Where were you 2 months ago when i needed to know how to do this exact thing, thank you so much, i will keep this close to me because i know it will be incredibly useful in the future Thank you again!
@SingleSapling3 жыл бұрын
Haha, I am here now :]
@Sam-oq7rb3 жыл бұрын
Thank you very much - enough slowly paced tutorial without being overly lengthy while still being plenty educational..! SIDENOTE: FOR ANYONE WHO HAS PROBLEMS WITH THE "Symmetrize" function, you must have named the bones to be mirrored, with the .L or .R suffixes.
@SingleSapling3 жыл бұрын
@Chloelol2 жыл бұрын
_L and _R also work :)
@motheuser2 жыл бұрын
I named with .L at the end of each bone and still not working.
@SingleSapling2 жыл бұрын
Does it just symetrize some of them?
@bekek71352 жыл бұрын
I've found the solution: If naming isn't the problem, select your armature in object mode and navigate to Object > Apply > All Transforms. Fixed symmetrize for me, hope it helps!
@thedevelopershow063 жыл бұрын
I am a simple man, I see Simple Sapling Games release a video I watch
@SingleSapling3 жыл бұрын
nice :] thanks g
@Hivemind_of_Stronnus2 жыл бұрын
you may not be looking to these comments anymore but i wanna say, im gonna be using your tutorial for the game im working on, and this is perfect for what i have been needing to do. currently trying to work with a subterranean style of a map, always up for learning how to do that more effectively. also all my thanks for these tutorials
@truedat9200 Жыл бұрын
This is truly a wonderful tutorial. thank you very much! and for those who have or will come across the problem with the automated weights heres my fix since nothing happened when i pressed ctrl+p and tried to move the ik bone in pose mode : before you press ctrl+p to automate weights ,select the arms mesh go into edit mode and select ALL vertices with a (having the vertices mode checked in the upper left corner). then press m and merge by distance.. it removed two vertices in my example that sneaked themselves in. so merge all vertices by distance and then do the step with ctrl+p automate weights . have a nice day
@kjcrafts751 Жыл бұрын
👍👍👍👍👍
@kjcrafts751 Жыл бұрын
it Worked for me! ThankYou!
@wolferest8464 Жыл бұрын
i love you
@rsplayz7777 Жыл бұрын
Thanks for this mate, this is the greatest fps arms tutorial
@Prime03103 жыл бұрын
You are a complete lifesaver You deserve atleast a mil subs if not more
@O_Mercurial2 жыл бұрын
I think this will help me greatly... I have a project for a portfolio while learning blender and this just will come like a glove! Thanks so much! :)
@SingleSapling2 жыл бұрын
Nice, good luck
@olglass17088 ай бұрын
Hey man I just wanted to say thank you for a really amazing explanation of rigging, great video. IK setup was particularly confusing to me until I watched this video, so thanks for making sense of it.
@RedofKuujo2 жыл бұрын
I spent more than an hour trying to figure out why the bones weren't Symmetrizing, only to find out that i only needed to add .R at the end of the name of every single bone. But still, great video!
@leonardocomposiçoes3 жыл бұрын
good job man! continue please!
@SingleSapling3 жыл бұрын
Will do :]
@stormolflak2 жыл бұрын
Great tutorial, I am not going to use Unity but this turotial is still very helpful, thank you
@Gonzo4292 жыл бұрын
Helped so much thank you keep up the good work
@SingleSapling2 жыл бұрын
Thanks
@0x80802 жыл бұрын
Thank you a ton, your videos are seriously saving me right now. Thank you.
@whateverlikeda2 жыл бұрын
If anyones having problems with parenting the mesh with the arperture, and esp if youre using a higher poly mesh -- it might be a topology problem and fixing it on 1st level of subdivision is much easier, so just check any problematic areas you might have with the higher level mesh and spread out/tidy those areas before subdivision. Easy and it worked for me
@nassimnavas2 жыл бұрын
I'm experiencing this and I can't fix it :/
@nassimnavas2 жыл бұрын
Manged to copy and paste all of the bones work to another file with mid poly, it worked. However, the bones are not attached to the bicep, so everything else moves besides the biceps
@SingleSapling2 жыл бұрын
They are not influenced by each other?
