm a beginner I apply what i understand from you i add a new bone constrains on every ground sensor bone . which target to the second ground ( new plan mesh ) But it doesn't work ?? .:: Another Question ::. what if i have my ground is not a plane if it is a cube mesh for example ?? i have a problem with any think not a plane for ground ??!! again thanks a lot for your works
@akramItech
@akramItech 6 жыл бұрын
thanks i apply solution and change the Shrinkwrap type to project and it is works and works with cube mesh
@digicreatures1945
@digicreatures1945 6 жыл бұрын
Good news! The good solution is probably what works for you! For complex scene, consider also using fake ground object. This way, you can have more control over the sensors.
@hokokotokokoto7082
@hokokotokokoto7082 2 жыл бұрын
Wow je savais pas qu' il y avait un addon gratuit comme ça
@damdon5777
@damdon5777 5 жыл бұрын
Reference setting up the vehicle for rigging. Are you creating an empty and then parenting the different meshes / objects into each?
@digicreatures1945
@digicreatures1945 5 жыл бұрын
Actually, you can choose the solution you want. For this video specifically, I didn't use empties. The body of the car is one mesh and all objects for the interior are parented to this object (same thing for each wheel and for each brake disc). But you can use empties if you like, you can even use groups : there is no limitation. If you use empties, I recommend using the naming convention when you name each empty object but not for naming objects in your model.
@onlyamovie
@onlyamovie 6 жыл бұрын
This tutorial is awesome! Have a question though regarding bones for brakes. When I try to add a second pair of bones I cannot get that transform menu to pop even if I press F6 so I've been doing this without brakes. I'm running Blender 2.79 and Rigacar 3.1
@digicreatures1945
@digicreatures1945 6 жыл бұрын
Thanks! The operator menu is available only when the armature is added. If you change the mode or if you select another object, the menu is no more available. This is the standard behavior in Blender so I follow the same way. Have you made some other actions before pressing F6? I don't know what is your purpose when you want "to add a second pair of bones". But if you haven't watched this video entirely, take a look at the second part which explains the naming convention with Rigacar. Normally, Rigacar can detect automatically how many wheels and how many brakes your model has. Enjoy :)
@alphasatari
@alphasatari 5 жыл бұрын
You're breathtaking!
@dhananjaykupekar6892
@dhananjaykupekar6892 4 жыл бұрын
If one don't have readymade car like BMW car model and want to rig his simple own made car model. so is it possible ?? Such that initially the body and wheel are in their respective positions but yet not parented with each other.Please help.
@digicreatures1945
@digicreatures1945 4 жыл бұрын
of course it is possible, that's the main purpose. No need to parent the wheels to the body (actually body and wheels will be parented to the armature by the addon). Just create separate objects and follow the naming convention to be sure rigacar will be able to identify each part of your model.
@dhananjaykupekar6892
@dhananjaykupekar6892 4 жыл бұрын
I made wheels out of a cylinder and car outer body with a plane after clicking the generate button it influences only the car body. There is no influence on wheels, as rear and front wheels are not rotating and steering (front) as well. Help, please.
@digicreatures1945
@digicreatures1945 4 жыл бұрын
Check carefully the name of the objects used as wheels. It should follow the correct naming convention. For test purposes, I usually do the same thing as you did : four cylinders and one plane. Never had issues about that.
@Ghalynho10
@Ghalynho10 2 жыл бұрын
What if the scene path is already along the X axis?
@number-bq5qt
@number-bq5qt 2 жыл бұрын
A nice and very detailed video on how to use your amazing rig( thanks for the amazing rig sir, you are saving people time with your rig God bless you sir). Please can you make a tutorial on how to rig a blender kit car ? Thanks again sir :)
@basejumperdx4573
@basejumperdx4573 2 жыл бұрын
Can we rig a motorcycle with this?
@paulmaloney9037
@paulmaloney9037 3 жыл бұрын
Hi, great add-on! I like to have a car do a jump form one road surface to another. Can I animate the ground locators to do this?