@nassimnavas2 жыл бұрын
@@SingleSapling Thanks for your reply, much appreciated. I managed to fix it by recreating bones in the mid polly arm. However, too bad it did not work with the high polly arm, it have more details and looks better.
@nassimnavas2 жыл бұрын
@@SingleSapling Something weirder happened tho with the mid poly, when i selected everything to center it with the origin of the axes the mesh got all messed up and ruined the shape and everything, very weird. May have to just use a low poly but i really wanted to use a higher poly 😢
@Mot0Mot0 Жыл бұрын
For anyone who has trouble with the mesh squishing incorrectly, make sure to take the time to figure out the weight painting, it helped me fix it.
@nathanmitchell79613 ай бұрын
Its crazy how much progress ive made compared to other videos on this site
@Nathan-qe3tv3 ай бұрын
You probably won't ever reading this comment, but thanks man. Videos are simple to follow and this is very well explained! Everything was working good on my side
@Mot0Mot0 Жыл бұрын
Earned a subscriber very good videos for these arms
@logancole87892 жыл бұрын
If Symmetrize isn't working, and none of these other fixes have worked, try applying all of your transformations and then symmetrize. It's also possible that it was caused by my orientation being different (using different axes than in the vid). This fixed my issues.
@rocketman-f32 жыл бұрын
thanks man it worked for me :D
@logancole87892 жыл бұрын
@@rocketman-f3 glad to help out!
@soba_452 жыл бұрын
its not working for me any other fixes for this?
@SingleSapling2 жыл бұрын
Maybe check that the origin point of the armature is in the center ( that the left side of the rig is indeed to the left of the origin point) dont know if that will help at all but its worth a try
@logancole87892 жыл бұрын
@Asdafadas Qwe fandas I'm not so experienced, and this is just a guess, but try looking at the names of objects. It has helped me before, to label them like "Arm. L" for the left and "Arm. R" for the right. Just a small thing that can be easily overlooked, like applied transforms, global vs local space, axis orientation, etc sometimes it slips my mind. Other comments probably have more useful info Don't be worried about starting from the beginning again if you can't find the issue, this has saved me more time than not.
@WilliamAdelstein Жыл бұрын
For some reason I had some kind of issue with the global positioning when using the symmetrise option. The armature would duplicate but not go on the opposite side. If you have this issue then try the following. Select the armature in object mode, under Object, Apply, click Rotation and then try fiddling with those.
@WilliamAdelstein Жыл бұрын
Another thing to watch out for is that both arms normals both the same, otherwise you might experience differences between the arms. Spent hours looking for the problem, turned out it was the normals were flipped (one red one blue).
@thatguywhoreallylikesender95133 жыл бұрын
When symmetrizing the only bone that got copied is the IK target and pole
@minhthien5482 Жыл бұрын
For anyone having problem with buggy when moving IK, try unparent the IK controller bone
@ndeang043 ай бұрын
I love you
@titnian17 күн бұрын
you are king
@spaciepoo5 ай бұрын
Guys if automatic weights doesn't work, hit "Mirror X" when putting on automatic weights and it should work.
@KyleWithAnM69 Жыл бұрын
For anyone having troubles Symmetrizing your bones to the other side. Make sure you go back into object mode, select all your bones then apply all transforms (position, rotation, scale) then go back into edit mode and try it again. Mine was bugging out for the longest time and I couldn't figure out why. Hope this has at least helped someone.
@shivc03 Жыл бұрын
How do I apply all transforms? I dont get that part
@KyleWithAnM69 Жыл бұрын
@@shivc03 Object mode, press A to select all items and Press CTRL + A and then click apply all transforms.