@lambeewongyatho5974
@lambeewongyatho5974 4 жыл бұрын
My car model has four wheels separated and I have followed the naming convention but I found that the bones cannot be generated correctly. After I clicked add armature button, only one very little bone is generated instead of four for the wheels and the location is wrong. Any hints would be greatly appreciated.
@digicreatures1945
@digicreatures1945 4 жыл бұрын
Please check the origin of each object.
@lambeewongyatho5974
@lambeewongyatho5974 4 жыл бұрын
digiCreatures It works perfectly, thank you for your effort!
@cw4107
@cw4107 5 жыл бұрын
Thank you so much man! This has saved me
@exitsalidaexit
@exitsalidaexit 3 жыл бұрын
huhuhu rigacar v6 is not compatible with 2.9 nice add-on!
@exitsalidaexit
@exitsalidaexit 3 жыл бұрын
my bad, i thought i have to unzip to install .py, works on 2.9 perfectly now
@martinmorillo7396
@martinmorillo7396 3 жыл бұрын
@@exitsalidaexit You just saved my life
@martinmorillo7396
@martinmorillo7396 3 жыл бұрын
You goofy lmao
@exitsalidaexit
@exitsalidaexit 3 жыл бұрын
@@martinmorillo7396 duuuude ahahaha i was hopeless, but i realized this when i installed this other add-on ahahahaha
@louis-marseille9499
@louis-marseille9499 3 жыл бұрын
@@exitsalidaexit why are you doing that pls i’ m blocked this add-on doesn’t work in blender 2.9.3 pls help-me
@mrvi1711
@mrvi1711 3 жыл бұрын
For those who have blender 2.9 you can find preferences in Edit instead of File window
@kimjongoof5000
@kimjongoof5000 5 жыл бұрын
How do I add a bone for the rotating satellite dish I have on my car?
@digicreatures1945
@digicreatures1945 5 жыл бұрын
Take a look at part 2 of my videotutorials. I explain the different layers available in the final armature and how to quickly rig a steering wheel. Layer 15 contains the main mechanical bones. You can easily extend the armature for your own purposes. I guess the satellite dish is on top of the vehicle. So you can add additional bones to rig the dish and parent your bones to MCH-Body from layer 15. Of course, you need to be familiar with rig in Blender.
@camakhil3612
@camakhil3612 4 жыл бұрын
Hi there #digiCreatures, i followed every step, but when I try the wheel animation on y axis, the wheel is rotating on a much longer path. Can you please help?
@digicreatures1945
@digicreatures1945 4 жыл бұрын
Most likely, your model does not lay upon the grid. The grid in the 3D viewport is used as a reference for the floor. Rigacar uses it to estimate the height of the wheels. Please check the location of your model and create the rig again.
@yearight1205
@yearight1205 2 жыл бұрын
I wish it worked, for some reason Rigacar isn't coming up on my list of addons after I install it.
@Simon11354
@Simon11354 4 жыл бұрын
Great addon! Is there any limit on how many verts or faces my car can have?
@digicreatures1945
@digicreatures1945 3 жыл бұрын
only CPU, RAM and GPU are the limit.
@0MonkeyDjr0
@0MonkeyDjr0 4 жыл бұрын
God Bless you man!!!! wonderfull.... Maravillosooo
@reconadventures9257
@reconadventures9257 3 жыл бұрын
Hey mate . I can't get it to add on to the add ons what would I be doing wrong ? . Thanks
@digicreatures1945
@digicreatures1945 3 жыл бұрын
If you are a mac user, you have to zip again the downloaded folder and add the zip file as the addon in Blender. This is not only for rigacar. You will have the same problem with all addons.
@singgihprayogi9508
@singgihprayogi9508 4 жыл бұрын
I got problem the wheels can rotate with car root unfortunately the wheels can't rotated fair at axis y and the wheels it's up and down when the car is moved. Can u help to fix this ?
@digicreatures1945
@digicreatures1945 3 жыл бұрын
Not sure to get the situation. It seems you have activated "wheels on y axis". If you want to correctly animate the wheels, take a look at part 3 of this tutorial and use "Bake wheels rotation"
@ouzer3d
@ouzer3d 4 жыл бұрын
does this addon existe for tank rigging ???