@shivc03 Жыл бұрын
@@KyleWithAnM69 thank you🙌🏽
@Dedoxxed10 ай бұрын
Legend
@Properpeanut11 ай бұрын
I've tried 3 times now and up until 13:26 it all works, but when I do the automatic weights, it gets all f***** up. Suddendly the opposite bicep moves when I move an Arm Target and none of the forarms are even connected to the armature. When I switch to weight painting all it shows green on the right hand and the rest of the vertex groups are just blue. Has anyone experienced this?
@Properpeanut11 ай бұрын
I anyone else is having this issue, it's because the normals are out of whack. Go into edit mode while having the mesh selected, select all by pressing A and then shift + n to recalculate normals. After that, my auto weights worked like a charm.
@onabun8105 ай бұрын
@@Properpeanut Thank you so much, i've been trying to figure this out for like 3 hours and its finally working. holy bro!
@WARTORNFPS3 жыл бұрын
12:50 ... VERY IMPORTANT, Make sure that your root bone is with the other bones in the hierarchy, not in a separate collection. If your root bone is in a separate collection or grouped with another armature, it will not parent properly when clicking "keep offset". Took about 45 minutes to figure that out lol
@midnightknight13463 жыл бұрын
I have the same problem how do you move it?
@WARTORNFPS3 жыл бұрын
@@midnightknight1346 I think you can just grab it and un-parent it from the collection in the hierarchy.
@midnightknight13463 жыл бұрын
@@WARTORNFPS Yessss thank you it worked
@samuelhugo33873 жыл бұрын
FIXED MY PROBLEM THANK YOU! i had a thought that "Hmm shouldn't the pole bones be offsetted to something?" and then looked for it in the video but i must have looked past it, but when i clicked on your timestamp, i saw it and was like OHHHHHH
@AudreyFromEarth Жыл бұрын
Fun fact, this was the first series I ever watched when I decided to start playing around with unity outside of VR Chat. That was back around May or June 2023, and it's hard to believe how far I've come since! Thanks for helping me kickstart one of my new favorite hobbies, you rock!
@brad4phillies3 жыл бұрын
If your armature is not bending at the elbow make sure it is slightly bent in the direction you want it to bend!!!
@youssefgaaloul2 жыл бұрын
thx nice stranger
@bumblebirb48092 жыл бұрын
You just saved my life you absolute LEGEND
@bumblebirb48092 жыл бұрын
nvm still doesnt bend XD
@AofCastle21 күн бұрын
In case anyone has my same problem at 10:00 IK Constraint not showing up What happened in my case is that I was in Edit Mode and I was looking at the list of object constraints. You need to be in Pose Mode and in the Bone Constraint tab. Hope this helps someone in the future.
@Elenthiriel3 жыл бұрын
Best tutorial So far
@SingleSapling3 жыл бұрын
Thanks
@yakusa_3dart4 ай бұрын
amazing video_ thanks!!
@zeily80353 жыл бұрын
Amazing, thank you
@shivcenzo40082 ай бұрын
If you have problem Not able to Find IK constraint , First confirm that you are in pose mode then you will be get IK Constraint
@victordayet10 ай бұрын
Great tutorial, thanks🔥
@OldAssArchiveChannel453 жыл бұрын
Auto weighting the mesh doesn't work at all. It does move the mesh around but warps it or glitches out in other various ways.
@SingleSapling3 жыл бұрын
Seems like u did something wrong, try the discord channel for help
@a.technology14463 жыл бұрын
Hmmm I learned a lot from you as a beginner blender man 😅
@SingleSapling3 жыл бұрын
Hopefully you will learn a whole lot more :]
@a.technology14463 жыл бұрын
@@SingleSapling we gonna follow u until death :)
@Arachnid_Racing3 жыл бұрын
@@a.technology1446 Oh yes we will. He is the best teacher for blender on yt. Like fr!
@motheuser2 жыл бұрын
@@Arachnid_Racing Wouldn't say for Blender but for Unity + Blender? Absolutely the best.
@bekek71352 жыл бұрын
I'm just wondering if anyone had this problem - The 'IK.Arm Target' bone does not rotate the hand as expected. If e.g. I want my wrist to rotate around like it were a helicopter motor, it just doesn't. This makes animating borderline impossible because of the limited movement. The 'Palm' bone, however, seems to be able to rotate fine in the problematic axis, but doesn't move the hand in any other one. Anyone has some ideas? Any way of improving the tutorial skeleton in this regard?
@bekek71352 жыл бұрын
I've found the solution - The creator is using a 'Damped Track' modifier on Palm bone to copy the rotation of the Arm Target, but it limits the movements in certain axes, it seems like a huge oversight and I have no idea why he has not mentioned it. Instead, I've used the 'Copy Rotation' modifier on the Palm bone, and everything seems to be working as expected. Hope it help anyone with the same issue.
@SingleSapling2 жыл бұрын
I see you fixed your own problem, I havent had much luck with the copy rotation constraint, thats why I am using the damped track one. Nice to hear its working well for someone ;]
@GhaniNadhif.D Жыл бұрын
12:19 the symmeterize not working, it doesnt show the other bone. only bar on down left
@n0ut4j42 жыл бұрын
Regarding Symmetrize, mine did not copy IK constraints from left arm to right. Fixed by re-making them on the right in the same way - worked ok.
@doc8793 жыл бұрын
I appreciate this
@SingleSapling3 жыл бұрын
I appreciate u
@matzo3679 Жыл бұрын
Thank you my brother
@MBM_first3 жыл бұрын
having issues with the symmetrize part ??? it's not copying to the other side..
@SingleSapling3 жыл бұрын
Are you sure your bones on the left side all end with .L
@whoknows47283 жыл бұрын
I have a problem, once I set parent armature to the model, left hand is pretty well, fingers work and so on, but right hand doesnt work correctly, when I move middle finger, it somehow rotate ring finger... Or also thumb armature does not connect to the mesh at all. What is the problem?
@caslagerwaard97272 жыл бұрын
13:30 if i want to shift right click the armature i ''Set 3d cursor'' how do i select the armature (and they get the blue outline)?
@SingleSapling2 жыл бұрын
Select the mesh and then shift select the armature, thats it
@zooray68611 ай бұрын
Thank you so much, i love you
@shivc03 Жыл бұрын
I canr parent the bicep bones to the root bone, because i canr select the root bone in edir mode. Only in object mode
@ghostboy9863 жыл бұрын
Having an issue with the IK constraint on the Forearm bone. Whenever I move the Target bone, the "elbow" between the Bicep and Forearm bones won't bend so the arm remains straight. I have the IK set to the same values: Target: Armature Bone: IK_Target Pole Target: Armature Bone: IK_ArmPole Pole Angle: -90d Iterations: 500 Chain Length: 2 Use Tail: true Stretch: true Weight Position: true, 1.000 Rotation: false Influence: 1.000 I've tried re-rigging it to the same result, really cannot figure out what went wrong :(
@ghostboy9863 жыл бұрын
Nevermind, I got it working! I never moved the elbow bone tail backward slightly
@dogfroggerspeedruns44423 жыл бұрын
@@ghostboy986 how did you got it working?
@lisco105 ай бұрын
I must have messed something up, because literally nothing works for me. The left target bone moves the right bicep? The thumb moves the index finger? What is going on?
@armorguy55632 жыл бұрын
This is perfect.
@SingleSapling2 жыл бұрын
Nice
@armorguy55632 жыл бұрын
@@SingleSapling yes I just now followed this tutorial and now I have what I want.