@enigmawstudios4130
@enigmawstudios4130 2 жыл бұрын
Ever run into wobbly wheels? I'm having this issue when animating with motion blur on Cycles
@digicreatures1945
@digicreatures1945 2 жыл бұрын
To avoid this effect, you have to be sure the center point of each wheel is at the center of the wheel. Ideally it should be at the same position as the head of the deformation bone of the wheel. I don't know why but you have this issue only when you activate the motion blur.
@enigmawstudios4130
@enigmawstudios4130 2 жыл бұрын
@@digicreatures1945 thanks for replying (and creating this thing). I did exactly that yesterday and, yes, it did solve the error. I use your add-on all of the time. It's perfect!
@siim1816
@siim1816 5 жыл бұрын
So, this might be my own stupidity, but I have a dope model of a Mitsubishi Lancer, and even tough I have named the body of the model Lancer.Body and the wheels have also been named correctly, whenever I push the armature button, it only creates a huge body bone and one tiny bone a little bit ahead of the mesh. all the wheels have also been moved to extremely weird locations, three of them were moved a bit back but one of them was moved forward by. i dont really know what to do at this point. i am looking forward to some help
@digicreatures1945
@digicreatures1945 5 жыл бұрын
I agree, it seems weird. - Check the position of the 3D cursor is at the center of your scene when you add the rig. - Check your model: the body and the wheels should have no parent. When you add the rig it will change the parenting. For instance each wheel will be parented to a bone. Maybe the wheels are already parented to another part of your model. So when the parent is changed, the wheels go back to their original location. - Apply location, rotation and scale for all part of your model
@siim1816
@siim1816 5 жыл бұрын
digiCreatures Aha, I have figured it out. the origin points of my wheels were all messed up. fixing that has fixed all the problems I have encountered so far.
@김민석-d1v
@김민석-d1v 4 жыл бұрын
i want to know why ur wheels are 'empty'? mine is mesh, so in my thinking the reason why i cant make a wheel bone with the exact same position to wheel is the wheels are 'mesh' not a 'empty' .
@digicreatures1945
@digicreatures1945 4 жыл бұрын
You can use empty or mesh for reference object. It doesn't matter. Just pay attention at the origin point of your mesh. The origin point is used as the location of the bone. Sometime, people keep (0,0,0) as the origin point because they have moved the mesh in edit mode. It means the bone will not be created correctly.
@RoiyanCahya7
@RoiyanCahya7 5 жыл бұрын
ooohhh thanks you so much bro , awesome :)
@foodie360d
@foodie360d 6 жыл бұрын
*Thanks a lot. Can you make some tutorials on uphill, downhill car animation? (Car suspension) 🙏👍🙌👌
@digicreatures1945
@digicreatures1945 6 жыл бұрын
Take a look at part 3 of this series... kzbin.info/www/bejne/g3-ZdIt9bZiKmtk
@waiyan9606
@waiyan9606 4 жыл бұрын
With the naming convention method, I got all the wheel flip..and the bones are flip too, meaing rotation center locate at the tire...what did I do wrong?
@digicreatures1945
@digicreatures1945 4 жыл бұрын
Check your model is aligned to the -Y axis. As a rule of thumb: the front of your model should match the front view in blender. If your model is correctly aligned, try to share it so I can take a look at it.
@waiyan9606
@waiyan9606 4 жыл бұрын
@@digicreatures1945 Thanks..it all works now..appraently my model was under the grid plane...
@9007dinesh
@9007dinesh 4 жыл бұрын
hiii my car wheel are rotating but they are wobbling what should i doo ??
@digicreatures1945
@digicreatures1945 4 жыл бұрын
Check the origin point of the wheels. it should probably not located at the center of the wheel. You should move them at the right place and create the rig again.
@iaritrasaha
@iaritrasaha 4 жыл бұрын
I m not able to access the Tool Shelf in latest version of blender,What shall I do!!
@digicreatures1945
@digicreatures1945 4 жыл бұрын
Nothing has changed. Press T for the toolshelf. Press N for the properties panel.
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