@SingleSapling2 жыл бұрын
Great
@charlesinterface2 жыл бұрын
Excellent! Work for me
@miomikkonen2 жыл бұрын
Great tutorial! But my fingers first bones does not work at all
@kjcrafts751 Жыл бұрын
i have a problem with the Automatic weight thing it says ' Bone Heat Weighting: failed to find solution for one or more bones' Help 😭
@junkmouse3852 Жыл бұрын
For me i may be in a too late of a version but i cant fine inverse kinematics can anyone help?
@XGenerationGamer13 жыл бұрын
When I use symmetrise everything copies over except the fingers for some reason? Any idea what could be the cause of this?
@XGenerationGamer13 жыл бұрын
Update- No issue other than I am a dumb ass and didn't add the _L to each finger properly so they didn't register. If you have a simliar issue make sure to name them like this Thumb01_L rather than Thumb_01L
@Golukumawat-ui4mz4 ай бұрын
@@XGenerationGamer1 Thanks buddy it help me alot 👍👍
@ceapple62713 жыл бұрын
I cant symmetrize my mesh. When i click on Symmetrize it just copies the bones on the same side as the original ones and then sometimes the palm becomes parent of those bones or when i put them on the right arm they just become broken and the IK Arm target doesnt work anymore and just moves the palm
@SingleSapling3 жыл бұрын
Did u name them properly?
@ceapple62713 жыл бұрын
@@SingleSapling yea i did i just gave up and remade the rig but everytime i remade the rig the past problem would go away but another one will show up Most of the problem having connection with the IK but now the problem is that the left arm is turned on a side but the right arm is still straight and i cant really turn the left arm back to normal (this is my newest problem)
@14mzimmerman884 ай бұрын
I weightpainted high poly arms, proceeds to not show said weight paint
@ignatiusreilly82802 жыл бұрын
Hey all, why aren't colors saving? From the previous clip, when I switch from the UV tab back to Layout, the colors are gone.
@HideOnDark2 жыл бұрын
Thank you so much
@Carteeeer522 жыл бұрын
Symmetrize is flipping it the wrong way, it stays on the same side and just runs parallel with the left arm. I named the bones correctly and rotated the arms in every direction and its still the same result. Anyone know how to fix?
@SingleSapling2 жыл бұрын
when u symetrize there should be a small box in the bottom left where u can change the direction
@bekek71352 жыл бұрын
Select your armature in object mode and navigate to Object > Apply > All Transforms.
@alperenates38502 жыл бұрын
when i connect bones to mesh , the elbow doesn't do breaking move. Before that situation everythings same with the video. Also when i click the mesh and bone, mesh edge color doesn't seem blue. How can i solve this?
@SuperchargedW122 жыл бұрын
Thank you!
@krevesstcreps23982 жыл бұрын
i only have with envolope wights in 13:34 please help
@imredify3 жыл бұрын
the right hand gets all weird when i go into object or pose mode
@SingleSapling3 жыл бұрын
Press alt+r and alt+g, let me know if that works
@imredify3 жыл бұрын
@@SingleSapling no, still like that
@SingleSapling3 жыл бұрын
Can you define what you mean by weird :]
@imredify3 жыл бұрын
@@SingleSapling the right hand does a 180 and also stays upside down
@UsernameDoesntCare Жыл бұрын
It's not fair, I modeled a hand twice and tried using automatic weight paints and both times they incorrectly painted whereas everyone else using auto paints gets it perfect and i have to do it manually and still screw it up!
@uviolin593 Жыл бұрын
bro the automatic weight paints are so buggy for me 😭Its messing everything uppppp
@lynogames63302 жыл бұрын
thanks really helped
@amiteshwarsingh60992 жыл бұрын
How to cover its hand with a glove ??
@SingleSapling2 жыл бұрын
extrude and color
@Marshimized3 жыл бұрын
i've got everything to work up until you parent the targets and poles to the root bone, my rig bugs out when i try to move the hands in pose mode
@SingleSapling3 жыл бұрын
Probably set the iks wrong, did you try and remake the rig
@samuelhugo33873 жыл бұрын
@@SingleSapling It takes like 10 minutes just to name all the bones, and you want me to remake the intire rig? i have the same problem and its not because iset the ik up wrong, because initially it worked right, then it started becoming buggy with the hands, there is a better solution to this problem than remaking the rig because something is causing this and it's not the IK
@SingleSapling3 жыл бұрын
@@samuelhugo3387 I've never had this problem and I did this dozens of times. Try and join the discord and see if someone has a fix
@coffee-beast-99z3 жыл бұрын
Remake the rig, don't worry about naming everything, naming isn't necesscary.
@samuelhugo33873 жыл бұрын
@@coffee-beast-99z well i geus, i just heard that it's good practice to name them, but the point i was trying to make is, that if i redid the intire thing everytime something went wrong then I would never finish, i should rather learn how to fix problems than redo my work becuase learning how to fix problems is how you inprove, Anyways i did end up fixing it thanks
@peceris97403 жыл бұрын
for some reason when i shyimitrize the bones it just duplicates the yarget bone and the pole bone
@SingleSapling3 жыл бұрын
Did u put .L on the other ones?
@hordlood3 жыл бұрын
After I add the damped track constraint, it doesn't let me add the target bone Edit: I started over and this time it worked perfectly. Guess I'm a bad listener lol
@snowshinobi11422 жыл бұрын
my fingers are not attaching well to my mesh. i tried to weight paint but its pulling other fingers and looks terrible ;-;
@bumblebirb48092 жыл бұрын
Can someone help me because when I go to move the arms with the bones the arm doesn't bend it just curves out and the bicep bone moves out of the arm and glitches out the other arm so it would really help me if someone could explain what I'm doing wrong or how to fix it?
@othuy54112 жыл бұрын
Pls help, i have the root bone separated in an amateur and the rest in a different amateur, how do i move the rest in the same amateur as the root?
@SingleSapling2 жыл бұрын
Just parent the second armature to the root with ctrl p, use the "bone" option in the popup
@tamjidhossain642 жыл бұрын
When symmetrizing all the Right side bones pasted on top of the left hand bones instead of on the right side. Does anyone know why this may be the case?
@SingleSapling2 жыл бұрын
Did you name them properly?
@bekek71352 жыл бұрын
Select your armature in object mode and navigate to Object > Apply > All Transforms.
@whateverlikeda2 жыл бұрын
@@bekek7135 thank you!
@0ctov1us2 жыл бұрын
when i added the IK bone and used the target, everything works but it doesnt bend at the elbow. Why?
@SingleSapling2 жыл бұрын
In edit mode, move the elbow joint a bit backwards and then try
@evad3games3202 жыл бұрын
Thank you so much for posting the video! One problem though. Every time I try to animate the arms, they bend in the wrong way. For example: the right arm, instead of bending inwards towards the chest, it moves backwards to your back. I did start on the right arm instead of the left, so maybe thats why? but I'm pretty sure everything got oriented correctly.
@SingleSapling2 жыл бұрын
Hmm, before you weight paint, make sure that the elbow is bent a bit towards the back
@BroxExe3 жыл бұрын
Hmm Thats good
@CanCodeyt3 жыл бұрын
When i do this i don't have the meat stick tab or bone chain tab as I think its called
@CanCodeyt3 жыл бұрын
nvm
@SingleSapling3 жыл бұрын
Okay, just dont tell on me to your dad 😬
@CanCodeyt3 жыл бұрын
@@SingleSapling DAD!
@Ayeloo Жыл бұрын
Making the armature the parent of the mesh with automatic weights made everything wrong. Moving the bicep affects the bicep of the wrong arm, moving the wrist bends the whole arm beding the wrist, and using the IK pole makes the entire thing twist. The weight paint tool doesn't help either, as it's still treating both arms as a single large object what do I do?
@SingleSapling Жыл бұрын
Hmm, apply the mirror modifier and then try and auto wp again. Make sure you unparent it first
@Ayeloo Жыл бұрын
@@SingleSapling Thank you, the arms get treated as separate now I'm still having to go through and manually paint in the weights because the auto ones mess up the fingers really badly, I even deleted the hands and redid them from scratch and still no luck there
@uviolin593 Жыл бұрын
@@SingleSapling I don't know if you still reply to comments, but I still haven't fixed this can you help me
@SingleSapling Жыл бұрын
Maybe there are some duplicate vertices, select everything, press M and then merge by distance. It could also be that there are holes in the mesh somewhere or interior faces. Cant really tell by just the description
@uviolin593 Жыл бұрын
@@SingleSapling thank you! I just sort of temporarily fixed it by using the other type of weight. By the way, I’ve moved on to your gun tutorials, but I have one question - should I make the gun sort of tilt up as if it has recoil in the shoot animations? Right now the slide/barrel just moved back.
@medmrnstudio Жыл бұрын
Greetings! On the part, where you do a symmetrize, i got my rig in the same spot. Maybe it is because i didn`t connect the root bone ( just copied the bone from "Object mode". Can I fix this problem or I need to do completle all of the parts again? Thank you for your videos also ^^.
@jakubkouba39053 жыл бұрын
I have a problem, when i move a bone, the hand moves to but in a diffrerent direction and does not follow rotation and location, it goes where ever it wants. Second problem is when i move the finger bones, the bone pulls part of the next fingers with it. i tried weight painting but it does not work like yours.
@godofgae81373 жыл бұрын
same, my hand model moves in weird directions
@bumblebirb48092 жыл бұрын
same but my arm also refuses to bend it just curves out
@kimmyedd49502 жыл бұрын
The Automatic Weights don't work for me. It warps the model in a way its not supposed to(the arm folds as if it has no joints and the finger bones warp other fingers as well) how can I fix this?
@thebadboy20022 жыл бұрын
try doing envelope weights
@justiiiii2 жыл бұрын
@@thebadboy2002 i tried, it fixed some thing, but fingers still dont work how it need ti
@akacooh1310 Жыл бұрын
For people with the same problem. In my case some faces on the mesh had inverted normals for some reason so i just recalculated them.
@RHYSHALLDIGITALART001224 ай бұрын
exporting is a massive pain, i have to manually move the gun to the hand which create a variety of problems. why the fuckk this is an issue i don not know
@krrft2 жыл бұрын
I dont see the ik in tracking on the object of constraint tab?
@SingleSapling2 жыл бұрын
Should be there, are you sure you are in the correct tab
@amees892 жыл бұрын
The Automatic weight thing doesnt work on me... Everything begins to jitter and the root bone moves for some reason
@SingleSapling2 жыл бұрын
What the hell did you do?!?
@amees892 жыл бұрын
@@SingleSapling idk man:( Im new to blender...
@amees892 жыл бұрын
@@SingleSapling I fixed it(somewhat). Well now it animates very weirdly... When I move the finger bone, the whole arm moves with it
@amees892 жыл бұрын
@@SingleSapling I think the mesh is for some reason not connected to the Elbow bone thing... Can you help me out?
@alongal4072 жыл бұрын
Hey, Absolutly love this series! I never managed to rig things and it always turned out wrong but this time it worked! I have one problem tho, and the root bone doesn't move the whole rig at once and follow the ik, and when you did it in the tutorial there was no ik being applied when the root bone was moved, would be very happy if you replied
@SingleSapling2 жыл бұрын
Did you parent both of the upper arms to the root bone
@alongal4072 жыл бұрын
@@SingleSapling yes
@SingleSapling2 жыл бұрын
Hmmm, i would delete the root bone, add a new one and then try parent the arms to it again
@leonardocomposiçoes3 жыл бұрын
whats the version your blender?
@SingleSapling3 жыл бұрын
2.92 I think
@SingleSapling3 жыл бұрын
Anything after 2.8 will do fine
@pruttisman2 жыл бұрын
These tutorials are fantastic! When I try to put the bone in my arm though, it collides with the mesh and refuses to go inside of it. If I try to rotate or move it in the arm, it straddles on the outer edges of the arm and ends up in the wrong place with the wrong rotation. Any idea what's going on? How do I turn off the collision? Thanks in advance!
@pruttisman2 жыл бұрын
I solved it, turns out I had snapping on from when I was retopologizing. Big brain moment right there.
@SingleSapling2 жыл бұрын
Biiiiiig brain :P
@JHKartingUK2 жыл бұрын
good lord the auto weight paint is no where near close lmao dont tell me i actually have to do it manually );
@SingleSapling2 жыл бұрын
No of course not, just adjust the bones a little and try again
@JHKartingUK2 жыл бұрын
@@SingleSapling damn that was a quick reply, basically stuff like the elbow isnt connected at all because the forearm painted to nothing and for some reason the finger bones painted slightly but to the fingers next to it, not the one its actually inside. cant figure out how to get it working properly
@SingleSapling2 жыл бұрын
I heard some other people got this problem, what worked for them was to basically remake the whole thing. Although you could try just remaking the ring or copy pasting the mesh and rig into another blender project to see if there is still a problem. But again safest bet is to remake the whole thing sadly. Good luck
@JHKartingUK2 жыл бұрын
@@SingleSapling thats exactly what i did and it worked for whatever reason
@SingleSapling2 жыл бұрын
Sometimes Blender just says....no
@unbelievablenoye71783 жыл бұрын
It doesn't work, if i try to move one of the hand the all mesh get wried
@SingleSapling3 жыл бұрын
You need to apply the modifiers first
@unbelievablenoye71783 жыл бұрын
@@SingleSapling thanks
@babayagaeft2 жыл бұрын
i think i fucked it up, I have a high poly hand with like 100 000 count faces even more, when i want to parrent with bones its freeze, is there anyway to fix it.
@SingleSapling2 жыл бұрын
You have to do retopology first
@averagegamer27267 Жыл бұрын
shift right click just moves my cursor
@SingleSapling Жыл бұрын
Sadly, thats quite impossible, maybe you were in edit mode when trying to add them?
@moaz43952 жыл бұрын
in min 11 didn't work any help ?
@darkxplayzz3 жыл бұрын
When i move my target bone nothing happens, it only moves itself
@SingleSapling3 жыл бұрын
U sure u connected it correctly?
@darkxplayzz3 жыл бұрын
@@SingleSapling i made sure it doesnt have a parent, and i set it up correctly in IK
@darkxplayzz2 жыл бұрын
@@SingleSapling Quick update, i fixed it
@darkxplayzz2 жыл бұрын
@@SingleSapling i found a new problem, for example when i move the thumb then the whole arm deforms, and when i move the target bone in one hand, the second hand will expand and deform
@SingleSapling2 жыл бұрын
Hmm, did u have the mirror modifier on the model when u added automatic weight painting?
@FreelancerGraphicDesigner3 жыл бұрын
Symmetrize is not working for me
@SingleSapling3 жыл бұрын
At all or does it do something else
@laghadirayoub50393 жыл бұрын
tnx man that helped me alot |
@JonelKingas Жыл бұрын
to confusing, keybidns are wrong, ui is different impossible to follow this video
@guidebird762 жыл бұрын
I cant find inverse Kinematic THIS IS SO FRUSTRATING!
@gotnoja2000 Жыл бұрын
Go to pose mode and select the thing under the bone icon
@macje17788 ай бұрын
@@gotnoja2000 Cheers mate, was looking for a solution for this for way long than i'd like to say
@kriskata76533 жыл бұрын
does it work with ue4 as well ?
@SingleSapling3 жыл бұрын
I dont see why it shouldnt... good luck and lmk
@seraph82932 жыл бұрын
please help my armature is parenting to my fps arms so fucking weirdly instead of the fingers parenting to the proper bones it will parent to the one next to it and fuck up it's so annoying